onemind
onemind
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@DwarvenTavern said:
Get em boy
Press your activate ability button to use your iridescent whistle. While looking at survivor while you do a short channel, you mark the survivor, a Fog Hound will materialize and chase after the marked survivor. When the hound strikes at a survivor they become pinned.
Pinned survivors need pry the hound off of them to be free. The Hunter can pick up a pinned survivor. Survivors who stun the Fog Hound causes it to dematerialize and allows the Hunter to have the haste status effect for 5 seconds. The Hunter's Fog Hound ability takes 30 to recharge.
When the Hound chases an injured survivor blood stains become highlighted and last longer, but the Hound cannot down an injured survivor.
Marking multi survivors allows will remove five seconds from the recharge ability when the hound dematerializes. When you pick up a marked survivor, the hound will immediately begin chasing after someone else.
I like it I always wanted a killer with a pet's an ability
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@DwarvenTavern said:
Okay, I see what's up. May I have a redo?
Go ahead
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@ManyAchievables said:
The Photographer, a man who's obsessed over countless victims in his life, follows that path in the Realm of The Entity with his power, Through A Visionary's Lens.
Terror Radius - 24 meters (I think this would be fair because he kind of needs a bit less of a heads up than most for his power to work)
Movement speed - 4.6 m/s.
Through A Visionary's Lens:
The Photographer spent countless hours capturing the beauty of his victims long before he actually killed them, sometimes even dragging his focus across years. He enjoyed watching them squirm in the constant feeling of being watched.
This entire power is about obsessions.
Press the power button to aim a camera and from there, press the attack button to take a photo, which will slowly increase the Obsession Level of any Survivor that can be mostly seen within the photo (hopefully wouldn't be too finnicky like with Ghostface's reveal). The range of the camera is unlimited, but it will not give a Survivor Obsession Points if they are in a chase with you, meaning you might want to "snipe" people with the camera.
To start with, every Survivor is Obsession Level 1. There are 5 Obsession Levels when going up against the Photographer.
Taking a photo of a Survivor will give them 3 Obsession Points. Levelling up a Survivor's Obsession Level will reset the Obsession Points they have accumulated (so if you go from Level 1 to 2, you don't need only 6 more points, but all 9, if that makes sense).
Obsession Level 1 is completely normal Survivor, doesn't change anything. 3 Obsession Points to level up to Obsession Level 2.
Obsession Level 2 is mostly normal, but The Photographer will reduce the recovery time of stuns from a Survivor in Obsession Level 2 and beyond by 75% (cannot stack with Enduring). 9 Obsession Points to level up to Obsession Level 3.
Obsession Level 3 keeps the same thing from Obsession Level 2, but also allows The Photographer to break pallets and generators 25% faster when in a chase with a Survivor who is in Obsession Level 3 and beyond. 15 Obsession Points to level up to Obsession Level 4.
Obsession Level 4 is the same as the prior levels, but additionally reveals the aura of Survivors in Obsession Level 4 who perform a fast vault for 5 seconds afterwards and reveals the auras of Survivors within Obsession Level 4 whenever they perform an altruistic action. 30 Obsession Points to level up to Obsession Level 5.
Obsession Level 5 is the final level, and the most dangerous. It keeps all of the same benefits for The Photographer as Obsession Levels 2, 3 and 4, but additionally will permanently afflict Exposed onto the Survivor and allow The Photographer to kill that Survivor by his own hand.
There are other ways to increase the Obsession Points of the Survivors. Being stunned will give 1 Obsession Point (3 if it's Head On or DS, just because I feel like being cheeky with that) and being Blinded will give the Survivor 3 Obsession Points.
Obsession Points can be removed by hiding in a locker. Each Obsession Point will be removed for every 12 seconds spent in a locker.
(Sorry that this is long)
Interesting more of a stalker type of killer might be good
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@glitchboi said:
Looking forward to this series!
The Photographer
Movement speed: 4.6 m/s
Terror radius: 32m
Weapon: Pocket Knife
Power: Photosnapper's Gift
Power description:
The Entity has gifted you the ultimate camera.
Camera:
Press and hold the Power button to aim your camera.
Take Photo
While aiming your camera, press the Attack button to take a photo, up to a maximum of 8. The photo prints out of the camera afterward. The Photographer can only take photos of survivors, generators, totems, chests, and exit gates. Only one photo is allowed for each survivor. If a survivor's photo is taken while they are doing a generator, totem, chest, or exit gate, they are prioritized in the photo. If there are two survivors taken in one photo, the one whose photo hasn't been taken is prioritized. Taking a photo of a survivor alerts them with a sound cue.
Photos:
The Photographer can carry up to 8 photos at once. Once at least 1 photo is taken, press the Active Ability button to hold your photos to view them. (Use the scroll wheel or whatever controllers use to scroll though your photo inventory. The Photographer shifts through them.) Photos can be removed from your inventory by burning them in campfires located around the map while a certain photo is selected. Press and hold the Interaction button on a campfire to burn the photo, allowing more space for your inventory.
Special Ability: Teleport to Photo
After at least 1 photo is taken, the Photographer can now teleport to a survivor, generator, totem, chest, or exit gate assigned to the photo. While holding the particular photo, hold the Active Ability button to teleport. If the Photographer teleports to a survivor photo, she teleports to the current destination of the assigned survivor. After teleporting, she moves at a tremendously slower rate for a few seconds. Teleporting has a cooldown of 20 seconds, and the Photographer is unable to take a photo during this time.
Power trivia:
- Aiming your camera changes your movement speed to 4.4 m/s (110%).
- The cooldown after taking a photo reduces your movement speed to 3.85 m/s (96.25%).
- Your movement speed is reduced to 2.024 m/s for 3 seconds after teleporting.
I also love this idea of recalling your moments and burning the ones you don't want and sorta re living the moment of the photo by teleporting to it
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@DwarvenTavern said:
Hey, I thought about this. This would actually be a fun series to do.
If you enjoy the idea of it and wanna continue, go for it. Maybe ask a mod if it's okay. I bugged the crap out of poor Luzie with questions seeing how I can set up my series without complicating things or giving mods more work to do
This is just for the fun and to get some creative ideas who knows what will happen with it
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@GoodBoyKaru said:
New Killer: The Photographer
The Photographer is a versatile killer, able to blind and stun survivors, and traverse the map quickly, at a detriment to their resources. Using their perks Ghostly Image, Group Photo, and Hex: Relentless Pursuit, they can confuse survivors while being deadly in a chase.
Speed: 4.6m/s
Terror Radius: 32m
Height: Medium
Bio (except just major points bc I'm lazy right now)-
- James Actus Novea
- Born to a broken household- absentee father and alcoholic mother.
- Never fit in with the children at school- bullied relentless due to difficulty learning and not being popular
- Begins verbally, moves to physically; teachers never step in to help. Alone + isolated, no good adult role models in life. Only sees corruption + malice, begins to breed resentment
- One day finds a camera, discarded single-use one but still finds out enjoys taking photos (still, like, 10? 11?).
- Comes home + takes photos of things around the house with no intention to ever get them printed but likes it all the same. Until mother crushes it beneath her heel.
- Finds a job- "anything to escape the confines of this hellhole"- + saves up money for a camera.
- Mother finds out + yeets it for more booze
- Enraged, he flies into a rage + kills her, using whatever is under the bathroom cabinet to dissolve the body. She had nobody left to come looking for her + nobody realised she'd died.
- Continues to work but can never forget the thrill of killing her. Keeps saving up for camera + when finally gets one, takes a photo of her mutilated corpse (now buried in the back garden maybe?? depends on time taken to buy camera).
- Dad comes home + James acts nice before killing him too when he's unsuspecting. Buries body and takes photo of the grave, hanging it up along with the photo of mother's grave.
- Begins a quest of un-lifing everyone who wronged James in the past inc. teachers, bullies, nasty co-workers, etc. Always takes photos of their graves.
- "When the police finally make the connection, and storm James' house, they find the photos. Twenty or Thirty line the walls and, upon further inspection, they confirm every photo marks the place of a body, except one. It's at this location where James is surrounded by a thick, black fog; tendrils stroking their face as if alive. Leaning into the touch, whispers and promises of photos and blood fill James' ears until all that's left is a camera."
Weapon: Wooden staff
Picked up from the local charity store, this staff sure packs a punch to the skull.
Power: Spectral Photography
A camera capturing spirits during life now harnasses the power of death, weaponising it against the living.
Press and hold the power button to aim the camera, slowing down in the process. Press the attack button to fire off a burst of light, consuming a small amount of spectral film to blind the survivor. Blinding the survivor while they are already blinded will instead stun the survivor, preventing them from moving for a short while.
Press the active ability button to consume some spectral film and photograph an area in front of you. Any lockers within your sight shall become Enchanted. Searching an Enchanted locker will allow The Photographer to teleport to the other Enchanted locker after a short channel, removing the Enchanted status from that locker. Any survivor within an Enchanted locker after The Photographer teleports will be immidiately grabbed.
Power Trivia:
- Slowed to 3.3m/s while aiming the camera.
- Has a pull-up + put-down time of 1 second. Cannot interact with anything else during this time.
- Only blinds/stuns survivors within the LOS of the killer, server-sided decision.
- Gradually speeds up to 4.6m/s over the 1 second put-down time.
- Begins the trial with 60 spectral film.
- Blinding/Stunning consumes 15 spectral film.
- Photographing an area consumes 20 spectral film.
- Teleporting consumes 5 spectral film
- There is a cooldown of 1.5 seconds between being able to take shots with the camera.
- A blind and a stun both last for 3 seconds.
- When a survivor is stunned, they are unable to move or interact with anything.
- A survivor can be freed from a stun if they are stunned by another survivor using the perk Head On or a pallet, or The Photographer is stunned or blinded in any way.
- Recovers 75 spectral film whenever a survivor is hooked or killed.
- Blinding a survivor will interrupt whatever action they are currently completing.
Perks:
Ghostly Image
Damaging a generator in any way will activate Ghostly Image. The next time a survivor interacts with these generators, a spectral killer will appear from around a corner and head towards the survivor at a speed of 4.6m/s. These spectral images can do no damage, although if a swing connects with a survivor they will suffer from the Incapacitated status effect for 10/12/14 seconds.
Ghostly Image has a cooldown of 40 seconds after being activated by any survivor.
Group Photo
Isn't it better when we share the pain?
Hitting a survivor with a basic attack causes all other survivors to be blinded for 5/7/9 seconds.
Group Photo has a cooldown of 60 seconds.
Hex: Relentless Pursuit
You will stop at nothing to get to your victims and right the wrongs. N̸̝̳͋̎̎̕ô̷̧̰̬̹̂̉̏̈́̚t̶̢̳̻̞̂͘͜ȟ̸̤̣̆i̶̥̔̇̏́̃́n̸̮͎͉̱͋g̸̘̒̽̚͝͠.
Your basic attack cooldown and missed attack cooldown are reduced by 20%/22%/24%. Striking a dropped pallet will cause it to break, going through a 2.4 second animation.
This effect persists while the related hex totem remains standing.
So yeah that happened
EDIT: Forgot the basic info like movement speed
I like the idea of the locker teleporting and getting rewarded for hooking surivors over all great concept and I like the lore points
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@OopsAllHexes said:
Doesn't Identity V already have a "Photographer" as a Hunter?
Yes but your making your own and this is dbd which dose not
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@Mooks said:
my concept for this turned out a little weird and I don’t know if I would create it like this again like this but here it is (I think I like the perks more than the power):
https://forum.deadbydaylight.com/en/discussion/127360/killer-concept-the-photographer
That blind effect sounds interesting and
having a killer that's an area of denial at the cost of him not being able to interact in that area deffently one of a kind killer
Is also one of a kind sorta reminds me of old old wraith but this one goes both ways
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@DwarvenTavern said:
This feels like a Ghost Face, a leaning stalker. In fact, I wish it was something Ghostface could have done.
Hmm. I think The Photographer should be a stalker too, but with a catch. They would have the quickest stalk out of them, but they can't expose. They have a permanent aura effect when the survivor is fully stalked and it won't go away until the meter runs out. The photographer should also be able to take photos of loops and such, which will also have their aura revealed for a certain amount of time. Using these vaults or pallets allows them to kick and vault faster
Ohh interesting I like it a killer that stalks you but dosen't expose you but rather get info mid chase deffently unique
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@dannyfrog87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2359866#Comment_2359866
lol they dont talk about it because they cant do it .... on old gen. old consoles are far too underpowered i have a gtx 1070 8 gig of vram getting over 100 fps and it does dip in quite a few moments and i thought it must be like 1 fps on console when that happens lol .... this game isnt really designed for console. i used to play ps4 im glad i dont now
Well considering that most of their player base is console because of ultimate pass and (maybe) [not a ps user] ps plus both include dbd as part of their system they should fix console and no its deffently not impossible .
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@Shaped said:
Let's not get ahead of ourselves. Expecting the game to run better than pre re chapter is too much imo.
I would be pleasantly surprised if it is at least like before the chapter. Don't get too hopeful before we see it.
It better be mostly better than pre chapter because th is is the update that wont let me play
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@stikyard said:
Bring his Shimmer back at distance, he shouldn't be completely invisible.
Awareness used to be the "counterplay" to Wraith. Now he so fast, by the time you can see him, he's already on top of you.
They should increase the range he could be seen in compensation for his speed when cloaked
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Nay until they can get it down in the new tutorial you need to try about 5 or 6 times because a bug will happen making it impossible to continue
If they could the 200%yay
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Wait your having issues with wraith *laughs with flash bang because I'm addicted to it*
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@OniWantsYourMacaroni said:
I would be shocked if not tbh.
I would definetely take a long break from this game if BHVR screws up again with performance
Same already taking a break
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2359866#Comment_2359866
That goal of 60fps minimum for all platforms is what I want to see happen, pretty please update us on the status of that.
If it's still coming give us a rough timeline. If you cannot do it, if you thoroughly looked into it and know now "nope cannot make it happen on Switch, PS4, Xbox1, or PC below these specs... "and tell us the reasons.
And that group of machines is by far the largest portion of the playerbase. Getting no answer either way imo is worse than a yes or no after two years of waiting.
I personally would be ok with a consistent 30 and then improve from there
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@Trickstaaaaa said:
How do you guys killer only users feel about survivors who have no fear or respect of you guys?
We all had those matches where there has been survivors that don't care about you being there, show no respect, will make a lot of noise and do gens in your face. Because I know a couple of people who get mad when they see confident survivors.
Acknowledge they are good so take my injure and leave them to find someone who's not as good. If it's a full good team well either die or hope your playing a decent killer
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@BingBongMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2358190#Comment_2358190
I'm holding off on being excited for this. Who knows how they'll break the game with this update.
Bugs are easier to fix than bad optimization most of the time its either a number error or something counteracting it
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2358814#Comment_2358814
???? If you aren't running Iron Will, it doesn't matter whether or not the Spirit is running Stridor. I believe the Stridor change is just a placeholder because it literally made Iron Will, Spirit's only form of counter, useless.
Ok think of it like this you go to save random your both injured you have iron will they dont who's more likelyrare they to go after the person that's silent or the person that's 50% louder
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@indieeden7 said:
I feel as though the Stridor change could very well be a placeholder effect, just to combat the sheer number of Spirits that run it.
Why that's not gonna stop them from useing it it's only just going to hurt the players that dont run iron will even more
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/2358721#Comment_2358721
i mean lets be real who is actually using Stridor ever on anyone but Spirit. not worth getting upset over.
People who use it on nurse and pyramid head to get you through the wall
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@Grandpa_Crack_Pipe said:
Is the title the wrong way around or am I suddenly dyslexic?
No no I'm the dyslexic one will correct
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2358325#Comment_2358325
Basically then, there are 2 different types of main storage units, a HDD and an SSD. SSDs are usually quicker but more expensive, so better for running games on. Apparently DBD has serious issues in terms of running on an HHD, and has since 5.0.0, though this should be fixed in the next update.
Basically dbd has a fit on certain types of storage
Yeah I have a hdd with an external hard drive and transferred all the stuff related to dbd to there. The freezing was still revelant but not as much because that hard drive was more up to date than the og xbox1
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2358305#Comment_2358305
from my understanding a lot of consoles use what's known as a Hard Disc Drive, or HDD. These involve several discs which store data through magnetic charges- a positive charge representing "1" or "on" and a negative charge representing "0" or "off". This is how data is stored, in binary code. Each of these discs is read through a magnetic head to retrive the data, so as you can probably imagine it takes a while, especially if the data is stored all over the discs (which is why if you have HDDs you sometimes defragment them, to put the data for different files all together and help speed things up), but on the plus side you get a lot more storage for a lot less price.
Now, Solid State Drives, or SSDs, are a lot more expensive per GB of storage but also a lot better at it. They use, iirc, flash memory to store data, which is basically a lot more reliable than HDDs, a lot quicker to read, and doesn't need to be degragmented- it's much nicer. Due to this speed they're better at playing games from, and though they have a limited lifespan due to only having a set amount of read/write cycles before it starts to break down this number is high enough that it'll very rarely matter.
From what I could gather, SSDs don't have that much of an issue running DBD due to being quicker, however apparently there was some kind of issue with HDDs making the game run substantially slower and drop even more frames than usual.
Hope this wasn't too complicated (and also hope it was right).
Yours was a lot better than mine
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@Nathan13 said:
can someone help me explain what this HDD situation is??
Hard drive disk
I'm not an expert but but I belive that everything that happens in dbd(or any game) goes through the hdd
but since dbd has so much its starting to not be able to handle the actions and needs a sec to find the action required causing the stuttering when certain actions are done (ex. Dead hard.)
But with how the game is made I've heard that almost all the actions are loaded on the killer side so whenever the killer freezes everyone freezes except pc because PC's have always had a superior hdd capable of running more than dbd.
Edit as karu said theres ssd which are just better but not as common and use more memory. I think that's what he said I'm only a rookie to this stuff
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@MandyTalk. do you think it's possible to get some ideas of what's being changed?
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/2347537#Comment_2347537
No one forces you to look at this thread. You are the entitled one.
No one cares about what you want to see on the DBD forums.
This topic is DBD related so people can discuss it all they want. Your opinion and your definition of the term "entitled" means nothing.
Sheesh u good
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I do but I think the licensed perks have lower chances of appearing probable due to some licensing agreement
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@Lord_Tony said:
We have so many killers with instant downs now oni, leatherface, billy, ghostface, myers, etc
So why doesn't plague get instant downs with her power?
Survivors hold her power hostage and if they don't heal then they are in the broken state for easy hits but if they do heal now t hey're fully healed and you have a situational power that can only damage them but not put them in broken state and you have to hit them twice now.
for a power this situational and is 100% within the survivor's control it should be buffed a bit
Na if your ontop of them it has almost no cool down so it downs insainly quick
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@TwitchyMike said:
This is an amazing game and it may not be perfect but it's made by a great gaming company that cares about it's fans. This game is filled with a diverse community and it is amazing. The only issue I see is the attitudes of many players, myself included that needs to get better. From now on I am going to do my pest to be positive!
Agreed but some negative complaints are valid like the awful optimization where on console useing lithe freezes everyone's game
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2356529#Comment_2356529
Have fun bro. It is a great game. Don't get too spooked tho like me trying to play white day remake atm and relieving my traumas from the days when I played original lol.
It is good to play other games while we wait for the "fix".
Let's hope so
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@Tricksters_30thBlade said:
All survivors got to do is run in a straight line its bad for 115 but worse for 110. There's probably no fix for it but damn survivors get looping smh
Normally 110 killers have a decent enough power to stop that
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2355529#Comment_2355529
Great game. I liked the story in 1 better tho.
Never played had a friend stream it for me now I'm doing the same for them
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@umad said:
Shouldn't we all expect a game that's for sale on console to work on console? I mean #########.
Just got layers of fear 2 it has a no fps cap option and is gorgeous with no freezes
Edit it's also on sale for 5$
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@zombitehdeath said:
https://forum.deadbydaylight.com/en/discussion/comment/2353651#Comment_2353651
I appreciate what you said and I hope the mid chapter can help improve the performance on all platforms or at least help find what causing the problems other then the hdd.
Same I've been content with my opinions until the update
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@CornHub said:
I mean look at this
https://us.v-cdn.net/6030815/uploads/K29DI6SCERNY/k24-charselect-portrait.png
https://us.v-cdn.net/6030815/uploads/UVJZ5E2DGIGF/screenshot-20210709-082303-chrome.jpg
Mind you this is the face of their game
https://us.v-cdn.net/6030815/uploads/0HSTGPK1EUPX/k01-charselect-portrait.png
Just a grotesque looking man staring on the front cover of their game. Why do they have the men in their game look like this, but then the women are all America's next top model? And before people mention Trickster that's one man out of all the other killers. Its misandrist they design males like this.
:(
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@Exerath1992 said:
https://forum.deadbydaylight.com/en/discussion/comment/2347559#Comment_2347559
https://forum.deadbydaylight.com/en/discussion/comment/2347557#Comment_2347557
https://forum.deadbydaylight.com/en/discussion/comment/2347544#Comment_2347544
Yup, all of you guys are entitled as hail. Everybody demands instant fixes but you guys have no idea how difficult and slow going it is to find the cause of bugs, much less fix them. Yes, I get it, some of you fools spent huuuundreds of dollars on this game. That's on you, they can end support of this game at any time and you couldn't do anything about it. Its 5 years old. I've spent a total of $30 on this game and have all the killers. Game was free, all non licensed killers obtained with shards, and licensed killers obtained during half off sales. Just to show you how much its on you for spending all that money.
Not to ruin the parade but same have 3.6k hours devotion 14lv 12 been here before devotion was a thing
and I gotta say the performance is unacceptable. The game its self it good but a games is only as good as its performance
Its 5yrs old now and has expanded alot the all the maps combined equal up to about the size of some battle royals but it can only hold 5 players. But it freezes every 30s or whenever someone uses some perks
Imagine the ######### apex would get if whenever you aimed in your game froze and left them to deal with it for 3+years
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@Exerath1992 said:
Jesus, 77 pages? When will this dumb post die so i can stop looking at it? God, nothing but entitled whiners on here, I swear...
When the game is able to be run at a consistent 30fps
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@MissKitty95 said:
It needs to be fixed not nerfed 10-11 times you will exhausted on the floor
This is fair +1
It should be changed but fixed first
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@EldritchElise87 said:
My proposed change for DH
Have it work like an actual dodge, increase the distance gained slightly, but remove I-frames. This would make the perk arguably better in dead zones for reaching the next loop, but reduce the amount it can be relied upon to just get invincibility.
imo the frustrating things about DH from a killer pov is whiffing hits that should connect, and when survivors will stand still/facing a wall. or running towards the killer and phasing through them. It would still work to increase the number of loops you can do, but would force survivors to actually think about where its used.
Idk if this would be better or worse but I'm ok with it it's better for distance but is8sn5 the mistake erasers anymore
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@legacycolt said:
I got the Samsung 870 EVO SSD (250 GB) for my PS4 Pro, it’s not expensive and now my DBD runs perfect. Totally worth it.
I'm not the most tech savvy what's an ssd?
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Hop off when you hear a heart beat against stealth idk
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2343159#Comment_2343159
Whats your counterplay to sprint burst exactly?
Not chase them go after the closest person projectiles speed killers traps
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2343122#Comment_2343122
Dead hard is supposed to be for distance though so idk why people are mad at it.
Imagine if cope de grace could be triggered every 40s when not in chase that's almost a free hit at most tiles sounds fair right
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@Mew said:
https://us.v-cdn.net/6030815/uploads/MV50T34IB3LU/fc0f6aed-b492-42ac-9b2d-e798bcd87e7b.jpeg
guess we’re waiting another 3-4 weeks with unbearable lag.
Dodnt she also say it's in the 7th one day
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@JordanMalicious said:
Just ran against a very good deathslinger. Feels really bad to have no chance to react to his power. Does anybody have any solid ways to counter a deathslinger that isn't entirely reliant on surroundings?
Well theres 2 thing you can try
1 avoid him if possible but that's not always easy
2 stay out of his los and dont drop pallets until your injured because he will shoot you and then your injured anyway if injured pre drop them if hes In a fair distance
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So with nemmisis I've noticed that your game guaranteed freezes the first time you use your power
And anytime you press attack too early
Same thing with deathslinger
The og cast has minmual spikes mostly when a perk like dh lithe comes into play
Some killers stutter randomly ex. blight ph huntress trickster legion but its almost always when they use their power they stutter
I might go play spirit for some reason she has almost no freezing
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Only 3 more months until next patch that claims to help and didnt do much
(Joke btw)
Holy I just looked at the pinned wholesome moment 17 to 75 pages
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@APoipleTurtle said:
Where did you see that these are being changed?
Lucky Blade is getting reworked, but I didn't see Trick Blades mentioned in the Dev Update.
Wait am I being dumb hold on I have to check oml I thought trick blade was lucky blade that's how little I use that addon nice catch
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I was gonna give it a try but I've been sitting in que for 7min so back to battlefield