onemind
onemind
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@Shdw_Void said:
https://www.youtube.com/watch?v=Hb96-olVlpk
https://www.youtube.com/watch?v=OArk8Ss1MvE
https://www.youtube.com/watch?v=vIOru_Dg4Mc
Welcome back to episode 5 of "Will My Xbox One S Finally Sizzle and Die?" Pretty standard stuff here. Frames dropped simply because I existed, Dead Hard actually gave me negative distance, and a survivor chose not to get hit by a hatchet. He said no and the Entity listened. The last clip is a semi rare occurrence of one of both sides being spared from fps hell. All in all, I think this giant forum post has done a pretty good job so far.
Thanks can count on the pig players most of the time
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I've just played battle feild 4 for hype of the new one and thought how can a game that's older more action and 64 people run better than this
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@grayon444 said:
First of all, i get the complaints about not being able to mix ORIGINAL characters cosmetics.Because they are owned by Behaviour.
But there are literally people who ######### about not being able to mix licensed cosmetics.Do these people know how licensing works?Do they know what terms Capcom and Behaviour agreed to behind the scenes?Do they know that every last bit of this chapter had to be reviewed by Capcom and if they had something bugging them Behaviour is obligated to fix it?Do they not know that any license holder can take them to court if they don't obey?
This community is a lost cause.
While you are right what they pulled was an ea move pay full price for something when part of it is a copy
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The thing is if they do close it so many people have seen this that they would make their own posts completely taking over the fourms and it would look bad if they are constantly closings threads over optimization
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@Pulsar so what so you think of 5.0.1 patch noted and how they stated it's a known issue
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@Mandy said:
Video evidence would be required yes.
The best way to send the video evidence is to upload to YouTube and put the link in the Support form for the ACM's to check out. https://support.deadbydaylight.com/hc/en-us/requests/new this is the Support address.
Thank you but I do not have a yt channel I will check out your link tho
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@van9684 said:
That way everyone can participate and get a chance to enjoy the game? Right now I know most matches are killers getting 4K games, especially outside red ranks. How can devs balance the game more for casual players (those with jobs and families), while still making the hand fun for all? 2 kills and 2 escapes was what the devs stated was their goal but I’m not seeing that in games current state. Any fun ideas?
I personally believe it should be 3 kills and 1 escape the escape should be a bit of luck and how long the surivor can run from the killer
And by luck I mean it's one of 2 things either the chase sequence or the hide or die sequence
Chase is like ooo every 30s your aura is revealed to each other you have to run the killer long enough for the gates to auto open
Hide or die part is your afflicted with exposed and the iron will effect the killer is granted the whispers effect every 10s you have to hide from them long enough for the gates to auto open
I would scrap the hatch idea and have this automatic happen when thre is 1 surivor left in the trial
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@DrFruityLoops said:
This was a thing we saw in the PTB and I assumed it was a bug however now that he is on live and seeing that he still has it I will somewhat assume it is maybe not a bug.
I dont see how BHVR takes a character who falls in the skillshot lineup with a shot charge time of 0.35 seconds and give him a solid and easy way to get hits when your width can be the size of 2 PHead shots.
BHVR please do explain
for reference what it looks like: https://streamable.com/2mssi9
No but seriously BHVR explain.
Why is his power almost the same size as a lunge and 1m longer in t3
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@TheClownIsKing said:
There’s only 1 add on that increases Zombie speed, and it’s an iridescent. The other add ons just increase the Zombies cone of detection and distance at which they can spot/hear survivors.
Theres 4
the irridessent
very rare moderately
uncommon moderately
Common slightly
1 moderately makes zombies slightly slower than walking but sadly they get stuck to often to notice well
Edit I didnt see that someone else has told you
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@Grimmy_Bluues said:
I've come to share my experience on a standard Xbox One.
After this patch, I have crashed a total of 7 times, with none of the crashes coming from newer maps. I thought it was just Nemesis causing it, but nope, I even crashed as Pyramid Head.
Playing Blight is hellish since the moment I rush, the game freezes and i'm essentially rushing in place, which leads to my rush cancelling before I even get halfway to the collision I was aiming for.
The moment someone Dead Hards, the game freezes and teleports me, making me unable to do anything even if I see it coming.
Surely they'd want console players to be able to enjoy the game since it'd be profitable right?
Yeesh I haven't played blight since this update I'm scared
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@Bluebird said:
https://forum.deadbydaylight.com/en/discussion/comment/2289547#Comment_2289547
It's not simply "Buy new gear", it's BHVR making DBD's code the equivalent of spaghetti due to them not thinking DBD was going to be successful (they admitted it at one point, don't have a source though) and not wanting to/being able to fix it. They need to pull a Hide or Die, shut the game down for 2/3 months, rework the entire game and fix the code, then re-release it (as the same game of course). Either that or pull and Overwatch 2 and make a new 'version' of the game where all your stuff transfers over, but it's reworked from the ground up with better graphics and code.
*I say this in the sense of *if they want to fix the code*, not *I want them to do this*.
Worse part is they don't even have time shut the game down
first they port the files they allready have in to a test system
sort the code and then have. A second copy of the code as a backup
Rip the current code out from live and if it dosent work use the backup until they get some that dose
I'm no coding specialist but I know how to think
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@[Deleted User] said:
Still nothing from Mandy?
Yep
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@[Deleted User] said:
What platform are you playing on?
The og xbox1
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Yo almost congratulations on 10k
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@awustzdn said:
This gets suggested every few days and every few days people like you need to be reminded that BHVR tried it in the past, survivors abused it to the point that it had to be removed.
I didn't even think of it like that yeah that's a tough situation
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@DwarvenTavern said:
Apparently zombies make a lot of issues, and the safe cap is two maximum in order to prevent even more frame rate issues
Yeesh maybe if they decided to do the optimization they promised in march 2019 that wouldn't be an issue
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@DoctorDarling said:
It's getting ROUGGGH. I'm wondering if it's because I put DBD on my external HDD (thought it would be faster but idk I might switch back. I'm curious if it's a common problem with the patch for anyone?
My ps4 is also ancient and has had its HDD replaced at least twice. So it could just be struggling in that sense. Wanted to ask if anyone else has. It suuuuuucks dude I freeze for a solid 1.5 seconds in chase run into a tree. I was sandwiched between two zombies and nemesis and I froze :(
any input?
Go ahead ask the 51 pages of people asking for optimization
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@Bonquiqui414 said:
I know it’s in the past but lord it was memorable in a bad way. Nobody played twins on release because they was a buggy mess and badly designed. All of the perks were bugged and so was the game itself. Let me appreciate this update a bit more LOL. The only good thing that came was lovely elodie.
I did until trickster came out
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I dont agree with your buffs but he dose need small tweaks
Like his t3 needs more range or a different effect
The ai needs improvements to not get stuck on a pole every 2s
And maybe extra hinderd on infection that's about it
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2285132#Comment_2285132
Where did you read this?
Top
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Well we've done it 50 pages maybe 51 after my post and almost 200 upvotes on the op.
Behavior said they ate looking in to the issue regarding this chapter.
That's a start but we needed over all
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@Joshtron said:
Hi, I'm a Switch player. We exist.
Hi
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2282720#Comment_2282720
Im afraid the dark trap is a bug. Since tar addon doesnt darken the traps.
The bag addons are top tier for him because it gives him ability to carry more traps at once, plus additional trap in trial.
Though the fact that able to carry more traps is the main reason why bag addon is great, not the additional traps.
Just have him carry 2 traps and he doesnt need bag anymore
I dont belive it's a but I ran tar bottle and the traps are way darker like shadow black compared to like burnt toast
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@Northener1907 said:
Bubba is stronger than Nemesis. Bubba can break pallets faster. Bubba can take down survivor with chainsaw (one hit). Bubba can hit multiple survivors same time.
Nemesis is weaker than him.
Other than he can get free info
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2280814#Comment_2280814
If you want to void the warranty then yes you can
You can open it just dont move anything I had to open mine for a deep dust cleaning because I was having overheat issues as well
I recommend using a can of compressed air and damp q tips if your going that far
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@kingbojenbo said:
I've been reading the 50,000 threads on Nemesis and this is what I got from all of them:
So some Nemesis players want to have zombies pursue survivors that are infected, have more zombies depending on map size, Nemesis to have longer reach, have a wider hitbox on tentacle, hit survivors and break pallet while survivors are sliding over pallets, also infect and damage on the same hit. Did I get all of that?
You need survivors in the game to play and no survivor is going to play against all of that. This game needs killers that are balanced for the health of the game which is what we were given and some want an easy 4k machine.
I appreciate those that know Nemesis is balanced. This forum is full of complaints about game balance, killers like Nemesis are part of creating that balance.
I've seen people talk about the entitlement in this community and it's very obvious.
I just want to know what I'm aiming with the line the whip is it like deathslinger and ai that dosent get stuck on a wall for 5m
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@tippy2k2 said:
I don't know a nice way to say this to BHVR but...
How many times have we heard that same line? Again and again and again and again and again and again and again and again...
Presumably they will do what they always do; just enough to make the game at least quasi-playable (at least on newer consoles and higher end PCs, sucks to be you still last gen peeps) and then go back to figuring out how much more they can charge for a new skin.
Me who's still plays on the original xbox1 :(
that's a fair point tho hopefully they do this for all platforms to improve over all quality
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Wait you are buying the outfits?
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@GoodBoyKaru said:
https://twitter.com/DeadByBHVR/status/1405176547624030208?s=19
I think this is as close to an official statement as we're going to get.
The same ######### as always
I hope so hopefully they dint brush it off
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Yeah I'm hoping we can get 2 mega threads going
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New perknto run on m1 killers like wraith trapper ect
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@Gnarly said:
I personally think making it a in game chest item only is enough. Don't allow people to bring it basically. Idk if that will solve the blatant rob they can be at times. As long as they keep Keys in the game, they can give that feeling of robbery, but idk if removing them is the right thing to do.
What do you all think is the best way to fix the keys?
Remove the item from the blood web and make it where you have to do a series of tasks in order to see what ch chest the key spawned in then it.can open the hatch
and this make end game more interesting you have to do said takes in the time limit or die if they defend both doors
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@Altarf said:
Don't get me wrong, I like Surge (possibly too much) but it just really doesn't hold a candle to either of the two giants of regression. And it's probably the best of its kind.
-Oppression - Lack of information on what generators got hit, hefty cooldown, gen kick requirement and pitiful base regression make this underwhelming.
-Overcharge - Useless against players at purple ranks or above.
-Eruption - 90 second cooldown, basic attack requirement on a down, the need to kick each gen individually while off cooldown, all for a measly 6% regression. Could be decent if tweaked, but definitely not in its PTB state.
-Surveillance - One of my favourite perks but not really a gen slowdown perk, more of a tracking perk.
Are there any others I'm missing? Besides Corrupt, but calling it a gen slowdown perk is iffy at best, more like an early game slowdown and borderline tracking perk. I just wish there was a good third option - it doesn't need to synergise with Ruin or Pop or anything. And yes, you do need slowdown at higher levels, I wouldn't really call this negotiable.
Corrupt intervention
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@Northener1907 said:
Where are they seriously? I am facing with them so rare. Most console players are just survivor main or they just disabled cross-platform?
Sorry I'm late, I'm supposed to be fast but my game froze so I missed the wall.
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@gendoss said:
Honestly the basement is such a bad game concept nowadays. It made sense as a band-aid to the problem of hooks not respawning back in the day but now it doesn't make much sense. Why is there a randomly placed area of the map where there is only 1 way up and down with 4 hooks? The fact that it's random I feel is the most problematic because sometimes you're just running a killer and then get punished because you happened to go down near the basement. I can kind of understand it when it's placed near a really strong tile like the shack but even then it's just giving the killer way too much power for a random spawn.
Not Outdated just over rated for majority of the cast basement is hard to defend making it just not worth and it also being in strong areas makes it relatively safe if you can get up stairs in time
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Welcome to the blight slide
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2270911#Comment_2270911
I've no idea what Xbox's refund policy is
Normally you have a week depending on the store also
But if you got it digitally you cant
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2263426#Comment_2263426
I mean yeah,but PS4 and Xbox One should definetely be possible
@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2263289#Comment_2263289
I dont think 60fps is possible on the switch tho.. Atlweast not if you dont want to make it look like a roblox game.
Even if it's not wouldn't you want consistent frames around at least 40
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@ShinobuSK said:
They wont respond, simply because they are forbidden to respond to that issue.
And we all know why that is.
Well we know that that's not a good answers anymore
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2262937#Comment_2262937
If you can find one for 600 USD that's a good price. Most are 800+.
BHVR is really asking you to buy 100+ USD of DLC plus a 700+ USD Console just to play their game.
Yeah no thanks
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Even if they respond with we dont have a plan yet but are willing to cooperate to make a plan that's still great amd acceptable to the majority
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2262413#Comment_2262413
Nope, they've given quite the firm "No" to everyone asking them to focus more on game health.
As long as there's licensed chapters to add to the game they'll get new players in to replace the ones that leave. Easy $60 when new players buy the bundle on playstation to get base game and the license dlc, plus $15 per legendary cosmetic.
Really I want to hear this
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@TreMonkeys said:
So Nemesis' zombies are pretty cool, but many people think they need to be changed. What would you change about the zombies to make them more balanced? They should probably be less dependent on the AI, and require more from the killer to be good. Also, maybe add more zombies. The two we have are good, but on large maps I don't see how they'll be very effective.
I would change their ai to not target people on the hook and bigger maps should have 1 extra
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@Junylar said:
Is it even possible? Every time I play against someone with a flashlight I constantly get pushed out of my power and become a helpless M1 killer. I resort to simple lobby dodging, but do I really have to dodge every lobby with flashlights? Is there any counterplay to flashlights for poor Wraith?
Start uncloaking behind cover
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@Archon said:
https://forum.deadbydaylight.com/en/discussion/comment/2260962#Comment_2260962
Maybe the idea of having so many perks in a game is that you will not get to counter every one of them?
Based on your logic, a survivor shouldnt need Calm Spirit to counter the doctor then
But they dont they can get in lockers if the think he is going to use blast most commonly after a hook
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@HollowsGrief said:
Depends which Iron Will you are talking about? The perk just use stridor, the bug then nothing you just get fcked.
Both
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Half a perk build to possibly counter 1 perk they may not have
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@Red_Beard said:
What is the counter to brutal strength?
Windows
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2260888#Comment_2260888
Only way of tracking? Footsteps, grass moving... Like, I play Spirit without Stridor and I am doing fine.
And dont pretend that you care about Survivors complaining.
Foot steps are the only other way of efficiency tracking but I would like to have hearing
in door maps dont have grass scratch Mark's are inconsistent but its possible
And no I dont care for people's complaints I do care for double standards.
So I suggest either they both get changed
or iron will keeps your normal breathing not your injured pains
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@Aven_Fallen said:
If you have problems with Iron Will, equip Stridor. Easy as that.
So then people can be mad that I'm playing a good killer using a perk to cover the possibilitie of a perk thhat removes the killers only way of efficently trackin?
