nursewannabe
nursewannabe
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- nursewannabe
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Comments
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@Luciferr_2nd said:
https://forum.deadbydaylight.com/en/discussion/comment/2204042#Comment_2204042
What about killers who dont have a power for chase? Legion, pig, wraith?
Without bloodlust the chase would never end against a good survivor, even tho a killer shouldnt over commit to a chase like this, bloodlust is fine i think.
Wraith????? Pig??????? Those two killers are really good, pigs dash is very good at closing loops, and she has built in slowdown in her basekit, wraith uncloak post Speed lunge too?? + Wraith has incredible map pressure given his recents buffs too. Legions power comes from literally slowing down the game forever
Without bloodlust it just takes skill to play. If you rely on it, get good period
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Wow who would've thought that not using your power as killer isn't reliable to secure winning chases
Also Clown? Clown has one of the best 1v1 kits in the game, making almost every loop unsafe
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Hag is definitely ground or ground/bug type
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Imagine being so scared of ghosts to actually dodge 5 lobbies in a row after stalking everyone profile
Actually sad
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@I_Eat_Worms said:
https://forum.deadbydaylight.com/en/discussion/comment/2198904#Comment_2198904
nurse really isnt as "hard to learn" as people try to make her out to be
Ofc she's not hard when people play her with double recharge add-ons and slow down perks. Play her basekit with no slow downs, see how far you make it
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@deckyr said:
https://forum.deadbydaylight.com/en/discussion/comment/2198775#Comment_2198775
same!!! like, good god! something about clown just makes me so bad at the game. he wanders around stabbing my whole team over and over again and i just don't know what to do about him.
everyone on the forums says he's weak af and needs buffs. but noone says how to play against him. "just predrop pallets" and then what? i can't run away and i can't loop against him because the speed difference is just insane. and if i go for his yellow cloud he'll just hit me. 😭😭
The reason people say clown is weak is because he's got no map pressure and suffers from traversing big maps, so if survivors split up it's hard to keep up.
Clown in the 1v1 is insanely strong, unless you've got an insane setup there's not much you can do other than predrop and beeline the next tile
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Huntress
No matter how many i verse, i simply can't improve against them
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@Phasmamain said:
Nurse is the single worst designed killer in the game. Not even twins or spirit can compare because they still have to play the basic pallet/ window looping game
Nurse just ignores everything
By saying this we can arguably say that PH and hag ignore them too
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@MadLordJack said:
I don't find Nurse to be all that different form Spirit because she has no counterplay, you're just banking on the Nurse not being good. People also massively overestimate how much practice it takes to be a good Nurse - give it a couple of hours and you'll be mowing down even the best survivors, so long as you also understand that only bad Nurses try and predict the survivors movement, go for 1-blink hits, and let survivors break LoS to mindgame them.
Playing against a Nurse is just hoping that the Nurse is a potato who doesn't understand how to blink. There's no real difference. It's not that hard to be a good Nurse. And even if you are going against a bad Nurse, chances are your teammates aren't familiar with bad Nurse counterplay and you're still going to lose.
As a nurse main, i agree to a certain extent, but I really want to know how you play nurse. Do you use add-ons? Slow down perks?
Because if one plays her with double recharge add-on + pop/ruin, they must be really new to the game to lose. But play her basekit without slowdowns against good players, that's a totally different thing. Can you?
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Oni, along with Blight, are the only two killers that if played correctly could be considered "S tier" along with Spirit and Nurse
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@NightmareKiller said:
- There is no such thing as gen rushing! you're just not ApPlYiNg PrEsSuRe
- *Killer that can apply pressure exits"
- NOOO NOOO HE NEEDS A NERF NOOO NOOOOO
I wish survivor players made threads about the things that need a nerf on their side, like keys, or haddonfield, and not posts about nerfing Wraith or Spirit or Nurse or Freddy.
There is nothing that makes me agree more with ops than a ######### counterargument like this one
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Anyway not a true hag main if you don't get hooked in the basement with 7 traps placed
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@WishIcouldmain said:
Tell me your reaction when you see a god Hag.
I recall going against a single hag that I'd call "god hag"
She didn't place a single trap in front or in proximity of hooks, yet it was one of the most miserable experiences I've ever had. Still props to that player for being so good, that trap placements were really on point
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@indieeden7 said:
That picture is claiming that Tenacity, Poised, and Self Care are strong perks.
And balanced landing too lol
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@bluedusef said:
Multiple times its happened, looked EVERYWHERE for a hex, i find every totem thats not lit, and nobody else can find them either.
I remember that it *seemed* that when a killer was using undying, one of the totems didn't lit up well, and looked almost unlit. But it should still do the crackling sound as if it was lit. Try paying attention to that
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2194286#Comment_2194286
he also needs to stop purposely sandbaggin his teammates
Idk about that
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@GoodBoyKaru said:
Is it bad that I actually agree with Sluzzy here that Tinkerer + Ruin needs a serious, serious change on high mobility killers, especially where solo survivors are concerned?
No, it's not. Sluzzy is very provocative but he's right many times they make a thread.
Just because this forum is filled with whiny players, it doesn't mean that killers in general are in a bad state at all, and often have it way too easy, especially when it comes to solo queue (as you mentioned) but also against the average swf that plays for fun
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The only thing i disagree with in this post is the stuff about bbq
But then again people here think they need to stack slowdowns to even have a chance to win :')
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Imagine not tunneling
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No they don't
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@Beaburd said:
Oh, absolutely.
Never had a better conversation than the ones I have with myself - I'm such a pleasant person to talk to, really.
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But yeah I tend to talk and say what's on my mind subconsciously when playing games, reading, performing tasks or even just when I feel like it when alone. Sometimes I even have to remind myself to keep my mouth shut when doing something engaging in public, in case I let the habit slip.
Part of me blames my time narrating gameplay as a hobby years back, that's when it become more prevalent and somewhat troublesome until I embraced it as a charm.
I laughed so much at the first part, i always say exactly the same :')
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@Yamaoka said:
" Most people who complain about DH obviously don't play survivor and / or never use DH. "
Stopped reading as your post is the typical "if you don't agree with me you're a killer/survivor main" bs.
Dead Hard counters:
- hits (inconsistent, I agree)
- grants distance to get to a loop
- allows for flashlight saves that would otherwise been impossible to get
- counters most killer powers in the game which is particularly triggering when you would have hit them with a projectile killer who are often tricky to use in the first place.
It does too much considering it requires literally 0 skill.
I said it multiple times, but as long as bloodlust exists, dead hard for distance is PERFECTLY fine
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2190694#Comment_2190694
yeah theres this one VOD of him playing myers on the game and he vows to slug ash to death for being in a toxic swf (then fails to do that), tries mindgaming a safe pallet because Gideon before missing a swing and blaming autoaim and dead hard despite lithe having been used earlier in the game
You forgot to say that he then proceeded to have a mental breakdow, shouting "damn swf" and typing random stuff in chat - to 4x console players
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BUBBA DETECTED
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I just watched the first minute and well it's fairly obvious that you're new to the game just by how you looped the TL wall (always giving the claudette a free fast vault)
You should watch some looping tutorial on YouTube to get a headstart, then the rest comes from experience, but this has nothing to do with swf
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@PigMainBigBrain said:
I'm not opposed to changing the grind up a bit, but all they'd really have to do is just make everything cheaper on the bloodweb.
Honestly I'd prefer them just removing perk tiers at this point. What's the point of IW tier 1? Considering all the perk there are out there and all the characters, it's just gatekeeping
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@Pulsar said:
I would like a perk that incentives hooking unique Survivors, ie, a perk that rewards you for not tunneling
Devour Hope *kinda* does that to a certain stretch
That's why I really like it
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The fact that it's still extremely easier to get stacks on BBQ compared to WGLF (its main use doesn't even reward a stack!) is what triggers me most
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@GeneralV said:
Not in a good state, in my opinion. For the moment we are stuck with a watered down version of his new and generic power, together with some useless add-ons. Yes, he still is an A Tier killer, but at what cost?
The best thing to do with Freddy is to revert his rework. It is the right thing to do. Always has been.
He's literally unchanged. The slowdown is only on holding the snares, so u can spam them as much as before, those 30 seconds invulnerability are nothing, he can still teleport or fake it as he likes. The only difference are his addons not being anymore disgustingly stupid. Rest is literally as boring as it was before LOL
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@ItzZane_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2186811#Comment_2186811
Honestly they sound normal but her running sounds oh god
https://forum.deadbydaylight.com/en/discussion/comment/2186975#Comment_2186975
Try me 💅
https://forum.deadbydaylight.com/en/discussion/comment/2186915#Comment_2186915
Feng is obviously better bestie
1v1 me cowshed sis
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Small note: right now the perk seems to be bugged, when a gen regresses down to zero, it's going to get highlighted to yellow no matter what, instead of red, even if nobody touched it (it should just go back to red and don't become yellow at all)
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Dbd dating sim when
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2186975#Comment_2186975
I only play the superior Survivor...
KING STEVE
Can I be your nancy
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I like to mori my Fengs right besides the totem. I drag them there in case they're not close just cause i have a sense of humor. Will you be my next Feng? 🥰
https://i.imgur.com/g4bpHfn.jpg
https://i.imgur.com/ZBaDuEM.jpg -
This will give me nightmares
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Delete
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@StrongWolf85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2184648#Comment_2184648
https://forum.deadbydaylight.com/en/discussion/comment/2184487#Comment_2184487
https://forum.deadbydaylight.com/en/discussion/comment/2184469#Comment_2184469
I completely disagree. the perk, on paper, discourages camping; in practice however, devour hope is used in combination with a number of perks/abilities used to hide one's terror radius specifically so they can camp the hook at around minimum range. this includes Monitor as well as insidious. I've seen this especially on slingers, GF, myers, etc. Devour hope doesn't discourage camping, it only discourages blatant face camping.
Well, i was saying it because I use it quote often and it perfectly suits my playstyle especially matched with bbq
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It's the ultimate anti camping and tunneling perk, i love it
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@Aven_Fallen said:
I have nearly 5900 hours and only have maxed out all Survivors and around a third of the Killers.
Yes, you might say the grind is too much.
You play survivor a lot more than killer though, right? Because a friend of mine who plays killer more, has a bit more than 4000 hours and maxed out everything.
Not arguing that the grind isn't real, it's horrible, was just wondering. It would also show the inequality in bloodpoints between playing survivor and killer
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@Almo said:
I will point out that Huntress's exhaustion addon now only inflicts it for 5 seconds. We're still watching this one closely.
As of that's the problem now. You guys introduced that addon that increases hatchet speeds by a ridiculous amount, as if they weren't already truck sized. Pair it with wind up time addon and see how broken that ######### is. Absolutely ridiculous
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@kyogul said:
make it work with downs via powers + make it 30 seconds or remove the cooldown in general
There need to be more alternatives than just pop or ruin.
Yes, but then they need to make it so it doesn't work on already regressing generators, otherwise it would be just to strong
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@Boss said:
Wth is malding?
Being so mad your going bald
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Main perk on all my m1 killers
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@Axe said:
I am just gonna put this here.....
https://us.v-cdn.net/6030815/uploads/YLRJ2HPNI053/screenshot-159.png
@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2181701#Comment_2181701
So it's intentional?
I love this game so much yet I find the devs absolutely insufferable I just can't bear any one of them
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3 straight spirits in a row and no gay ones? 😱
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@GoodBoyKaru I'm watching a blight main stream and... 180 jflack still possible :) Whatever
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@MadLordJack said:
Best news I've seen all week. Now certain Blight mains are going to have to learn to play the killer.
Just slap ruin undying tinkerer and the perks will do the job anyway
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Trappers mask bug is gone too 😩😩😭
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Because he was in a good spot even before the buffs. Now he doesn't even need addons in most games.
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No, and considering the average forum user, I'm good that you can't it
