nursewannabe
nursewannabe
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- nursewannabe
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No, its the only way out from a game I don’t want to be in. Being against a Freddy or legion with full slow down perks or a huntress with iri is just boring and unfun. I play for fun, not to bore myself to sleep, and it’s faster to just move to the next game. And no, it’s not about “being against bad killers so I can feel better”. I have much more fun against a slugging nurse than against those, I accept loss and move on without suiciding.
Also, it’s not only the killer: if I’m with terrible team mates because soloq sucks, I’m going to suicide too. Seeing a no mither go down within 30 seconds from the beginning of the game is just a fun killer. Aaaaaaaand on to the next game
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Trapper so I can ship him with me instead of shipping him with Dwight uwu owo
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And your solution is killing her completely?
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Ah, yes, obviously perks would still be character bound
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@konchok said:
Nurse needs to have quality of life changes. She needs to be easier to play. Now, that may mean that she may need to be nerfed more than she is already. But I really think her skill floor needs to be increased and the parts of her that are unfun need to be removed.
- Get rid of her exhaustion
- Make the add-on that allows you to see where you're blinking base kit
- Increase her movement speed to 110
- Give the ability to cancel a blink (still uses up a blink charge)
So, yes I get that these buffs would be incredibly OP on nurse. And so nerfs would need to be put in place to stop nurse from being too powerful.
I'm going to suggest a number of different nerfs, but really only 1 out of the list is needed to keep her balanced.
- Reduce her to 1 blink (without add-ons and have max blinks to 2)
- Remove the ability to attack immediately after blinking (do not apply the exhausted just remove the ability to attack)
- Greatly increase how long it takes to recharge her blinks (exact times can be experimented with)
- Reduce the distance of her blinks by about 25 percent.
Regarding the first 4:
- no
- no
- no
- eh, yes
regarding the other 4:
- no
- no
- no
- no
get
good
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@Tro said:
Another reason she needs to be made easier to play as. It makes no sence to use her now when you can use spirit/billy/freddy, even 2nd tier killers and land more consistent 4ks. Have you noticed that streamers don't play her either?
What is this even supposed to mean, one should play a killer because they enjoy them, not because they want consistent 4ks
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The fatigue after the stun is shorter, it “looks” like a stun+fatigue but overall it just lasts as a stun (remember that fatigue is 2 seconds, 2.5 if double blink, while the pallet stun is 3 seconds).
I’m actually pretty sure that this double animation is only from the nurse’s POV, while survivors only see a (longer) fatigue animation, kind of like the difference in POV when spirit is vaulting
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1201219#Comment_1201219
Hag is a good killer if you learn how to use her properly, but sorry she's not even close to Freddy or Billy.
Hag has HARD counters. Flashlights and Urban Evasion pretty much nullify her power completely. She is also 110, meaning she can't chase as effectively unless she places traps during the chase or before the chase.
Billy is 115 with a one shot. His snowball potential alone puts him way above Hag. Hag has a better defense when it comes to gen or hook protection (camping), but Billy is very close to this strength. Trying to make a save against either killer is very difficult if they decide to camp. Billy also has higher mobility and he isn't required to have already been to a place to get there quickly.
Freddy has even higher mobility than Billy, and his power hos no real hard counters. The best you can do is stuff like Resil, Botany, etc. to counter the passive slowdown from his add-ons. Snares have exactly 0 counters, you can know they are there and it won't matter. You either take a long path to avoid it, or eat it and slow down, either way you get hit. And he can spam them without penalty. The closest counter to snares is Calm Spirit because you don't scream he can't use it as a tracking tool against you, but it will still work in a chase. He can also camp very effectively because Dream World is an automatic anti-BT. If he camps it can be very difficult to get a safe rescue because of this. And due to his teleport, he has as much long range camping potential as Hag.
Hag is pretty easy to bully as a 4 man SWF. She relies on you being overly-altruistic to actually be lethal, but if you have good communication you can break her setups pretty well. The moment she picks up a survivor to hook, you trigger every trap you can. That alone makes it very difficult to play against SWF as Hag. Billy and Freddy, especially Freddy, are far less affected by SWF shenanigans like this.
Like, case and point, since new Freddy came out I had exactly 1 team 4e me, and it was Ward where I had really bad RNG and played very poorly. I think I even had a different build that wasn't very strong. Every other game is a 3k/hatch or 4k. Maybe 1 other team got 2e on me, but 95% of my games the survivors never make it to gates. He is insanely strong, and it's to a point where I don't enjoy playing him because it doesn't feel very rewarding TBH. Hence why I just stick to Spirit and Ghostface because it's more fun and challenging (even though I consider Spirit a stronger killer, she takes more skill to be stronger so that's why I enjoy her more).
Here is a tier list I made a few months ago that outlines where I think each killer is. S tier killers are hands down the strongest, A tier killers are very strong but have weaknesses that can be exploited or take a lot of skill, B tier are good but have weaknesses that are hard to overcome, C tier can be lethal with the right builds and a good amount of skill but it will be an uphill battle, and D tier have glaring weaknesses that are easy to exploit. This was before Deathslinger, if I were to place him I would probably put him right after Oni, since he has high chase potential and semi-stealth but suffers heavily in map pressure.
Doctor B rank? Please.
Rest is overall agreeable.
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/140798/get-rid-of-deathslinger-or-fix-him-up-please
Well if you think he's strong than you clearly haven't faced a good Huntress.
He doesn't need any changes, except maybe a movement speed increase outside of the chase.
He's fine as it is. The movement speed increase would be overkill.
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True, new map as nurse seems buggy af (not surprising)
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New ruin would be fine if it wasn't a hex perk, as long as it is still cleansable, it is a bad perk
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@Oshi said:
Nurse still a viable killer especially if you 0 iq tunneler. Played against Nurse who tunnel me, solo surv, whole game and let other three SWF escape.
Not sure what's your point? Any killer is like that if you just tunnel one person.
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Btw I'd love to see some bugs fixed too, which make nurse unplayable too. First off, the blink bug as shown in this vid. Also, many times after fatigue, the nurse becomes extremely slow for a couple of seconds, that makes it loko like as if she's being bodyblocked.
Other bugs: random blinks in the basement while being close enough even though the aim is horizontal, blinking up the stairs is almost impossible, and on platforms such as the central building in Ironworks of Misery that result in most cases on bugged blinks to the ground
https://www.youtube.com/watch?v=fmcGYP29pOA -
I think it's a good idea
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1083318#Comment_1083318
All of my games were like this last weekend with a token purple rank thrown in. So I just stopped trying and would protect my basement chest or a lit totem. With Hag it’s fun because I just place all my traps in one spot and chase a survivor to it. Watching them all pop at the same time and seeing the survivor panic is priceless.
If I saw object of obsession and noticed that they brought in two toolboxes, I just faced a corner and let them rush gens.
I might have been against you once in HNL then, I don't remember if it was a Billy or Wraith but they stayed all game in the basement and in chat later said something like "real quest is protecting basement chest"
Sorry if you thought we were toxic, I'm not a toxic survivor/killer :(
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I think the only small buff nurse would need is a shared cd for both blinks, your option "c" from the first post basically. I feel like the current situation is too crippling for her, because gens go way too fast and one single mistake means prolonging already the chase by a very good amount, especially in indoors maps such as lery's or hnl.
Also, I really feel like most players that keep calling nurse 'op' are just really lazy and don't want to learn how to actually counter her, and that's only because she's the only killer that requires a different strategy than normal pallet looping + the fact that you don't see many nurses so they're not used to her.
Her addons are also mostly trash, the only ones that are worth using are blink recharge reduction or fatigue reduction (both yellow and green paired together, never alone). Rest are... disgustingly useless