nostrada96ass
nostrada96ass
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to be honest dbd killers looks like mascot, its hard to resist
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@Clevite said:
All killers are viable.
Please make all teammates viable.
IN truth, I just don't understand this argument. Certain powers are inherently more powerful than others. There is no way to make Trapper as powerful as Nurse. They have different powers. And there is nothing wrong with this. Getting a 2k with Trapper should be enjoyed as much as a 4k with Nurse.
well, if you don't get the point don't go round and ramble, go somewhere else
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most of the useless perks in dbd are newbie-oriented, but they're not good for them either
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to be honest, it's strange that these people are still discussing balance
north america doesn't have a unified community, so there are a lot of strange opinions
this thread proved lots of survivors don't play killers and skilled killers quit playing killer
its funny to look at the numbers you suggested, very low mmr or survivor only played user could think
if you have an idea in the first place, it's normal to consider that survivor and killer time don't even have the same value
even if it's 10/10 seconds i think it would be fun to camp with a hook as survivor, whether my plan caught by killer or not
yes im solo player and think nurse or blight op, and other killers all underpowered when maps not favor them
if killer wants to kill faster than the entity phase, it usually can be done by op killers like nurse or blight, or survivors are monkeys
i hope this perk was real i don't use ub anymore and pick this perk instead
it will be essential for one survivor to camp near the hook to prevent every snowballs if killer "miscalculated" like ds,
just like most perks are better with nurses or blight, this perk is another scam tool for swf, not solos
playing killer is so uncharm, now only new players who do not have the talent to play other games or new users do the killer
and most of these novice killers not match the same rank as themselves, match with people who waited for 5-10 minutes with higher mmr
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timing games have already crossed the line in the old hillbilly nerf at the time,
killer balance was not seriously considered for a long time because of people who said it was difficult to play as nurse
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she make player's eye tire very quick
first person view and darkass gamma plus teleporting, not a good combination
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this game always having skill arguments but playing as blight or nurse will be easy job for most pvp based players
above certain level of both results with hitting not effected by survivors movements
its same for wm1, above certain level of survivors not possible to get in time with wm1 tools
wm1 looping is too easy, killer have no chance even with brutal+bamboozle unless its myers level3
but his level3+bamboozle still somewhat loopable in most maps, even with that big speed boost on windows
now preventing loop is meta and essential, above certain mmr ability hitting killers are only way left
somewhat loopable = underpowered if survivors skilled (onichan's first chase,sadako,uncloaked wraith,cannibal,etc all passive as #########)
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@fixdeadhard said:
They have said more than once that they have no problems getting new players but have more trouble with keeping them. They depleted the pool of possible new players with certain chapters and free weekends. The stranger things dlc brought even in a lot people that barely play games. Looking at how they released a damn kpop killer is just them getting desperate to keep the numbers high. Now even licensed killers don't draw in more players because there are non left. It will only go downhill from here. To be fair I'm happy for it since they just hardcore milked this game from the start because of the monopoly. No decrease in amateur behaviour of the dev team in all these years... Even dbd2 will fail at this point
idk how you can be that much negative without any points unless you are 10years old pretending adult
braindead negativity not gonna help them anyway
contents of one game eventually depleted no matter what, least this game gonna survive longer than elden ring
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level of being veteran or physical limit to call someone veteran this game low, so i don’t think expert of this game means much
but company doing good, new contents and somewhat changing mean a lots
they creating new contents unlike other dead games, only problem they not targeting certain point in adjusting
like weekend players, wraith nerf and hit detection change of dh and pallet seems they buffed majority of user pick
which is survivor, so now even more swarming of survivors, same builds, and same killer picks because most wm1 is trash
pallets and windows feels too safe now, everyone can greedy to mork most killer if they playing on pc
but surprisingly there no killer whiners here, either they quitted killer long ago like me
even all killing most rounds with nurse not worthy to tire my eyes that much
and no worthy to dealing with hostile swf, they throw ######### opponent no matter what,(i never see chat as survivor now)
personally i think solo queue playing is fine, dead by daylight only balanced when survivors including 2human/2apes
this not apply when killer is nurse or blight, 1ape can lead all kill in this case
but most wm1s? even if killer player better both killer and survivor than individual 4survivors
theres no way to all kill if survivors not make lots of mistakes, and one miss as wm1 can lead to 0~1kill + exit teabags of someone
but least they didn't changed windows, from this i think they knowing deadline of balance
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in a skill-based game sbmm works well..this game is not skill-based
more like habit, knowledge, or sense (zero talents at pvp game can be top mm in this game)
i think the balance is best when there are 2people and 2apes
what if all four survivors human and also pc players, seeking efficient?
devs balance is aiming for 50% with console survivor vs pc killer unless it's nurse or blight
if sbmm leveled the level of survivors as "expected"
killer player don't want to deal with survivors above certain level as most killers
it's a match that a killer can't beat the survivors unless survivor does more mistakes than usual
there comes a time when the killer has to pray for a free hit
every time they hit one Oh! this guy is an truly ape thank you god send me one
there comes a time when it has to be like this
i don't think there will be a normal match because players who can only play as survivors and can only play as survivors are keep whining
so even the intermittent killer players became survivors
because theres only easy and hardcore level of players left,
even this happening for round now im playing,
killer was oni and this mean im at low-mid mmr
oni chased me first, and passed because he didn't know the campbell or greedy so miss me while trying to turn around
however this shouldn't happend, structures near fortune teller usually cannot be linked after one pallet so i should died there
yes im pc player, i can perfectly incoursing objects while looking back and server was japan so i guess onichan never expected this
and i expected from oni's play but only 1generator running until he make other guy down and powered
after that i ran new generator faster than others, oni keep powered and survivors downed interval of 10~20seconds
so i had to rescue few times in a road but basically he ignored me if there any chase possible,
finally someone dead and another downed... now he looking for vengence
at this point, relaying or chase doesn't mean jack
and next round i died because i being ape and other feng min was console player, she tried to rescue after killer's grab miss hit
but she lain after playing her best guitar solo front of me and killers, i laughed so hard because i realized thats keymapping for console
if she was pc player i could used ds or bt and 3 people escape while someone dying
thats also can be reason why dlc killers and nurse nerfed respectfully but billy totally became bugnet making awkward noise
nurse and blight may "harder" to play with console controller while most killers not even considering range with easier design
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"playing super altruistic and trying to get as many people out as possible inherently increases your chances of dying, but it's typically the most fun way to play"
'playing altruistic' having no mean in this game unless you rescued someone with bt at egc and die because of it,
even never rescueing first hooked person yourself could be most altruistic play for your team
some people pretend to rescue from 60meters away from hook because they just get bore to gen
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try less wasting speed in chase due of first person view
and i recommend don't play killer in current state, only few killers works fine agans decent survivors
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@Kurri said:
I don't like it when they add abilities in the events that give players a competitive advantage. For example the snowmen giving survivors an extra health state. Kicking a pumpkin and suddenly your Usain Bolt.
I wish there was a way to implement events that encourage sportsmanlike behavior and general fun. Mechanics like Glyph's without incurring a hindrance, or additional objectives is fine. I really enjoyed the Blight event, with the pustula plants.
you know this game designed as party game.. right?
playing this game competitive is only worthy for streamers
remember killer nerfs standard on pc killer vs console survivors
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server only calculrate timing of hit.. same for killer hits unless its cross counter or survivor used deadhard
if you get in pallet stun range once and survivor dropped right in their screen you get hit
its simple ping
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@Leatherface1990 said:
It's basically turned into a Fortnite/Roblox to me. I quit.
fortnite is most skillful game in tps pvp
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real life also first person view so thats empty question
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she got nerfed lots about addons and mostly they were expensive
her base speed in spiritual world(or whatever) not enough to being competetive
also op gimmicky things mostly crippled so theres very limited fun settings left
usually spirit had most numbers of useful addons before nerf but now her addons feels meh like other new ability hitting killers
and still basekit is not good since it feels much screwed when failed to hit
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if you always down in 20seconds from any killers its right situation to call you bad
but hiding is very important tactic depends on timing
if you see someone in second phase near you killer might looking for them,
than you have to show yourself for go chase or do bodyblock at least before killer find them so borrow some time for more gens before you lose omeone
after someone dead time is killer sided
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@MrCalac123 said:
I want Ghostface to not be exposed by Survivors. I want him to lose his stealth upon exposing Survivors or using a basic attack.
THIS is how Ghostface should be. I think if the Survivors stare at him for too long, it should still trigger the alert, but not make Ghostface lose his stealth.
lol ghoseface is better myers in your idea
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@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2682060#Comment_2682060
Your teammates being terrible isn't a Communication problem. They're just low skilled players.
Solos should strive to get better as a player and again not get hand holded.
than why you wasting time in here, not trying better at other things in life?
your words not even based on stats or simply forgot people playing their own skill and experiences,
short thinkers usually not good at anything start with but they can't understand just a bit below of their level later
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@Akumakaji said:
Woah! This would be soooo cool! But one can only dream...
after nemesis i thought legion is weird to be alone
and better fitting for their concept...
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@Laluzi said:
A few reasons.
-Killer DCing is rarer than survivors DCing - perhaps a result of the 1:4 ratio, perhaps something else.
-Killer DCing ends the game, automatically gives survivors 5k bloodpoints for free, and preserves survivor offerings and items.
-A survivor DCing gives everyone else 625 bloodpoints, makes the game significantly harder for other survivors, and prevents the killer from getting achievements, rift challenges, BBQ stacks, or a fair game in general. Items and offerings are not preserved.
Ragequitting is unacceptable either way, but killer DCs give survivors a default win and saves their items in full. Survivor DCs create an unpleasant game that the rest of the team has to slog through and typically wastes items and offerings in an unwinnable/low points game. One of these outcomes is way more tolerable than the other.
wonder devs really thought about that
i guess it just a bug..
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@Mekochi said:
https://forum.deadbydaylight.com/en/discussion/comment/2678118#Comment_2678118
Why should I have to use a perk if my teammate is gonna play #########? Also what if I didn't have Laurie, what would you tell me then "tough luck"?
Most of the good perks are locked behind a paywall and saving iridescent shards for other survivors is a pain in the ass. What then, wait god knows how long for the perk to appear in the shrine? How fun.
Yeah, I do have Laurie but I hate running the same meta build over and over just to have fun. My teammates don't have to have BT to unhook me, but the smallest thing I can ask is for them to take a hit if they're unhooking me in the killer's face.
this is party game so everyone can't expect esport shits
don't think hook progression is your lifes like other games
if you hooked without ds count that as dead it can happen everytime..
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if you not using ds and caught first, no one can save you if killer doing right
killer have to kill first guy quick as possible
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don't belive killer play nice
just hard loop as possible, than some killer gonna give up
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people not using coh or selfcare shouldn't get boost, just unlock selfcare in that case
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visual also performance you know
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@Laurie268 said:
Now that the game is free in the Epic store, you’re going to see even more of them
and heres bouns you can't flag them either boi
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i don't know why people pick macmillan
saloon is good for killers
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i think gentime is first problem,
safe structures and distances between them depends on playing which killer
and personally i don't like maps being smaller than now
mobility based ability hitting killers too strong already
lots of people focusing on safe pallets but i give another viewpoint
if that pallets gone mostly its deadzone
and speak about pressing w, blight can waste those pallets like nothing
prenn or new map depends on luck mostly mb can't chain elsewhere and only loopable at first time since prenn got nerfed
current unreasonable heavy looping spots like basement of haddonfield can get nerf
but i hope they don't nerf them too hard,
if the game map pallets reduce by lots, theres nothing you can do as survivor
pallet breaking is pointless because of how gen can done fast,
wm1 killers gonna struggle in fewer structures anyway,
and you can't deal with top tier killers,
my point is killers like wraith or billy got nerfed and blight is stronger than their best seasons
just buff killers and inscreasing gentime also better to close gap with swf,
i remember all those crazy op things gone but also my fun is all gone with them
this game can't be esports, i wish devs rollback billy's addons at least
still i don't miss old nurse..it was too much
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ds+sprint+built to last+streetwise+toolbox
if you try chase someone they pre-run to make distance with pressing w
when you catch up that guy at structure 1gen could already running in theory
or 4ds+4ub+4medkit with styptic agent enough to make killer crazy
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i like the bright map, also well balanced
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@Tr1nity said:
Is that 5 reagents?
as i know mists doesn't stack after 3level(purple)
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@GoodBoyKaru said:
Nurse wouldn't be released today, which is what a lot of people (not me) have an issue with. Her design is so different than every other killer and she's the only killer that's slower than survivors.
wow, still left anyone talk like this nurse is slower than survivors
nurse was nerfed because she was faster than anyone and wall through
still nurse is fastest in chase distance, still faster than 4.6 killers and its insane at theory
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@Irisora said:
You are not wrong shes kinda disappointing in high mmr.. survivors learned to play against her really fast. Shes below a huntress in a tier list.
that sounds very low tier but i think same as pyramid head...4.6 with viable ranged attack can't be weak
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@Carth said:
That would be pretty terrible to have to sacrifice 25% of your loadout for a perk that might not even fire off and then also layer in another requirement on top of it. That said is it a super annoying perk especially in SWF? 100% yes. I don't think throwing the perk into the trash is fair/good though. I do understand that NOED is a perk that does have both an EGC requirement and a totem requirement so I can see lines being drawn there in comparison but I would argue the perks are different enough that they don't need to be the same.
ironically if "that" adrenaline using with sprint thats top of its useless
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@landromat said:
The only way to not get teabagged is 4k so yeah, you feel punished if you don't 4k
this guy straight to point lolol
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2670662#Comment_2670662
I hoped they will give Killer options to destroy Boon totem so they cant re-bless (in return of reveal himself doesnt have Noed) would be a fair choice. Since Survivor can either destroy or Bless.
But not, they introduce Artist Hex that able to re-build totem, which mean Killer will not able to destroy totem by any mean because they would make Artist Hex works for themselves.
Killer cant pick totem for Hex, Survivor can pick totem for Boon. Hex can be gone, Boon is unlimited. Killer can not break totem to prevent Boon, survivors can break totem to prevent Plaything & Noed.
Totem game is fully controlled by survivors.
The Boon designing convinced me the game is far survivors sided.
i think boon is biased but meta never changed because of it
it forcing tryhard? yes but not changed define of tryharding, it has no effect on camp and tunnel
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@Zozzy said:
Boons were the tipping point. People saying "Apply pressure" is an actual legitimate meme now.
it was meme before boon
situation what you said not in the killer's advantage at firstplace
except in situations when you hit two or more survivors must run in the same direction
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why you think facecamping is exploit?
hooks can't hide survivors its not that fat
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2:8 mode with slower hook progression and bigger maps
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2664532#Comment_2664532
So like... bring charge addons, or better medkits, or different healing, or get a teammate to heal you?
I'll buy that it can mess up people who don't know about it, but you're demonstrating that you do, so why is it still affecting you this badly? It's a really specific bug, to my understanding of it, so it's really easily played around- which makes it extraordinarily low priority for any competent game devs.
its out of logic..
all of your listed shouldn't needed if medkit worked as intended
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bottle is lot better than syringe
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i used lots of medkit yesterday but never knew 16charge not enough to heal
is this still a thing or only happen in console
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still teabag is most fun factor in this game
i don't care what result is
actually i want to get facecamped
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i don't know...
if i watch streamers always killers not looks optimized their pass and survivors not promising
i think they dropping their mmr before streaming
mmr is good, each killers having different rating
premise is out of course i think
all cons people saying caused from prioritizing swf in queue and expended matching
not mmr itself,
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i miss that pulple tape and ebony mori to salt the ######### out of ttv guys
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how this idea even started?
its not outplay or something its just a perk
if you rancored you feel outplayed? no
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@Omans said:
Base Blight is stronger than Base Billy was pre-nerf.
A Blight using his strongest addons is stronger than a Billy (pre-nerf) using his strongest addons.
Similar skill ceiling.
The devs nerf Billy, and then create a killer stronger than he ever was. If that doesn't tell you anything about the DBD balance team, I don't know what will.
I don't think Base Blight needs a nerf, but his three strongest addons need to be looked at (2 Red addons and purple ring).
blight is dlc
new boons also dlc
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i agree with brutal
i don't think fireup should be basekit its unintuitive