neb
neb
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- neb
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I was confused myself as well, the only thing "nerfed" is that he can't get janky hits anymore. The rest were a bunch of buffs.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3148405#Comment_3148405
They face a Nurse or Twins
._.
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Sometimes if you go out of your way to rescue them, they feel obligated to try. From my experience, at least.
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Sprint burst is fine because you can just not commit to the chase when they do sprint burst and you waste almost no time. Pre nerf dead hard was annoying because you could commit to a chase for like 30+ seconds and when you're about to get a down, they dead hard to a pallet. If you abandon chase after they extend chase with their E key, you still wasted precious time. If you did commit, you're still wasting a lot of time.
It's seriously easy to figure out whether or not you should commit to a sprint burst or not, depending on your surroundings. Dead hard for distance was basically uncounterable and gave an artificial bonus to chase time.
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@Ginnypig said:
Wesker got nerfed badly in favor of survivors. Once again the tears of survivors played on a ptb played a role for possible A+ tier killer to be a B tier at best. Congrats, Now let me get back to nurse lol
wut
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What, I thought all the change does is make it so you can't grief survivors by keeping them on hook since it keeps recharging. It refreshes for each hook stage on each person.
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just equip OP ######### if you really want to win
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I mean even if they add incentives to make killers not tunnel or camp, they still will, we have a pretty clear example of this lol.
We need to punish camping and tunnel as well as add incentives to go for 12 hooks that make it so you won't be throwing the game. only adding incentives isnt enough.
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@GoodBoyKaru said:
to be fair @ the deliverance curse, ive been using deliverance a lot recently and actually have gotten value out of it in a lot of games. mostly because its paired with off the record and that helps the post-deliverance vulnerability massively but still- the fact i can even use the perk shocks me
what happens if everyone equips deliverance...
everyone gets slugged
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/3147448#Comment_3147448
Yeah it’s definitely legion and plague’s perk but it saw value on some others such as twins or Wraith. Now it’s just used on legion and plague
Same will happen here. Nerf AA because it’s too strong on nurse and make nurse the only killer who can use it
Feel like they're just delaying the inevitable, they're gonna have to nerf her eventually
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/3147387#Comment_3147387
The thing with thana was that perk was actually being used by all killers after the buff. AA had no opportunity of being used on any killer but nurse and even then requires starstruck to be effective
This is a clear outlier that isn’t exclusive to AA
Thana wasn't really used by everyone before, but it was at least a pretty decent pick for killers other than legion and plague. Now it's sadly completely useless on them, while being somewhat useful and strong on legion and plague. In my opinion it was a nerf done wrong.
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yea bro next we nerf clown
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inner strength gaming
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@GolbezGarlandGabrant said:
Let's not pretend killers aren't complaining either.
Already handfuls of posts to nerf PT.
i think humans complain a lot in general
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lol wut
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@xni6_ said:
tunneling is pretty much the same as survivors gluing themselves to gens.
both sides are trying to get their objective done as effectively as possible to win
why is it scummy if a killer plays efficient and not when survivors do?
double standards
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shhhh keep making them use flashlights, I'd rather people use them instead of toolboxes and medkits
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wish cheryl would get new skins for her that aren't legendary skins that turn her into someone else.
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@Akumakaji said:
Pyramids Head - he is just the coolest kid on the block, Trail of Torment is fun to fiddle around with and get the drop on unsuspecting survivors, Forced Penance can punish the altruistic body blockers and his P9 helmets is just the best batch of honor any killer main could want and a pretty rare sight.
kinda miss using trails of torment, I might use it again
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good luck
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its fun
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I believe OP means the opposite, since he mentioned more time for survivors to work on generators.
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@Brokenbones said:
Jolt doesn't knock survivors off gens so it wouldn't trigger DMS
Pain Res and Infectious Fright would because they cause the survivor to scream and interrupt whatever interaction they were doing
Dragon's Grip causes a scream but doesn't interrupt the survivor's actions
How did using infectious with DMS go? I'm assuming they don't work well together.
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Both of you have to hug the window while reeling. Once the survivor and you are touching the windows practically, you have to wait for them to be visible towards the middle of the window. That's when you swing. Just be patient about it, you have all the time in the world unless your chain is gonna break soon.
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@I_am_Negan said:
If you want a easy win camp/tunnel and boost you're ego😴
If you want a challenge play the 12 hook game knowing if you get a 3K/4K it actually took skill to get done🤩
or yknow, you could just not care about what other people do
that works
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I think i've only played artist like 3 times or something, she's one of the most boring killers to play as. She is fun when you're going for cross map hits, but when you're chasing a survivor, it feels like a chore.
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are you actually getting 0 escapes what the hell
I get solo q is bad but it aint that bad to the point you've never even seen an exit gate opened before.
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@GannTM said:
I’ll only do it if the last survivor is right there where I downed the third survivor. Otherwise, I don’t wanna waste everyone’s time including mine.
agreed, or if they were taunting me the entire game.
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@GannTM said:
Can I ban 28 of the 29? I’ll ban:
- Trapper
- Wraith
- Hillbilly
- Nurse
- Huntress
- Myers
- Hag
- Doctor
- Bubba
- Freddy
- Pig
- Clown
- Legion
- Plague
- Ghostface
- Demogorgan
- Oni
- Deathslinger
- Pyramid Head
- Blight
- Twins
- Trickster
- Nemesis
- Pinhead
- Artist
- Sadako
- Dredge
- Wesker
I didn't even need to read the list to see which killer you didnt include in it
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@Audiophile said:
Nurse players, Blight players, Perma 3 Michael, etc etc. Their wins mean nothing to me. It’s not even a game.
how tf did you lose to a perma tier 3 michael lol, just slam those gens, he's gonna take way too long to get to tier 3 if you guys do gens super fast.
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why even egg them on, they're drooling losers wanting a reaction.
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@IronKnight55 said:
Nah, I play the same no matter what. I don't blame survivors for using map offerings since the killer buffs. It's pretty miserable as survivor right now.
lol
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how do you expect us to know
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@GeneralV said:
4 ggs is golden.
gonna be real the only times ive even gotten a ggs from the opponents is when they curb stomp me and then they tbag at the gate, and when i'm about to get a free hit, they just leave.
they do it with an exclamation mark, and sometimes they put a heart. I can't tell if they're trying to piss me off, esp with the waiting at the gates and giving me the bags non stop and then saying ggs to bait a reaction, or it's just me overthinking stuff and them just being... nice?
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every1 noob, i am the best, all of u noob, now do gen while i take a large crap behind this bush and wait for all u to die so i can get hatch like a rat
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yea
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@MikaelaWantsYourBoon said:
She is high tier killer. Good add-ons. Good chase power. Good mobility.
But all Spirits i faced are hard tunnelling. Is she really hard to win without tunnelling? What are you think?
thats mostly a problem with the players, not necessarily the killer.
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oh alright ill go run self-care
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killswitch gens, gg ez
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feng with the lithe 1, no one left behind 2 and technician 2 gAHDAMNNN
go against those SWFs, not the ones that run around asking for attention, I mean the ones that all split on gens and send you to the worst maps possible, as well as predrop any pallet in existance when given the chance. I'd gladly take some of your games.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3125410#Comment_3125410
Sure. If you say so.
Take your pick.
Slowdowns
Aura reading builds.
One shot build.
What exactly do you want them to run.
the "im throwing the game with these perks" build
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Yes the survivor in this current epidemic is the sided towards the leaned proximity of delusional mains.
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Demogorgon is the most fun, hence why I main him.
Least fun is probably artist, but mainly because everyone W keys against her, rightfully so.
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/comment/3115493#Comment_3115493
"her blinking downwards was never a problem, you could fake a double back, then when she blinks downwards, start running away."
Your example shows that you do not understand what I am trying to say. You want there to be no consequences when a nurse blinks the wrong distance. Sure thing - let's make Ghostface not get punished when he gets revealed; let him now do a "no you didn't" and have his cloak back.
what are you saying... I said right now if a nurse does a downward blink (assuming they're not running omega blink), and the survivor predicts/sees that, they can usually run away and make distance, especially if by your changes, the lunge and distance will be decreased, as well as the distance addons being deleted. What I'm saying is that downward blinking will be even more easier to go against, even without change number 4, hence why we don't need change number 4, since it's overkill.
By making it so that nurse can't blink downwards, that removes almost any counter a nurse can do when someone doubles back. YOU'RE the one asking for barely any counter play. You either did not read what I said or are just purposefully ignored my points for your narrative, but I'm gonna go with the benefit of the doubt and say it's the former.
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/comment/3115414#Comment_3115414
That's entirely the point. If Billy uses his saw sprint and misjudges an angle he hits a wall and get stunned. Therefore if nurse misjudges a blink and goes too far she should lose a lot of distance on the survivor. If you make a mistake with your power there should be consequences.
https://cdn4.vectorstock.com/i/1000x1000/27/68/circle-with-degrees-marked-vector-9922768.jpg
Once upon a time Billy had the ability to flick with his saw; that is to say he could charge a survivor at 90 degrees and in the middle of the sprint he could change the attack angle of the saw. You would think he can only attack someone that was on his right relative to his previous position in a 30° cone. Imagine for example if Billy did a 90 degree sprint and initiated his attack and you vaulted at a 180° angle through a window. Well old billy had the ability to make the saw swipe change and now attack you at 180° as he ends the sprint. This was how he worked on release and for a long time after.
Everyone who played Billy at the time thought this change was completely unfair. But honestly removing this flick made billy from an unfair killer into a fair killer who was widely considered to be "s" tier at the time (nurse was double "S tier"). I have a P3 Billy and was a Billy main at the time; I wanted this change to come to the game because the ability to flick made the killer require zero skill.
Nurse needs to change. It will take many facets of change for her to become a fair killer relative to all the killers beneath her. It's silly that we have two killers that are miles above all other killers.
Ok if a survivor is a good amount of distance from you, are you going to charge your blink to catch up to them or just do a small blink and risk the survivor holding w and you losing a ton of distance and time. That’s what the 4th change sounds like it’s gonna do. On top of the fact that nurse will have a smaller lunge with this change, this’ll just make it horrible to play as combined.
her blinking downwards was never a problem, you could fake a double back, then when she blinks downwards, start running away. A fully charged blink downwards is super slow as well, so you’d make a good amount of distance. On top of it the suggested distance nerf, and her lunge being shorter, as well as distance addons being removed, suggestion 4 just seems like overkill .
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that sounds cool, probably should be disabled end game tho.
should be a free perk so more people have access to it. Cool anti camping perk as much as I hate perk bandaid fixes
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@Garboface said:
https://forum.deadbydaylight.com/en/discussion/comment/3115425#Comment_3115425
Nurse is not that big of a deal. Very few god nurses exist. People that play on mics exclusively though, deserve god nurses.
It just sucks in solo q when I go against an omega blink nurse. Everyone gets downed fast, no time to do gens since you’re constantly unhooking, it’s just a pain. Nurses without distance addons isn’t THAT bad though.
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no, people hated thana because not only did it get buffed, but it stacked on top of the 10 added seconds on a gen.
on top of the influx of legions running it with gift of pain, penta, etc. and you have yourself a painful slow game.
I do hate the nerf, but because it nerfs other killers who didn’t benefit from thana that much. You’d have to be dumb to run it on onryo or something now.
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I would say artist (I don’t ever play her) but I do like her perks.
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I mean… nurse.
but that’s the obvious answer, so I’ll just say another killer I hate going against, clown.