n000b51
n000b51
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- n000b51
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Good reason. Thanks.
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How can you know that it attempts to load you into Dead Dawg if it is crashed on loading please ?
But you should be right, it must crash on loading for this reason...
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I guess NFT is a 'voucher' for a specific DLC.
It can be bought/sold back to increase his market value.
But I can be wrong about that...
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Time to make a break ?...
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She looks like a 3D modelized sorceress from Harry Potter...
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In the same way, a killer can easily block the latch of the closed hatch to stand on it. Btw it avoids survivors to open it with a key.
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BHVR uses surveys to check stuffs ingame. I don't think that they (BHVR staff members) are reading forums to pick ideas or to fix something. I am not even sure that they listen Fog Whispers neither. Just a thing, we have some (almost 1 *sob*) Fog Whisper in France & no dedicated section with this language in this forum (as on Steam forum btw...).
Now you have an idea how useful are these 'statuses' & how much important is it for BHVR.
A 'community testers' ? Good idea but good luck for it... Look how many bugs are reported by common players as you or me & check back how much bugs are solved/fixed... Who wants to help & to improve more this game ? What should be the results in your mind ? And what will be the end goal ? To fix entirely or to balance the game ?
You are just a dreamer hyped by the game. I'm sorry to write that but the the hype finally will dry. It is relentless...
Each update <=> new bugs. So this game is a perfect vicious circle = more introduced bugs than resolved bugs... Imagine now your 'community testers': they will give up after 1 month... Everyone should do it. Even BHVR has given up on this point !... The core of the game is too broken to be fixed.
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Epileptic movie btw.
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Nowadays the rate of the OoO users is so rare. This perk isn't a decent help for survivors during the chases since his 'nerf' makes it totally useless (too situational, biggest cooldown to work when survivor needs it). But if I recall it correctly, this OoO doesn't work against Freddy ('Dream Land') too, am I right ?
The 'fun' doesn't take a big part of the DbD. I mean, perks aren't designed 'to be fun'...
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"What has happend?" This game is corrupted... Apparently it's a warning... They should hear it quickly...
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Promises only bind those who believe in them...
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Sure, it is an advantage... but a cheat... I'm not convinced. Have you already met some cheaters ? a 30 sec stun by flashlight, some flying killers, instant gen repairing, or infinite heals ?...
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Eat the pallets, don't be afraid by the stuns... Or play with Tenshin Tactics (Oni's Perk, vaults & pallets are revealed).
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We wished/hoped a Circus of Horror, we got Crotus Prenn Asylum.
So now as you know BHVR, do you really need a Haunted Theme Park ? 😐️
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'Enduring' can be a good choice with 'Nemesis' (or 'Zanshin Tactics') to witfully change the 'Obsession' target during the same trial. In this way, some challenge can be done...
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Perfectly summerized. Next topic ?
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Camp & tunnel are just the lazy ways to get a kill & to clutch the game since the gens fly too fast for the killers...
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Dunno if it is a great idea but it is definitively a deep thought & I respect that.
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Ok thanks.
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Nice gif but I don't get the last one. What/who is it ? another caracter with license ?
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lol
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"To die should be bannable"
Can we call it a bait ? Is it a trigerring topic ? Should I report it to moderators to close asap ?... Answer me @BastardKing !
Number of bad games in Dbd as survivor in my all life: 778/978
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Some gens must be repaired first. A good game overview can help to prioritize some gens on others.
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Part 1/5 ? lol @Vulgun you are so brave. Hope the devs really read all your post bc you've made a deep thinking ! Anyways you deserve a sustained attention for all this !
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Items aren't toxic. Just dodge if you need it, change your build or adapt your gameplay...
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XD Thank you very much with your record !
I'm 100% SURE it will help BHVR to resolve all these buggued map generations in the future ! Anyways, the semi-procedural generation is a though thing. DbD is an annoying game: there is more debuggers than players since his official release (2016)...
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It's a risk for the survs too indeed. But it isn't the end of the world. Franklin's Desmise or Lightborn (1 or 2 Killer's slots to counter flashlights, keys or whatever) ? Or the killer can use a Mori as offering. Anyways, nice trial incoming...
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Nice story...
If you dreamed DbD, you probably should play less & you should go out more often. Anyways, are you sure it was a dream ?
In my opinion, It looks more like a nightmare... except for the 'game crash'. At this moment, are you awaken I guess ?
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And killer as survivors still can dodge this 'toxic' lobby from the loading screen. If the last second item switch is so toxic for you (too many flashlights that you can't deal with it I guess...), you can easily counter it in this way. It isn't considered as a DC & no penalty are applied to you for that.
So why are you complaining for that ? You know it isn't a valid complain ! And you perfectly know BHVR will never do anything about that anyways...
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I've made a 4k 24k BP game and the trial was... absolutely disguting. I am not proud of it, it's like a waste of time... A 'bad map' for HillBilly, some short & absurd chases (<10secs), no gen was done, the highiest score from these surv was 10k (even including some secure unhooks I guess), the lowiest was 6k bc P1-P3 on the hook. Wow, I have absolutely learnt anything & I don't improve myself with this kind of trial !
So now, can you conclude something about the SBMM or can you guess if they were a 4-man SWF ? Absolute nonsense... Sometimes we are steady & ready, sometimes we aren't & we fail...
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Sometimes (very rarely like 5% or less) no one of the consumed Realm Selections works.
We have an offering to cancel the other maps offerings ('Sacrificial Ward') but it is very random to be useful...
Probably we should able to burn 1 offering for the Realm Selection/Ward & at the same to burn another for something else (Bonus Bloodprints Events, Luck, Shrouds, Splinters,...). But it is probably a bad idea...
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I already reported several times all these bad map generations about Yamahoka since July 2020.
Nothing was resolved yet & it even got worse !
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Almost a 1 year of break for a single unresolved old bug: 'infinite loading'. I still don't know how this trouble was resolved...
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Excellent topic. Thanks for all these screenshots. Light & ambient settings in Unreal Engine are always a terrible thing for the Devs...
https://forum.deadbydaylight.com/en/discussion/comment/2486762#Comment_2486762
A simple reminder:
https://docs.unrealengine.com/4.27/en-US/BuildingWorlds/LightingAndShadows/LightTypes/
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Hi again,
Please check here: https://youtu.be/goqLscyfJlw?t=61 - (video extract starting at 01:02 to see this 'bug').
I think this Yellow add-on (Uncommon 'Punctured Muffler' Chainsaw Cooling) produces this bug though I am not 100% sure.
I didn't used this add-on since this bug & it never happened again...
Thanks.
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Ok I trust you.
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@R2k said:
What do u mean chased entire game? U have silver badge on chasing.
And a grade progress -1 bc Myla couldn't do anything else (no altruism, no gen,...) but running all the trial... Clear enough...
Runners/loopers are rarely rewarded in DbD although they make the game...
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Hillbilly is really slow/dodgeable during his rushes. His maneuvrability (turns/blinks) required as much skill as a good Blight or an Oni. He can't be a stealthy killer, he can be stunned easily, he has a big cooldown when he has failed his rush and the overheat of his chainsaw extremely decreases his use of his power.
All their add-ons are remaked as well, and few of it aren't really useful to chainsaw survivors. Some add-ons give some stupid & useless effects (Oblivious, stealthy when the Hillbilly is landing his chainsaw...).
Best add-ons are the Engravings (yellow & green), and probably the Yellow add-on for the charge, The White/Green add-ons to reduce the bump's time and maybe the Purple to cross pallets with the chainsaw...
He isn't an "easy" killer anyway because his power requires a long playtime to be effective... Using his Prestige skin (or buying his Legacy) doesn't give you the skill to master him...
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@Dark41 :
Try it again in a KYF on Lery's Memorial Institute... Record it & send this bug to BVHR.
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Well, 'pretty good job so far' ! But... What's next now ?
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https://youtu.be/JtUa0F6FUss?t=222 ?
Nothing about multiple double L walls yet...
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https://steamcommunity.com/sharedfiles/filedetails/?id=871957655
What was this map ? It could a common map scheme...
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Bad decisions...
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@lemonsway please, don't read this previous ignorant & mocking pointless comment (Sydney's Ghost). We all know rn Dead Dawg was previously bugged with an infinite window that it certainly struggles all these ridiculous sneaky killers and that was 'fastly' fixed the following patch.
But now, we have on the same map, an uncleanable totem under the wooden stairway (often it is the Hex:Ruin or Hex:Undying) & another one in the wooden barrels and his cleanse makes you stuck in place until the killer come to down you...
So yes, it is certainly time to disable this damned map again. And these maps come back worst than before because developpers use an old version of the map to make a new one...
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"DC when being transported to their third hook. Is it so the killer gets less BP or emblem points?"
IMO it is 'an eye for an eye' thing. Players can easily deal with the DC penalties. Fewer care about the Bloodpoints or fun. BP are just a little hand at the start of the game but nothing more then... And fun is just a very subjective & personal thing. It depends to each one...
"I've done that twice I think and both times were in anger". Well it was probably the same thing for the DCers too, they were anger, you was anger, definitively a good trial for everyone...
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"On PC i'm facing a bunch of console players but if i'm playing on Console i only vs PC players..."
It was a common thing: players console are legion (and new). SBMM dropped you with crossplay players on PC. When you are on PC, crossplay players are often matched with console players bc the average PC players was mainly more 'experienced' (more gametime)... at least with the previous MMR... The PC players using crossplay was fewer...
But naturally, I can be wrong, I really don't know the rate of PC players vs. Console players...
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"I've tried to flick around loops only to hit an invisible collision box."
Bumping invisible collision is mainly caused by an high ping.
The 'heavy clutch' seems to be good with the Hillbilly's chainsaw but I don't know if it reduces the damaging hitbox of the survivors too.
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As Trickster, this PinHead is just another shoddy work hastily implemented.
Look how bad is his M1 animation (no warning sound before animation) & how ridiculous is his lunge (visual animation is too short)...
So it isn't surprising these chains are poorly designed too...
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Do you mean to be able to hit you 'at the end of the anim. swing' ? It probably is a result of some Desync (very common in DbD) or a result of the collision capsules (resolution of the hit is depending on the Dedicaced/killer latency)...