n000b51
n000b51
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A good thing about bots: they don't intentionally camp or tunnel and they don't care about teabags/flashlights/keys !
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"Hope is what makes us live".
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"Certains se défendent même en affirmant que les développeurs acceptent une telle mécanique. A quand une correction de ce type de joueur ?"
Lol, et bien comme tu es une "joueuse de DBD depuis décembre 2016" et que tu "suis chaque évolution à peu de choses près", tu devrais être au courant que bien que le 'camping' soit une 'tragédie comme une autre' (dixit tueurs) pour tuer des survivants, tu devrais également savoir que le camping a été déjà sanctionné/réglé de part le passé...
Tu sais ce que vaut maintenant les "réajustements" dans DbD ! Belle politique générale d'ensemble, de la part d'une entreprise qui s'appelle elle-même prétendument "Comportement" (en fr) ! Mais je ne t'apprends certainement rien de neuf.
Personnellement, la seule et unique solution facilement réalisable pour retirer le camping et le tunnel d'un coup (!), serait de retirer les étapes P1/P2 et P3 du crochet: les survivants devrait clamser dès leur premier passage sur le crochet...
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Lol, new changes brand "something new" to the game. But yeah, you should dodge bad lobbies whatever the reason.
Dev's can't introduce new mechanics so they bring minor changes to justify their updates/patches... Always to choice the easy way :\
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4.2.0 | Descend Beyond
Bug Fixes
Killer
- Fixed an issue that may cause the Oni to lose the ability to enter Blood Fury.
- Fixed an issue that cause the Shape not to change stances while in Tier 3 Evil Within.
https://forum.deadbydaylight.com/en/kb/articles/228-4-2-0-descend-beyond
Maybe it is fixed now. Maybe...
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Who's care about french dlc on PS4 ?
Les fr sont le rebus, les renégats, les parias de DbD alors à quoi bon ? Mets le jeu en anglais 🤔
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Was you sure this Oni had his active power ? Yea he was full in red when he has been hit you but like the wrong Myers P3 appearance is sometimes shown ingame,the Oni's visual aspect can be bugged when the P3 power is ended.
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Isn't normal ? Have you made this recent update ?
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"Internet connection loss" exists but you have no way to know when it happens.
I was talking about lags because it happens all the times in all on my killer's games. So I consider it is in the same kind of problem as an internet connection loss. It just affects a little bit less the game.
League of legends is the biggest MMO at the time but it is not the same about DbD with his few 50.000 players online in the best case. But in the same way, LoL is well-known as the best toxic Community's game.
And yes please, DC probably drops a bit once penalties are active but you can't know how much more precisily... You just can consider it in you own games, that's all. So yeah, I accept your apologies for this time.
Finally I play this game because I have bought it as you do and as you certainly already know that, it is the genuine game without equivalence! And I am convinced to play much more better than some of my stupid or useless teammates. That gives me another good reason to play because if I can dodge or leave trolls players I do it out or in the trial, I don't care about the rest.
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Why censor nicknames during game but why don't censored it on the scoreboard ? Neverminded ?
I don't know if this video is a good reference yet... but thanks to share it.
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@burt0r said:
The thing is that every last online game has the disclaimer that to play said game you have to have a stable internet connection.
It is not the devs problem to solve but for everyone themselves and if you aren't able to provide that for yourself, you can't play online games.
Remember, Everytime you have a DC because of bad connection your team in any game is put at a disadvantage because you started to play despite knowing better.
That is the big difference between single and multiplayer games, you are not alone. And yes I know there are millions of people that behave like jerks and trolls because online anonymity protects them. But they also get penalized and banned.
And it is humanely impossible to differentiate between your internet having a hiccup or you simply turning of your router/pulling the Ethernet cable. Both are simply loss of connection without any special response from you end.
IT IS the devs fault if his game has so much lags, rollbacks (many others different bugs ingame). Dedicated servers solve ANY extended hit lunges. So if you are down because of one of these bugs, it penalizes all your team as well. As killer, you always noticed bugs during chases and as a majority of them, killers take advantage of them. Who's care about team, trial or respect of the game when it sucks & game is dead as well ?
Penality is legit but unfair because exaggeratedly exponential. Worst, it doesn't reduced the DC's rate. Why BEhaviour don't showed us stats about DC's before & after the Penalty's feature ?
Behaviour has politics about money but they stopped to resolve problems ingame (cancer/troll attitude prohibited ?). If they could solved latency problems, they probably reduces some DC rates btw.
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@Milo said:
I had an idea that if a survivor destroyed a wall they instead created a window (obviously way longer than a killer takes to make a door).
Looks like Gold Express by this way but this idea is as good as DbD has lack of interaction to energize the game.
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Dbd will never be a logic game !
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Can't you hit her during a killer jump ?
Looks like the dinner table on the central building in 'Mother's Dwelling' from the 'Red Forest' before a fix.
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'Desync' (*rofl*) & lags on Dedicated servers (and on PlayStation specifically) are totally insane now: killer can hit almost 2-3 meters further his weapon's range depending from the latency. I have experimented it multiple times as survivors as killers ofc and checked it in my replays for confirmation. So I mainly see timing in this order:
1°) the classic lunge animation,
2°) end of the hit animation - survivor is not injuried at this time,
3°) 25ms after the end of the animation, I can hear the sound of the successful hit, and the hit is calculated and the injuried state is applied on survivor.
Your screen rarely shows the action in the real-time, it is often upset 'in the real-time'. That can explain why you can Dead Hard on the floor and to be exhausted anyway, that can explain why some perks for the races ('Lithe' or 'Springburst') didn't allowed survivors to dodge the 1st. hit.
An illustration of this problem can see here, but you probably encounter many others in your games:
Dead by Daylight_20200817233613.jpgYou have the CasperFace's hit on the right side, survivor was 1 tire further or more, and the next frame, the injury was applied exactly as described above...
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Bug dues to the Ground-0, a hole in the floor, like a gap: nobody neither killer nor survivor can climb it because it is like a bigger step. But is it not an already resolved bug previously ? Is it the 1st time it occurs in the game ? Honestly I have some doubt on it... As we had invisible bodyblocks in the landscape, not reachable places by killers, gaps in the textures, I think this "stuck in the large rocks" bug near the hill, is the same kind of problem.
Now we should be patient to the next patch if it will be normally "resolved" ! But who knows what the news "already fixed" bugs will come back again ? BEhaviour is a perpetual mythic search with the same problems : they are uploaded new patch with an older basis and they do that pratically for all patches. How can we explain the "stuck in the lockers" bug ? Nothing new, already fixed, but still here.
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@JesterClown said:
https://forum.deadbydaylight.com/en/discussion/comment/1549493#Comment_1549493
What even is the point of what you just said? That the new killer perks are broken braindead and skilless? Id say these perks have an inherently high skill cap because of all the combinations you can do with undying.
You see you has understood me. This new perk exists only to push survivors fastly to the exit OR to clean the 5 before the 1st. gen. starts.
Ruin, NoED or Devour Hope will never improve the Gameplay, it just extends the game duration, to permit to make a kill more easily for the killers if the holy & damned totem is still hidden somewhere.
The last Alchimist's totems are just AN EXTENSION of something ALREADY contains in the game. Then finally, yea his perks are broken brainded & it doesn't required skilless. These perks aren't new mechanics, they are just another lollipop for killers and nothing else.
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Killers finally have strong perks and KILLErs are HAPPY to MAKE EASIEST KILLS WITHOUT SKILLS.Please, what is the point of this topic ? I'm not sure...
"Survivor perks are so trash", killers can legitimately kill without totem.
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No perk needed for a over-cheated killer.
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The bug is still active... Can someone do something ? Please report ! Where is Mathieu por favor ?
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By example (not for me but the same problem):
https://clips.twitch.tv/CooperativeTentativeMangoOpieOP
It doesn't depended surv's perks...
Killer can't help anyway, his animation when he is opening locker is the same as if nobody was inside... Only entity with Ending Collapse can stop it finally...
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If you want to make a report as you know it is long & laborious, make it in Text file first. copy/paste descriptions in each fields & send video links & captures if you have it. Anyways, if reports could help dev's to fix DbD's gameplay problems, we would all already know it ;)
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If Devs update some maps to resolve infinite (or whatever we/you call it), the next patch will be more heavy because a full map must be included in the following patch. We already have patches with 2GigaBytes, it will be longer to download and I think many players don't have the web connection to download more each patch.
Personnally, it don't have more space to allow for this Dead by Bugslight. I'm already locked for 50 hours or more (download during 13 hours or more !...), I think I can't wait more time for a hypothetical (cancerous) play... And it is the same mind for many players !
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And do you expect some fixes about audio bugs I guess ? Sorry, I couldn't avoid myself... But if Devs resolve it for the next patch, I will be very, very disappointed !...
Concerning these infinite and not-resolved audio bugs, killers are still waiting the chainsaw bug of the HillBilly's chainsaw when he bumps himself against some walls during his M2 chainsaw power. I think it takes more 6-12 months to resolve audio bugs and I am an optimistic debugger...
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@SurviveByDaylight : "Hit box on vaults needs to be fixed"
Nothing new but you have right: the hitboxes are not relevant in-game since you can't trust what you can see on your screen ! Particularily if you are wounded.
But you know, devs said about that: hitboxes are big square-like wrapping your caracter and it is exactly the same form when your caracter is full healthy or injuried. Why that ? Because Unreal Engine don't permit devs to change this form during the game or maybe it is too much complicated to do... "good job so far" and so on...
Add that to 'desynchronizations' due to dedicatessen servers to justify these unfair situations and the "Pop goes the Weasel" as they say...
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@cybercat said:
the reason your complaints are ignored is because your complaints are usually nonsense and wrong.
Can you give to us more concrete example about "complains full of sense & totally justified" please ? You seem to know very good the complaining subject...
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Don't ask why killers are so few on this game. But on contrary to you, I think they always have the last word because they are few in comparaison to the survivors numbers.
But you have probably right. I'm not moderator but only devs can know how many killers are still on this game and who they should listen to nerf this or to buff that. Finally, it doesn't change anything. So I don't really understand this topic.
What I deduct from your topic : your are killer, you are complaining about something and you don't see any change about that ? What devs should change again about the game to stop you to complain about it ?
Please give me an answer, I will see what I could do (devs are listening me carefully when I write some 'relevant' *cough, cough* bug reports) about it.
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First, is Urban Evasion your favorite Perk as survivor ?
Second, all players (killers as survivors) have all reasons to complain about this broken (and not free-to-play) game. Too many things should be fixed and devs are totally delayed on all these points. So complains of all kinds are legit: they should make this game fun because DbD is less and less fun ! Don't are you agree on it ? Are you not complaining about complains too ?
Is it "don't say what I do, don't do what I'm doing" ?
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Eboni and keys should never exist because both don't improve the only good thing of DbD: the chases. Devs are aware of it: Eboni is the perfect addon for lazy killer and keys are created to balance endgame since the killer's ability to shut down the opened hatch.
Devs are probably agree with it because they were the worst flashlighted killers what they couldn't make 3 hooks on the same victim. So they incorporate Ebonis Moris to satisfy their nullness as killers and to give to themselves a chance to kill someone. As they will never play survivors and surv legitimately need something to balance this crap against the tunnel/facecamp which it is logically associated to this reserved Addon only for noob, devs have added another useless stuff to their broken game and it is called "Keys".
If you are honest you should notice all keys are totally useless because it is no "new features" on it, only similar stuff to some others survivor perks. The only good addons about these stupid (and egocentric) keys are generally not used because they are too much situational: you will never used it when you should do... Another failed DbD thing: how many players keep hundreds repairboxes or others 'broken keys' (!!!) because all these stuffs are pratically useless for chases or to stay alive against killers ?
Without speaking about constant changes or "adjustments" - as the devs call it - about how all these stuffs work...
Finally, devs have a monstruous lack of imagination and they can't do anything to balance the game, to shut down all the complaining voices and to keep players (killers as survivors) in game. The easy way is always the way they will take because the BEhaviour politic dictate their own behaviour. But the boat has begun to sink and no medkit or toolbox can't plug the leak. Each time the devs or the thinking heads take bad decisions as they do since the dedicated servers, they get close to their own death...
Treatment, punishment !...
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Just to know, had dedicatessen server considered it as a volunteer disconnection and have you a penalty for that when you are back in menu please ?
I know devs are overwhelmed by bugs (this is the particularity of the game) but I'm really curious to know if this "team" has taken some precautions with his new punishment system or if they don't are able to make difference between 2 kinds of DC...
Anyway, resolving bugs can take time (almost until the next patch or more...) and still it will be resolved, it can appear back in game. So if they can fix, check it back later because, you know... human mistakes and Bhvr... A long story... Why doesn't it appeared during the PTB ?
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The toxic are openly unmasked right here in this post. Really good job, indeed the toxic noobs are legion.
The 'camping time strategy' is for the lazy players what they don't want to be too frustrated.
@goon375v2 : be trustful with developpers to do something against it, they already had done something to decrease the campers spread. You know how successful it was.
But now, they have applied new penalties against DCers. "New stats incoming"...
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Without talking necessarily $, about this, if you know a bit the unreal engine I think to expect a DbD Map Editor is totally irrelevant. Check how complicated is to map decently like Autohaven: mappers are totally overwhelmed and unable to stick 2 textures together even after 3 patches or more (I really ask for what is the PTB used...).
Hoping a Map Editor will show you how bad the devs.staff are and how bad are modeled hitboxes like all the environment with these unfinished and polygonal-shaped collisions boxes everywhere. It will look like a cheat if you can open the files of the official maps to import meshes or models for your own maps.
And more, what you should do with your maps if you can't play & train yourself on it ?
Because even in the tutorials you have no way to train yourself brsides in trials with & against real players...
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I supposed you was playing this way as killer because you was defending killer gameplay by this single sentence.
You can ignore my message if you are upset by these simple but true words, but you can't go ahead about DbD since this game is already on bottom of the wall and I'm convinced you already know that.
Still in games, behaviours can break rules & things. DbD is the best example.
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"People dc because killers camp, or killers wanna Dodge lobbies/teams because they feel they can't win a match."
@Nyxis_Fier : and the only guilties for this bad behaviour are the managers & developpers because they openly disapprove & try to eliminate with camping BP sanctions when killer stay too close to the hooked survivor. We all clearly see now how useful this sanction is for survivors and how the killer's behaviour are today ingames.
Very good, "pretty job so far" again, best games of our life !
@Fibijean : if camping & tunneling are killer's strategies, DC & camping are survivor's strategies as well.
Killer as you just make me a lot of laugh when some of your kind of players to lecture others about "camping strategy". How noob are you campers to buy a game to stand on the same place ? What the point ? Don't have you something else to do ? Are you even aware playing Barbie's and Majorettes for kiddies are more "active" game contrary to the way you pretend to play ???
It is another absurd behaviour as only an absurd game can openly show to the public.
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Are killers specialist of the "please developpers, you have to do something against it !" ?
Sure they have to do, but if you expect something about this already nerfed perk for survivors, it clearly shows your killer's level and your lack of skills.
Do you even heard about the Pig's Perk to prevent you if someone is sabotating your hooks ?
It will give you something useful to do during this fictive & fancy scenario because I'm sure you don't have any record about this abusive SWF you never already have met ingame...
But if you prefer give good meta ideas to your future SWF survivor teams to justify your legit topic and you are hoping to incitate developpers to work on an other useless detail instead of something increasing viability for this not-viable game, please go on !
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Already a fixed bug. Look between lines because BEhaviour can't fix anything permanently, they can't do a stable patch for any bug, bugs always come back in game...
The texture bug depends of Map Texturing on Unreal Engine. Just a miss-click can produce a little offset of the layer on the ground if it is not locked. Probably they don't know how to lock it on, maybe they increment the bad map design, in any event, they introduce this bug again.
How many time it will take to fix it, in your mind ? and how many time the fix will stay on ? Still the next patch I'm sure of it lol
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Yea you're right, damned confusing icon yet. No problem with the common "Exhausted" (like after the 'Sprint Burst', 'Dead Hard' or others usual icons).
We should recognize it is pretty annoying (it was the 1st. and last time I use this new nerfed add-ons to !): each rework is failing in one way or another...
Thanks for the reply & clarification.
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Thanks @ScottJund
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@Zoso : "because 2 survivors working on 2 different gens is much more efficient than 2 survivors working on the same gen."
Not logical at all but so true in DbD !
The high rank survivors don't use 'Spine Chill' because it isn't a perk to stay healthy during the chases & 'Spine Chill' doesn't help survivors to make it against killers. And at high ranks, the length of the chases are fundamental: if you can't loop too well/long, your team can loose for that.
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@Killmaster : "the lunge range is pretty ridiculous and feels cheap to get hit from 2-3 feet away without the killer physically touching you. Especially with window hits, I understand the killer can "reach through" the window but at-least visualize it."
http://www.noelshack.com/2019-43-7-1572173312-dead-by-daylight-20191027113809.jpg
http://www.noelshack.com/2019-43-7-1572173312-dead-by-daylight-20191027114531.jpg
I'm not sure but do you ask about this kind of hits "reach through" the window ?
Explanation for me : russian connection, window without collision, desynchronized hit + hitboxes don't take account of the vault...
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To take Badham's building vaults from the outside and to climb up to the 1st. floor should be an amazing (but how complaining salty and bugged salty x2) perk !
But you must to submit a killer in addition with this Lara Kraft too.
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To Stay in the trial as long as possible gives more survival points I think.
"Hatch escapes don't grant bonus blood points." It should grant bonus blood points only if the survivor jumps in it during a final chase (last survivor alive) ?
And about the hatch, don't forget the killer is always prioritary/more faster to close the hatch in comparaison with the time required to the survivor to jump in it. I mean the killer animation to close the hatch resets the survivor animation to jump in it.
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Good idea, I think it is technically possible to do it but I really don't know if we are allow to do it...
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@Rydog said:
The music balance, however annoying it is sometimes, is by design. If you could tweak individual audio settings, it would be very exploitable.
Ok you must have right, it should be another way to exploit a game already exploited *think about survivor graphic resolution*.
If we want to exploit it, we still can exploit it...
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It thought it could be an useful thing to set properly his own music volume in-game. We have few options in the menu, the "music volume" settings concerns only the menu music... What a useful option, yea I can set off my speakers or my headphones to do the same effect...
But I'm not sure to understand what do you mean if we have the music in-game option in settings should make the game "unbalanced" as you say... I appreciate enough the ambient musics to keep them on [on].
Some players had played the game with any sound at all and they do not necessarily die during the trial.
Few months ago, we all have known problems about music sounds in-game: they were missing for everyone, we just have the heart beat when the killer was close of survivors. It doesn't seem unbalanced for any, I mean I didn't noticed topics about an unbalanced bug concerning the missing sounds.
Just the game felt more motionless and a bit more empty, deadly static...
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LOL this topic, even LMAO ! Topic opened by and for killers naturally... Stop complain yourself. As far as my understanding from your topic, do you need a mori to make a kill ? And maybe you are so much pretentious because you have no doubt about your own skills, you are convinced you will make enough sacrifices to justify your Sacrifice Offering ?.__
Deal with DC during loading because technically it wasn't necessarily a DC like survs DCing during games. It could some crashes because these loadings are still heavy, not optimized yet. So deal with it.
But the good questions will be : "Why do you still use moris ?" as you know, it is a bad offering it should never exist. The killers who they are using it are penalized so much as missing BloodPoints rewards... But they still try to play oit anyway...
"Why do you use the sacrifices bonus +75% yet ?" if it wasn't for the confirmed kills ? Everyone knows by experience mainly the killers they are using it are trappers trapping 10 times the hook in the shack, camping cannibal in the basement, chainsaw in air, or a myers infinite P3 who he is "securing" his hooks.
Only excellent gameplays btw... But some of them are not totally naive : the possibility to dodge during the loading works, it is tolerated so don't blame these denies for that.
So please, take a second to think as and for survivors mh ? maybe isn't the fun game they are looking for ? Start his 1st. game by a mori or a trapper... Rofl .
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When this game works fine it is very nice about chases & interactions. But it happens so rarely and interactions are so few (no door, no slides ?)...
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Ok thanks, it is happened yet. This game is reputated for these recurrent bugs 3 years past his marketing, so it shouldn't surprised anyone...
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I'm not so sure to understand, NOED wasn't active at this time of the game (3 gens are still waiting to be repaired). Do you think it was a bug with NOED ?
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Camping required any skills, every killers can camp anyone hooked survivors. So yes, it is a bad strategy but killers are still so much rewarded to fail his own trial with this "strategy" (generally 1 camped hook = genrush strategy what killers love to play against & almost 3 survivors free to go out).
Ofc I don't like these easy camping times but there are some others strategies to counter it...