loothound
loothound
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- Username
- loothound
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Comments
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- From the PTB notes:
- If the character has 70 or more Perks unlocked (Counting each tier of a perk separately):
- 1 level for 70-119 Perks
- 2 levels for 120-169 Perks
- 3 levels for 170-219 Perks
- 4 levels for 220-269 Perks
- 5 levels for 270-319 Perks
- 6 levels for 320+ Perks
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@Ghouled_Mojo said:
Is there a challenge with huntress or something? Game after game of huntress.
huntress is the most popular killer according to the last killer stats we got, so its probably that.
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@Daniel28 said:
https://forum.deadbydaylight.com/en/discussion/comment/3042544#Comment_3042544
You are all misunderstanding me.....
I'm meaning the part where you have to stop healing halfway and a loud noise notification happens when you have hemorrhage status. The loud noise notification should be removed
thats not what haemorrhage does though? you;re just unlucky and getting skill checks just when you stop healing, failing the check and triggering a loud noise notification.
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@TheArbiter said:
Why are perk tiers STILL a thing, and why cant better items appear in bloodwebs exponentially per prestige??
if p3 gives you a .5% more rare items at p100 you'll get a 16% chance for rare items wow
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@Buffy101 said:
Hi all! Can someone please explain something for me. So I play matches that go pretty well some pretty bad however because I have few good matches my rank keeps going up so it looks like I keep getting paired with Veterans and Im just not that good yet. Is it correct we keep going up if we win a match? Or how does it work?
your rank is not used for matchmaking. It is purely cosmetic and only used for bloodpoints at the end of the month. If you escape as survivor or kill survivors as killer your mmr will go up by an unknown amount and eventually you should be going up aganist better players as your skill increases.
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@fulltonon said:
thana, penti, dying light, and now it's... how much?
ok with 3 man thana, healed under gift of pain, penti, 6 stacks of dying light... you get a cool gen time of 461 seconds solo. Have fun!
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3035670#Comment_3035670
Worst part is the 'counterplay'
You either heal vs Legion to get rid of it (Arguably even more of a waste of time)
Or you cleanse vs Plague (giving her more of her extremely oppressive chase power)
Is this the definition of lose/lose?
Use buffed gift of pain to make it more lose lose combined with thana on legion
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@versacefeng said:
I don't remember who made it but I think I saw someone making a comment on how there's a build that can make a gen take over 150 seconds with these new perks.
you can get up to 187 seconds alone with 4 man thana+penti and a cool 240 with penti+3 man thana+gift of pain
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@Firellius said:
Terror radius perks are fun in general, I feel. I wanna do more with them.
You are thinking of coulrophobia. Claustrophobia just blocks windows 32m around a gen when it finishes
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@D3spair said:
BBQ and Chili will be Niche this upcoming patch imo for Killer who are not mobile enough. So what do you guys think will be the perk to replace BBQ and Chili for Tracking? I think Thrilling Tremors would be a Safe Bet.
There's always floods of rage
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@MilManson said:
https://forum.deadbydaylight.com/en/discussion/comment/3030924#Comment_3030924
I think it’s going to still work belongs they are close enough to the trap when they activate it.
Will need to see it on the PTB.
its just endurance they can't anymore
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@sydneymonark said:
I just had a match against a hag and when my teammates unhooked me I wouldn’t get my 50% healing progress. Is there something I’m missing like do I have to have a certain amount of gens done or do any killer perks like sloppy butcher cancel it out?
haemorrhage does kinda screw over resurgence since it regresses the progress, but other than that I don't know what your problem is. Maybe send a bug report?
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@eloise said:
I mean, Two generators are done at the same time and they can be repaired completely at the same time which makes a little bit unfair with the killer but when three generators are repaired At the same time it is totally unfair and impossible to play against, my idea is to block all the generators at a certain level when two generators are almost finished repaired
the answer is deadlock
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@dspaceman20 said:
I want to use object Of Obsession more but I'm not sure of a build to use it with.
West build do you use with object Of Obsession?
you could always try to pair it with Mettle of Man
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3027221#Comment_3027221
And Dying Light; and Thana is being buffed for some ungodly reason with the patch too. A patch that is already increasing generator repair times by 10 seconds each. Facecamping Bubba may just be able to secure a 4K with even less effort with some of these changes.
You can have survivors with the new perk buffs repair a clean 187 second or 3.11 minute gen with penti + 4 man thana or 240 second gen or 4 minutes with penti + 3 man thana + buffed gift of paon.
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@ZIN22108 said:
Ok this is just a comment I don't care what anyone else says about this Ok the penalty system it's getting out of hand I can't help that I have bad internet I read the thing saying the penalty is to help people chill out but I hate when I'm at the exit gate internet goes out log back into dbd bam 24h ban ######### seriously at that point it's most likely going to extend to weeks if so I'm just gonna quit I love the game but if the penalty system keeps ######### me I might as well quit nobody needs a WHOLE DAY to chill and I know it also wants you to know what will happen so you won't do it again for you from leaving in my case I can't help it I'm in an area where the internet is ######### but the max penalty needs to be 30mins over an hour it's too much cause I was in silver 4 I made it go down to silver 2 but when I lag out 5 ######### hours fix that ######### cause I have a passion for playing Dead by Daylight like bro why would I leave when I'm about to win
https://us.v-cdn.net/6030815/uploads/A0XOTJKVAZB5/img-0686-5b1-5d-jpg.jpg
sorry that I can't shrink it lol
Once again do you realize you are ruining other people's matches by dcing in leaving them in a 3v1 or ending the game outright. It isn't fair for them for you to knowingly queue up knowing that you'll likely dc during the match. Also you keep complaining about you lagging out in the exit gates just leave???
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@Witchubtet said:
https://forum.deadbydaylight.com/en/discussion/comment/3026621#Comment_3026621
I did notice the Insta axe can’t stack with the belts anymore. Not that I used that build very much.
She did get an addon pass a few patches ago maybe its that?
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@Witchubtet said:
So I did take a 7 month break from the game from Oct - Late May.
I came back for the anniversary and the perk meta shake up, but Huntress was my main killer for 3 years. She was my first Mori and my first 4K. Yet now it feels weird playing her, as if she has been slowed down or something. Is it just me or did they nerf her hatchets or movement speed while I was gone?
Its just you huntress hasn't been touched since 5.5.0 and that was just a lobby theme change
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Swap out dying light for new gift of pain for a damned if you healed damned if you don't situation. Fithy Blade for 16 second mends + Never-Sleep for consistent deep wounds. At maximum, a solo gen would take 240 seconds or 4 minutes to do with penti + 3 man thana + gift of pain. Most of the time, you'll be repairing a gen in 187 seconds or around 3.11 minutes with penti + 4 man thana. And on top of that you got legion coming around smacking most of the team consistently with 16 second mend timers. Very cool build.
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@emetSdidnothingwrong said:
This has bugged me for a while, I realize it's not a huge issue or anything but why do the shadows for Killer's always look extremely deformed from the Killer's POV? Is this intended, if not will it be fixed?
I'm pretty sure the shadow you see are the models used for your first person camera. So, demo has his hands up high so you can see them in your camera and they reflect that in the shadows.
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/3022959#Comment_3022959
Fun fact they patched out locker flashlight saves then reverted that changed because it was complained about. Which is why killers like blight and ghost face cant be locker flashlight saved because their heads are physically more inside the locker.
Blight, twins, and demogorgon can't be locker saved, but ghostface is a bit harder but can be saved.
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@Hannacia said:
https://forum.deadbydaylight.com/en/discussion/comment/3022592#Comment_3022592
Just use off the record. No need for BT. That 10 seconds on gens i dont see it doing much since they are buffing gen speed perks and prove thyself still works the same + toolboxes.
Biggest issue killers have in this game are the maps. They are not touched. Instead of putting more seconds to gens what would have made way more difference is reducing the map size and fixing the survivor spawn
Ah yes the perk slot I freed up from BT to prevent tunneling can now be used for OTR.. to prevent tunneling. And once again the clearly meta perks of deja vu and overzealous that no one will use over prove+OTR+exhaustion+whatever, but an extra 50 seconds of gen time is a decent buff at least.
You also glossed over the rest of the killer basekit buffs as well as a bloodlust buff. But I do agree that maps are busted and should be looked at and fixed.
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@Hannacia said:
Self care players and Spine chillers are usually the worst survivors.
They run away instantly when spine chill blinks and are too scared to stay injured and waste a lot of time self healing
Besides survivors got massive buffs and even basekit BT. killers got nothing for basekit. You guys can now equip another perk instead of BT while we are still stuck with using same stuff since we got no BBQ or corrupted as basekit...
Also didnt behaviour already say they are making it easier for soloQ to see what other teammates are doing all the time. This should be coming to the game someday hopefully.
Killers literally got mini brutal basekit at 10%, gen kicks now knock off 2.5% of progress, 2 stacks of stbfl for free, and 1.2 less meters of distance when they get hit, plus 10 seconds extra for each gen.
Meanwhile survivors got nothing to address camping and if the killer can count to 5 you’re screwed which every killer should do now, meaning you’ll still have to equip BT.
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@Taxman232 said:
https://forum.deadbydaylight.com/en/discussion/comment/3022333#Comment_3022333
I think it will fundamentally change how the game needs to be played making it a more chase heavy rather than stealthy game
I think it will be more stealth heavy than chase that’s for sure. Between the multiple stealth perks that have been buffed alongside the fact that you gain less distance when hit, faster pallet breaks, shorter recovery on m1s makes chases shorter.
Meaning that survivors are less incentivized to go into chase and rather use their new perks to hide from the killer and do gens which I think is just a boring and non interactive playstyle for the killer and survivor
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@tester said:
https://forum.deadbydaylight.com/en/discussion/comment/3022120#Comment_3022120
While it doesn't stop all kinds of camping, it stops the most common one: proxy camping and at least it gives a chance. In the past, if Bubba proxies you and no BT. Chances are both people go down. Now there is an opportunity for exchange.
"Survivors will receive a 5 second Endurance effect after being unhooked. This gives the unhooked Survivor an opportunity to reach a nearby window or pallet, or for another Survivor to position themselves for a Protection Hit. " - it's to give "opportunity", they never promised guaranteed anti-tunnel.
Lets be honest if a bubba is camping you its going to be a facecamp. With the speedboost being nerfed in duration by 10% you are still losing distance pre-patch by a meter from when bubba hits you with his chainsaw sweep. You now move at 6.28m/s or 157% when unhooked for 1.8 seconds instead of 6m/s for 2 seconds. Now, chances are even more likely that both go down since you make less distance than prepatch distance. And even if you have DS the stun is only 3 seconds leaving you 2 seconds to run away since it takes a seconds or so for you to land.
You have roughly 2 seconds to live aganist a camping bubba once he hits you when you have endurance. There is more opportunity and incentive to camp since once again the gens are slowed down.
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camping is less penalized as "just do gens 4head" is harder now with increased gen speed, more hook grabs as less m1 cooldown, 5 second bt and haste doesn't matter when bubba doesn't allow you to get the unhook in the first place.
Buffed thana is even better for tunneling now as its a perma 5.5% debuff to gens while you tunnel a survivor out and increased gen speeds dont help. 10% buff to chase + buffed bloodlust help end chases faster, nerfed DS, OTR not working if you're already deep wounded from the killer hitting you in the face while you have the mini bt.
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@gaygayhomogay said:
It absolutely terrifies me, I just played against one and just by them being there I, out of nowhere became the worst player ever after getting 4ks all day and the loss hurts more than usual because there was an audience to witness it, they were nice in the in game chat afterwards but they didn't mind teabagging me at the gate before that. Maybe it's just my anxiety but I'm gonna leave the lobby if I see another one
My brother in christ, what is that username
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3019028#Comment_3019028
Maybe a buff that make both intangible fpr camping.
so how and when does the intangible apply for the unhooker?
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@Phasmamain said:
I can understand that you want to change the meta but nerfing DS from 5 to 3 seconds is going to make it basically pointless
Let’s say you are facing a nurse with 1 or 2 range add ons or a spirit with MD ring. What the hell is a 3 second stun going to do against that? Or even a blight or billy?
I think most can agree that current DS is in a good spot except for during EGC which you agreed was a problem and rightfully nerfed but the stun duration was literally never and issue. I hope this change doesn’t go through since it will only encourage tunnelling even more in a update that wants to tone it down
It seems the devs just want people to use Off The Record instead. 20 second longer duration, work multiple times, even during endgame, more distance, can bodyblock without going down. What possible advantage does new DS even have to OTR now.
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@UnknownKiller said:
What I see in this new perk rework are devs desperate for fixing camping and tunneling.
When the solution is pretty simple
When unhook a surv make it intangible and get a sprint burst.
This would fix:
Camping and tunnel discouraging chasing that surv ( unless killer want you dead).
BT bodyblocking.
Issue once again is the speedboost doesn't matter if bubba over here doesn't let you get that unhook in the first place rendering it meaningless for camping.
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@xfireturtlex said:
So im havin a string of Blights tonight and it got me thinkin. Are there any legitimately good Blights out there? I mean, ive seen some videos of ppl playin good, but every single time ive come across Blights in the wild they either hard tunnel ppl off hooks or super camp like a Bubba on crack. I think itd be fun to play some good loops with a Blight, but in all this time its never happened. What gives?
The good blights are just chilling in "high" mmr and if you want to get chased by a blight I'll do it in a custom game
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@Witchubtet said:
I loved Oni when he came out. Hell I prestiged him THAT DAY, but after a few weeks I knew he got nerfed and I haven’t really used him since. Mainly due to my map luck, but I just want to know where he is sitting at right now. My one match with him recently wasn’t that grand. I had 4 survivors who couldn’t lead ants to a picnic. So I didn’t get to test him out that much.
Oni's still pretty good, bit rough if no early first hit, but other than that, pretty deece
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@hemlock said:
https://us.v-cdn.net/6030815/uploads/WAP4XI34YO4H/1.png
I wonder what is it? Never seen this before.
Well you didn't feed the Entity the blood of the survivors that match did you?
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@eloise said:
I search but nothing, it's normal?
Yea they can be pretty hidden sometimes
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They trying to dead hard? Hello Path if Judgement.
Fun Fact: Pyramid Head's M2 is called Punishment of the Damned and his power is called Rites of Judgement
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@Smelessar said:
It doesn't seem like the flans are working. I'm getting the same BP as usual. 20-25k and this is with 3-4 flans offered. I'm doing multiple gens, multiple totems, multiple hook saves and heals with a chase or two thrown in. Yet I'm still getting the same amount of BP.
well they are applied after the match so maybe that's your problem?
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@Dell5769 said:
Hey, my friend is adamant in the belief that flailing your hands on hook speeds up your hook timer, idk what it's called but I hope you get my point. I am pretty sure this isn't true at all but just to check, has anyone else ever heard of this? Like, am I wrong and this is just commonly known to everyone but me?
no cancelling the kobe animation before it goes through will not speed up your hook timer in any way
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@ManiacmanJW said:
The DC ban needs to be set to have it so only people that manually leave a match will get a ban timer and not people that end up having network failures, console crashes, pc crashes, power failures, no network connection, failure to load in a match, ect... As well as this zero tolerance policy that has anyone that dcs for any means to be given a ban needs to go its a nuisance, its annoying, as well as an inconvenience and causes nothing but a waste of time an effort making people haft to wait till they can get back in the game which makes this game more or less not worth the effort to put time into if you get punished for every dc intentional or not this just to me is an problem that needs to be salved correctly and not just meant to be left to rot and decay to be than taken by the dredge never to be heard or seen again. I hope things will change, but for how I see things they wont.
Well you are ruining other people's matches by intentionally joining with crappy interent/pc and then dc'ing leaving the survivors in a 3v1 or just ending it outright if you're playing killer
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@DarKStaR350z said:
Just asking to make sure before I prestige and lose all my addons; is the rework live right now?
Will I keep addons? Will I keep perks?
no
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How is the player challenged by being made to take damage?
Well techinally you are being challenged by surviving the chase injured
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@Obelt said:
I know were getting a 40 perk rework but these patches have been getting bare bones cant we just buff some weak perks in the meantime?
Well you're probably getting those 40 perks reworked in the midchapter so you just gotta wait
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@eloise said:
I have the picture, is in french but you can translate
https://us.v-cdn.net/6030815/uploads/HBRLGA8L164S/pxl-20220616-155242229.jpg
It's a bug?
I assume you have to kick 40 gens yourself to get the rewards and when 30,000,000 gens are kicked across dbd you'll move onto the next challenge.
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twins game on live, changed power icon for victor
ghostface on live changed icon for stealth
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2988915#Comment_2988915
Why there is a horse head tho?
Why do you think maurice disappeared?
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This just feels like dredge but worse.
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@ASurvkillivorer said:
I decided to throw a match as killer just to get this over with because it sucked last time too. I managed to get FIVE in a single match by solely running around seeking this out.
Now 3 matches in a row I can't find a SINGLE one. All 3 times the EGC revealed none either. So can there just be zero in an entire match what is going on?
every hook/gen that gets done spawns a single green glyph and you can collect them anytime and they're revealed in the egc as stated in their description
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Well bhvr will not remove RPD, but they will be reworking it this fall so you have to wait I guess
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@lesgo said:
https://forum.deadbydaylight.com/en/discussion/comment/2959244#Comment_2959244
As i said before the "new players" argument was just one more addition to the criticism I am trying to explain.
You can differentiate the identity of the trapper and the huntress easily. One is male, another female. His color palette is different. One has an axe, another a machete etc. This does not happen with Blight and Dredge. The art team has failed on basic principles. From the total freedom to create a monster they made the most basic thing, a copy.
you can tell the difference from blight and dredge easily too: one you can tell was clearly a human, and other a veil of black with human body parts forming the appendages. One has a cane, while the other was a giant claw made of bone. Dredge has a core of black with fleshy pink around him, Blight has that beige grey with the orange highlighting him from the Dredge.
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@lesgo said:
https://forum.deadbydaylight.com/en/discussion/comment/2959224#Comment_2959224
You guys are so funny... Why can't a post that isn't about balance be taken seriously?
Because your argument is flawed from the beginning. You argue that theyre both “too similar” and that new players can’t tell them apart based solely on their mouth and “general structure” shouldn’t that make all the humanoid killers hard to tell apart for new players? If you don’t like the dredge’s design and think it’s too similar to blight then just say that don’t bring in the new players who don’t need to be here.
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@lesgo said:
https://forum.deadbydaylight.com/en/discussion/comment/2959179#Comment_2959179
"I think new players have bigger "I'm confused"-related problems than mixing up the Blight and the Dredge." I can agree with this point, but this does not mean that the small details should not be overlooked.
However, the "new players" argument was just one more addition to the criticism I am trying to explain. The artistic team has done a very insufficient and unoriginal job. Of all the options they had to design a monstrous assassin they based on one already present. Blight and Dredge no longer have an identity, it is something more transcendental.
I agree that the artistic team team has been unoriginal from the start I mean look at huntress and trapper: white mask, same mouth, same structure. How are new players supposed to tell them apart? I just can’t believe bhvr would’ve fallen this far to create copy paste versions of the same killer

