loothound
loothound
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- loothound
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Comments
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@jamally093 said:
https://forum.deadbydaylight.com/en/discussion/comment/2959096#Comment_2959096
No it applies to others.
- Prove Thyself:Increases your Repair speed by +15 % for each other Survivor
- within 4 metres of your location, up to a maximum of +45 %.
- This effect is also applied to all other Survivors within that range.
- Grants 50/75/100 % bonus Bloodpoints for Co-operative actions.
Literally says Increases your repair speed by +15%
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but if your rescuer does the gen solo prove thyself doesnt work? It only applies the speed boost to yourself?
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@Supernaut said:
Hi there!
Great to see the reduction of the grind. Hopefully this will increase the retention for the casual playerbase and give us more hardcore the confidence to recommend DBD to others.
I am in the P3 all perk club (aside from one or two perk levels here or there), so when the change happens, I understand we can keep prestiging and will keep all our Perks/Add-Ons/Items etc... so.. what will Prestiging actually do when we already have everything? Will we have to go through 50 bloodwebs still to reach the Prestige point? Kind of a bit confused on how this is going to work...
Many thanks!
I'd assume once you reach p3 50 you can prestige as much as you want going from p4 lvl 1 to p5, etc. So once the changes come anything prestiges after p3 are cosmetic and only for the flex since you don't gain anything and you dont lose your perks, add-ons, offerings. So mostly prestiging after p3 is just a flex to show how much time you've put into that character.
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@myersmain_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2958636#Comment_2958636
didnt say that, it was survivor sided back then and still is now.
"THIS GAME IS EXTREMELY SURVIVOR BASED, WHEN IT DIDN'T USED TO BE."
Like my guy that's your title you are saying that the game is survivor sided now and it wasn't before. Just run noed or other exposed perks if you're tired of people healing. Or run an insta-down killer or an anti-healing build.
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@myersmain_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2958629#Comment_2958629
yeah ill pass on that lol
but I thought you said the game was survivor sided now, but back then it wasn't?
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@myersmain_ said:
It’s so bs that survivors can break our hex’s and make our perks completely unusable, when they can keep using their boon perks all they want and keep blessing it over and over no matter how much it’s snuffed. Why tf do the devs do this when survivors can already heal each other, bring medkits, and find other ones in chests when theirs breaks?? I would like to think even you survivor mains would be smart enough to acknowledge how unfair that is.
If that’s the case then nerfing hex undying is utter bs. On dark maps it’s impossible to not have it spotted as it’s glowing fire. Not to mention that the devs made this game in a way that the hex totems ALWAYS spawn in wayyyyy more obvious places on the maps then the boon totems. It's not 'chance" its deliberate and annoying. Idc what anyone says, it's the truth. Hex undying plus the hex perk already takes up 2 places anyway, tf? Survivors boon perks only take up one spot to be permanent, or have the ability to be of blessed over and over. This game keeps doing nerf after nerf to killers and it’s bs. They nerf our ability to have a 1-hit down AT THE END OF THE GAME FOR F**** sake ! When survivors can run adrenaline which instantly heals a health state at the end of the game , and can’t be turned off. Hex undying was the ONLY thing that protected us killer from j having all of our perks go "bye bye!" ... This bs makes me j want to stop playing the game which is really sad because i’ve been waiting my whole life for a game like DBD cuz i’m such a horror movie fan. Thoughts?
I mean you could back to the good old days in 2016 where there were infinites and brand new parts insta repaired a generator.
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@frit said:
https://us.v-cdn.net/6030815/uploads/8PXBKHCFIJ8Z/c57e28d3-fffa-48d5-a603-9ed192dbc09b.jpeg
so mandy confirmed it’s a bug and will get fixed, any idea when?
this is so sad, now blight players will have to play the killer how it’s intended and not abuse exploits to gain a competitive edge… what will you ever do now that your precious exploits are getting removed?
EDIT: also can anyone confirm if they mentioned “moonrushing” “Z-flicks” and any of his other exploits are getting removed or just hug techs?
Z-flicking is not an exploit you are literally turning the max you can (90 degrees) and then swinging to reset the turn cap allowing you to adjust your swing. Removing would be like putting old adren vial on blight(though you could do some nutty stuff with it) or just making the rush easier to dodge overall
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@N8dog said:
https://forum.deadbydaylight.com/en/discussion/comment/2947165#Comment_2947165
the duck occurs but you screw it up with bad timing and you stumble from it and are then hindered instead.
I feel like that this rework affects m1 killers more than the special attack killers and that it becomes super situational like balanced landing on some maps. Like damn got a huntress guess I’m going to be down a perk slot since her hatchets just hit through while m1 killers still have to deal with it
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@N8dog said:
dead hard is without a doubt THE most controversial perk in this game and even people who don't play killer (probably BECAUSE of this perk) dislike it and find it unfair. I have a rework in mind that will reward survivors for timing it well but punish them for timing it poorly. What do you think of it?
Press the activate ability button when injured or healthy to attempt to dodge the killer's basic attack. If the killer uses a quick lunge attack it will not damage you and will double the killer's missed attack cooldown time. If the killer is not attacking you stumble and suffer from the hindered status effect for 3 seconds. Successfully dodging a killer's basic attack this way causes the exhausted status effect for 60/50/40 seconds.
I feel like this would reward good play and timing rather than being a miracle "Nuh-uh!" button. It would also be a high risk/high reward perk that encourages great one v. one between a killer and survivor. In addition, killers with an alternative damage power can work around it while a survivor can that as a bait tactic. What do you think?
could you clarify how dodging a killer attack works? Like do you just stand in place and perform a dodge animation or do you still dash?
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@Bartlaus said:
What do most female characters have in common? Hm? Right! They are all beautiful and have at least one crop top! Why not Feng Min?!
https://us.v-cdn.net/6030815/uploads/PX9V03XWUV3Y/fengcrop.jpg
Edit: Originally here was a funny text, but I removed it after a feedback of @GoodBoyKaru , because it probably caused misunderstandings.
Well you finally got your feng min crop top @Bartlaus
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@Rooftopper said:
https://forum.deadbydaylight.com/en/discussion/comment/2915551#Comment_2915551
yeah, but imagine if you did find yourself in this situation?
slug em
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not be in this situation because I wouldn't burn a rpd offering and just burned a sac ward.
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@Maxitolliony said:
this guy just opened the hatch in front of me and i could not grab him after 2 tries? is it just another free win for survs?
i closed it and i hit him in the back 2 times thinking i could grab him but it failed and he just opened it and jumped it
Dude if he got hatch that means you got a 3k it’s not another “free win for survs”
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Step 1: add counterplay to spirit
Step:2 remove that counterplay by allowing her to just ignore pallets
Step 3:????
Step 4: Profit
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Camping is allowed yes.
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I’m running For the People, Borrowed Time, Any Means Necessary, and Boon: Circle of Healing
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I just trap loops to get it or go for the occasional gen snipe
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@fljw said:
It is not that. I patrol around and when I see someone going for the hook then I follow and try to down them again. It used to work. And still does randomly. I mean, the unhooked survivor gets downed again just after getting unhooked. Sometimes when I hit the surv who is unhooking the other survivor, it does not cancel the action, in fact, he does not even flinch, tho he gets injured state.
That is intended to happen. You can only interrupt unhooks with grabs.
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@FrostyEyesSusie said:
https://forum.deadbydaylight.com/en/discussion/comment/2865924#Comment_2865924
Wym? You don't get BPs from the shrine, you spend shards to unlock perks....
You can get 150k bp from the shrine if you buy a perk you already have
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you could buy non-licensed characters with them
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You can still get value out of flip flop without unbreakable as you still can recover to 95% which is ~43% wiggle. However, you should get more value out of flip flop if you run unbreakable since you get more wiggle speed faster which is nice because most killers dont slug that long
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I would assume they went around the map getting envelopes and got really lucky and got multiple 25k bp+ they got around 30k bp from match so probable but very rare
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try playing a game or two it'll usually give you your pips back and you should be back at the rank you should be