legacycolt
legacycolt
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- legacycolt
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Comments
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@KeiOrtem said:
So I decided to check out the crossover and from what I've seen I'm just... I'm not surprised but sigh
For Honor: Gets a gamemode where you actually fight the trapper, full on PvP fighting.
DBD: A dinky lil charm... I'm just disapointed that we didnt get more than a charm. Then again BHVR cant even impliment new perks/add-ons without the entire game breaking.
How do you get the charm?
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This game is 18+, yet the majority of people playing is underage. You can tell by just reading this forum.
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Yes they are
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@Billy_Capră said:
You're making sure to bless Hex totems, right? Dull totems don't count.
I misread the trophy description. Damn. Thank you!
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@Dr_Loomis said:
I bet you it's currently 20 in a single match.
I was thinking the same lol
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No we don’t need stridor spirit back! It’s been one day, learn to play her again.
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I feel like BHVR was just worried about their game getting deleted from steam and not about the rest.
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ugh omg
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I bought her, it’s a shirt :)
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I’m buying Mikaela with real money, fight me.
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Im excited for Mikaela too since I like doing trophies, especially the ones with only 3 perks. Im excited for the new Tome and Halloween event as well.
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I don’t like the NFT situation but honestly it’s not the end of the world. I just want to keep enjoying the game.
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What does the plague one mean?
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@A_Skinny_Legend said:
Trees get burned & art theft is what I got from it.
Although ethereum will be changing into a pos thing which is supposed to be more green or whatever.
Even if they resolve the wasteful energy issue the art theft problem remains.
None of this will affect your game experience, it's simply whether you care about the stuff I mentioned above. So it's a moral issue.
Anyway, if they can get some good angles of the Amazon Rainforest turning into crisp then I'll probably buy that nft tbh.
Like, if it's gonna burn we might as well make something productive out of it. I'll hire a modern day Picasso to paint it for me so that I can hang it in my main hall.
So you want the Amazon rainforest to burn? I don’t understand.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2569423#Comment_2569423
Bad impact on the planet like most things we are already using on a daily basis? Or worse?
I am sorry for being ignorant but in current day and age when everything is cancelled left and right I have to be a little bit skeptical about it.
So far I am not convinced to completely give up on dbd.
Please google what NFTs are, you will see what’s the problem with it. This is not just a Shane Dawson or Jeffree Star drama.
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It doesn’t.
we don’t like NFTs because they have a bad impact on the global warming. It’s complicated to explain everything in detail, just google it.
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You need a cryptocurrency called etherium to buy these NFTs. You’re fine. We don’t know if BHVR is gonna be fine though.
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Yes.
But only the Hellraiser things.
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Omg I’m actually scared…
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lmao!
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I hate M2 fakes as much as spirits stand still mindgame! M2 fakes are okay as long as the killer can’t just M1 you right after but that’s what most killers can do.
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See you next week when all the new content releases :))
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Honestly, I automatically started looping and taking the same windows over and over again as survivor because it just made sense.
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Im glad they removed killer switch because that way we get more killer variety and not „oh, I’m assuming they are experienced so let me switch to nurse real quick“.
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Survivors on console have the same skill like PC survivors. Playing survivor with a controller is working well. I’ve played this game with PS4 players only before cross play got activated and I had no issues playing with them. Some PC players just like to blame console players for whatever reason.
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Nurse is still broken, especially on Open Field Maps. I play her a lot and I get 3-4 kills almost every match. I’m pretty sure the ones that play her well are aware how broken she is. That’s why we see her so much.
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@DemonDaddy said:
Doesn't matter how many gens are done or the killer's intent. The camping situation is a result of a survivor's failure to avoid the killer.
"The campee Doesn't get to play" is a bs claim. Every survivor gets 1 mandatory interaction with the killer before 1st hook. Everything before the first chase is your chance to play and contribute to the team. If your awareness is lacking and caught off guard, to bad but your own failures have limited the match experience.
Yes but there is a reason the survivors can be on hook three times and not 1 time to get facecamped through.
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@DBD78 said:
Facecamping is fine since the killer trys to kill the hooked survivor, it's his job not to make the game "fun" for survivors.
Well, this game isn’t real life. Its a game and therefore It’s supposed to be fun.
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We love getting azarovs resting place and suffocation pit 🙂
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I can’t remember the last time I’ve seen a billy…
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I couldn’t agree more. Also people who camp their kills won’t get any better too while their MMR gets higher.
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@Bran said:
Nah.
There are many reasons why killers face camp. run BT, Del, Camaraderie.
I usually think the people are just too afraid to get injured to run up and save anyways 🤷♂️
Leatherface camping at the basement stairs. Literally nobody can save. Hooked survivor is not supposed to equip perks just to counter facecamping like that tbh
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@SinisterDog said:
https://forum.deadbydaylight.com/en/discussion/comment/2559121#Comment_2559121
You can get 3 gens in 80 seconds leaves roughly 10-15~ seconds (after realizing camping, finding gens, and completing them) to make a 3 man save/trade at the very least. If save happens hope they don't get downed again and insta hooked, if trade, just complete 2 more gens, 1 survivor does gate, 2 unhook last guy. Most optimally bubba gets 2-3 hooks, no kills. Worst case scenario if this is even vaguely followed is like 2 kills.
Trust me, I know. I would do the exact same. I did the exact same thing a lot of times. But still. I feel like angry bubba players shouldn’t be able to just get away with a facecamp. it happens so often. as soon as someone gets carried in the basement, this person is just dead.
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@SinisterDog said:
facecamping solution : genrush
just did 5 gens against a bubba with bad survivors who kept trading and I barely made it out alive.
I know but what about the people on hook?
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@Legionair said:
https://forum.deadbydaylight.com/en/discussion/comment/2557207#Comment_2557207
Most survivors wanted spirit nerfed, classic. Also some random coming in to contribute nothing to a conversation and try to be funny about it. classic. Spirit only needed a phasing sound regardless of how close people were to her terror radius not a gutting for directional audio and possible visual indications of where she is exactly, the devs took this nerf too far.
No.
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@Main_Freddie said:
Is so trash in my opinion to see posts like this. I play both sides and recently i'm having so much fun when playing as survivor because if i get facecamped (which is super rare) my team always manage to escape. I seriously don't care, just go to the lobby and start a new match.
So lil brainlet who only play the boosted survivor side, just go to another match and stop crying or get better in the only skill that the role has: looping and dodge hits doing 360º. There's even a lot of perks that help you guys during chases or when you get down.
"Hur Dur isn't fun being face camped" even though you can ######### and go to another match or hold until they can do most generators, while you're in the hook and then go to another match and still get some BP.
THINK SURVIVORS, THINK!!
Is so trash in my opinion to see posts like this. I play both sides and recently i'm having so much fun when playing as survivor because if i get facecamped (which is super rare) my team always manage to escape. I seriously don't care, just go to the lobby and start a new match.
So lil brainlet who only play the boosted survivor side, just go to another match and stop crying or get better in the only skill that the role has: looping and dodge hits doing 360º. There's even a lot of perks that help you guys during chases or when you get down.
"Hur Dur isn't fun being face camped" even though you can [BAD WORD] and go to another match or hold until they can do most generators, while you're in the hook and then go to another match and still get some BP.
THINK SURVIVORS, THINK!!
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2558855#Comment_2558855
How will you thematically tie this into the game? And is there any way to improve upon it to make DS/BT less of a necessity against early-game tunnelers?
I think we can’t explain anything in dbd by using logic lol
Im just trying to improve the experience 😩
DS and borrowed wouldn’t be used as much I guess..
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2558849#Comment_2558849
Does this work during the EGC/Once all generators are repaired?
No. The killer can’t do anything than literally secure a kill.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2558820#Comment_2558820
Hmm, Still gonna facecamp with bubba, but instead start banking on the Hook teleport using the same logic as PH's cage, where it's the farthest spot across the map. (And if the Survivors are banking on this logic, and setting themselves up to catch the Hooked Survivor, well, that's time they're not on Gens).
That or use Wraith/Deathslinger/Clown/Huntress and proxy on the edge of the range with a good LoS.
Also, I could still kinda game the system, especially against solo's, by leaving the radius for a spell and then come directly back, and the Survivors will not really know when that teleport should occur.
Did you say the timer resets completely when you leave the radius?
The hooked survivor doesn’t get teleported to the hook thats furthest away, it’s a random hook minimum 32m away around your location. (BHVRs cage system is stupid).
You can leave the radius and come back, but you’re still giving survivors a chance to safe which is the idea behind this. Nobody will wait for the teleport except for killer is literally facecamping.
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@[Deleted User] said:
So, what is this radius? Can I moonwalk and use this as a method of resetting the Survivor to another Hook? Is this radius restricted to a certain y-axis range, or could a Killer/Survivor get cucked on a map like Midwich? How long would it take to walk that distance as a Killer, use someone like the Deathslinger, etc. Does it also count if I'm carrying a Survivor and not in a chase?
Edit: Does the timer reset upon leaving the radius? Does it start as soon as you Hook a Survivor? Can you pop in an out and "feather" the timer like a chainsaw?
The radius is 24 meters.
Moonwalking won’t prevent you from starting a chase since survivors control if you and them are in a chase or not (running = chase, walking = no chase)
The radius is on x and y axis. Doesn’t matter if you’re playing on midwich since the hook teleport depends on chasing a survivor or not. (Chase = no hook teleport) If you’re on a different level and not in a chase, go find someone to chase.
If you’re not leaving the 24m within 30 seconds and NOT in a chase, survivor gets the hook teleport.
Carrying a survivor doesn’t stop the hook timer. That’s the only exception.
After hooking a survivor, the timer starts. The timer resets upon leaving the radius. The idea is to give survivors a chance to go for a safe, to let people actually play the game and stop angry LF killers from facecamping.
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@realflashboss said:
https://forum.deadbydaylight.com/en/discussion/comment/2558669#Comment_2558669
They could but the problem is penalising the ones that dont leave the hook. It happens quite often where someone is facecamped and saying its a legitimate strategy is a cop out of fixing the issue from bhvr.
The reality is, if EVERY killer used this strategy and camped at 5 gens nobody would play the game because it'd be boring for every one with little to no interaction.
Ironically 1 person (the killer) gets to dictate how the game has to be played by everyone by choosing if theyre going to camp. Survivors dont have any way to force how a game is played.
Imagine if it was turned and every game had comms and all 4 survivors said lets just stealth and hide after doing 1 or 0 gens. There would be complaints left, right and centre and similarly it would be unfair for someone playing killer to be sat there doing nothing.
There is practically no difference between facecamping at 5 gens compared to just holding the game hostage as multiple survivors have to attempt a rescue, the game doesnt progress for them at all, and the killer 9/10 times just farms BP while the survivors get nothing in return.
Even with comms and running as a 4 man its impossible to get 5 gens done without the killer starting another chase with a second survivor after face camping the first. - besides this the game was non existant for the face camped survivor and for the other 3 they had to sit on gens with no game interaction either.
Its very simple, penalise killers BPs for camping within a certain distance of the hook when there is 'X' number if gens done, reducing the penalty as more gens are completed as camping does become more of an actual strategy and at least by then some game interaction should have occured.
Perks are not the solution, we all know at best DH, DS, BT just buys a few more seconds and doesnt counter anything besides accidental tunneling at best.
You’re comparing facecamping at 5 gens with survivors just hiding and doing nothing at 5 gens. The reality is, only facecamping actually happens in the game and nobody cares about losing bloodpoints while doing it. They just want to make other peoples game miserable.
I know BHVR will not do what I was suggesting, but it is the only effective solution against it.
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@realflashboss said:
Either suggesting makes sense to me. Even make it more fair for killer so that theres no teleport or BP loss when 3 or less gens remain.
Its only face camping at 4/5 gens which is particularly unhealthy for the game.
Killers basically can just down 1 person and face camp and still come out with the same or more BP than the other survivors. Wheres the incentive to not facecamp!
There’s plenty of killers who just facecamp the first person they downed. Even at 5 gens still up. They can just leave the hook and play normal, no need to facecamp.
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@GodSpeed_CDN said:
Instead of teleporting a hook, which would look out of place, I'd say the more time the killer spends near the hook, the more bloodpoints he loses at the end of the game
Nobody cares about bloodpoints while facecamping. People do it to make other peoples game miserable. My solution is better.
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I’m scared and excited at the same time.
Also, what happened to the realm beyond? If I’m correct, we still need haddonfield, swamp and red forest updates.
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Pig mains are cool, everyone play more pig because it’s cool!
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I’m glad you had fun :D
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I think survivors should be able to get rid of the box whenever they want. Also remember that they can’t do gens if they carry it around.
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@GannTM said:
Just disable Haddonfield and RPD offerings at the very least.
It would be incredibly unprofessional if they did that.
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A spirit main wants iron will nerfed. Classic.
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James Sutherland would be ok, but I’d rather like to see James Sunderland