latinfla4
latinfla4
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- latinfla4
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2389032#Comment_2389032
Sure he does he has teleporting and a rage/bloodlust that can allow him to just barrel through breakable walls and pallets 🤔 and real throwing knives not those confetti knives the trickster throws🤣
He could even have a terror radius that will show survivor auras while they are near him for a couple of seconds😯
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@Lord_Tony said:
im telling you legendary skin makes the most sense, jason himself offers nothing new
Sure he does he has teleporting and a rage/bloodlust that can allow him to just barrel through breakable walls and pallets 🤔 and real throwing knives not those confetti knives the trickster throws🤣
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@Ryan489x said:
Right now, I'm not spending any until they start actually solving gameplay issues and not just throwing strings of cosmetics and charms at us in an annoying rift grind which challenges that are pure rage inducers.
This might take a long while though...I mean look how long optimization took. Hopefully the next patch doesn't break the game again🤣.
It's nice to see bhvr garned some goodwill with this patch (kind of).
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@ReviloDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/2389301#Comment_2389301
Honestly I'm glad that others are experiencing it too, I thought I was crazy yesterday at first.
Thanks for speaking up! Hopefully it will get looked at!
https://forum.deadbydaylight.com/en/discussion/comment/2389323#Comment_2389323
Interesting, if it continues to happen please let us know! I don't play Twins, but I did also notice the pools of blood do it a little bit as well, though it's not as noticeable as scratch marks themselves. Oddly enough right now in its current state I don't find either pools or blood or scratch marks reliable for tracking - I HAVE to actually make sure I keep the Survivor in FOV or else I can lose them very easily.
https://forum.deadbydaylight.com/en/discussion/comment/2389512#Comment_2389512
Interesting.. I will give that a try, thank you for the suggestion! Honestly until they fix this, I'll try anything that could help!
https://forum.deadbydaylight.com/en/discussion/comment/2389581#Comment_2389581
Hahah oh boy, that's how I'm feeling as well though! Delayed and/or Spotty - and they even seem to completely disappear early sometimes, like if the Survivor breaks LOS or FOV sometimes even if they keep running they won't leave marks behind any more. Kind of crazy what you'll notice when you really start to pay attention to it lol
It happens especially in lerys...its not like I broke line of sight for that long😛
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@CornHub said:
You can play however you want, there's literally nothing stopping you from camping every game.
It annoyed me having to do that since I brought devour hope 🤣
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Yeah it is noticeable...finally got to play killer yesterday and scratch marks are delayed...lost about 5 chases because of this with wraith of all people🤬
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@Power_Guy said:
Yeah, it's BS that it takes Killers 2 seconds to kick, but Survivors can cancel the regression in 1 frame of animation.
I recall one of the devs saying that gen-tapping was supposed to be dangerous to do in a chase. That they were supposed to be locked into an animation long enough to make it a risk if the Killer is chasing you.
Well, 1 frame of animation is not 'locked in' or 'dangerous'. I've seen Survivors gen-tap so quickly that you could not see them change out of their sprinting animation. All it was was a tiny flicker while still running full tilt.
And since the Devs allow Overcharge to be hit WHILE running; it's pretty clear they don't care that it's unbalanced AF. They even WANT Survivors to gen-tap mid-chase and the whole 'It's dangerous during a chase' was slop thrown to Killers to stop the complaining.
Gen regression is Survivor sided AF unless you run Pop. Overcharge can be hit by anyone half awake and can be hit mid-chase, making it pure trash. And kicking without a perk is basically a waste of time.
At least, until they fix the BS 1-frame gen-tapping.
My fix is this:
When a Killer kicks a gen, it starts regressing.
If a Survivor works on the gen; the regression is PAUSED while they add charges to the gen like normal. They gain progress.
If they leave the gen before SUCCEEDING a Skillcheck; it resumes regressing.
If they hit a Skillcheck; regression ends, and they can leave the gen, and the Killer has to kick it again.
This solution makes regression worth a damn, and stops the pure BS 1-frame gen-taps. So don't expect the devs to actually do it.
This 100 percent...gen tapping is so much garbage especially when 2 survivors are in chase around the same gen. It is literally unwinnable even if you commit to a chase.
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Just have trapper be able to carry 2 traps without bags and have his traps blend in better with the map by default...this would be some qol changes and not OP in the least
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I will use the cakes I had saved up might as well get that extra BP goodness😃
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@musstang62 said:
https://forum.deadbydaylight.com/en/discussion/comment/2385196#Comment_2385196
Well said.
OP, just to give an example, here's how it would work for a game during the bloodhunt in which you scored 32,000 bloodpoints, 4 BBQ stacks, and 3 cakes were used
Total = 32,000 x (base points(1) + bloodhunt bonus (1) + BBQ stacks (0.25/stack) + (1.05)(# of cakes used))
Total = 32,000 x (1 + 1 + 1 + 3.15)
Total = 196,800
Versus, if 3 cakes were used OUTSIDE of a bloodhunt, and you had 4 BBQ stacks with 32,000 BP score
Total = 32,000 x (1 + 1 + 3.15)
Total = 164,800
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So feel free to use the cakes whenever you want. Bloodhunt does not multiply the value of any BP offering, it's just an extra 100% BP from your base match score
Thanks so it isnt as big a deal to use cakes during the bloodhunt 😅
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@Grandpa_Crack_Pipe said:
Franklins.
Franklins gets you value against every type of item, Lightborn gets you value against the least useful item in the game.
That's true...Franklin's has more uses but lightborn has been more useful with flashbangs.
When I get pallet stunned from not respecting the pallet and they blind me that is when I think "should have used lightborn"😂
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@DwarvenTavern said:
Edit: Bloodhunt just increases your base bloodpoints by double.
So yeah, it should be fine. It's multiplictive so don't expect a massive wave, but you'll get a pretty amount
Nice...guess the grind can be lessened some more😎
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@Lx_malice said:
Ready fellow console players? Will our problems be solved? Or will I just be playing overwatch for another 2-4+ weeks? (I finally hit diamond thanks to the forced semi-hiatus so that's cool hehe)
What're your honest expectations and what've you guys been doing in the meantime?
I want to see what is broken now because bhvrd 🤣 a d win me some auric cells on a bet
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Infinite sprint burst🤣
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@truegod_10 said:
Depends how much money you feel like taking. I would say the odds are only around 1%-2% that they can fix all the issues.
I would do between 2000-5000 cells.
Yeah I told her in all fairness I am just trying to get some of the dlc killers...don't care too much for the survivor dlcs since they are basically all the same just a different skin
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That is why I feel bad but she wants to bet🤣...she says if it doesn't get fixed she will uninstall and says I might as well get some enjoyment from dbd
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@BigChapAlien21 said:
I currently run Ruin/Tinkerer/Discordance/Nurse's for my Pyramid Head build. It's sweaty but it lets me run around like a maniac and have fun.
I see a lot of people pair Undying with Ruin, but personally I've been getting a ton of mileage out of Nurse's on PH so I was curious if it's ok to run Ruin on its own? Obviously it sucks if you lose it early but I'm wondering if my other perks can help just fine at higher levels. Currentlu rank 6 killer. Thanks!
Honestly it is more fun to run haunted grounds or thrill of the hunt instead of undying for ruin
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@CheyeneKL said:
https://forum.deadbydaylight.com/en/discussion/comment/2358159#Comment_2358159
Oh really? That's super interesting. The killer was PC, but I'd assume that it isn't an issue exclusive to console. This must be related to the newer hit validation stuff... which if it is, kind of weird for BHVR not to explain in a little more detail how it would work...?
https://forum.deadbydaylight.com/en/discussion/comment/2358162#Comment_2358162
He wasn't running into walls, didn't really LOOK like the usual laggy killer (I used to play on switch... you see some crazy stuff from the undocked wifi hotspot Switch killers LMAO) but he played badly enough and missed enough swings that I was incredibly surprised to find out he was a rank 2 streamer (who unfortunately was not live). At that point I figured he was either drunk or he was having some lag/latency issues because I very rarely run into killers who miss like he was missing, unless the survivor is incredibly good at juking killers. I am not, so it wouldn't surprise me if it turns out he was just having some internet issues.
Yeah it was either laggy servers or the streamer was playing with a "penalty" haha🤣
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Using that logic it's fair to me to DC after starting a game with 4 toolboxes or medkits as well or a map offering.
You wasting the killers iridescents just by refusing to play the game.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2377659#Comment_2377659
People don't ruin the game by DCing. When someone has to DC, even taking that 2-pip and no-BP penalty, it means the game is already ruined by something. People don't DC from a good and interesting game. Ruined game makes people DC, not the other way around.
I have seen people DC from getting a Hawkins map or the police station map at the drop of a hat.
On the killer side, haddonfield dcs happen as well.
Also have seen dcs as soon as a chainsaw starts or nurse teleport are heard.
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I want a killer that can cause lag spikes and hinder survivors like this current patch but intentionally with his or her terror radius.
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@Ink_Eyes said:
https://forum.deadbydaylight.com/en/discussion/comment/2376735#Comment_2376735
Why is is so difficult to understand that those 2 emblems depend on the killer doing something for me to get points on those categories and since he refused to interact with us we got de-piped, my emblems shouldnt be held hostage by the killer.
Then go save your teammates 🙄
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2376716#Comment_2376716
Been running it since the chapter came out. It has given me so many free hits and downs! It's funny how someone thinks they can get a flashlight save and keep trying even after I whack them once. It's my new favorite killer perk since almost every lobby has one or two flashlights.
It is amazing and better than starstruck for those instances😃
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@Itslat3ncy said:
If you look on top of a gen there is a flashbang that you can see if the gen has a mine active.
Doesn't lightborn stop the blind?
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You can play😯 I got dced getting the police department and then lag spikes trying to play blight🙄
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@Northener1907 said:
Finally. No more dc.
Its genius less people means lag spikes and dcs right? I mean who cares about console player issues they have that PC player base now🤑
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@Ruma said:
I am done. I dont care for anyones fun anymore. Again i played completely nice, without tunneling or camping or whatever, not even in the endgame and i still get trashtalked and tbags at the exit gate.
Why should i care for your fun anymore if no one cares for mine ? Its not worth it playing nice for one person put of 40.
Welcome to the dark side...pay it forward🤣
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Censorship testing
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@DarkMagik said:
I Leveled Nemesis,Pyramid Head,Cheryl,Jill,Bill,& Leon Level 50
I bought the Teachables Monitor & Abuse,Corrupt Intervention,Tinkerer,& Inner Strength
I Unlocked the Crowns for Dwight,Jeff,Felix,Ace,& Legion
I watched people be able to play while console players were shafted🙄
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Every day
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@Tigerwave said:
At the moment playing a lot of killers on console is impossible due to frame drops. I just picked up deathslinger and everytime I go to aim in the sight I get a small lag spike that causes me to miss my shot. This is the same with a lot of killers this really needs to be fixed soon.
——————
I understand survivor has lag to (i main survivor) but I like to play killer and the lag for killer seems to have more consequences.
We are not priorities...look at this patch after the anniversary event🙄
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2371166#Comment_2371166
What movie is that gif from?
Evil dead remake near the end
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You guys are lucky you could play at least...we have to settle for the bloodhunt🙄
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When is the blood hunt?
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@EntitySpawn said:
Yes standing still mind game is kinda stupid, yes green rarity and above addons are really strong but let's be honest most players arent trying to counter or play around her power... so if we limited spirit to yellow addons and already have the stridor nerf I honestly dont think she's that bad of a killer to verse, too often while playing spirit or versing spirit I see survivors just run forward, they hear the "whooshing" (her phasing) and just run making it an easy hit or they just dont bother trying and give up.
While I agree spirit is strong we need some strong killers, I'd accept changing green-iri addons to be a little weaker as they do boost her the most but she's honestly not that bad, she wins because people give up, she wins because people dont change their play style. When the ranking is a mess and players are versing a strong killer who can play them well its obviously gonna be a slaughter, no it's not just down to the spirit it's down to survivors as well.
People argue its alot of guessing/reads but that's actually alot of dbd gameplay especially for killer, a great example is a t&l the killer has a 50/50 guess if you're gonna vault.
She's stronger against injured players, so heal and abuse the fact you're healthy and she cant hear your pains.
Watch out this could be seen as a bait thread...doesn't take much apparently to be warned🤐
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Testing 1
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@a_good_player said:
https://forum.deadbydaylight.com/en/discussion/comment/2368981#Comment_2368981
who decides dcing doesn't follow the rules? you? The same devs that decide that keys aren't against the rules? LMFAO. cute how you think that it's fair that you can go against me using bullshit killers like spirit or slinger and i can't leave the match
Yeah killer queues aren't long enough you tell him
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Still true
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@GuyFawx said:
My last 10 games survivors and killers keep dcing when they match isnt going their way and its causing my rank to somehow depip even tho i was doing something and not being idle. I dont know if its players crashing or purposely leaving the match so im not going to bother any longer until the penalties are back on the table. Thanks for the fun times Bhvr it was fun while it lasted and i truely hope your programmers get it fixed asap. Peace out
Be thankful you can play at all right now
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Testing
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/2361631#Comment_2361631
The fix doesn't come out until the 27th, the extended event ends on the 22nd. How does the extended event help console when the console base isn't getting their fix to make the game playable until after the event ends?
Even assuming this fix does work, its still after the event. So they have a point as the extension is only helping PC users and those who already didn't have problems.
"Hey we extended the event for you guys and have a fix coming!"
"Oh cool when's the fix?"
"After the event ends :)"
The games still unplayable for a lot for console players for the whole event, even extended. If the point of the extension was for the players who can't play the game right now to actually be able to join and not wait another year, then it failed.
And failed hard...hopefully we get a blood hunt event or something else
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And lower end pcs apparently have lag issues as well
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@Anniehere said:
It was solo queue against Nemesis.
From the start of the match i had issues with lag but i didn't worry about it too much, i had worse games with really bad lag and performance.
The match was tough, two of us were injured, one on the way to the hook and the other in the dying state.
David was in the dying state and i ran to heal him up. Nemesis was in front of us and one zombie behind us. the healing process was on 98%, i dropped the pallet to kill the zombie a second before they attacked me. i couldn't move after that.
Nemisis was on the way back to us, at that moment my screen froze and i got disconnected. just like rage quit.
To this day i don't know if this poor David thought that i had abandoned them or if i got disconnected out of control.
There might have been too much happening at once...that seems to raise the lag spikes to DC levels
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@[Deleted User] said:
I almost shot a survivor with Deathslinger, I heard and saw the harpoon actually hooking the person but somehow she escaped with dead hard
Did they escape during the reel animation?
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@CLB198 said:
I have had gens pop when they are affected by curupt intervention
I still don't understand how that bug is even possible...it finally happened to me yesterday🙄
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I love the game I want the betterment of the game but you cant seriously tell me you have been happy after the resident evil patch and anniversary event snafu for older system players.
It is supposed to be a time for the community to come together, new players and returning players, and enjoy the game.
It wasn't until enough of our voices were heard for this July 27th patch to even become a thing...so yeah I guess I want everybody to be able to play the game and enjoy it.
That is about as optimistic as I can be without uninstalling the game...I am already down to the bare minimum of playing other games with larger fanbases playing higher resolution games on the same xbox as dbd without lag spikes and dcs.
Sorry if it turned into a bit of a rant but thank you for listening that felt good.
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@GoodBoyKaru said:
This is like your 9th thread on this in literally 2 days this cannot be healthy
I get that it's frustrating but you aren't even making constructive posts in the feedback section
Sure I am but they were supposedly bait even though I was speaking the truth🙄
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@Squirrel_Thicc said:
Or the dev's can stop pretending to care. I'd appreciate the honesty more than anything.
But 2019 optimization and the key fix and other stuff is coming...eventually🤔
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@Seraphor said:
Add another crow trigger. In addition to personal inactivity for 120s, when no objectives have been progressed in the entire trial (gens or totems) for 300s (5 minutes) then all survivors get a crow, that is instantly removed if they touch a gen or totem.
Very practical and 5 minutes is a good enough time to make the game progress in some way😎
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2360079#Comment_2360079
You know how the game has an AFK crow system? Update it to also catch Survivors who hide for too long without doing gens.
I would love that...it should be easy to implement