kizuati
kizuati
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@Coffeecrashing said:
https://forum.deadbydaylight.com/en/discussion/comment/3098148#Comment_3098148
This has been happening to killers for months. How to do think killers feel when their screen shows that a hit or grab should have connected, just to watch the server roll back their action? Have you ever tried to grab a laggy survivor?
Validation shouldn’t be a tool that is only used to create more favorable outcomes for survivors. If killers have actions where validation works against them, then survivors should also have actions where validation works against them.
This is not a ping thing. This a BHVR issue since Dedicated Servers are glorified peer-to-peer. Your client thinks you got the hit,but the server knows you did not and thus rejects the hit.
Validation is more fair than not.
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@VikingDragonXii said:
DH is perfectly fine as it is now it takes real skill to use it and not some press E "duhhhh me good survivor look me loop."
I have had survivors use it skillfully against me as Killer and got away. I find it's very healthy now.
What you don't see is survivors using it and it just not working. It's like pre-validation DH.
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@shitman said:
I lost all my progress by mistake and decided to return to the game after the update and upgrade my characters again, all the characters are still hard to upgrade, and they also add a fee for prestige, what kind of nonsense is this
bhvr style sense
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3095926#Comment_3095926
Yeah, BHVR say...a lot of things. Many of which end up being postponed and then abandoned (cough status icons).
tentatively scheduling a balanced patch for year 10
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/3095930#Comment_3095930
If you go through the numbers there is not that much lower bp gain then before
The stack perks only affected bp gained in a match. Daillies, archives, login bonuses, rank rewards, offerings, etc... weren't affected by it.
Double true for survivors as getting max stacks of wglf was a lot harder then bbq
Especially with how they increased the cap per catogory to 10k it really isn't that big a difference anymore.
The community in general always overvaluated the stack perks. They did not do as much as people thought they did
they..doubled your BP gain..
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/3069697#Comment_3069697
Old system meant you could start seeing them once unlocked at level 40
New system all character have the perk at tier one at level 50
Those 10 extra levels will very quickly become benificial if you play multiple characters
And if you are only playing one, did you really have a grind to begin with? Reducing the grind does not equal completely getting rid of any progression system whatsoever.
Maxing out one character wasen't hard before the change and the change didn't make it that much harder
Even survivors have character specific daillies or tomes who are a lot easier now you actually have perks on them without investing that hard
Whatever the math is. This change is miles better then it was before. So happy that now when there is a tome for a survivor you don't see a ton of that survivor without any decent perk what so ever
You see the issue is that getting to that Level 50 is harder due to much lower BP gain.
Also the attitude of "not much grind to begin with" is stupid. That's literally the survivor grind. Any new player will go through that and very few survivor players unlock all perks on everyone.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/337541/so-why-did-we-add-to-the-grind-at-all-again
https://forum.deadbydaylight.com/en/discussion/comment/3095358#Comment_3095358
My guess is that this was a 'two birds at once' idea.
The grind for perks will be shorter, overall.
However, you'll have less access to high tier addons.
I think BHVR wanted to reduce the number of purples and iris people run.
I dunno,they said they will address the addon/node issue..
might be a reactionary move due to the community negative feedback though
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@BenZ0 said:
I mean yea that change is pretty random and weird but its not gonna put you into ruins does it? Idk there are other things to complain about than that...
whataboutism bad.
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@Zen_but_not_Zen said:
https://forum.deadbydaylight.com/en/discussion/comment/3095380#Comment_3095380
I never thought about that, it sucks. You really don't get anything of value until you're maybe up to level 30 again i think.
They are reworking the bloodweb stuff though right? or was that just a rumour?
yeah they are but that's like
happening some time maybe idunno who knows
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@FeryGEN said:
What hasn't been fixed yet? this bug will be 3 months or more soon
it was fixed. now it's broken again
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3088881#Comment_3088881
Could be as soon as May-July 2023, their current roadmap chart only goes through April and the HUD icons are already partially developed.
No? What they've shown on Q&A was a reddit mock-up. They just said "we're thinking we might maybe introduce something".
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@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/3031808#Comment_3031808
You guys put tackling one of DbD's biggest design challenges on the back burner? Why?
because it's a gigachad move to make the weakest role in the game worse,I guess
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@Peanits said:
They're not gone or forgotten, they're just on the backburner at the moment. We revealed this very early on and it hasn't been slated for any particular update yet. The rest of the year is already booked with other changes- the ones mentioned during the anniversary stream & in the roadmap- but we'll come back to it once we have some time.
The QOL changes for the foreseeable future are here, in case you missed it:
reconsider.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3088138#Comment_3088138
Per Peanit's quoted post above they're not in the pipeline for 2022 but they will be out eventually.
wow,I was correct lol
expecting it in 2024
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beamer nerf
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Y'all forgot that the mock-up they showcased wasn't even theirs,it was a REDDIT POST.
From the way they talked about it,it looks like the survivor action icons are not even in the pipeline.
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@feruis said:
https://forum.deadbydaylight.com/en/discussion/comment/3086381#Comment_3086381
Don't worry about me mate, I'm already making survivors whine in the end game chat lmao
If you're doing that, what's the point of your complaints on the forums
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killer queues still bad
i would like to play killer because playing survivor solo is no longer fun
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BASED
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/3083386#Comment_3083386
Thats not true. If you get Pinhead to prestige 1 you unlock level 1 of all his perks on all characters then you can still level up the bloodweb to level it up on whoever you want.
That's still leveling him to Level 50 and THEN spending 20K BPs for that.
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@Sweet_Potato said:
Thats true if you consider only few killers you want to play.
For example I want to unlock deadlock from Pinhead on Bubba.
In the past I just need to bring Pinhead to level 40 and then spend a few bloodwebs on Bubba to get those new teachables.
Now I have to make Pinhead P3 to get the same.
Luckily most of my killers were prestiged so their perks are automatically shared among all killers now.
Yeah and this just...applies for Survivors. Barely anyone plays 5-10 Survivors,they pick 1 or 2 mains... the old system was far better for survs now you HAVE to grind more...
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Remote Facecamping in progress! Jokes asides this sounds great!
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@Laluzi said:
Playing an entire game with a visual distortion and constant white noise is deeply obnoxious. I went in thinking the debuff would be a status effect like it is on blue glyphs, and even when my expectations were something like game-long blindness or a slight speed penalty... somehow this was worse. It's not even hard, it's just grating. I spent the whole match wanting the game to be over, and from the sound of the challenge description, it's just going to get worse with every level of the tome.
Like... yeah, it is more challenging to play when there's a level of noise in the background (or at least it will be once it ramps up), but this isn't something I ever want to see again after this tome. If this is the most novel idea they could ascribe to a new glyph, then maybe we don't need a new glyph type with every tome, you know?
Holy ######### orange glyph is just a motion sickness hazard. BHVR please reconsider whatever the hell this is this is bad and horrible and should not be in the game
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@dugman said:
Add-ons are much harder to get now and your BP gains in relation to time spent have dropped DRAMATICALLY.
The devs have already said they're going to adjust the post-prestige rarity levels in the webs so the chances of getting rare and ultra rare add-ons are the same as level 50. (I'm guessing that's what you're complaining about with add-ons?)
The 10K cap is useless for Survivor gain too,as Survivor inherently earn much less BP than killer.
That's a myth, survivors earn about as many bloodpoints on average as killers. Also while getting a full 32k max pre-patch is rare, and likewise a full 40k max post-patch, it's extremely common to max out 1-3 of the categories in the game. So games where a survivor got, say, 8k max from chases will now get 8k-10k in the new system. Therefore the new 10k cap does increase the bloodpoints survivors will typically get per match.
Also don't forget the new matchmaking bonus. It's turned off temporarily but should be back on in a couple of weeks (I think the devs said it's slated for 6.1.2?) Once that happens players who are willing to play the side with the bonus will get a pretty sizable amount of extra bloodpoints.
Finally note that the extra bloodpoints in the initial "floor" are far outweighed by the bloodpoint savings at the ceiling. So a new player who joins now and sticks with the game for a while is better off in terms of bloodpoints than a new player who joined previously and stayed with the game the same amount of time.
Survivor BP gain is a myth? I'm sorry what? That's just obviously wrong. Successful survivor games can max you out on 2,rarely 3 categories. Bad survivor games give you none,maybe 1,rarely 2 maxed.
Killer games I max all 4 out regularly,in bad ones I still have 2,3 maxed. What?
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@Pumpkinbros said:
wouldn't it be the ceiling rose? ceiling implies the max? so the floor was reduced?
The ceiling - max amount of grind. That was reduced.
the floor - the entry level. You need to grind more now to get BPs.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3081213#Comment_3081213
This was not put in place due to the removal of BP from BBQ & WGLF. It's a matchmaking incentive designed to help with queue times on both sides as explained in our Dev Update back from June: https://forum.deadbydaylight.com/en/kb/articles/337-developer-update-june-2022
The percentages vary depending on what role is needed (if any) at that given time, taking region, MMR etc into account.
You've already previously stated when arguing your case in regards to BBQ/WGLF points removal that "Hey,now there's also Matchmaking Incentives so really your gains ain't that bad" (paraphrased)
Reconsider,please.
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@JordanMalicious said:
https://forum.deadbydaylight.com/en/discussion/comment/3078382#Comment_3078382
This, 10000% this.
During games where the matchmaking works, this game is in another league. Even if i die, I still have fun and felt like I contributed to the overall enjoyment of the game. So rare those games are though.
I know right? This game is ######### insanely good when your matches are balanced
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@Rydog said:
It's now been like 36 hours since this got killswitched, and it's still not turned back on. I dunno why it takes them forever to fix any issue whatsoever. If this were League of Legends or some other big game-as-service they'd have an issue like this sorted out inside of a day.
they legit said it will take them two weeks to fix this. ETA for 6.1.2.
this a joke. unacceptable QA.
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I honestly wouldnt mind making Lithe/Balanced landing toggleable out of chase with them automatically being on when you're in it.
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@Laluzi said:
People are acting like they have basekit BT when a.) they really don't and b.) unhooking in the killer's face was a stupid idea unless you absolutely had to anyway.
We're in an awkward halfway zone where person A expects you to have OTR now and person B still expects you to have BT.
people.. don't have basekit bt?
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3079281#Comment_3079281
The feature will offer bonuses to the side that needs it, depending on region, MMR rating etc. Also it won't always be 100% - it will be a varying percentage depending on what is required at the time.
I think it's only fair for you to provide some BP event right now. We don't have BBQ/WGLF anymore.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3078536#Comment_3078536
Three kills or more for the killer, one or less for the survivors.
That's very arbitrary.
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@Jago said:
Playing both as usual. I now enjoy bringing Prove Thyself even more, gens need to be done and the point cap has been extended... Win win !
Still questioning how Prove Thyself is still in the game...
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@Sumnox said:
https://forum.deadbydaylight.com/en/discussion/comment/3078281#Comment_3078281
Haddonfield survivor sided?
Maybe you're just a really bad killer? I don't think even the last buffs can save you either lol
Do you not know how to loop the haddonfield houses or what? Also I really like how you latched onto THE ONE map you think you can prove me wrong about. Lmao.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3078408#Comment_3078408
Wins as defined by the game. I may be completely wrong though, although the coincidence would be eerie.
Has 2004 a special meaning?
What is defined as a win by the game? The emblem system? A 4K? A 3K?
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@MissiCiv said:
survivor is more challenging now it's pretty fun
If by challenging you mean that you're playing as 1v4 as a survivor,then yes.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3078269#Comment_3078269
You are the one who said you seldom played killer and switched to playing it more now, something that many others are trying. As for the question, it was only about the somewhat rude part of your reply.
Not that it really matters but unless I'm mistaken, I'd be surprised you have a thousands of hours as killer. (About 18 times less killer wins than I do, but about 3 times more as survivor, and it matches your first comment).
Anyway, moving on ...
The hell are you classing as a win? Lmao. And yes,I've played more survivor as of late but I do have over 2 thousand hours so there was time for me to do both.
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This makes me think back to a few rare matches I had over the past few months
, during which I didn't even escape,but they were extremely close.
I felt like the matchmaking rolled the dice really well and the killer match up was great,my teammates were all on par with me and it was just an extremely exciting back and forth.
literally everyone said gg in the post game. oh god how good this game could be if the matchmaking wasn't pure garbage...
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Yeah I really hope this aspect remains unchanged as the gains with BP offerings are based with the incentives.
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@Sumnox said:
https://forum.deadbydaylight.com/en/discussion/comment/3078073#Comment_3078073
"99% of the maps are super survivor sided"
So every single map except maybe 1 is survivor sided?
Do you even own this game?
uh yeah? Eyrie,most of farm maps but especially cowshed,All The Springwood maps,Haddonfield, garden of joy,all red forest maps,that autohaven map with walls that span more distance than the great wall of china.
Tons of maps can have busted RNG in general. Maybe you just don't understand how to loop?
Edit: Almost forgot Predrop Plant.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3078063#Comment_3078063
Given the tone of your reply, I just know you will not play killer for long. And telling someone to shut-up? Who do you think you are?
Someone who has played killer for more than a thousand of hours?
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@rvzrvzrvz said:
https://forum.deadbydaylight.com/en/discussion/comment/3078048#Comment_3078048
I'm still playing killer just not touching solo Q, if others like it good for them.
Killer queue is annoying tho i waited 10min+ at some point, they need to fix matchmaking incentives asap not in 6 months, I will probably play solo queue with the +100% bonus but right now no thanks
yeah it was interesting to see that the matchmaking incentives actually made queues not too horrible on the killer side.
I wish they fix them and give them to both killer and survivor when needed since your killer and survivor MMR is different
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@Sumnox said:
https://forum.deadbydaylight.com/en/discussion/comment/3078042#Comment_3078042
Okay so DS is not a training wheel anymore. Glad we agree.
DS = Assuming you don't even breathe or unintendedly click on yourself and it's gone: You give a 3 seconds stun. Considering the animation and the stagger, it's virtually 2 seconds.
2 seconds, even against a Hag, is a guaranteed down unless you happen to be next to a window or a pallet. Considering how half the reworked maps are all deadzones now, just good luck buddy.
Training wheels for killers :
- Reworked maps with deadzones
- Bloodlust
- Buffed Game Stalling and gen regression
- Grabs on hooks with the worst hitboxes and animation locks in the gaming history
- Camping
- Tunnelling
- Window vaulting that blocks windows after the third vault
- Constant perk buffs, update after update after update
- Nurse + omega addons
- Spirit with a 10+ euros headset
- Hitboxes, period
- Latency
- Nerfed vaults
- Nerfed pallet stuns (the stun happens at the end of the animation, this combined with the hit boxes is a bliss)
... Do I need to elaborate more?
So, again, what training wheels do I have today as a solo Q survivor?
Reworked maps? 99% of the new maps are super survivor sided. Are you bad at chaining tiles by any chance?
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@feruis said:
https://forum.deadbydaylight.com/en/discussion/comment/3078043#Comment_3078043
In what way can they see what their teammates are doing? That's what everyone been saying for God knows how long, but for some reason people are still blaming killers.
https://forum.deadbydaylight.com/en/discussion/comment/3078044#Comment_3078044
I was fine with last DS, the one with 4-5 second stun, but I'm against old DS
Yeah exactly that! I dunno why you brought up blaming killers. This thread was only about the much needed killer buffs really negatively affecting solo queue disproportionately and it needing buffs.
Nobody brought up the Old Old DS though? Only the 6.1.0 changes were mentioned. 3 second stun is a joke and the problem.
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@drsoontm said:
If you've switched to killer only because now survivor isn't as easy as it was, I predict you'll run back to survivor once you'll reach higher MMR.
Anyone who talks about "high MMR is really hard" is bad at killer. I've played vs tons of really good teams. You know what they weren't? Solo Queue.
Shut up please. Killer got buffed,solo queue needs help now.
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@zgameboy said:
Please do switch, If you manage to not be a dog killer and go against good survivors you will see exactly why these nerfs happened.
I uh..what. Are you okay? Lmao. I've played killer, extensively. I went up against 6K hour plus team regularly.
My point remains about solo queue.
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@MrMori said:
https://forum.deadbydaylight.com/en/discussion/comment/3077822#Comment_3077822
And Dead Hard validation, that's what pushed Dead Hard into OP territory.
Dead Hard validation is a thing because Dedicated Servers are glorified peer to peer. Don't care much for it at this point tbh.
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@feruis said:
https://forum.deadbydaylight.com/en/discussion/comment/3078030#Comment_3078030
DS useless? It's literally doing what it was supposed to do, sorry you can't have whole minute immunity when you aren't even being tunneled, old DS was abused to oblivion and we both know that.
Please tell me training wheels you see for killers, because literally all good perks reward you for making a good play.
DS is a joke right now. I literally tunneled multiple survivors yesterday and was like "oh I got DS'd oh no"
*downs survivor*
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@feruis said:
https://forum.deadbydaylight.com/en/discussion/comment/3078027#Comment_3078027
Please tell me how would you buff it without buffing SWF, sure basekit Kindred, but what else?
You literally just give as much information to solo queue as possible that would match it to SWF.
Let them see loadouts. Let them see what teammates are doing. Quick chat wheel for "going to rescue, doing hexes, healing" etc.
A ping system. I really don't see how you're confused.
Another good change is remove the stupid archive challenges of "crouch entire game and never get hooked,escape through hatch".
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@feruis said:
https://forum.deadbydaylight.com/en/discussion/comment/3078016#Comment_3078016
I'm all for buffing solo q, but you have to understand that killer is not the problem, it's SWF because it's a massive difference between solo q and swf, you have to give them more information without buffing them into oblivion
when did I say killer is the problem? you're reading some different posts. I'm still talking about solo queue being miserable