Avatar

kaeru

kaeru

About

Username
kaeru
Joined
Visits
1,653
Last Active

Comments

  • 1 op stealth perk. 1 nice totem hunt perk. 1 beginner looping perk. 1 nice altruism perk.

    No perk kombos. Rating: nice build

  • With insidious you already punish yourself by standing still. As killer I hate doing nothing. It feels like wasting time. I can't stand still while survivors progress the game. Pressuring altruism is extremely punishing when survivors pressuring gens.

    So insidious is probably good against survivors who not hurry to escape. It can provide fun moments when you push survivor from hot gen and hide waiting them comeback. So this is why I think insidious is a meme perk and it's ok.

  • Some players don't give a ######### about p3 and keep wasting bloodpoints to discover all perks for p0 character. It reduces the grind, but someday you may want to prestige him to the max for some reason. So you should decide first if you need prestige or not.

  • In skill based games I always get little below average rank. Gold nova 3 in csgo, Gold 2 in Rocket league. I invested 2300 hours in Dbd and Often I get stuck between rank 4 and 5. But it's fair to say I don't play sweaty and don't use most powerfull stuff. I can reach rank 1 with my Huntress without slowdown perks and no addons. But most of the time I play killers to waste bp offerings before prestige.

    Do I belong to red ranks? I'm not good with half killers, but I somehow outplay most purple rank survivors. So we probably all not that good.

  • I would suggest to give Charlotte a slight speed boost after swithcing back to her. Same as Wraith or maybe bit longer. That would make her go faster to slugged survivor. This change would be a good buff and at the same time it can't be abused.

  • It's hard to make it work without Agitation. Even when survivor is in front of you, you can't really catch him.

    I managed to hit Claudette when perk's cooldown just reset and she didn't have time to react.

    But most of the time after hooking it works very well on survivors who rely on stealth in my terror radius.

    On it's own it's a balanced perk with clear counterplay. I haven't tried it in combo with Agitation but I expect it will be pretty situational.

  • Sprint burst and 3 any other perks.

    Sprint burst is exellent perk to prevent tunneling off hook. When I played survivor I always took Sprint burst and I genuinly didn't know why so much people complain about tunneling. There is no tunnelers in my games.

    It's simple. When you got unhooked, you can sprint away making killer's only option to go for unhooker. Sprint burst always was the best antitunneling perk, but most survivors rather take dead hard which is situational against good killers.

  • I like to run as Victor. Especially long shots somewhere from hill are satisfying. It probably jumpscare survivors. And survivors sometimes don't expect a pounce trough window or dropped pallet.

    But when you catch injured survivors as Victor, you just slug them. And it often make survivors dc, which is sucks.

  • When I started playing dbd I was playing survivor with my friend. But I always was curious for playing killer.

    I did encounter many scary survivors when I started playing killer. I was losing my mind trying to catch them. Some of them could run me for 5 gens without being hit. They would run for 10 and 15 gens if they could. I felt helpless but I never wanted to quit playing killer because I actually find it more fun than survivor. Now I can catch any survivor relatively quickly. Best of them can run a ~minute which still can make me lose. But I don't feel scared anymore no matter how confident survivor is.

    So what I want to say. If you don't really like to play killer, you probably shouldn't force yourself to do things you don't enjoy. Come back to killer when you feel ready.

  • Why you forcing yourself to play killer if you don't like it?

    I enjoy playing killer and I avoid playing survivor because I don't want to.

    It's not a job, you don't have to do it.

  • When I was newer player I was losing sanity as killer vs confident survivors. My hands was shaking and heart was pounding. I did stupid mistakes like swinging early, even if I knew I shouldn't.

    I just realised this feeling is gone with time. I'm not a god tier killer but survivors now can't do anything that make me tilt. Clicks and teabags make 0 effect on me.

  • I'd like if unlocked teachable perks would be instantly available on every killer as lvl 1. It would reduce one third of the grind.

  • Devs will look at Trickster after buff and they will implement more improvements if it will be needed.

    I wish +1 ricochet was a base. It's not a big deal and it will make more trick shots to learn. It's in killer's name after all.

  • I'd look at Clown dressed as Dwight.

  • Yes. But killers hate them only because they are annoying.

    Then you learn how to avoid or bait flashlight and bully squad is not a threat anymore. They just die because they can't do all gens in time.

  • @pigsaag said:

    https://forum.deadbydaylight.com/en/discussion/comment/2091999#Comment_2091999

    i think iri head is good, just don't make it compatible with the belt. simple fix

    I follow range requirement theory. It's more likely be a 20 m distance to down srvivor.

    We also have status effects that could be implemented to addons. Like deep wound or broken.

  • I had few ideas for new addons.

    Beginner brown addon could show the spot where hatchet will land.

    We could use an addon that breaks walls and pallets with fully charged hatchet.

  • @pigsaag said:

    https://forum.deadbydaylight.com/en/discussion/241158/what-do-you-think-huntresss-new-iri-addon-will-do

    #########, it will be #########. remember what happen with billy add ons and nurses one. and almost all the add ons of new killers. well..

    Yes, they got carried away and nerfed their power. And their addons become more useless than before.

    Huntress only need an addon pass. As Huntress myself I play without addons, so I will be mad and probably quit the game if they touch her power. It's probably last thing that keeps me playing.

  • Try to sacrifice one more Meg. Maybe you miscalculated somehow?

    Edit: mvm, didn't read your previous response

  • As far as I remeber, Huntress has highest pick rate between all killers. Like 10% or something. So it's more than luck. She is really fun to play on PC.

    Also after Trickster release most killers who tried him want to play some decent ranged killer for a change.

  • I got similar situation yesterday, but I was called Camper. I think they weren't serious.

  • @Northener1907 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2085854#Comment_2085854

    % 60 good for survivors? LOL

    I have to fight against killer and now they will add traitor survivor who wanna leave but have to stay because of new system. This survivor will not be useful, maybe will crounch around. Yes really good for survivors.

    That will work only for killerside. They can get more points now. Noone will suicide, so killer will not lose anything. % 100 killerside update.

    3v1 is massively harder to win. Traitor or afk person now will give more time while dying than before which is good for survivors. Even if he crouch around he will distract killer with his presence. It's definitely better than if he suicide. Not only killers will get more points. Survivors also get points for altruism. I don't see why you complain.

    It's only bad for one type of survivors who have 1 billion rules of how game should go, and if one of this rules is broken, he suicide. Not anymore. It now takes time, that required for his unlucky teammates.

    How can't you see it's good for both sides? Especially for survivors.

  • Oh, you mean clown. I thought you mean God clown, like some master clown main.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2086185#Comment_2086185

    I wonder what people are doing during the day, that prevents them from playing...

    Having a job pretty much prevents from playing during the day...

    This is why there is more survivors at evening. They have time to play. At daytime there is more killers because playing killer is more fun than solo survivor.

  • I didn't play him much, but I noticed that Swamp maps are unplayable. Big yellow trees were impossible to bounce from even if you bump directly into it. Seems like it wasn't fixed yet.

  • @RiskyKara said:

    Just a suggestion that sounds like a good idea. How about to maintain suicide on hook we have a smaller skill check that you have to deliberately go for to suicide? Something like this red one I slapped in there.

    https://us.v-cdn.net/6030815/uploads/8UKS4DYBZWS5/image.png

    It will be a skillcheck that you should avoid if you don't want to die. Bad idea. It may cause a lot of unintended suicides.

  • I don't remember any particular moments. It was really long ago.

    I remember I was never affraid of terror radius, and got to run away only when killer was going right to me. Should I say it always ended bad?

    Bubba was a new killer and I always lose to him badly. I was actually thinking it's op pay to win killer. Then I bought him and figured his weaknesses.

  • @vladspellbinder said:

    I got a Trickster daily as well, four max lacerations. I did it, getting only one hook the whole game because Survivors don't care if the Killer has any fun. I'm a rank 12 Killer.

    You can do it in Red Ranks. Just don't expect to get any kills.

    That's all it takes. Just never expect to kill anyone with Trickster.

    It's not hard to get several full lacerations. Too bad you have to throw the game for that.

  • @VexTheHex said:

    Knives bounce on base kit, add on can be +1 bounce. It's fun and helps him in loops or around tall obstacles.

    Base Movement speed increased. He struggles with map pressure and his slower speed + slowdown when throwing knives makes him lose ground way too fast.

    Laceration meter takes way longer to start decreasing, being outside of chase for extend time will make it start decreasing faster.

    Main Event when earned is saved and can be activated on demand. It's honestly not that amazing to begin with, and the current use or lose aspect usually comes up when you can't use it anyway.

    Basic bounce will make him not stronger but better. It will increase a skill ceiling and we will see bigger difference between good and bad tricksters. That would be a minor but good change.

  • No more loud and annoying mashing buttons which is good for survivors. Survivors who don't like to play against 23 specific killers will stop ruin game early and maybe some of them will learn that you always can comeback, which is good for their teammates. Less slugs for 4k which is also good for survivors.

    Killers will get adepts easier, because they get more points. Killers can hook survivors whithout fear that he suicide and give hatch to his teammate.

    So this update is good for both sides, but more for survivors. 60/40%

  • Survivors often disconnect vs Twins. Especially if you manage to down 2 survivors at once with Victor. Survivors don't want to play against Twins because of camp and slugging potential. No matter how you buff or nerf her, she relies on unfun aspects of the game and she always be annoying.

  • Probably most annoying thing that his knives doesn't interrupt actions. Survivors don't take you seriously. You can machinegun survivor's back while he finishing gen.

  • And survivors should probably manually get rid of knves when laceration meter is filled. For 8 seconds of animation for example. Like some sort of mending. It will give this killer a time he need. Currently he has no pressure. His power require a lot of time to take one health state.

  • @GannTM said:

    I honestly feel like the laceration meter shouldn't go down at all. It is so hard to commit all 8 knives in one single chase and it just takes too long. It's very unfair how Ghostface as a 4.6 killer can 99% stalks but Trickster can't do that as a 4.4 killer with a way worse ability.

    I think laceration should go up with time, like plaue's intoxication. It doesn't make sence how this cuts getting healed by itself while survivor running and vaulting losing blood. And it should go up to full meter, when you need to throw 1 more blade to injure survivor.

  • If they swarm you around like headless chickens, just slug them. It's legit if you see someone around. They will have less fun, and for bully squad it's ok.

  • You will learn all their tricks with time. You can bait them pretending you want to pick up, then flashlight saver will run in front of you to make it in time. It's often a free hit. Also try to pick up while facing the wall, or make sure saver is far enough to not get in time, so you can pick up facing opposite direction of him.

    If survivors don't do gens, you just kill them. With time you will do it more efficient.

  • You mean anime trailer? Probably it will not fit into dbd as launch trailer. It looks great, but it's more like nice fan animation.

  • You would change your mind if you play several games as killer with Bloodwarden.

    Make this perk kill someone is like win a lottery. Most of the time survivors 99% gates. If they opened gates, you should be lucky enough to down and hook someone. EGC lasts 2 minutes, and 4 minutes if someone downed or hooked. So to make it kill someone you should hook survivor when there is quarter of EGC remaining. At that time survivors can save survivor or suspect you have bloodwarden and escape. So many stars should converge for you to kill someone.

    How exactly you want to nerf this god damn useless perk?

  • 5. Infinite blades. Maybe make blades resetting with time 1 blade per second. And when out of blades, make it reset faster to 4 blades per second. Maybe add it as addon that replace Main Event.

  • Not a single survivor said that he hate new killer. It's a bad sign. It means killer is really weak. It's not even a noob stomper.

    Does someone remember Ghostface on PTB? He was sooo awful and got buffed to normal tier right on release. I wonder why devs give so much time to trickster. It's so obvious that he need to be buffed hard.

  • I agree that Trckster is weakest killer right now. And he probably gonna be buffed when dev get more data.

    I can tell my thoughts on your proposal.

    1. Mend would be a little buff, but it's not a good way to buff killers. Mending is most annoying mechanic in game, and that is the reason why Deathslinger and Legion probably most hated killers.
    2. Speed up is a good idea, but speed difference between 4.6 and 4.4 is not much. He still would be a weak killer because of how much effort he has to put to injure survivor with his ability.
    3. Make him hit 4 knives instead of 8 is a great idea. I've been thinking about it myself. I think Trickster would be fearsome killer if he could throw 8 blades to actually down survivor. I think one this change would be enough to make him balanced.
    4. If I understand correctly, it will be instadown addon. Not really good idea. if devs add instadown addons, they have unrealistic conditions. Probably clown's and huntresses' instadown addons will be nerfed someday.

    I have my own thoughts how to buff Trickster.

    1. When you cut survivor with blade, make him slowly progress the injure when he run. I mean increase lacereation meter instead of decrease. And when it filled to maximum, throw one blade to take one health state. Changing health state resets laceration progress. If survivor injured and healed, laceration meter reset. If survivor healthy, there is no way to stop or reset lacereation.
    2. Make his blades slow down survivor on hit. Like 3.8 meters on half second with each hit. Solwdown is not cumulative. Survivor can't be slowed more than on half second. I mean if you hit survivor again before slowdown is over, next hit will reset slowdown to half second.
    3. Hits should interrupt actions. it's sucks when survivors are able to finish gen while you machinegun them with knives. What the ######### is this bullshit? Probably knives should prevent any actions such as saving, healing, cleansing, throwing pallets, vaulting and opening gates at least for 0,2 seconds.
    4. Add some addon to make him throw knives without recoil.
  • If we look at csgo, majority of votes for kick being made because someone trying his very best playing as hard as he can, and team voting for kick because this guy playing bad. He got lost on a map he never played, or he got confused. But team don't care. Also kicked player replaced with a bot.

    In dbd if you vote someone out, you get into 3v1 situation. And everyone knows it's better 1 bad player than no player at all. You can't win 3v1 unless killer is that bad. Why would you do that to yourself?

    In game survivors can't harass you with text or voice. So I don't even see how you get rid of toxicity with kicking system.

  • The fact that filter is not working as intended makes it much worse than before filter. Now, when you want to complement someone, it looks like you get pissed.

    You say: "Good job Yun-Jin", and it appears like "Good job ######".

    I'd like to have an option to turn off filter even if it worked well. I never get offended by any bad words in post game chat. And I actually rarely see someone mad in the end.

  • Especially poor Trapper. This killer I most scared to play aganst. I definitely would be scared to see him IRL.

  • @LynnMoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2079705#Comment_2079705

    Pretty much.

    If he ever asks you, "Wanna make music together?" Say no. Just say no. xD

    He will say "Good".

  • @Pulsar said:

    I kinda hate her.

    Her voice is almost as bad as Elodie's to me.

    Agree. Don't want to hurt actors, but Yun-Jin struggle noise seems like she trying to vomit.

  • Probably all of them. They all have glowing eyes or creepy masks and weapon.

    At night deep in the woods I'd be scared to death by any hobo with a stick.

  • I deranked to rank 6 and still can't do anything. Survivors there already weak enough to destroy them with any other killer, but as trickster I barely hook them. They doing gens bit slower and runing around without trying to juke, but I still can't make it in time. Even if I see my skill going up with knives. Often I can land precise first shot further than 25 meters, but it's sucks it's just 1/8 of 1 health state damage.

    Trickster show no threat to survivors. After getting adept i'l get back to Huntress for mental rehabilitation.

  • You can't really do anything. Even with crossplay turned on morning queue times are long for killers. It happens because there less survivors at morning. More survivors like to play with friends, and friends are ready to play only at evening. Playing killer is more enoyable than playing solo survivor, so there more killers in queue at morning.

    You may play survivor at morning, because there almost instant morning queues for them.

1 … 8 9 10 11 12 … 29