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kaeru

kaeru

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kaeru
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  • So you want to quit the match because survivors crouch instead of saving you, but skipping two skillchecks is not fast enough because they manage to save you in that time?

    Seems like your goal is ruin games to other players as fast as possible and you upset because you don't have this opportunity anymore.

    I quited playing survivor side because of teammates that can't handle being hooked once. Playing with survivors like this is much worse than playing with ones that heal in the corner with selfcare everytime they can. Survivors that urban-evading every time they scared will learn how to play eventually. Survivors that dc or suicide just looking for easier matches. You don't get better teammates until you become a good teammate yourself.

  • @Itachi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2181278#Comment_2181278

    Nobody was sending me there and yet I sitll got it 9 games in a row

    Unlucky. Only way I see to solve this problem is use your own map offerings.

  • On first day survivors kept sending me on coldwind every game. I barely won 1 game that day.

  • You mean for first competing adept or for everytime you playing with 3 perks? That would be a good way to farm bloodpoints.

  • It's weird you don't get bp for hitting hook skillchecks.

  • @Canas said:

    https://forum.deadbydaylight.com/en/discussion/comment/2179151#Comment_2179151

    Friday the 13th has that kind of system, Jason can utilize his environment for some pretty nasty kills once he has a survivor in his hands.

    Yes, but it's easier to implement such thing in F13, because there is only one killer.

    Imagine making about 5 different stage mori animations for different 23 killers. It's 115 different animations. It's like a ton of work for designers, animators and coders.

    So I don't really expect they do it someday.

  • I suggested to make a stage mori animations. Like mori by the window, mori by the wall, mori by the barrel etc. But it's a ton of work for animators.

  • Yamaoka maps. This maps are tightly filled with ######### where survivors can hide without crouching.

  • @Jmang1245 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2178751#Comment_2178751

    Yes I have, I've been in situations where 3 people have escaped using a key and I don't complain about it because I play both Killer and Survivor. But you know what , I hope the Devs remove keys, so killers can get what they want, overpowered gen regression perks, all the tunneling they want now that DS is trash and no one runs it, and I hope survivors decide to play a different game so this game finally dies because it is has become complete garbage. If they really wanted to fix dead by daylight they would remove some of the overpowered loops so killers don't get frustrated chasing people for too long, shorten T walls, and Nerf killers Gen regression perks. But I doubt that will ever happen because the Devs dont have a clue about how to improve this game.

    I don't see why you being so dramatic?

    I'm trying to see your point. You think game is killer sided and only way to fix it is balance to survivor side? Or you think the game is fine because current keys make it perfectly balanced? And if devs nerf keys it will be extremely unplayable for survivors? Do I get you right?

  • Deal. I didn't tunnel anyway.

    But when 2 survivors escape after being hooked twice, it feels like they robbed your victory. You probably never been in that situation.

  • I made it in one trail. I just played normally, infect them, then hit with weapon. They all cleansed immediately and I switch to corrupt purge. I got fully infected survivor once or twice, so it probably count injurу by corrupt purge instead.

  • If I get 4 hooks 4k it's a miserable victory. It most of the time means someone just give up and ruined the game for his team.

    It can be fun when you hook one guy, then chase someone nearby and hook him before they regroup to save first guy and get third guy without letting him save someone. You get 4 hook 4k because survivors ######### up and it feels good. But if you win only because they don't resist it's not fun.

    12 hooks 4k is always satisfying. It means you create enough pressure to distract survivors from gens to hooks. So more hooks is always better.

  • Maybe it was a hack? Or bug that doesn't show addons.

  • Doctor's suite probably change his body type so it chained. Huntresses mask can be changed only with whole hood, so it probably would look weird as Feng's bunny outfit. Which is not bad actually.

    I'm ok with chained outfits but I wish you could at least change weapon. It doesn't make sense you can't change weapon, it doesn't change body or clothes.

  • I like visuals. It shows my favorite time of day, evening before sun goes down. It looks so chill.

    But map sizes are ridiculous and cornblind become even worse than before.

  • PC Steam

    Same here. I would like to turn it off. I don't like this effect.

  • @OopsAllHexes said:

    Absolutely unnecessary Soul Guard change. Wasn't OP at all, was only good for certain uncommon situations. The cooldown is completely unneeded.

    LMAO at nerfing Lucky Break like that, now you NEED a healing build to make IW + LB work at all.

    Don't think I'm fond of new OoO either, I'm okay with it being gone but needing the Killer to specifically read your aura for the bonus speed seems bad and being the Obsession with this perk gives the Killer free aura reading on you while you can't see them. Doesn't seem very fair for the Survivor. This perk is pretty much deleted, it's C or D tier now.

    You probably haven't seen videos about SWF abusing Soulguard + WGLF. That cause the change and it actually was necessary.

  • I only played killer and survivors kept seding me to coldwind every game. Coldwind maps are still huge and cornblind seems even worse than before. I won only one game out of five, and only because survivors died like lemmings trying to bodyblock the hook while I had iron grasp.

    And I would like to have an option to remove motion blur. I despise this effect and I turn it off in every game if it's enabled. But in this game devs often add new stuff without option to turn it off.

  • Bodyblock hooks is countered by hitting all of them. Don't be upset if survivor get out of you grab, you will get couple of free hits on them.

    One important thing you should know. If there just one survivor bodyblocking, you don't have to hit him twice. After first hit survivor losing his hitbox and you can hook survivor.

  • Hag has a strong power so you can go with any build.

    I don't mean she is op. She can be easily beaten by smart survivors that destroy her web while she is too far or too busy. Or if map is too big she has less control of it.

    When I play Hag I usually use a random annoying ######### build. Sloppy butcher, Bloodhound, Franklins Demise and Third Seal.

  • I had a survivor that blame me tunneling with starstruck and agitation. Imagine me tunneling while having survivor on shoulder.

    You have to chase, down and pick up someone to tunnel another survivor. Does it make any sense?

  • I played A LOT after nerf for a distant saw montage.

    Before nerf I used his chaisaw a lot. I used it every time to cover distance even if it's just 10 meters. When I was close to survivor I was always go for m2 even when I clearly should m1. I was trying to m2 even if survivor is so good at dodging that I have to throw the game for downing him. As old Billy you could use m2 only and survivors would have a lot of fun with you even if you make a 4k on 5 gens. Old Billy was perfetly balanced in terms of fun for both sides.

    As new Billy you should manage your heat. You don't use chainsaw if it's not really nessessary. When survivor go for window you don't have a luxury to ######### around anymore, you have to m1. You have to walk to save your chainsaw for hit. If you try to act like old billy you will get overheat several times. Survivors probably would have as much fun as before, but for killer overheat is extremely annoying.

    Old billy definitely was powerful but in a good way. You required a skill to perform well. That already was making him balanced.

    BHVR nerfed him because he was popular. Not because survivors had a hard time against him. Not because he was overpowered. They just once again made a decision based on statistics.

  • @En3ermost said:

    I want a Sluzzy x Lord_Tony crossover

    I wonder who would win a match. SWF of 4 Sluzzy or Lord_Tony killer? Both convinced that other side is OP.

  • I remember someone suggest customise basement. I like this idea.

  • Sluzzy posts feel more creative than Lord_Tony.

    Dude, make something more interesting, like MEDKIDS SHOULD NOT EXIST or ADD MORE GENS TO REPAIR.

  • Not gonna lie, this is exactly my thoughts when I started playing dbd as survivor. I was legitimately thinking that Leatherface is pay to win.

  • When I just started playing Plague, I tried to hit survivors only when they fully infected. That was my biggest mistake. It's better to infect survivor and hit. Then chase him as regular killer. Injured and infected survivor emit noises even if he has iron will.

    If survivors won't cleanse, they will be loud and injured which is bad for them. But if they cleanse, they will turn you into huntress on steroids which is much worse for them. Good survivors prefer stay injured and cleanse at most distant fountains that is hard for you to reach. And they cleanse only if it's really nessessary. Or when all gens done.

  • I used to tap his knives for accuracy. It's better on long distance, but survivor can easily dodge it there. On shorter distance I prefer hold button, because rapid fire has speed up after several throws and it's harder to dodge.

    Sometimes you can perform melee hatchet tech with trickster because there is very short cooldown after aiming mode. So if you injure survivor with knives on close range you just finish him with main weapon. It's not as frequent as huntresses meelee hatchets, because while you shooting survivor, he can often make it to the window or pallet.

  • I still get ds sometimes even if I don't tunnel. Last time I got ds when Jane just run into my face after about 40 seconds after she was unhooked. She just bodyblocked Yui I chased. Weird way to use ds.

  • Didn't noticed any hate while I was playing for adept.

  • The killer might be just a regular zombie with 1.2 m/s speed.

  • I would run i'm all ears if cooldown was at least 30 seconds. I often hit injured survivor while he vaulting and it reveals aura of downed survivor.

  • I got 3 man swf that bodyblocked me untill killer found us. But after this game they add me and we played couple of good matches.

  • Playing killer is relaxing compared to solo survivor. I hate being solo survivor because teammates sometimes make for killer more than he does himself. I don't play survivor anymore because of selfish bitches that can't handle being hooked once.

  • Tom Hardy as David.

    I was watching the movie Bronson 2008, and I thought to myself that is a true David King.

  • Huntress despite her perks are dog #########. Whispers are free after all.

    And instead of survivor I would choose Ghostface because he is also fun to play.

  • Victor's 5 sec cooldown wasn't a good idea on a first place.

    And I hate playing nurse because of all that fatigues. Her tempo is so weird - walking slow, then blink fast, then fatigue stop all that. She got blinks to reset after succsessful hit she don't need any more god damn fatigues.

  • Ban for internet issues is actually reasonable. If your internet so inconsistent you shoud stop ruining games to another players until you fix this issues. Your teammates and opponents have even less resposibility for your internet than you.

    I got 5 min ban yesterday for lost connection. If it escalate to 6 hours ban I will contact my ISP and ask what the ######### is going on.

  • Doing gens should be easy enough to be aware what's going on around. If repairing was exciting on it's own, survivors would get into trouble more often.

  • It won't be good addition for players who don't really like rhythm games.

  • Iron will shouldn't silence breathing while injured.

  • Yes, I usually ignore gens if I don't have pop.

    I'm basicly ok with regression time and kicking time. I wish survivors couldn't just tap it to get rid of regression. It doesn't seem fair. Survivors should stay on gen for 3 seconds to fix it.

    Tapping gen should be an additional condition to some existing gen perk for survivors.

  • For my whole career I DC'd probably once or twice because I was frustrated while trying to get an achievement on Shape to kill 4 survivors with an addon.

    And when I disconnected, one of survivors left a comment in my profile saying something like "It's ok, better luck next time [smiley face]".

    After couple of days I played another killer and this guy got into my lobby again. I was thinking "cool, it's that one nice guy, I will give him a hatch if it will go well". Then I chased and downed him pretty quickly... and he disconnected.

    I was laughing so hard. I copied and pasted his own commentary in his profile. Not sure if he remember me though.

  • It's 1 day and 10 hours left.

  • I'm on level 34. 1 day probably means whole day. When it will be less than day, it will count hours, if I remember correctly.

  • Very rarely, but sometimes if I really mpressed by some players wholesomeness, I give a thumb up.

    Rarely like when survivor got into huge trouble because of his teammates and in post game chat he stay polite and friendly. It's like find a unicorn. All I can do is give him a thumb up and leave a good commentary in his steam profile.

  • I never get into situation like this but it's an interesting question. If mods get full info about the chat when repot coming, then you probably fine.

  • How about killer could seal one of the gates? Or break pallets that not dropped? Or break windows? Or fix cleansed hex totems? Or cause a meteor shower that put every survivor into dying state unless they are not in basement?

    Make it as an addon or rare offering for balance.

  • Nope, I haven't noticed. It's really rare to see someone trash talk at the end of the match. I made a thread about it long ago, and I figured that if you play relatively fair to survivors, they not gonna insult you at the end.

  • I do rituals when I need more bloodpoints. When I want to level up faster.

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