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ironblade

ironblade

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ironblade
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  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/245229/the-continued-ignorance-of-performance-issues-continues-to-hamper-player-fun

    We've tried.

    Longest thread in Forum history and we didn't get 60 FPS.

    Realistically, we probably aren't getting it. Game is too big to optimize now, imo. They'd probably need to re-do a lot of the game from the ground-up.

    So you're telling me that I should look for another forum to chat and play different games other than dead by daylight? If you and others already have tried then what's the point of me being here despite endless efforts from you guys? It would be a waste of time no?

  • @Chocolate_Cosmos said:

    I was thinking about this idea too. "What if it blocks all vaults for some limited time?". I think that would make the perk much better and very usualy in mid chase.

    However I think the first token should be the default version of how the perk works.

    The final token(s) are totaly overpowered and it would make Survivors totaly defenceless againts any Killer. Don't forget you can add Exit Gate slowdown perks and NOED... No, that would be too much.

    @FeryGEN said:

    The perk needs a total overhaul, I wouldn't mind a 20 second blocking of all windows on the map + increases entity blocking timers of pallets, windows, generators by an additional 5 seconds

    Thus, blocking windows, generators, pallets for Spirit, Dredge, Ghostface, Blight addons will be more pleasant.

    Also a good window blocking would be blocking 40 meters away from the killer of all windows

    so, like this?

    Your ties to the Entity manifest when your prey attempts to get away.

    Each time a Generator is completed, Claustrophobia gain 1 token.

    1 token: Blocks all Vault locations for 20 seconds.

    2 tokens: Blocks all Vault locations for 25 seconds.

    3 tokens: Blocks all Vault locations for 30 seconds. Blocks pallets within a 32 meter from a completed generator for 10 seconds. Entity suppress a generator closest to the completed generator for 5 seconds.

    4 tokens: Blocks All Vault locations for 35 seconds. Blocks pallets within a 32 meter from a completed generator for 15 seconds. Entity suppress a generator closest to the completed generator for 10 seconds.

    5 tokens: Blocks all Vault locations and dropped pallets for 40 seconds.

    • The Auras of all blocked Vault locations are revealed to you for the same duration.
    • The blocked Vault locations near the completed Generator are highlighted to you in orange.
    • Increases Entity blocking timers of pallets, windows, and generators by an additional 5 seconds.


    The default version is exactly why this perk isn't strong.

  • @Peanits said:

    We've released a blogpost today with a bunch of changes we've made since the PTB:

    https://forums.bhvr.com/dead-by-daylight/kb/articles/377

    While the PTB is live, we tend not to say an awful lot since we don't want to influence feedback. Whether people love the new content or hate it, we're hear to take that feedback to the team. Over the next few days, the team is busy deciding on which changes need to be made and budgeting the time we have before the build needs to be submitted. Once everything's locked in, we'll always try our best to share those changes (like this) as soon as we can.

    Will you guys also look at Knight again? His guards doesn't go through pallets any longer. Is this intentional? Because I think it's a bug but I'm not 100% sure.

    Will he also get map of the realm basekit?

  • @wydyadoit said:

    https://forums.bhvr.com/dead-by-daylight/discussion/365704/what-can-i-do-with-the-killer-perk-claustrophobia-cruel-limits

    It was a demogorgon perk. It was useful because demo had tunnels and its addons allowed some interesting functions, but most killers cant use it. Freddy cant. Sadoka cant. Hillbilly can kinda if he was already headed there. The tinkerer+claustrophobia is usually beat out by other combos. Discordance for example provides plenty of info - especially when 3 genning.

    Which addons would be used with Claustrophobia?

    @Akumakaji said:

    For lulz use this perk and burn a Lerys offering. When a gen pops you can sometimes see 20 vaults closing, but your Window of Opportunity (see what I did there?) is pretty narrow. Its more of a meme build then anything else, you could maaaybe pair this off with Blood Favor in order to shut down all of the survivors ressources, but again, the duration is so incredible short, in the time you barely have the opportunity to catch up and smack them once, unless you were just closing in and they finished the gen in your face.

    Closing in but then it's more niche to a specific killer. Bubba would work but all things should be in your favor when that happens and pray that there isn't a nearby pallet to ruin your day.

  • @jesterkind said:

    It's a hard perk to make use of, primarily because it's not realllyyy in your control.

    The ideal scenario for using this is a survivor finishing a generator in your face, on a map with a lot of vault points- so something like Lery's. Both of those things are meaningfully out of your control, and the effect you get if the stars align is only really decent at best.

    Unfortunately, it's just kind of unlikely to see value from it. Thankfully the other two Demogorgon-turned-generic perks are pretty solid, so those two can be used to decent effect.

    @Sonzaishinai said:

    The only way i can see it work somewhat is to combine it with tinkerer and bubba

    When tinkerer triggers and 2 survivors are working on it there is a chance they will finish it just as you arrive and then you have 2 target with all vaults nearby blocked

    But the stars have to allign for that to happen

    It's pretty bad

    I tried it out for a couple of matches with different killers but I never got use out of it. This is especially bad in larger maps due to travel distance. Some maps like Jigsaw are lacking a lot of windows so this perk is also somewhat map dependent.

    @OnryosTapeRentals said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3352613#Comment_3352613

    Make it block all vaults for 30 seconds and then it might be useful.

    @Krazzik said:

    It's pretty bad. Gens rarely get done in your face and even if they do, blocking a couple of nearby windows isn't gonna do much in the grand scheme of things.

    Perks that require you to be losing gens -need- to have a strong effect to be worth it and this really doesn't. Maybe if it blocked ALL vault locations map-wide for 30 seconds after a gen is popped it would be worth bringing but I dunno.

    Why not give it a token system like Fire Up? Every gen that's completed increase the timer by 5 seconds and blocks all vaults. The fifth gen will block all the vaults permanently.

    @TragicSolitude said:

    I've used it to help with "Break dropped pallets" tome challenges, because it forces survivors to use pallets instead of vaults in chases, but that's only because I have very very few perks available on my killers on Switch. Only a few killers are prestiged and one of those is Demogorgon (joke's on me, there, since his perks became general pool perks).

    I don't know. What I experienced with it is that they're long gone before I arrive and then there is only a few seconds left before the vaults are open again. I would rather use Doctor to find survivors and make that challenge easier for me.

    @Ithiria said:

    You have to play someone like bubba who can insta-down and be near a gen when it's about to pop, otherwise your one hit probably won't have been worth the perk slot when you could have brought something more reliable.

    There's tons of ways to buff it. They could make it block pallets too, make it global with a reduced duration, etc..

    That scenario is probably one out of trillion chance.

    @BenOfMilam said:

    uh, maybe it synergizes with Tinkerer and Bitter Murmur? Like you sneak up to a gen that's almost done, then it pops and blocks all vaults and you get wall hacks for a bit? Then also slap on Fearmonger so they can't Sprint Burst away.

    Not sure. It's a clunky, gimmicky perk.

    I tried to use the perks you suggested but no luck. What I hate is that you have to make one perk viable by combining a bunch of other perks just to make it a bit better.

    @sizzlingmario4 said:

    It remains in your inventory never to be used.

    True that.

    and?

  • @OnryosTapeRentals said:

    It's useless. The radius is small, the duration is short, and good survivors will take chases away from generators anyways.

    I've never seen anyone get value from this perk.

    @ProfessorDunwich said:

    Goes on the massive heap of mostly useless perks.

    @Zeidoktor said:

    You might get use out of it on maps with a lot of vaults but as-is it isn't particularly strong. The times I've seen it my reaction has been "oh hey look at that" rather than "oh hell..."

    If it's bad then how would you buff this perk?

  • @maschinen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3351079#Comment_3351079

    He means guards not walking through pallets during a chase but of course this problem also makes me not want to play knight. I understood why they did that because of losing your power permanently if you activate your power at quick successions and then hearing that loud sound effect for the rest of your match. I just hoped for an alternative solution than some bandaid fix that we have now.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3351081#Comment_3351081

    Oh so that's what my guard is doing all the time. Now I understand why my guard never reaches their target.

    This is why I quit playing him until they fix their AI. His power is practically useless now. They can just run, predrop, and touch the banner whenever they feel like it.

  • Yeah it worked before but after some updates guards don't do what they used to be. Now they run around a dropped pallet and then touch the other side of the pallet and then they proceed to run to the survivor.

    You're asking me? I don't know ask the devs lol.

  • Guards should go through pallets by default but it's bugged atm. I agree with the rest of the quality of life changes.

  • i dont feel there is any hope left

  • @ironblade said:

    A low tier killer worse than trapper.

    Can't believe I was right.

  • No, and I won't buy it with iridescent shards either.

  • A low tier killer worse than trapper.

  • @Chocolate_Cosmos said:

    Dead hard is not a healthy perk to have in the game. Same goes for current Eruption.

    Circle of Healing would be fine if it didn't boost Medkits.

    Pain Resonance is fine as well Windows.

    Any Means is still the same perk. The impact (almost 0) of it is the same. Just a nice QoL buff.

    Dead hard was broken before they patched it. It's just skill issue at this point. That small heal boost is nothing. Pain resonance isn't fine especially combining it with DMS. It shouldn't work with DMS and Merciless Storm so they should remove 'screaming' and change to current progression.

    @Gylfie said:

    So what you're saying is:

    "Killer perk nerf is fine

    and survivor perk, survivor perk and survivor perk are fine too. There are no problems with these perks. What would balance the game though is nerfing killer perk. I also like the survivor perk buff it actually is useful now which brings more perk viability on the table."

    Gee, I wonder which role you play.

    Us vs them. 🙄😴

  • @AetherBytes said:

    While its neat, its most likely original due to no other mentions of copywrite except Behaviour's

    Doesn't BHVR hide it in reveals?

  • @HugTheHag said:

    DbD x Virus : It Is Aware for a true horror experience, except the horror comes purely from gameplay

    Against the Virus killer, your fps drop to 10, your textures don't load beyond 10m and survivor health states drop to one, but killer FoV is yanked to prevent them from hitting straight in from of them.

    Isn't that already happening?

  • @Akumakaji said:

    We see this kinda posts nearly daily, but I think that your post is one of the better: it got valid complaints and is not just an endless rant about essentially skill issues, but real problems this game got.

    I will stay and play others on the side, but I fully get your drift and wish you the best, OP. Maybe we can welcome you back into the fog in the future, maybe this is a goodbye for good. And maaaaaybe someone higher up will read this goodbye and think about it? You never know.

    So long, and thanks for the fish.

    Thanks man I appreciate it. I understand I'm sorry for making this post.

    I'll probably keep it installed and play once in a few weeks or so but that's about as much I can spend on it without losing my mind. There are still things I like about this game for instance this game is the only game with so many licenses that I truly adore. Silent hill makes me think back in the days of playstation silent hill and classic halloween movies that I watched since I was a kid. I love the variety in this game but it usually is dumped down to meta perks which is so weird when there are hundreds of perks available to choose from and only a handful is being used.

  • @Heytherebigguy said:

    guess what, you making a post about it won't fix it. there's no need to announce for every retirement just to say "players are toxic and salty".

    Your reply will fix it but also assuming that I retire and just to say "players are toxic and salty" suggests me that you haven't read my post but thanks for your opinion though I'll keep it to heart.

  • @Zokenay said:

    He can actually see bloodpools and hear survivors

    Yeah that one is obnoxious to deal with, Pallets should at least no count for blocking his ability to put a guard.

    If he could consistently damage survivors with the guards alone he would be too strong

    The orb disappears after 10m (making longer patrols basically guarantee hunts if you know how to land them) i doubt many people pay attention to his icons tbh, and if they couldnt see the patrol range it would make him more oppressive than he can already be on chase.

    If his guard didnt disappear he would get free hits every time he placed a guard on the hook without him needing to be there.

    Allowing them to get the banner is largely on your end, dont get outsmarted.

    And he's quite an unique killer, if you only care about how viable a killer is and not much how the killer plays then not much we can do about that.

    yes and they have to be injured that's the exception.

    agreed

    Huh? There are a bunch of killers who can do that? Huntress, trickster, you name it. Why should knight be the exception?

    Agreed except for not seeing his patrol range. It's like saying that nemesis zombies should have a patrol range but yet they don't. The best counter to it is to hide and stay out of sight. You can also hear them from a great distance. If you happen to be chased by knight then the patrol range wouldn't matter anyway. You'll have to keep running and outsmart him.

    Then we should also cancel bubba? Huntress? Trickster? Pyramid Head? Trapper? Wraith? Why is it, again, that knight is in the exception of this?

    No, just, no.

  • Funny that you mention it about spirit seeing scratch marks. You can also say that cenobite can see survivors when he's using his chain ability but meanwhile knight can't see anything.

    All the other points that you made, I 100% agree.

  • I bought freddy and only played him once knowing full well that he's not good.

  • You're not wrong to think that tbh. I thought about this as well and for killers besides Knight to excel at camping the hook feels wrong to me. Why knight got treated unjust and unfairly by the dbd community and the devs is unknown to me but it really saddens me. The small buffs that he received without any good addon changes it didn't made sense to me but oh well.

  • @Nirgendwohin said:

    and thats just the tip of the iceberg. there are serveral exploits too.

    Like this one?

    https://www.youtube.com/watch?v=oRgPVVbGwr0

    @fake said:

    There has never been a bug-free version of DbD.

    There is another bug that affects tutorial and he uploaded it a few hours ago.

    https://www.youtube.com/watch?v=HhViuMaIz-U

    @Bwsted said:

    Didn't you know? I mean, where have you been in the last 7 years? 🙄🤣

    playing other games lol

  • @FMG15 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3336230#Comment_3336230

    Some people are just so mad that I'm genuinely baffled why they keep playing. It's clearly bad for their mental health if they are being so angry.

    I played as barebone Nurse on Father Campbell's Chapel. I played fair and non toxic. They still gave up anyway. After the game 2 survivors were pretty salty, told me that they'll report me (as if me playing Nurse is reportable lol) and both of them left me nice comments afterwards too.

    https://us.v-cdn.net/6030815/uploads/D3R3AH651XE1/guysbemad.png

    I cannot take clowns like these serious. Telling me that they'll report me (for whatever reason) but then proceed to wish my family a very bad illness plus insults. Like are they even using their brain for one minute? I could have literally reported them for harassment and that could have had some serious consequences. I obviouls deleted those, they don't deserve to have a plattform on my profile.

    I laughed for a good minute but you're right this is getting ridiculous.

  • @[Deleted User] said:

    The Knight is probably the Killer I’ve enjoyed the most since I started playing in 2018, genuinely, his power is incredibly fun to use for me.

    Here’s the kicker though, the community generally hates him. His lovers are out there, or people that don’t mind him, but I think the overall consensus is that he’s boring and very hard/impossible to counter in certain situations.

    End game chat with people telling you you’re trash for playing Knight doesn’t help. That was the final straw for me, haven’t played the game in weeks and don’t intent to ever again, just watch the us vs them wars continue on the forums. If I can’t enjoy playing the game fully, what’s the point, eh.

    If you have the desire to keep on going, keep playing Knight and don’t give a crap about what anybody says. I just don’t have the energy for it anymore.

    They just want a baby M1 killer so they can loop for 5 minutes and escape that's why they hate killers with a anti loop ability. Naming knight, nurse, blight, trickster etc

  • you unhook and his guard goes away what's the problem here?

  • @Wowie said:

    Charm rarities are mostly for easier sorting, not because of quality. Some charms are more rare though, like the animated ones or the end of tome ones, and thus deserve the iri coloring.

    I just realized charms has a filter that you can sort to names or rarity so my complaint about charm rarities are wrong.

    What I don't understand is the addon rarities because most of the addons are really bad except for the yellow or brown addons.

  • I also go for 70% kill rate.

  • Terminator

    F13

    Alien vs Predator

  • @GannTM said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3336026#Comment_3336026

    The avatars after the first Resident Evil chapter haven’t been added yet.

    oh that makes sense

    I'll use deathslinger as a temporary replacement then

  • @Mandy said:

    I had a quick look at your account - you should have access now and should be able to change your avatar.

    do you know where I can find hex face the darkness avatar?

  • @Mandy said:

    I had a quick look at your account - you should have access now and should be able to change your avatar.

    thank you so much!

  • @Chocolate_Cosmos said:

    So I noticed while playing him... there is quite a lot of people who will drop a pallet in front of Guard that is chasing them and then the Guard instead of just passing the pallet he just suddenly has to go around it (which totaly destroys the Guard chase). Is this on purpose or some bug? I am pretty sure they should just go pass the pallet like they normaly do.

    It's a bug since 2 patches ago. They run around the pallet and then it goes behind the dropped pallet where the survivor was located previously then after that the guard continues on chasing the survivor.

    Back then they would just go through the pallet and it doesn't matter if you drop them on the head or not.

  • @Xendritch said:

    You need a minimum amount of posts like 5 or something I think but you probably already hit it. You should be able to just click on edit profile and then change profile picture should appear on the side. If it's not letting you do that contact a mod and they'll fix it since it does get stuck and not switch on permissions sometimes for new accounts.

    I can't click on their profiles. I have no way to contact them.

  • How do I contact a mod?

  • Maybe playing Nurse will change their minds?

  • I think that Iron Grasp should nullify wiggling and dropping from a great height doesn't add wiggle progression.

  • @GoodBoyKaru said:

    I have one: some people will suffer from motion sickness due to the FOV now being too wide, so instead of Shadowborn basekit we should just get an FOV slider that people can customise to ensure the most comfortable playing experience possible.

    I really want 60 fov settings for tv

  • @DudelPuma said:

    https://forums.bhvr.com/dead-by-daylight/discussion/363093/bhvr-is-the-best-dev-team-ever

    oh god hahaha which "competent devs" do you mean? who have been working on hit validation for years and to this day people who play killer and have bad internet or live far away from the servers (e.g. in EU people the russians and people from the middle east are matched) all will be rewarded (1- 2m more range, because you see a delay, DH it doesn't work and much more) bhvr just can't solve it, you don't want it? can't? no matter what the second variant would be the incompetence, because obviously EVERY game gets it out except dbd, exmaples: the oh so great matchmaking, after years and many tests later, one even speculated because it had taken so long "hmm definitely it calculates how long you survive in the chase, how many pallets you throw or bhvr does another mechanic that finds out the good and who are the bad players, bhvr kept it very secret (until today it is not shown) forget everything it just calculates kills and escapes, yes your oh so beloved competente dev team needs years for that, while i can promise you, a couple of competent devs can implement it in a couple of weeks or max months

    I'm not talking about the X bugs that come in after every patch (happens), it's more about the general thing, how long does it take bhvr to fix the simplest things? relative to really competent devs if they do simple things like put in icons for solo players some people will celebrate them, that's pretty damn commonplace in any mobile game, i'm not even talking about normal games, look at dbd mobile who are devs definitely more competent than BHVR (PC) it sometimes seems to me that you have never played any other game apart from dbd, may I ask how long you have been there and how many hours you have in dbd?

    I imagine you guys like this, if a king would unfairly imprison you and have you beaten every day, but instead someone comes every day and brings you food so that you don't die, then you start smiling and say "I've never felt like this before seen a nice and great king like you" but no! I'm wrong, bhvr is the best and most competent dev team, you are the best community, bhvr is very fast in everything, some perks are useless and others are too strong and can't be easily changed (with small numbers in the code) and a simple search bar in the perks, it's all are very very hard to change and takes a lot of time, bhvr is very busy (see the midchapter patch when Hag got a chase music)

    when will you grow up? it's a video game not some tyrant who imprison people ######### is wrong with you??

  • @Mandy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3333123#Comment_3333123

    I was actually thinking that someone was going to accuse this of being an alternate account, of course I wasn't disappointed, I know this community very well!

    I was actually being nice but there is always going to be toxic people coming here taking a dump in a bowl of cereal. The comments here are just awful but my friends warned me of dbd community.

  • this buff made solo q even closer to SWF right now. I think these devs are absolute geniuses. Now we can see if killers can get buffs too after solo q isn't completely separated from each other.

  • @GentlemanFridge said:

    It's Clown's horse, not Knight's.

    No, it's the Knight's property. He conquered the realm and took it forcefully from clown.

    @Mandy said:

    Buffs are not really things that happen in Hotfixes too much - Hotfix 1 & 2 are normally addressing the bugs that have been found, and most of ones that are found from release will be in the 2nd hotfix.

    ok thanks for clearing that up!

  • @OrangeBear said:

    Same reason for why the add-ons are the way they are in the first place.

    Sometimes it's hard to create add-ons for certain killer powers but they need to have 20 add-ons for the sake of bloodweb balance. So they just do a variety of ideas even if they are not practical in the slightest.

    and they got ptb for the sake of testing addons and feedback from players so what?

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3332661#Comment_3332661

    I mean to be fair, like 90% of the killer ultra rares are trash. So it's not really a new thing.

    fair enough

    ehhh i never got any use out of it because the expose duration is so low by the time I get there it's already gone

    @OrangeBear said:

    Same reason for why the add-ons are the way they are in the first place.

    Sometimes it's hard to create add-ons for certain killer powers but they need to have 20 add-ons for the sake of bloodweb balance. So they just do a variety of ideas even if they are not practical in the slightest.

    it's not that hard, they got months the time to think about it

  • @C3Tooth said:

    I drew this like half a day before the news. What a surprise

    https://us.v-cdn.net/6030815/uploads/DE0OHJ9G602F/image.png

    What if Maurice has Kate's hair?

    why.

  • @RainehDaze said:

    Got to love an Iri addon that has one effect that will probably see minimal use (block vaults if you go through them) and one effect that is literally useless (chased survivor can't exit). All they need to do is stand at the gate anyway and then what?

    @Blueberry said:

    He has a couple addons that feel required and should be base kit while all the rest are completely terrible and need serious changes.

    I totally agree but it's not as bad as his knights contract. why did they gave him such bad iri addons that is worth a lot of bp and high rarity?

    yes but will devs see this and tell us? they really need to check his addons again

  • @Moxie said:

    The purple addon that gives you a speed boost after summoning Jailer is currently bugged as well.

    The lesser-value after-summon Haste overrides it.

    omfg i been using this addon a lot today i cant believe i wasted it all

  • @Snowflake_Syndrome said:

    I'm a Dredge main how can he be possibly coming back? 😡

    Dried Horsemeat.

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