indieeden7
indieeden7
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- indieeden7
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Comments
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2400719#Comment_2400719
I think you're misunderstanding. The request is that when kicking a gen. It regresses at 200 % as if ruin was up. No one is requesting ruin gets buffed to 400 %
I never said that. I said that if base regression was doubled, and regression perks were left unchanged (with Ruin being 200% regression), Hex: Ruin would therefore regress generators at 400% the rate that base regression does now.
X x 2 = 2X
2X x 2 = 4X
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@GamerEzra said:
https://forum.deadbydaylight.com/en/discussion/comment/2400488#Comment_2400488
No of course not.
There's no point buffing it and nerfing the perks.
that wouldn't make sense.
Most killers can perform extremely well already if they use the regression perks that the game currently has. Buffing base regression would improve their performance even more. If the devs implemented a change such as double regression speed at base. That would mean that Hex; Ruin would regress gens at 400% of the current regression rate (a gen would regress from 100% to 0% in 80 seconds) which, as I'm sure most people would agree, is just too strong.
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@KblokoBR said:
https://forum.deadbydaylight.com/en/discussion/comment/2400129#Comment_2400129
Nope, just members of the pre-lobby
Are you joking or are you actually just that ignorant? Survivors rely on their teammates to complete objectives, SWF and solo queue alike. If I am playing solo queue with a 3 man SWF, I am at a disadvantage because my teammates are repairing gens at a sower rate than they should be. Therefore, I, as a solo player, am being negatively impacted by your SWF nerf.
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@KblokoBR said:
https://forum.deadbydaylight.com/en/discussion/comment/2400112#Comment_2400112
Pre made lobbys you can know if are by just programming the game, i think for that ocasions base slowdown in generators for survivors because with coms make them is pretty easy.
And then any solo players that they were matched with are also being negatively impacted, your nerf to SWF has also nerfed solo queue.
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It isn't just a fear, it would be an inevitability. Solo queue is argued to be the most unfun role in the game, seeing as your success in the match is almost completely in the hands of your teammates.
Not only that but nerfing SWF is not the way to balance the game, giving SWF any form of disadvantage in the match does not only affect the SWF. For example, if the devs made it so that the repair speed of all members of the SWF was decreased, that would then affect the chance of survival of any solo queue members in that match seeing as their teammates are repairing gens at a slower rate.
The way to balance the game would be buff solo queue to the strength of SWF and the balance around SWF, as there would then be no significant difference in strength between solo and SWF, and balance changes would therefore not impact either side more than the other.
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It's only RPD, it must just be an exception to the rule as well seeing as hatch spawn locations have to be coded in.
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@TheGhostofZgor said:
https://forum.deadbydaylight.com/en/discussion/comment/2399516#Comment_2399516
A full haunted mansion type map would be amazing. One with secret passage ways and such. Of course it would be a mostly indoor map so everyone would complain. Multiples could work too, One for the mansion and maybe like a garden maze outside as a separate map.
Secret passages would be amazing, making them similar to the Game where passages will open up when gens are completed would be so cool.
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Tbh all I'd probably do is make it so breaking free from the harpoon doesn't injure you however reduce the stun suffered by the deathslinger when a survivor does break free and remove the speedboost the survivor gets when breaking free. Also using the harpoon to hit a survivor should not count as a basic attack, feral frenzy doesn't count as a basic attack so neither should the redeemer.
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SHELTER WOODS IN TIER B?! THE MAP HAS NOTHING ON IT!!
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Resilience, a 3% boost is hardly anything.
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I'd love a mansion map.
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Don't see what you mean by "any more", most killers have been made objectively easier to play over the years, with killer nerfs being few and far between.
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Have no idea if I'm allowed to pick multiple characters so I'll rank them in the order of how much I want them in the game:
Angela
Maria
Eileen
Mary
Cynthia
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Undetectable does 3 things:
Removes the Terror Radius
Removes the red stain
And prevents survivors from reading your aura
Detection perks such as Spine Chill or Premonition still work
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Seeing as you alert the killer to your presence when failing a madness skillcheck, I'd rather yellow glyph skillchecks weren't incorporated into Doctor's power.
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I've been having the same issue however my ping will skyrocket at the start of the match for no apparent reason then go down after about a minute. I've also been experiencing freezes that sometimes end in me getting disconnected.
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One thing that I find annoying is how diehard Blight mains are always looking for ways to bypass Blight's restrictions. Other than that though, I love playing against Blight.
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@Killing_Time said:
https://forum.deadbydaylight.com/en/discussion/comment/2395347#Comment_2395347
NO THEY AREN'T! GET BETTER AT THE GAME!
He doesn't need aura reading add-ons any more though, those add-ons were designed for a time when cloaking hardly affected your movement speed. Now that his cloaked movement speed is a significant help to him, he doesn't need hand fed information for nothing.
His lunge is also crazy now, it just need toned down a little bit, currently he can practically lunge half way around almost any loop.
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@Orion said:
And the other disconnects leading to the half-hour-long ban?
Not sure if it's affecting a good number of players but I can confirm that I've been experiencing the same thing recently, ping is perfect in the lobby then as soon as you load in it skyrockets, your game freezes, then you get disconnected.
It's also only dbd that does this, to me anyway, every other online game runs like a dream.
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The only things that I think needs changed are:
Some of his add-ons, things like aura reading on Wraith are too strong now.
His crazy lunge after uncloaking, this doesn't need removed or anything, just toned down.
Other than that though, he's fine IMO.
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@tippy2k2 said:
His normal powers are pretty outdated so if you're going to play as him, might as well play as him using the only power that is kind of fun on him.
But that's the thing, tombstone piece hardly changes his basekit, all it does is turn what would be an insta down into an insta kill and then removes you from tier 3. To me that just feels boring for both killer and survivor.
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I'm fully aware, my internet decided to cut out two matches in a row, both of which I was winning.
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I can't interact with yellow glyphs for whatever reason, managed to get my first one done but can't do the second
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2391910#Comment_2391910
You shouldn't be camping pallets 🤣 and hoping for the stun to save you instead of looping better🤔
Are you actually that oblivious to survivor gameplay? This would happen even if you weren't camping the pallet.
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Good, now bad Spirits won't be carried by a perk.
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Why do some people have an issue with this? Both the Nea and Hillbilly cosmetics have quite significant differences to their original versions. Not only that but it isn't like buying the original cosmetic pieces prevents you from getting the rift versions.
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@M4dBoOmr said:
https://forum.deadbydaylight.com/en/discussion/comment/2389146#Comment_2389146
Last gen consoles... series x runs smooth as a kitten
Oh well as long as the consoles that are extremely expensive and in low supply are working fine that's all that matters
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@Razorbeam said:
Such a shame the PTB promised to make him a better killer for the 1v1 and instead they just removed him as a possible console killer completely.
They did that the second that he was designed to be a projectile killer. The changes he has received since PTB have barely changed his viability on console because playing any projectile killer on console is a chore in itself.
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Oni, Nurse, Blight (those that don't slide anyway), Pig, Hillbilly
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2387963#Comment_2387963
Bro can you stop ass kissing for one second and realize this is about more than just the refund? They changed the designs of several characters that people loved and enjoyed for pretty much no reason and despite massive complaints showed no care towards what people wanted lol. Normally I can defend BHVR and their decisions but theres no reason for the survivor model changes to be so drastic and its only fair to those who spent HOURS playing survivors (Especially since survivors are PURELY cosmetic) that we receive something in compensation even if its just shards. Anything to show at least a little bit of "Sorry we screwed you over."
My guy, it's a bunch of pixels and sound files, as much as I understand that you may have preferred d Kate, at the end of the day she's a fictional character in a videogame with very little lore to her name, it isn't as deep as you're making it out to be.
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I'm glad her fish lips and awful mascara are gone
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They didn't change the throw speed bonus though. It was buffed to 33% for the PTB and then changed back to 25% (which it has always been on live servers).
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@Sackboy123 said:
I've lost hope for this happening
Blight's new Legendary skin doesn't have a new voice which is a shame :(
KIller legendaries probably won't be getting them (pretty sure Blight's isn't even legendary though, isn't it Ultra Rare?)
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F13 became worse than dbd the second they buffed rage, it wasn't that hard to just avoid stuns. At least dbd doesn't hand feed you kills when you play poorly.
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Good 😍😍
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I don't have the update yet myself but my friend said that the green looked darker than before so that may be what it is.
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Can we please stop asking for an Iron Will nerf? It has been in the game for 5 years and people are only having a problem with it now?
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I don't want to know
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@LordGlint said:
The only issue I see is Scratched mirror games pretty much REQUIRE certain maps. I always like those Myers games and would never see em again if map offerings got removed.
As many people have said on these forums before, practically every aspect of Myers is outdated, including his add-ons, he pretty much needs rebuilt from the ground up.
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I wish they would remove green map offerings and instead bring back the brown ones, that way using one certainly increases the chance of getting the map however it isn't guaranteed that you'll go to it.
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Fog has barely done anything in years, in early builds of the game I'm pretty sure that fog was opaque, meaning you couldn't see through it. But now you can, so fog offerings hardly do anything as it is.
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That's just Autohaven, the map itself is rather bright but players, regardless of what character they're playing, are super dark on it
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I'm pretty sure BHVR and Stephen King followed each other a while back and nothing came of it, this probably doesn't mean anything.
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Facts and logic
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Same here, hardly ever see them as either role, most likely due to people understanding how broken they can be. The community isn't as heartless as we may think sometimes.
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@Xyvielia said:
https://us.v-cdn.net/6030815/uploads/LIY2L72MBOA8/bd66a614-a86b-4c2a-9faa-60d336f48b5e.png
just can’t get past those teeth
You won't be able to see them on live servers, you can see pretty much every survivors teeth in the previews they showed because they're in a completely neutral position without any animations. With animations applied, their teeth won't be visible (with the exception of Kate).
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Trust me, it only happens when you're trying suicide on hook.
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I'd like to see some more body types, maybe a shorter male or taller female. I'd also like to see some more unique fashion styles among survivors, a goth survivor would be a dream come true for me.
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Speaking from my experience, this is the casse for at least a small portion (certainly not all) of those that have been DCing, somehow going down to a hatchet or throwing knife through a solid wall doesn't exactly encourage me to stay in the game.
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I'd rather get Maria and Angela first, Cynthia was a pretty bland character, I feel as thoughher death was just used to explain how the otherworld worked in SH4.