indieeden7
indieeden7
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- indieeden7
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Comments
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I wouldn't, I think it's hilarious how this perk has been in the game since release and people are only now, after 5 years, saying that the perk is a problem.
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I'd say most of the female characters look average, some just have significantly nicer features than others e.g. Kate's hair is much nicer than any other female survivor's. Face-wise they all look pretty natural.
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Because it's the killer equivalent of gen rushing, but instead of one person being miserable, it's four.
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@Rivyn said:
All Hex perks, aside from NOED, are wastes of perk slots. They are far too unreliable to be used consistently, and most are trash. Undying just allows a mediocre perk to remain around a little longer. It was actually useful before the nerf. After? No thank you. Slap something else into that slot.
Ruin Undying manages to drag matches through the mud quite regularly, also how is NOED that only Hex perk that isn't a wasted perk slot? It can be deactivated before it gets used once and only activates in end game.
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They literally just changed the rift to make it easier for people to complete, there isn't any need to make it harder again. Also, why are you complaining about cosmetics being easy to get?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2347902#Comment_2347902
How do we know that op isn't doing it on purpose and they're actually mtf?
Someone get Yui to ask them next time they're in a trial together
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@Yamaoka said:
When did Rin become a "he" ?
King transitioned in the fog apparently, good for him
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My guy, it's a couple of letters, have you considered turning end game chat off?
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Tbh I don't think any killers are D tier any more, let alone E tier
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The dbd community will really just put a character through facetune and call it a day. Not every character has to look like a supermodel.
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Dwight
Meg
Claudette
Jake
Nea
Laurie
Ace
Feng
David
Quentin
Tapp
Kate
Adam
Jeff (Texture improvements)
Jane (Texture improvements)
Nancy (I think)
Yui
Zarina (Makeup added to multiple headpieces)
Cheryl (Minor face changes)
Lisa (Minor face changes (apparently, I have yet to see them))
Cybil
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@FrndlyChnswSalzmn said:
https://forum.deadbydaylight.com/en/discussion/comment/2342822#Comment_2342822
Okay. So she can't see or hear survivors, scratch marks, or movement outside like tall grass but she's still broken because....?
You do realise that grunts of pain aren't the only sounds that survivors make right?
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@BillyAndStu said:
https://forum.deadbydaylight.com/en/discussion/comment/2342276#Comment_2342276
So a perk being useful on one killer means it needs a nerf? Interesting.
I wouldn't say it was useful, I would say it removed the only counter that killer had, you can still perform perfectly well without it against a full team of Iron Wills.
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Stridor wouldn't have been a problem if Iron Will wasn't Spirit's only form of partial counter. You can still perform well as her without it, you just don't get your hand held by a perk any more.
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Be warned though, the skin is expensive, around $15. She currently doesn't have her own voice however she may have a unique voice in the future.
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From the store, she's a special skin for Cheryl.
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@Zozzy said:
Do we really need to buff something that is already fully survivor sided?
Are you trying to imply that perks like Wake Up and No One Left Behind are in any way useful in more than 1% of matches?
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@Bumbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2339686#Comment_2339686
There is a way to evade camera snap, but sure, let's complain instead of learning killer powers.
Okay, tell me the way to evade the camera snap then, I'm more than happy to learn how to play against killer powers. You probably shouldn't assume I'm not willing to, but I haven't encountered whatever method you're talking about in 4 years of playing the game.
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But as survivor, pathing is the key to actually surviving. Running towards a window just for a trap beside you to turn you around and make you start running towards the killer doesn't feel fun or interactive on the survivor side.
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@DwightFairfield said:
I think most people use it for the aura rather than the save-a-hex function.
I highly doubt that
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Seeing as it quite consistently manages to drag matches through the mud, I'd say it's worth running.
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DC penalty will be re-enabled when console performance is improved.
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Jeff, love a metalhead
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2335219#Comment_2335219
Vault speed build would like to have a word with you.
Yeah, the 6% bonus is only somewhat useful when used with another perk, I never said that Resilience + Spine Chill was bad, but 6% on its own certainly is.
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I'd guess that it was due to the fact that
1) As you said, it's one of RE's most iconic locations.
2) They already had the assets and layout needed for the map with the RE2 remake, choosing the city streets would require significantly more work seeing as the street sections of the newer games are rather small and therefore couldn't simply be recreated as a map in dbd.
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Trust me, that 6% isn't exactly doing much. I love Spine Chill but the action speed bonus isn't as good as you're making it out to be.
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Seeing as they supposedly transform the original character into a separate one, they should have a prestige option.
Kind of silly to have a P3 lvl 50 Lisa Garland not actually have any prestige.
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@Seraphor said:
Are you kidding? I WISH Chris was the RE5 version. Instead we get skinny Chris.
In what world is DBD's Chris skinny?!
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I wish they had changed Trick Blades, put on an indoor map offering and watch the survivor misery ensue
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No, I don't really find pleasure in purposefully making things more difficult for people.
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I got it once last night, ran a Nurse on it for over half the game and then got ######### over at the exit by DH not working, lovely match.
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You sure it wasn't on cooldown?
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I mean, why would I say no to this suggestion?
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The least they could do is make it so tokens are only consumed upon a successful hit.
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@FengisKawaii said:
https://forum.deadbydaylight.com/en/discussion/comment/2319533#Comment_2319533
....okay? Nobody said that. But pretending that the symbol of a movement dedicated to change society and legislation in their favor wasn´t political is kinda delusional.
They compared the acknowledgement of LGBT+ people existing to nationalism, how is that not implying that it's political?
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@Alexmon70 said:
isn't it weird that we have to kill the LGBT+ community in DBD? Like if your adding gay survivors, its essentially a hate crime in a game centered around survivors being punished by the entity. i dunno it seems off to me that you guys want your representatives to continuously die and be tormented.
Just because a gay person gets attacked, doesn't automatically mean that their sexuality was what provoked the attack.
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@DBD78 said:
https://forum.deadbydaylight.com/en/discussion/comment/2319525#Comment_2319525
No? Rainbow flag is everywhere. It's not wrong, but it's political.
Gay people existing has nothing to do with politics
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Politics being part of a survivor's character is just asking for trouble
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@Product said:
Things to do in Dead by Daylight:
1) Get the RPD map working
2) Make survivors less strong at high level play
3) Reduce bloodpoint grind so that people don't have to play 3,000 hours to max out a character
4) Fix indoor maps being terribly designed
5) Fix ghost face's reveal mechanic
6) Balance/fix terrible perks on both sides
7) Buff terrible killers (Legion, Trapper, Clown)
I think adding a gay survivor can wait
The devs aren't cavemen, I'm sure they are perfectly capable of multitasking. Not only that, but with every character release, the devs are expected to write lore and give said character(s) a backstory, which is the perfect opportunity to incorporate the LGBT+ representation that they promised over a year ago.
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I don't usually, however one time a streamer (I think he also had a pretty good sized following) had 2 kills with 4 gens left as slow down Freddy. He hadn't chased me all game, and I saw no point in trying to get 4 gens done so I just messed about and tried to get a Head On stun on him.
I missed (because nothing seems to work in this game) to which he went off and started saying how bad I was in stream which upset me quite a bit when I went to watch his POV.
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@Purgatorian said:
I wouldn't say too strong as a perk but it should show the killer it is there, like they can see the mine on it. Survivors gets lots of warnings about killers perks, oh there is a warning sign for a hex, lullaby for instance, even though no one has been hooked yet or that gen is yellow, let's tap it so the killer is not undetectable anymore etc. Why are killers totally blind to most survivor perks?
It actually already does tell you whether Blast Mine is active on the gen or not
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None, I'm just focusing on the crowns, not all that bothered about offerings and items
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Not prestiging feels as though the character is incomplete
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I really want to see if I can lose a phasing Spirit by healing myself in chase
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Might be a bit late for the first anniversary
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@WexlerWendigo said:
What do crows have to do with Nemesis though?
In the og RE3 (and other RE games), animals were also infected with the T Virus, meaning animals such as crows and dogs would attack Jill
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Iron Will, find it difficult to play without it.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/260898/0-key-opens-hatch
Isnt it a great experience seeing a survivor teabagging at the hatch? Its so much fun the devs just needed to nerf franklins bc there was a slight chance you could counter that.
I know it was bc of the vaccine, but
1. There were other ways to solve that
2. You could easily make a quick nerf to keys like you did with moris
What would that quick nerf be then? Moris were a simple number change, keys aren't that simple.
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Seeing as I play on console, there was no way I had time to download the update, play a match on the new map, AND escape after completing a specific generator before the map was disabled.
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Chris and Claire do, no other legendaries though. However, seeing as the old legendaries were given their own character names and HUD profiles, I expect the devs are considering giving older legendaries the same treatment as the new ones.