indieeden7
indieeden7
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- indieeden7
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2272198#Comment_2272198
https://us.v-cdn.net/6030815/uploads/GH9T8FLV2E3U/capturar-png.png
It's literally the original version of the perk.
No it isn't, old Franklin's would instantly make you lose X% of its charges upon dropping it, now when you drop it, it will gradually lose charges while on the ground.
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No of course it isn't. It would be nice for us console players to at least have a chance of playing on it though.
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This one isn't that big of an issue, I hate the ones where you have to do something 20+ times, at that point the challenges are just tedious.
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The only problem I have with Bubba is how his chainsaw interacts with pallets, hate getting downed through one despite there being at least a foot between us when I drop it.
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One million, with enough shards for 2 full shrines, some tome challenges, and some rituals that I still need to complete.
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@Deadman316 said:
https://forum.deadbydaylight.com/en/discussion/comment/2267917#Comment_2267917
Thanks for clarification. I saw the Silent Hill pack for sale on the PS Store and it was listed as $60 regular price. I didn't know it included the game. Even still, DBD is no more than $30 for PS4 usually, so was Silent Hill $30?Maybe the chapters are cheaper on Steam?
Silent Hill was regular price, the SH version of the game came with loads of extras.
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Tbh I just never understood why they reduced the range from which you could hear Bamboozle, the only part I don't like about it is how I only realise it's in play when I'm running back to a window that the killer blocked.
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Why, the master of unlocking of course. Jill has always been my favourite RE character, I'm super happy that she's being added.
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@Artick said:
https://forum.deadbydaylight.com/en/discussion/comment/2264841#Comment_2264841
How would that work? You'll be able to break pallets in ~1.25 seconds, giving the survivor no distance and the killer would get a potentially free m1 hit.
I didn't come up with the idea, don't ask me. I'd assume certain numbers would be changed in accordance with this new effect.
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They're getting legendary skins...but Ethan? Really? He's so boring.
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I feel as though it was a bit lazy, giving it a completely different effect would have been nicer to see. I saw someone suggest giving Huntress an add-on that allows her to break pallets / gens with hatchets, Iri Head probably would have been the perfect contender for that.
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Get Nemesis to level 10, get adept, then level up both Leon and Jill, I'll prestige Jill, probably not Leon.
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@Putti said:
https://forum.deadbydaylight.com/en/discussion/comment/2258900#Comment_2258900
But again, the stalling aint really that strong when all gens are activated or if you look away from that survivor.
She is the only killer with an ability that gives no effect at that and serves better if i tunel them. Unlike ignoring them
Did you or did you not read my reply?
If you tunnel the trapped survivor:
1 survivor in chase
3 survivors on gens
If you go after someone else:
1 survivor in chase
2 survivors on gens
1 survivor running around trying to get their trap off
If you're having trouble with Pig, it's because you're playing her inefficiently. And again, her power is not supposed to give you a free kill, it's supposed to keep survivors off gens for a period of time.
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Clown you have to pre drop pallets, it's boring but it works. Wraith however I'm not too sure about, he doesn't even have any chase interaction anymore, if he misses an attack at a loop, he literally has no reason to stay uncloaked.
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The entire point of the ability is to stall, it isn't supposed to help you get a guaranteed kill. Also, if you're using the power to tunnel, you're using it incorrectly, chasing a person with a trap means that you aren't allowing that survivor to stall the game while everyone else is on gens.
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People complaining about Ace's smirk being gone really don't understand that a base model without its accompanying animations is not supposed to have a great big grin plastered on it.
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None of them really, there are a few that have similar features / clothing styles to me however these are spread across a few different survivors. The closest to me though would probably be a combination of Nea and Jeff, both appearance and personality wise.
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Any fog whisperer that actively encourages the us vs them mentality in regards to survivor vs killer should not have a position as a fog whisperer. It's immature and actively harms the community.
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@Marik13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2254390#Comment_2254390
I'm still gonna say this isn't really needed and still comes across as OP. Why would you automatically open both doors and hide scratch marks to make it easier to escape? All this does is essentially punish the killer for doing his job of killing everyone and giving the last guy (who could've been that one toxic survivor who spends the majority of the game hiding in a locker and letting his teammates die) a free win. That doesn't seem fair to punish one side for doing his job and potentially rewarding the other side for just waiting it out.
Besides something like this is not really needed since the gates are usually spaced a good distance apart from each other anyway. I've actually had 3Ks end this way where the last survivor is a sneaky little bastard and will manage to open one of the gates just as I get there and then escape right in front of me. I'm not complaining either. In cases like that it's a very well deserved win. They outplayed me and waited for the perfect timing so good on them.
They aren't automatically opened, the lights are just lit up automatically. I presume OP still wants survivors to take time to open the exit, it's just to try and combat instances where the gates spawn close enough to be patrolled very quickly. This way, exit lights cannot be used to determine whether or not they have been interacted with.
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Automatic regression? No. Increasing base regression rate after kicking a gen? I don't see why not.
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@smart212 said:
https://forum.deadbydaylight.com/en/discussion/comment/2254006#Comment_2254006
lol how come i want to lose on every of the game because I always matchmaking with purple and red. I don't want to get good, I'm not a esport player, I just want to have fun.
If you're unable to play against other purple / red ranks, you probably shouldn't be at the rank you are currently at.
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@Northener1907 said:
She is still ugly
That's subjective, I actually think her new look is quite pretty. She certainly isn't conventionally attractive but she's nowhere near as bad as she was.
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@maaadinsomniac said:
Hope they fix her bloody neck in prestige with this new model
Hope they bring back the blood on her beanie as well, sad that they removed it.
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@C3Tooth said:
Fan rework image found on Google.
The official one looks much better. The fan one seems to have just tried to make her as "beautiful" as possible. The official one on the other hand still has blemishes and imperfections of the face e.g. eye bags, dark circles under the eyes, biggish nose, etc.
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She looks a little strange in game, they may change this (hopefully) but these renders actually look really good IMO, her changes gave her a bit more emotion.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2252144#Comment_2252144
Are you the person I responded to before, saying that your Kate looks really gorgeous? If not, your Kate looks really gorgeous. :P
Naww that wasn't me but tysm!
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(Long post but here are mine, some characters have multiple outfits that I really like)
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I'd really like either a taller girl or a shorter guy
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It happens maybe 1 in 100 times she uses her power, it isn't reliable at all
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If you're trying to dash around a tile where you cannot see the survivor, you shouldn't be dashing around that tile. Iron Will is nowhere near as broken or uninteractive as Spirit is.
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Mainly when I have to keep explaining the exact same things to them over and over again. Seeing as this game takes up most of my free time, I always subconsciously assume that my friends must know everything I know about the game, which they don't.
One example is one of my friends only just found out that Hex: Haunted Grounds lights up 2 totems yesterday, despite the fact that he has been playing the game since before Clown was released.
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I certainly wouldn't complain about getting teabagged by Billy if you know what I mean
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@ouroboros_world said:
https://forum.deadbydaylight.com/en/discussion/comment/2248344#Comment_2248344
So what your saying if a killer can only m1 and have no power to make them scary?
Where did I say that? I told the OP that he shouldn't imply that all survivors want killers nerfed because it isn't true.
Complaining about an aspect of a killer that is unfun ≠ wanting that killer nerfed
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Naked Jeff
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@TheStabbiNAngeL said:
https://forum.deadbydaylight.com/en/discussion/comment/2248344#Comment_2248344
they have to guess what the killer will do
so survivors don't want to think about ######### ?
No, that isn't what I'm saying, playing against Deathslinger is more or less a 50/50.
The survivor has 2 options:
Try and preemptively dodge his shot seeing as the harpoon is so fast that you cannot react to it, ultimately allowing him to catch up to you faster if he doesn't shoot
Or call the killer's bluff and just run in a straight line
Whichever choice you make, you're still thinking about what you're doing, you literally just have to guess which choice the Deathslinger is going to make.
Don't put words in my mouth.
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@FrndlyChnswSalzmn said:
https://forum.deadbydaylight.com/en/discussion/comment/2248378#Comment_2248378
I wasn't implying anything. I gave a rebuttal to your 'reasons why this Killer isn't fun to play against'. Actually, no - I was implying something: That the survivor playerbase is lazy as hell and refuses to learn any new skills. I have yet to see any compelling argument to the contrary.
So this is your run of the mill killer good, survivor bad thread, where the person who made the thread wants to hear nothing other than people agreeing with him then? Good to know.
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@FrndlyChnswSalzmn said:
https://forum.deadbydaylight.com/en/discussion/comment/2248344#Comment_2248344
Spirit - Can't comment, don't play her because I hate being blinded and guessing.
Nurse - She does not. She doesn't ignore spatial awareness and learning to actually break LOS, use stealth and juke. What you mean is she negates the one skill that is most commonly had and honed by Survivors.
Old Freddy - pre-slowdown nerf Freddy was...eh. I guess. I don't care anymore, all the fun's been sucked out of him anyway. So sure.
Hag - I can't even take you seriously anymore. No setup Killer should be anywhere near a list of overpowered Killers.
Huntress - And if the hitboxes were any smaller nobody would ever get hit.
Deathslinger - One of the few Killers where the skill of the Killer player matters more than whether or not the Survivor made a mistake. Of course Survivors hate him; we established that they like being in control with their herd mentality.
Clown - Whatever. Not even taking you seriously anymore.
Trapper - HAHAHAHA! Are you kidding?! TRAPPER?!
Don't see why you're implying that I said Clown and Trapper were strong when I literally said that they were weak? I'm just pointing out that a lot of killers have aspects of their power that can be seen as unfun? I personally don't find the threat of an instant down after vaulting a window or pallet a very fun concept. And again, this is subjective, not everyone is going to have the same opinions on these killers. I personally love playing against Nurse but again, dislike Trapper. No need to be condescending about my opinions.
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A lot of stronger killers aren't disliked due to their strength, it's due to certain aspects of their power that are seen as unfun to play against.
For example:
Spirit - Gives 0 information as to what she is actually doing while seemingly standing still
Nurse - Ignores every defence survivors have
Old Freddy - Passively ignored certain perks, had both pressure in chase and map pressure
Hag - Traps require survivors to waste time in order to avoid activating them (crouching) and can potentially end a chase due to the camera shift mechanic
Huntress - Hitboxes
This even applies to weaker killers
Deathslinger - ADS causes survivors to lose distance on killer or get shot, they have to guess what the killer will do
Clown - Forces early pallet drops
Trapper - Survivors can be forced to guess where traps have been placed or disarmed
At the end of the day, very few people want killers to be weak, it's just that a lot of people find certain aspects of killers boring or unfun to play against. This is also completely subjective, someone who loves playing against Nurse might hate playing against Spirit, whereas another person may love playing against Hag but hate playing against Nurse.
Don't push the narrative that all survivors want killers nerfed into the ground because it simply isn't true.
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@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/2247208#Comment_2247208
I disagree, The perfect map imo for totems is Lerys.
In Lerys, the totems that are in the open are incased/ in boxes which makes them hidden and harder to find. All obvious totem spots should be like this as their is an increasing perk trend for finding totems.
Hex Totem should be hidden while Dull totems can stay in the open.
I have to disagree with you on that, the totem spots on most indoor maps are too good. You shouldn't equip a hex and be confident that it will stay active all game.
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Pig isn't as bad as people make out, her stealth ability is pretty bad however her RBTs have the potential to stall the game EXTREMELY well, she's also pretty fun to play which is an added bonus.
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Tbh the only perks that I think are problems on certain killers are:
Infectious Fright on Nurse
Stridor on Spirit
Any other killer / perk combo doesn't create all that much of an issue
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Pretty sure they have been the only piece so far that cannot be distinguished from the original. There have been a couple that only have slight differences but they're still big enough that you can tell the difference between them.
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@Rokku_Rorru said:
Honestly, why does wraith and nurse get stunned for "interacting with the spirit realm" but spirit legit in her name, doesn't. Mmkay... love the consistency.
Spirit doesn't enter the "Spirit Realm" though, she enters the "Ethereal Plane" (which is why she cannot see survivors while using her power).
On a side note though, if you somehow manage to blind a Spirit while she's using her power, her power gets cancelled.
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I'm really happy that Wraith is a strong killer now, but the devs basically removed all of his chase interaction seeing as how they made him so fast while cloaked.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2244215#Comment_2244215
Is it any different from a undetectable billy with a silent saw instadowning you?
The saw makes quite a lot of noise though
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Why are we talking about balance and pips in the same discussion? They don't really have anything to do with each other.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2243458#Comment_2243458
Who did you play and what cosmetics did you use? I might recognise you
I remember that in one match we were playing on autohaven, you were Jane, I was Cheryl. I believe I was wearing her dark bangs, with Cybil's pants, and probably her red shirt, could have been a different one though.
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I also believe I have played against @A_Can_Of_Air a few times, don't think I've ever been matched with them as survivor
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I've played with @Phasmamain a couple of times, not sure if they recognised me though seeing as my username isn't all that unique
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@Northener1907 said:
Simple.
Remove one Tier, there will be only 2 Tiers.
Tier 1
110% movement speed.
Undetectable.
8m TR
No Red Light
Tier 2
115% movement speed.
24m TR
Survivors will down with one hit.
3 Tiers is so much for Myers because generator times are insane. Add-Ons can change with this, they will keep powers but they will rework for Tiers.
You cannot be undetectable and have a TR











