immortalls96
immortalls96
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- immortalls96
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/998525#Comment_998525
It is. Kind of makes me wonder if maybe we're only a tiny fraction of the global playerbase and possibly what some individual players see isn't the whole picture.
Or perhaps something else but you do you I guess..I dont care to argue anymore
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@Apple2o said:
https://forum.deadbydaylight.com/en/discussion/comment/998478#Comment_998478
Hag doesn't have a bad map. You slap on the range add-on and the traps can be teleported to like 65m away or something ridiculous.
I always use fast traps + higher range traps on her. Rusty shackles is outright broken so I don't use that because most people will just DC.
Super overpowered and easy to play killer. I can't believe the devs are nerfing doctor when killers like hag exist.
You clearly dont understand her that well...but I have no energy to argue with you right now..I tire of it
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/998488#Comment_998488
What players say they have or haven't seen in their or others' games is literally the definition of "anecdotal data".
We have seen two single statistics. We don't have access to all the data showing how things like pick rate have changed over time. If I were a developer, and I had a bunch of people on the forums telling me "but no one plays Nurse" while my data server is telling me that actually, thousands of people (or however many the actual figure is) play Nurse every day, I would probably trust hard data over anecdotal claims as well.
Mhm...kind of funny when what we see conflict with the supposed data I guess
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/998077#Comment_998077
If you mean in the Q&A thread, that's because the Q&A post is for the 3.5.0 update only. We put it right at the top stating that only questions about the update are going to be selected, and others are going to be deleted. This is the same thing we do for every Q&A thread, or else we'd end up with a bunch of off topic questions.
We are not currently looking into removing the blink recharge mechanic. The changes seems to have had the intended effect and experienced Nurse players are still able to do very well with her.
So..her disappearing was intended..? Well that's depressing...greeeat
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/998466#Comment_998466
Well, they do have access to the actual numbers of how many people play Nurse, so I don't blame them for trusting that over anecdotal data.
Not anecdotal when not one person says they see nurse semi regularly..and every nurse game I've witnessed by players who play this game more than anyone has ended in a nurse getting decimated..she wastes too much time and frankly their stats show her playrate and kill rate dropped like a stone..and they never respond to nurse posts claiming otherwise..
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Shes limited by maps too heavily otherwise shed be a contender for top
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We can hope now that they've removed ruin as a countermeasure
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@Fibijean said:
I'm not a developer, but until one comes along I think it's fairly safe to say the answer is no. There are a lot of people, including the devs themselves obviously, who felt that Nurse's basekit was too powerful. They have shared their reasons for adding the cooldown in the first place on several occasions, and they have also said that statistically, her performance has been increasing as players have adjusted to the changes. So basically, they stand by their decision and are generally happy with its outcome, based on what I've read of their comments on it since the changes were made.
That's frankly nonsense..nobody even plays her anymore
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If your reasonably certain you can end the chase quickly you take it..and I'd make it a habit, ruin won't be able to cushion the blow any longer
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With ruin no longer able to hold the front killer players are seeing more sad limitations on killers..seeing as you wish to keep the game from getting boring for survivors..would you agree adding tools and removing certain limitations off killers would probably be the best solution? I ask because it would fix variety and let killers themselves hold more sway over the match instead of perks as well as enhance gameplay across the board
(Tried to keep it short but wanted to be clear)
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As survivor it's my hallowed blight pants and torso with the fedora wearing head on dwight
As killer..man I mixed a few cosmetics on some killers..but I'd have to say my hallowed blight doctor with the golden caudeceus weapon I believe it's called
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@dont_ask_me_again said:
I think she’s fine if they lower the emblem requirement for killers by 1 point (matching survivor) and also increase game length personally.
My friend..nobody cares about emblem score...
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Maybe now with ruin gone they'll bring her back..minus the broken addons which is all I want for her..without ruin they can make killers a lot more powerful and fun to play
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For me it's the satisfaction of making someone dc when I predict and counter rotate them with killers like spirit and ghost face..or head shoting a flashlight clicker with a hatchet
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Honestly it's too early to say..short term? No I dont think so...but..it opens up opportunity to make the game more exciting and better overall without the bandaid fixes by removing limitations off killers..make them have more sway over the match
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The problem is their timing..they just slashed the top two killers..one of which all but vanished..and now lower tier characters will struggle immensely for the foreseeable future..however..remaining optimistic if the oni and doctor changes turn out well we could have 5 viable killers to handle the top ranks
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I have a similar hope..buffing the killers would be the most fun for everyone and make the game more exciting..look at last year..their killers are way better at controlling the game simply because they are less predictable and have the tools to fight back
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@Spirit_Hag said:
https://forum.deadbydaylight.com/en/discussion/comment/994500#Comment_994500
Lol ma’am, don’t come on my post disrespecting me when I never disrespected you. “If you’d think before you type” girl please. You came in trying to invalidate Someone else’s experience because it wasn’t a reflection of your own. Just say you disagree and keep it pushing. Next caller 😌
You do you then..lol next caller..that's a new one
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Indeed..his flick gives him tile pressure which he very much needs rn..though from what I hear his entire power has been made better to control
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Well sadly we will be seeing more bm chats once this mid chapter goes through..but if we're lucky we will have two more strong killers to play
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@Kbot22 said:
@immortalls96 this is not an exaggeration, never have I had this much lagging and rubber banding on any game with 100 ping, I know 100 ping isn't good but it isn't awful either and most games actually compensate for ping but that doesn't happen att all with dbd
Well I notice pc players highly exaggerate many things..and this is no different..now I concede that on console some champs are rough to play atm fuel to some meter bug but the majority are still working as normal..honestly I fail to see how the rare pickup which is obviously going g to be ironed out is worth a post every day never adding anything or asking a question..always just this
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Claiming new ruin is in any way superior to the old one is tremendously false..corrupt is also quite overrated..and the other slowdown perks dont do much and in the case of dying light especially require too much and has way too big a downside..and all but corrupt dont help with the very issue ruin was used to solve
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@aazimuth said:
https://forum.deadbydaylight.com/en/discussion/comment/994654#Comment_994654
But it isn't animation lag. Back on P2P you'd get more loops out of something because you wouldn't get hit miles away. Even some of those clips animation lag isn't even a thing it's genuine ######### servers.
Calling people sheep but your posts complain about gen times, survivors being overpowered, and killer being hard. I'd say its a hard opposite. :)
Lol I speak of reality..while you ignore what has been tirelessly explained by the games creators and by people who work with these type of things or once did..animation..lag..simple to understand and based on my experiences and the evidence therein I'm certain of its validity..I personally have encountered no real changes to chases themselves and merely experiance some mildly annoying but hardly game changing bugs..and these clips show exactly what I'm talking about..
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@aazimuth said:
https://forum.deadbydaylight.com/en/discussion/comment/994648#Comment_994648
Factual standpoint? I hope you're a really elaborate troll if you really think the hits in those videos should've hit.
Connection isnt perfect..but the devs themselves have stated that is nothing but animation lag...now yes sometimes it's worse than before but it's been slowly getting less and less janky..also..dont call me a troll..just because I dont follow the sheep who only know what they are told doesnt make me a troll..learn the difference
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@aazimuth said:
https://forum.deadbydaylight.com/en/discussion/comment/994630#Comment_994630
It's been 3 months now, these issues have not even been addressed let alone fixed. And again, your entitlement thinking anyone that plays a lot of survivor means they don't play killer is silly. I read your comment twice and it was just as dumb as the first time I read it.
https://forum.deadbydaylight.com/en/discussion/comment/994602#Comment_994602
You are trying to say hits look fine on the killers end when in reality they don't and I have proven it multiple times in my posts.
You've proven nothing dude....I'm going to go off what I see with players who have reliability and actually think about everything from a factual standpoint...rather than just blowing smoke
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Lol ok never said the servers were perfect..if youd read as I'd recommend as it's an important life skill youd see I say people are going nuts over small issues that will be ironed out..now..anything else ?
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@aazimuth said:
https://forum.deadbydaylight.com/en/discussion/comment/994009#Comment_994009
Yes.
We really
are exaggerating about dedicated servers.
Lag switching was fixed right? Nope.
I get it bud, you like your free hits on dedicated servers but the truth is, P2P is superior in every way.
Lol from the killer end there are no "free hits" but I wouldnt expect you to know
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@Spirit_Hag said:
https://forum.deadbydaylight.com/en/discussion/comment/994009#Comment_994009
Well there probably wouldnt be so many posts about it if it worked properly. And if you are so sick of reading these threads, why did you click this one?? Im confused....
If youd think before you typed my point is everyone is taking a level 3 issue and cranking it up to ten..and of course its gonna be a tad rough at first but all things considered there are surprisingly few issues compared to the initial pc implementation
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I'm sorry but nobody here understands a damn thing apparently
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Oh look..another post exaggerating on dedicated servers..honestly chill
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@BadMrFrosty said:
https://forum.deadbydaylight.com/en/discussion/comment/991849#Comment_991849
Telegraphs, and the lovable (although disadvantageous) STOMP STOMP ROAR ROAR REEEEEEEE after literally anything kinda makes him hard to miss.
Yeah..it give survivors too much info of his activities..plus circular loops negate his chase ability
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@gantes said:
Demo is a great killer. He has map pressure and eats many tiles and pallets for breakfast.
He has a bit of a high skill floor, that's why we don't see him more, but he's definitely one of the better killers. He does not need any more than he has right now.
His skill floor isnt the issue..he telegraphs his moves too much
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@FruityMemes said:
https://forum.deadbydaylight.com/en/discussion/comment/988753#Comment_988753
Honestly I play survivor much more than killer and a 2 blink nurse wasn't that bad to go against unless she was a god tier nurse. All they should have done is given her a longer fatigue because it gives the survivor a chance to escape or break los
What they should have done was deal with the addon issue and see where she landed...longer fatigue would still hold similar problems..the real problem is she has too much downtime and weaker map pressure..now with ruin gone..not good
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Curious custom design..almost looks real.
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Shes nearly unplayed because shes weak..about to get weaker sadly...and a stress machine as a result when coupled with her high difficulty..why bother when other killers are more fun and just as strong as she is now..? Why do you think a new nurse post comes up pretty much weekly..? We need her..but will the devs give her back her base? We can only hope..because things are about to get ugly
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@Pirate said:
https://forum.deadbydaylight.com/en/discussion/comment/988671#Comment_988671
BUT this one does. His map is a hospital?
Technically it's a front for a CIA black site
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But..not all doctors work in hospitals
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It's a way to attempt discrediting valid concerns
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@smappdooda said:
https://forum.deadbydaylight.com/en/discussion/comment/988501#Comment_988501
Wait... there are strippers... ?
Not that I know of
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/988382#Comment_988382
Ruin is practically BS anyway so why are people getting their knickers in a twist? when ruin is active people find it so early on....i agree as a surv main it needs a buff to some point....but there are many other perksout there
Exactly..its frail but it's the only lifeline there is..and it's about to be stripped away
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@Mushwin said:
That Killers are guarding their totems now, their precious ruin, survs can do such without.......i mean come on its good for the new survs, if you count on ruin then that is bad.....survs still play their nerfs...maybe use other stuff.....and those who say survs gen rush,what do you exect them to do????? the point IS to do gens, killers goal is to kill....to stopgen rushing get rid of tool boxes and slow down the gen times.....i have een on games now and i am bored......cos of gen rushing, we cant help it, even if i do totems etc we cant help the gen rush...maybe surs need something else to do but dont blame survs they are there to do gens....
This is the biggest change killers have recieved and it's a pure negative..people will take a stance..the devs have offered no solutions yet so...people are taking a stand..cant blame them for that..I hate ruin..but the game isnt ready to be without it
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@korean_zombie said:
https://forum.deadbydaylight.com/en/discussion/comment/987959#Comment_987959
Purple ranks killers generally get red rank survivors. So I think his comments have the same merit
Trust me...survivor pips way too easily
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@Kamisguide said:
https://forum.deadbydaylight.com/en/discussion/comment/988222#Comment_988222
I understand. I hear you. But were fighting a losing battle. I can only hope that we can get something as killers.
My point exactly
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@Kamisguide said:
https://forum.deadbydaylight.com/en/discussion/comment/984605#Comment_984605
Make hex totems in touchable for 60 secs. Go forward with the change to ruin. Honestly I don't mind it now if they fix totem spawns. Give them unique spawns not next to generators.
New ruin protected or not isnt that good and I'm tired of bandaid solutions..time for something that actually helps
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@Wubsyy__ said:
Ruin was never necessary. I'm a purple rank killer and I play killers like wraith and legion without ruin all the time and still get 3-4k's. People who need ruin to slow the game for them are either getting outplayed by well-hiding survivors, chasing the same one person for too long, or not playing to their advantages
I'm sorry but..purple ranks arnt even close to top tier survivors..the difference between rank two and one alone is a twenty percent higher survival rate lol..and that's both in red ranks
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@Ksoni said:
Oni got buffed, Nurse and Spirit still remain unstopable if played well. Freddy's slowdown add ons were nerfed due to how oppresive it was to face him with thana and dying light. Every change Devs do to certain killers is (due to unnesecary basen kit Nurse change) mostly reasonable.
Onis strength is better but we will see where he lands..nurse is dead and the stats prove it..she wastes too much time..spirit will be fine with her lunge fixed..theres a long way to go
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Its hilarious..but now the devs if they really want to make a positive difference..can start removing handicaps from killers
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@RIPotatoes said:
https://forum.deadbydaylight.com/en/discussion/comment/984605#Comment_984605
Myers does not need a stronger their 3, I use killer pretty often and I use both trapper and Myers and I mainly use Myers, I my experience at red ranks his tier 3 does not need to change.
That's where we disagree because statistically it's very weak for how long it takes to get it..and that's with ruin as a cushion..with that in mind I cannot agree with that in the slightest..I just think faster breaking speeds being added would let him get value of his power more consistantly.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/985455#Comment_985455
Not for me. I like stealth killers, I get grabs, they worked most of the time. Then dedicated servers go live on console and suddenly grabs aren't working for me the way they had been before.
Dunno man