immortalls96
immortalls96
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- Username
- immortalls96
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Comments
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They glow like that during blood fury
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Eh..as much as I like the idea..the devs would take a baseball bat to his stalk and reveal mechanics if they added that inability for hooked and downed people to reveal him ..they wouldnt be able to resist..I do like the iri addon and perk changes though..very cool
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@Apple2o said:
https://forum.deadbydaylight.com/en/discussion/comment/1004779#Comment_1004779
Be careful what you wish for. We could end up getting 5 versions of Haddonfield or 5 versions of the Thompson house.
And really, just run the cork stopper. It cuts the reload in half.
It's a bandaid fix...and I'm tired if it..I do run it however because it means less time waste
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@txcrnr said:
https://forum.deadbydaylight.com/en/discussion/comment/1004755#Comment_1004755
EXACTLY! His power could be locking things like gens, pallets, and windows and forcing the survivors to do something to remove it. Kind of like a RBT but on the object instead of their head :P
Interesting idea though itd likely be very limited via cooldown..plus he needs a chase enhancer if he wants to compete
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Honestly I'm not counting on map reworks..they've proven to not be enough at all..clown is very limited on what we can do for him outside a full rework..I like the idea of each reload has notches on the meter..each notch is a bottle..so they reload one by one..each bottle left is one less notch, therefore a faster reload speed..and you can reload just one or two bottles if your in chase to reduce time waste
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Hags decent..though I think her range limitation is pointless..just creates time waste we wont be able to afford soon
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@BenZ0 said:
I want a Grim Reaper Killer with a HUGE scythe. His powers should be about the theme with sartanic dark magic. Maybe summoning dead bodies or whatever. But as a main power he should be able to do a massive swing with his scythe as a kinda big AOE hit like leatherface but way bigger and it should not onehit because he should be able to use it often.
I would love a killer with the reaper aesthetic or at least a grim reaper nurse
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@txcrnr said:
I still badly want the Warden from Cod Zombies (Mob of the Dead)
YOUR PRIVLAGES ARE REVOKED!! -slams gen - XD
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@TheEntity03 said:
I want a vampire that suck your blood as the mori and the power would be faster movement speed as a swarm of bats ๐
Sounds fun
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@TheBean said:
https://forum.deadbydaylight.com/en/discussion/comment/995359#Comment_995359
Did you know Last Year has about 50 people playing it. Have fun.
https://forum.deadbydaylight.com/en/discussion/comment/995459#Comment_995459
It doesn't affect those veteran players.... Veteran players probably don't care, since if they play both sides, which most veteran players do, they know both sides get nerf'ed. It isn't survivor vs killer when it comes to nerfs.
Also those veteran players who are high rank used to go on how ruin is destroyed so fast, or skilled survivors just burn through Ruin without taking out the totem, so it was pretty much useless in the terms of countering a gen rush.
So what is the issue?
I'd post my favourite meme at the moment, but I'll get some salty reports for it :P
So I'll put this one instead...
Ruin was weaker vs good survivors but still serves a purpose..it still at least 1 of them avoiding gens to find it..and let's face it..nobody lands EVERY skill check..it had intrinsic value during the most important part of the trial..the true issue is..perks have been used to cover holes in the game to the point where we get mediocre killers with perks to be the real obstacle..because the devs are balancing killer powers around perks and vice versa making mediocre resultss on both ends of the table..hence why survivor perks have been overall of higher quality..killers should use perks as bonuses..not as a way to fix a hole in the killers kit..that's why spirit and freddy are so successful..they arnt restricted by builds or perk reliance
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@andyollolloll said:
I'd have a spider, that would sort out looping
After seeing last years spider that does sound like fun
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1004512#Comment_1004512
But then he's not your NEMESIS, you love owning Steves, which survivor usually gives you a hard time?
Who do you think? Lol classic blendette..she can hide in the worst places..couple that with the sound bugs and she can vanish without a trace
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Steve..because I just love saying "SIT DOWN STEEEVE!" When I down him..it makes me giggle
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1003095#Comment_1003095
We'll... They ARE tweeking gatekeeper
Lol I could care less about the emblem, it's what it represents
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Trust me..you'll see it's both more and less serious than you think...high ranks is just too much of a mixed bag..all the proof I need..is this image here
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This right here..is why I say it's the future of dbd..hands down..all iridescent except gatekeeper..it means I won every chase..did it with speed, kept constant pressure and killed them all..but..the gens went by so fast I only won by slugging and fighting a war of attrition..
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@Hoodied said:
Like I have said before
Its not Gen Speed, who wants to sit on a generator for more than 80 seconds?
Its map design, this game has horrid map design
No its both... even on more fair maps it doeznt stop the gens..gens are too fast for the current killer limitations
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@VincentRedfield said:
https://forum.deadbydaylight.com/en/discussion/comment/1001753#Comment_1001753
Taking devs stats vs a few videos of Tru3 is delusional?
Get your head checked kid.
I'd reccomend not calling people kid..makes you look immature..
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@Sonzaishinai said:
Who i feel is weak would be trapper. He can snowball really well but usually it's too late before he get's to that point. Also he's one of the few killers who's power can be disabled by base survivors
Simplest fix i can think of is to make him start with more traps so he doesn't need to run all across the map to get them and increase the time it takes to disarm a trap
Unpopular oppinion but close to viable i would say Legion. Reduce his cooldown of FF and make it less punishing on misses and i feel he can be a really good killer
Hmm..interesting..trapper I agree 110 percent..legion I feel has a deeper issue but it's nice to see despite his rocky path in this game they still have their fans
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@VincentRedfield said:
https://forum.deadbydaylight.com/en/discussion/comment/1001745#Comment_1001745
Yup. Which is why killer players would gladly take a single Tru3 video over Dev stats. Delusional.
Delusional..delusional is taking the stats even the devs say dont treat as anything as the word of law in this game..that sir..is the definition of it
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@VincentRedfield said:
https://forum.deadbydaylight.com/en/discussion/comment/1001685#Comment_1001685
After you killers posted Tru3 videos 87 times do you think anyone cares whether you like the stats or not? ๐๐๐
I play both sides actually because I like to know what I'm talking about ^^ gives me satisfaction honestly..tru3 has been one of the most positive influences in the game and yet people like to discredit him simply because he knows better..but I cant blame them..certain people have it too cozy right now
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Sloppy, thana, nurses, bbq..the objective here is to force injuries and if you cant get the down quickly use his cloak to move and pressure in other areas..if you can get downs fast they'll start healing..I'd reccomend wind storm and bone Clapper addons as they synergize with the perks, reducing their fear of the ball and letting you use nurses to lunge at them around walls..knocking down the injured one if possible and take out the healer for more pressure..pretty much the best you can do with current wraith
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People want to use the overblown stats that even the devs discredited like sheep but those that play both ends on the ground know better..hell even the survivor mains at the top of the community echo this sentiment..its just sad so many people still dont get it or are somehow incapable of it
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@mouse0270 said:
https://forum.deadbydaylight.com/en/discussion/comment/999659#Comment_999659
There numbers might suffer a small bit, but for the most part they are doing well. I personally find last year much less fun to play, though that was at launch. I am not sure what they have changed since then.
My concern is what do you mean by "Power Role"? 7 outta 10 games I have control, survivors escape more from my mistakes or out mindgameing in certain loops. Does that mean that I don't have games where I just get run for 3 gens... nope they totally happen.
I've always looked at the game being balance around a 2k and I more than likely 7 outta 10 games get my 2k if not a 4k, I lose some, which is fine, I would be way more upset if I got a 4k every single game or if I was choosing to let survivors leave every game. Because to me that, means the game balance favors one side.
Both sides should have fun and to be fair, if you were playing survivor and dying every single round, never once ever escaping... I can't see that as fun, I don't need to escape every game, but 1 outta 4 isn't a hard request.
But that's not reality..the only reason your gsmez go so well is because the games issues are being muddied up by the ranking system..failing to separate newer players from experts..beating a team that obviously didnt know what to do holds no satisfaction..as a survivor I would never lose if I got nothing but good randoms in a proper system..because killers are too hard capped..and survivors can bolster their abilities to insane levels. And are offered a multitude of free time wasters to boot...this game is far from balanced..the ones who talk about this finally understand by seeing it enough times..as killer..theres common scenarios where winning is impossible..meanwhile as survivor it isnt over until at least two people die
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@mouse0270 said:
https://forum.deadbydaylight.com/en/discussion/comment/999518#Comment_999518
Now this statement I can discuss... I do actually agree with you. However, I also believe they can't re-work those killers until they understand what needs re-worked.
And how do you learn that when 80% of them are using a perk that puts them above average at a kill rate... Because if your supposed to get 2k but the average kill rate is 3... Then statistically the killers are to strong as is.
Now if you take away the perk 80% of the user base is using and the kills drop down to 0-1 kills per game. They can go, okay trapper needs re-worked, he is not getting enough kills per game. However, there statistics currently are telling them this killer is getting more than they should be.
That's the true issue..their balancing scheme is literally designed to put survivors in an overpowered state..they wont keep killer players around much longer with this ideal as they are getting competitors who promise a real power role to killers..last year already is getting the message
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It's a death sentance for slower starting killers..high strength killers can manage
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@VincentRedfield said:
https://forum.deadbydaylight.com/en/discussion/comment/999125#Comment_999125
Kinda like how Tru3 doesn't go for hooks much, he hits people then goes to kick then gen instead of trying to down them?
Because hes trying to pressure multiple people..odds are the person he leaves will go heal especially vs ghost face..but if he chases that's 3 people with free gen time
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@VincentRedfield said:
https://forum.deadbydaylight.com/en/discussion/comment/999116#Comment_999116
Same as the old ruin you mean?
At least when it doesnt it buys you a minute or two
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@yandere777 said:
https://forum.deadbydaylight.com/en/discussion/comment/999275#Comment_999275
The hiding rank thing was not pushed onto live. It was found on a leaked patch note list so honestly I'd just not bring that into an argument. I say give doc a week or two on live servers to see how he fairs against rank ones.
Ruin nerf sucks but it was needed. It wasn't done to nerf killers or cater to new players. It was done, from the way i see it, for game health. With ruin in the equation the devs couldn't make any changes at all to gens. Doesnt matter if it was a good one or not but they couldn't touch them because of the unpredictable variable called ruin. Ruin needed to be gone so the devs can see the bigger problems in a better sense. Of course gens go fast but how fast and why? Ruin clogged the gen data and now that it's gone we can easily see what needs fixing and how. Maybe toolboxes will be looked at now that ruin is gone because the devs can see just how efficient or inefficient they preform.
Thats just my take on ruin changes.
Even if toolboxes didnt exist gens would still be way too fast...most of the cast dont have the tools they need..if they want to fix the gen issue make the killers powerful enough to do it..bandaid fixes and a couple nerfs to tool boxes are not only ineffective but a more boring way to go about this
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/999210#Comment_999210
Well i posted a question in Q&A wanna bet it is gonna be ignored? :> On the one hand "we need to balance for less than 0,1% of players" on the other uh the frustration of learning how to hit a great skillcheck.
Ya i thought i would play freddy or other killers, but no i dont want to. Simply gonna play other games, april cant come fast enough.
I'm just greatly dissapointed
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@Aceonfire said:
https://forum.deadbydaylight.com/en/discussion/120653/hope-you-had-low-hopes-for-nurse-sadly
BHVR have adopted the LOL standard where they change anything that seems to be "the meta" or used to much.
I'm guessing they've never actually played either 1. their own game or 2. LoL.
I don't think they've had an original idea since the first few lines of code were written, let's just be honest.
Sad fact only one of the community managers so far as I know plays nurse out of the whole team..
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/999083#Comment_999083
Does that kind of perpetuate that its her skill ceiling that is higher, and not that she is necessarily as bad as people believe she is?
If it's possible for someone to do well with her, even if its difficult, its possible for everyone.
No because shes only seen performing against mediocre survivors or are using the best addons she has..which is what is annoying..her entire strength is now in addons and now she wastes free chase time which translates to free gen time
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/999163#Comment_999163
Pretty much the double standard right there, according to peanits she was climbing back up everyday and is above the 50% mark yet according to almo she was at 43% :D
Take your pick who was wrong and all.
Pre nerf nurse barely broke 50 percent..now nobody dares play her but the veterans and even then her kill rate is still the lowest..all I need to see to know what everyone says and has proven on streams over and over is true..
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/999163#Comment_999163
Take your whataboutism out of this discussion please.
Sadly you cant tell me to do that..forum rules ..sorry if I made a valid point
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/999128#Comment_999128
It's a reply to your comment but not directly only at you.
A lot of people seem to think that "not being fun to play" automatically warrants buffs.
Devs sure think so when it comes to survivors..need we recall why ruin is being changed to begin with ?
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Hmm..and it occurs to me that you left out some very important details
1..multiple gens can be done at once and you cant be everywhere
2..this mystical perk will easily be gone by gen 3 if it was even remotely an issue
3..survivors can extend chases very easily..and if you arnt getting hooks your not winning
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/999032#Comment_999032
Mothers dwelling, I used to kind of stick to 3-4 gens and it worked for me, on the farm maps, same tactic. I also hook them in the middle of my webs. She can still dominate, but it is definitely harder on them, I'll give you that.
I just dislike how much maps influence your performance..that's why I think killers need something substantial sooner rather than later
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/998528#Comment_998528
Eh, she doesn't REALLY have a bad map, not like Nurse or Billy do. If she does, name me one, since I haven't played in a while. I can only think of Ormond Resort, but if you stick to one side, it's still manageable.
Mothers dwelling and the farm maps tend to stand out
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@ReallyBigShoe said:
In my experience - if you relied on addons as opposed to her base kit, you aren't going to do well with nurse. I'd say a lot of nurse mains suffered from this problem. Reliance on addons.
People like Marth, Tru3 etc...they all still rip rectums opened with nurse. It's just a matter of actually being good at her playstyle, and managing your blinks correctly. There's just a less forgiving recovery speed if you mess up a blink.
You arnt watching the same moments as me then..
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@LemeTheMeme said:
https://forum.deadbydaylight.com/en/discussion/comment/998478#Comment_998478
I mean, every killer is. Huntress suffers the worst, but, all killers suffer from poor map designs.
Well she on her bad maps feels it hard
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/998696#Comment_998696
I just have a ton of fun in these threads. People who were carried by that busted killer and can't do well now that you actually need to be good at her expose themselves quick.
People who never play said killer shine all the more brightly..
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@gantes said:
Oh wow I'm so surprised that people are upset they can't to well with a killer that's supposed to have a high skill cap while the good players still destroy with her
Wow..why am I not surprised your comment is nothing but a smear campaign ?
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@Apple2o said:
https://forum.deadbydaylight.com/en/discussion/comment/998628#Comment_998628
And why do you think I run corrupt intervention? Because it makes the map half the size until you have all 10 traps laid at your probably 3 gen.
I can tell you are probably not a very good trapper or hag player.
Way to assume something you know nothing about..real convincing argument..I'm done talking to you..not worth the effort
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@Apple2o said:
https://forum.deadbydaylight.com/en/discussion/comment/998592#Comment_998592
She literally doesn't have a bad map. Every single loop and window in the game can be shut down in less than a second with fast traps.
I honestly find her biggest weakness to be people setting off traps when I am carrying someone, which is why agitation is god tier on her for that reason, along with the extended basement threats and corner-hook threats it brings.
It also why slugging and sloppy are so good on her, because it takes 1 second to lay a trap and 20 seconds to heal the damage it causes.
Play mothers dwelling or a farm map vs a spread out team and tell me that...like I said..I'm not in the mood to argue
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@gorgono1 said:
I love how they balance everything around low rank, but when it comes to Nurse, they talk about high rank.
Sadly
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@Apple2o said:
https://forum.deadbydaylight.com/en/discussion/comment/998556#Comment_998556
Crouch walk everywhere, completely crippling the teams generator progress? What other option is there?
She can't be everywhere..and every trap destroyed is more time she needs to set up..plus low movement speed extends the process further..I love hag but certain maps just get her too hard
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@Blueberry said:
She's pretty pitiful in her current state. Extremely rare to see a Nurse now and when I do she gets completely destroyed.
But according to some unknown stats that cant be true some people say
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@Apple2o said:
https://forum.deadbydaylight.com/en/discussion/comment/998528#Comment_998528
I play her a lot at rank 1. Corrupt intervention makes any map a good hag map. Or ruin if you feel like defending a totem. 2m is plenty of time to get all 10 traps down, and by then the survivors can basically be screwed unless they have urban or flashlights.
You can get away with only 2 perks on hag, monitor and sloppy. Anything else is really just gravy.
I personally use corrupt + haunted as the other two because a minute of one shot traps while everyone is funneled into the trapped area of the map is game-ending in a lot of cases.
If they dont know how to fight hag I suppose

