immortalls96
immortalls96
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- immortalls96
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Honestly you have to get lucky atm..but practice is all you can do
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1059654#Comment_1059654
These statements just cause toxicity. It already exist on an individual level. It has nothing to do with the side you choose to play. If you are a toxic player, you will do so in the role you play.
These types of stereotypes only cause a bigger divide in the community.
The issue is it's not like the typical stereotype as its pretty much everywhere..I have met some awesome survivor players but sadly the respectable types are rather sparce
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It's because survivors are spoiled children..never forced to get better, always get their say in things..and they're used to this and that breeds the low skilled players to failing to understand how killer functions
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Itll change nothing...because it's not the solution..bnp will stay the same because its "fair"
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I'd recommend forming it to a third sickness stage that plague cant influence, incurring a scary penalty for being stage 3, that way survivors can delay her power up but not make it not a factor..changes little of gameplay and helps plague pressure more effectively
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Light burn would only be ok on wraith if he were strong enough to warrant it existsting..but he isnt..its questionable even for hag but at least she can somewhat deal with it
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/1048034#Comment_1048034
And you know a great doc from a good one because they have the timing of the zap down. You won't drop a single pallet during a chase.
Not necessarily..though a good doc can turn a downed pallet into a checkmate play
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This is how you know a good doc from a bad one
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1047532#Comment_1047532
I love your argument. Brain dead easy to use and that's why she's considered the hardest to learn, and has a unique "baby Nurse" learning phase.
Because she's so easy and braindead to use.
@immortalls96 Here's the link for the stats I'm assuming he's using?
https://forum.deadbydaylight.com/en/discussion/106566/stats-november-2019#latest
Ty but I've seen them
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@Tro said:
https://forum.deadbydaylight.com/en/discussion/comment/1047492#Comment_1047492
None, that’s how many he has. He’s one of those few people who say she is still “top tier” with no data to back it up even all data suggests the contrary.
I know that's why I asked
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So call killers boosted when evidence suggests the issue is boosted survivor randoms as is supported by hundreds of hours of gameplay footage and testimony by content creators and fog whisperers alike..but hey I'm sure you've cracked the case with this one super constructive post
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1047492#Comment_1047492
I'm guessing the stat post they did like a month or 2 ago? It was a big mess on the forums for a minute lol.
But it showed Freddy as the strongest killer, I didn't pay attention to who was 2nd.
I'll try and find it.
I'll save you the time..nurses performance was only rivaled in low numbers by clown and demogorgan, every other killer beat her
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Aside from what the less knowledgable would tell you the nurse died out because of two factors
1..she was designed to be very hard but very rewarding , they added to the difficulty and lessened the reward at the same time..the addon nerf was necessary but the base kit nerf was severely misguided
2..Fun..she was already frustrating at times..now you spend so much time as the slowest thing in the game even after getting stunned just for moving efficiently..her power is lower than that of both spirit and freddy and likely others too but the others are several times more enjoyable at the same time..the issue really stems to the devs assuming they knew better than the players whom easily surpass them do..and the results proved otherwise..
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1044219#Comment_1044219
She is literally 2nd strongest killer rn lol
What stats do you have to prove this ?
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Cant say much aside what has already been said..we can hope she comes back in a better state eventually but for now..I'd only reccomend messing with her on occasion tbh...sad as shes one of the most unique killers in game
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Remove the blink cd and take any addons you want off her..easy peasy
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At least it does something gameplay inducive
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1033355#Comment_1033355
I am not saying its fair but given how much the devs listened to the ruin feedback(Completely ignored it) they will probably go through with it anyways.
So I am trying to see if I can suggest a compromise that won't get all slowdown perks gutted.
That would be preferable admittedly
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1033287#Comment_1033287
This is more in response to the devs themselves saying they think slowdown perks should NOT to work together on their latest stream.
So this is more of a compromise idea that should be healthier for the game then what they seem to be planning(Reworking slowdown perks not to stack) for which will probably cause an insane amount of bugs.
I've heard however seems quite unfair since the devs let survivors stack their powers way higher than killers can
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@Gaiatrix said:
Change it so keys only open hatch after it's been slammed shut and after all gens are completed, so sooner. They should also make it so it takes a set amount of time to open the same as the gates do. For balance at the same time change green and ebony mori so they only kill survivors if they've previously entered struggle state. Thoughts?
Literally making moris pointless tbh...always hated that idea as its lazy and unimaginative..as for keys I made a post a while back covering this and my key solution was similar
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And what limits will be placed on survivor perks to make this even remotely a fair idea may I ask? Killers get 4 perks vs 16
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/1031947#Comment_1031947
Please try to stay on topic. I did not create this thread to discuss Ruin.
Then dont make threads complaining if logical points bother you
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I saw no call to arms to disable sprint burst during its exploits..and they were deliberate exploits to boot..I'd suggest another perk till it inevitably gets rapidly fixed..it is a survivor bug after all
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@Kind_Lemon said:
Nothing against your ideas, I'll give more of a proper response later, but for now:
I detest the EGC's current implementation, and I don't like to support ideas that make it more present without scaling back the number of times it occurs.
The egc occurs only after a door opens giving survivors control and benafit over it
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1030507#Comment_1030507
How will you dodge him if you're already in a match?
He will dc like every spoiled person duh
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@Cancan71 said:
https://forum.deadbydaylight.com/en/discussion/comment/1030160#Comment_1030160
Up the ante, slippery meat to name 2 since Deliverance exists.
Difference is they're merely out classed..some killer perks literally cant even fit a niche to even a mild effect
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@Colton147 said:
Killer perks (including the weaker ones) are much more stronger than survivor perks.
That's rediculous...there is not 1 useless survivor perk...every perk can stack to decent effect
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It's a bit of a meme let's be real
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Honestly the point of doctor is is his addons just depend on how you want to hit survivors with..however..the iri king and queen I think combo together however I'm not 100 percent..also another good synergy is the interview tape and the high stim electrode for sniper doc..good with gen watching perks or using thrill of the hunt with hexes..decent pressure build tho a tad meme ish
Oh yes though the restraint addons are my favorite especially since they counter all those people thinking they're hot stuff for running calm spirit lol
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I've yet to have that many issues but some improvements can be made
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I'm wanting to try distressing , iron maiden , bbq, thana, little bit of extra pressure but basically use bbq to try and spit survivors, see none? Static blast..then..if they try to locker juke the blast..iron maiden says hello XD..untested but I'm eager to try it
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1028970#Comment_1028970
I posted the evidence
XDD
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@Hoodied said:
Oni's mori turns him into an air bender, he kills survivors with no kanabo; just the air
This only happens when the blood fury is not active as the mori is used
Lol that sounds hilarious actually
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Yeah last I checked killers get flamed for existing but you do you man
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I tried that..but now..no more bars held
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@MrDardon said:
Bhvr: Changes Doctor because he was frustrating to go against
"Are you thratening me Master Jedi?"
Doctor is now actually better than before.
"A surprise to be sure, but an welcome one"
Bhvr: Nerfs him again because he is overperforming.
"It's treason then."
Lol
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1027904#Comment_1027904
*loops with doctor before update*
Im too weak...
*loops with doctor after the update*
UNLIMITED POWER!
XD I love the memes already
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@ModernFable said:
https://forum.deadbydaylight.com/en/discussion/comment/1028921#Comment_1028921
You’re thinking of Ace in the Hole.
Sorry I don't know aces perks very well lol
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@Lucama said:
It's not quite a Freddy tier rework, but he's definitely a better killer than he was before. The only thing I'd maybe give him is reducing the delay between the zap and the survivors being unable to do actions.
Personally all I'd change is how fast snap out of it can be done slightly..it seems very easy to shout down docs addons but on the whole I can saybits the best change this game has had in a couple months
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@Archimedes5000 said:
1.MORIS ARE TOXIC AF
Moris should be usable only on surviviors in sacrifice phase. I think we can all agree on that.
Cypress Mori as basekit? It can be only used on the LAST SURVIVIOR, so no problem, the survivior doesnt have to be dead on hook, because if its the last survivior then all the phases are skipped when you hook them, so nothing really changes.
Free moris in EGC? Right now? No, thank you. Even though it could be cool, it would completely defeat the purpose of mori being an item. But well, if we completely removed moris and made it basekit in EGC (only on "dead on hook" surviviors obviously) I don't think I would complain. Moris as an item are cancer, so I only use them for challenges anyway.
2.EARLY LEAVING WITH THE KEY IS CANCER TOO
"That 1 higher rank survivior" just has to camp the hatch an wait for his teammates to die, or just ######### leaves with the key...
I like the idea that keys would be only usable after the hatch has been closed, leaving early and betraying your teammates is #########. I dont know if aura reading is the best way to compensate for the key nerf, but I agree that a slight buff would be cool.
The moris require the egc to start so the killer has to give up their final barrier to use it..its a trade off and the survivor has to have been hooked previously..I also explained a change to moris as an offering as well
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@kodd1000 said:
This seems like a solid change, but the issue I have in my head is a scenario where a killer uses NOED and finds someone trying to open first gate. If they run away, the killer opens the gate and chases them down, knowing he is probably letting the others go, but that he will get a guaranteed mori on the survivor he is after if he catches them, which is very likely. Maybe that is just a trade-off.
I do like that it would cancel out a last-minute DS though. That has always been an easy way out for the survivors, and yes maybe they save it for that situation, but there is nothing more frustrating than playing the lottery on that when picking one up in an exit gate.
Kind of my point, and honestly with detectives in the game needs days are numbered
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@asergioam said:
https://forum.deadbydaylight.com/en/discussion/comment/1026552#Comment_1026552
Suposed to block kindred? What makes you think that?
Undetectable
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Doesnt that at least give you addons on searched items? Lol
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XDDDD yessssss!
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I'd like it..but hed have no bazooka or minigun..itd be less fun nemises :(
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Kamikaze doc vid when?
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Simple..your in his world now..it adds to the feel of it..
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1026455#Comment_1026455
Not every perk needs to have use for every situation. I have fun trolling or memeing around as both, survivor and killer. Insidious is fine.
Never said that..but if a perk literally is used to throw games out the window I'd say that's pretty trash..doesn't even block kindred like it's supposed to
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@TKTK said:
https://forum.deadbydaylight.com/en/discussion/comment/1026454#Comment_1026454
I'd love if shadowborne was base and they just change it to something else and delete the extra vision M&A give cause the current fov of killer is kinda claustrophobic imo.
I agree