immortalls96
immortalls96
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/984473#Comment_984473
https://forum.deadbydaylight.com/en/discussion/comment/983875#Comment_983875
I didn't have a problem with grabs, before. I mean, sure, every once in a while, because the game's never been perfect, but since dedicated servers most of my grabs have failed, and if I'm lucky they get injured, but more likely they do a full-health run to the nearest loop. That did not used to be the case.
It's been that way for months...
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@not_Queen said:
@SenzuDuck I wanted to take a moment and tell you that I appreciate your thread. And for everyone commenting, I am impressed by the way you guys put your ideas without falling into accusations and dismissing anyone's idea because they are a ''whatever'' main.
Thanks for being great contributors to this Community. This is the kind of thread we don't hesitate to share directly with our Design team. Lots of well put feedback and ideas.
Keep at it, you are awesome!
I may not agree with how things are being handled recently..but I'm assuming you read my idea on the way here..I'm telling you player to player..if we want to solve this gen issue..I truley believe my idea is the only permanent solution
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My wish is simple..if they must utterly trash ruin this hard...they need to start removing limiters on killers because killers now more than ever do not have time..I'd start simple..lower tier killers are going to struggle like never before..so we need the queen back..we need nurse..shes the anchor but definitely not as she is..get that stupid base kit hanger out and take all those addons with it if need be..then while nurse keeps the game afloat..again..start boosting potential of other killers..with ruin no longer able to "carry" weak killers will not work..they physically cant anymore..myers needs a stronger tier 3 and a stalking revamp, huntress needs to be faster somehow, trapper needs faster setup, hag needs less limitation on teleporting..this is what I want..I hated ruin but it was helping keep weaker killers afloat..people are massively underestimating how bad it's going to get..and this is the only permanent solution
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@TragicSolitude said:
First match, tried to grab someone off my totem. Started the grab animation and then turned into a hit.
I was dreading the day dedicated servers came to console, I really was. Despite all the problems on PC, I knew it was only a matter of time... -sigh-
Right now, I'm just letting survivors practice working through Ruin in my matches. I mean, dedicated servers break interaction between survivors and killers on both sides, so why subject them (or more importantly myself) to that? Killer queue times are strangely instant right now, which is unheard of at this time of day; usually they're not instant until the evenings when more people are playing.
Grabs didnt work on perr to peer either so cant blame ded servers
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@bigbeefynacho said:
I'm noticing longer queue times on survivor side since dedicated servers went live. Right now it's 1:23 est US and the queues are terribly long.
Yeah I noticed that as well..not the worst I've seen but it should be looked at
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Aside from nurse the whole thing is a net plus..trust me on this one..ded server bugs are nothing compared to what we just left behind
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We can only hope for the best
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@ASAPTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/973286#Comment_973286
They bring onis flick back
I'll believe that when I see it first
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@ba_tetsuo said:
https://forum.deadbydaylight.com/en/discussion/comment/978458#Comment_978458
Don't you know? Survivor perks don't have to have a counter.
BHVR's entire balance philosophy is "killers rely on survivor mistakes", then give survivors a million non-counterable perks that fix their mistakes.
Hmm
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@BugReporte said:
https://forum.deadbydaylight.com/en/discussion/comment/978581#Comment_978581
I run make your choice i get spicy downs most of the time with it
When it comes to perks now more than ever with ruin being sledged into oblivion synergy with the power of the killer is important
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No it really isnt..for hag you shouldnt rely on a chasing perk outside make your choice maybe..for hag..you place her traps in specific spots to counter looping, see a pallet or window? Place it to the side so it disrupts their pathing..or if loop is already in motion..place a trap, force them into the trap if you can..and try to make them guess whether your going to teleport or your going to flank instead..that is the key to hag anti looping
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/978458#Comment_978458
Spine Chill always amuses me about that, because there is legit another perk that does the same thing but has more limitations to it. The only reason people use spine chill is an unintended purpose: its supposed to be giving them a bonus WHILE they're being looked at, but instead people use it as a detection perk that doesn't come with a long cooldown like Premonition. Literally just missing the audio queue in exchange for not having any cooldown. absolutely as intended.
It also Grant's bonus vault speed which at first seems small but it makes a difference especially with resil
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@Peanits said:
The worst that comes to mind is combining it with Surveillance. Any time a generator is being worked on, I would know. The instant you get off it, I'd know. Normally cleansing Ruin is the only way to counter that, so removing the hex aspect means that the killer always knows where you are and has no counter.
By that logic though where the counter to spine chill? If the killer looks in my general direction from a mile away I know it..so...kind of double standard
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No other regression perks dont work as you cant kick gens, thrilling also does nothing if your on the gen and even then it's not enough regression to matter , nobody heals at high ranks without well make it and will not heal at all whole ruin is briefly active it's common sense..legion can force it but if he doesnt commit to an m1 chase hes just hurting himself..all in all..its too limited and weak..
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@Sonzaishinai said:
The new ruin doesn't seem bad at all
I feel if this was a perk just added to the game people would be excitted for it
It combo's well with other perks and just is a more fun perk overall
It's the fact that they have to trade old ruin for it that people are mad about
It literally only synergize with surveillance...and even then it's not worthy of a hex perk..especially one with a very niche purpose
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I think your severely underestimating the impact of this..however..if this makes bhvr remove certain debilitation from killers *cough nurse* and improve the weaker ones..we all know who they are..I'll take that..the issue unfortunately is realistically this will take a very long while...regardless of how the game is affected
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@soundwave85 said:
https://forum.deadbydaylight.com/en/discussion/comment/973291#Comment_973291
There is no stealth in this game. what a joke
Sadly stealth killers do have major flaws..currently ghost face is the only potential high tier there
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I dont think you can kick the gen with this perk active
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@Umbrae_pk said:
https://forum.deadbydaylight.com/en/discussion/comment/973280#Comment_973280
Hey, survivors still can’t hear Michael Myer’s breathing and Ghost Face’s monster noises from 8 meters away. So it evens out.
They're stealth killers..key word STEALTH...
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Or perhaps your not understanding..removing two pallets is not equal to slamming the killer meta with a sledge..giving killers the ability to close hatch came with the condition survivors get 3 chances to escape, every patch has been how survivors feel over and over for MONTHS..basement bug fixed in two days, killer sounds may not return EVEN now a month and a half later, sure had time to nerf oni to the point nobody plays him though despite spirit and wraith severely being bugged too..you see..we are what they are doing..its just far from equal
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/968816#Comment_968816
Of course this is true - after all there has been no recent changes that have affected killers positively have there? Oh wait, Freddy got a really large rework and is now pretty strong, Balanced Landing got altered and that was a huge Killer complaint and many many more things. Fact is the Developers are not killer or survivor sided, they make changes for the better health of the game!
Yet freddy already got his addons slashed so there were always strings attached
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@GrootDude said:
I was expecting Jessie J music D:
On-topic though, they don’t cater to just one skill level crowd, new survivors have usually beat a new nurse in my experience so if they based it on noobs why would they have nerfed nurse?
Because noobs made it to high ranks thanks to a terrible emblem system and swf carrying
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Adding the delay at all is stupid..negates the point of removing stances which they put on a pedestal like "see?? We arnt just screwing doc" lol but the leaked notes tell a different story
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I doubt it..without some buffs killers are screwed
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/970913#Comment_970913
I like ruin but I think this is dumb, the survivors aren’t nerfing your perks.
That's not entirely true
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@Peanits said:
I would definitely say give it a try first. Having played around with it, it can be pretty nasty once you get some pressure. Combine it with Surveillance and you also get some outrageous tracking (since generators automatically regress). You'll always know which generators are being worked on.
Doesnt help as much if the gen gets done before you get there
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And you think this only affects them..you guys said it yourself..this effects 80 percent of red ranks and 45 percent of all games now..you smashed ruin straight out of the meta with 0 regard to what you were doing to killers and docs changes are the same way..3 seconds of nothing after a shock? Then what's the point ? The debilitations are very weak and you even nerfed that...This does nothing to help your veterans..you know..the people who made this game survive?
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@MrsGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/970976#Comment_970976
This post isn’t about him, I was just mentioning my main set up in general. Without even playing him with that set up I’d be fine, just recommending it to players who may wanna try a new set up.
Seems the devs dont want to give us the option
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Freddy is one out of 17 and has the best gen defence in dbd..this is irrelevant to the larger scheme
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If killers dont get powered up fast we are rapidly looking at the dark times chapter 2
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Spoiler alert I'm afraid..its always as bad as people fear
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New ruin is utter garbage..applies no pressure where it counts
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New ruin is dead..and slowdown works are necessary because gen boosters are way too strong and will remain even if nerfed while ruin is gone
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@ASurvkillivorer said:
https://forum.deadbydaylight.com/en/discussion/comment/969077#Comment_969077
THats whats insane. They could REMOVE toolboxes from the game and survivors would still be in benefit with this change. This makes Ruin a completely pointless perk. All gens started will get done. Stumble upon ruin and take it down at your leisure. Nothing gained.
Precisely my point..a joke among a joke squad
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@NurseMainBTW said:
https://forum.deadbydaylight.com/en/discussion/comment/968977#Comment_968977
Nope, go see it yourself.
Maybe this won't as bad as everyone expects it to be.
No it will be..even if toolboxes were removed survivors would lose nothing compared to killers..because ruin no longer exist like this
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@NurseMainBTW said:
Chill out. Peanits confirmed some changes are also planned on items so it's possible we'll be seeing some toolbox nerfs.
Please...your kidding right ?
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Hmm..as stated its be used to bm...killers already have little end game power..lessening it doesnt seem like the right move in the current game state
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Moris, noed, poor ranking system mixing bad survivor players with good ones , red rank players playing with less experianced team mates , hook suicides, afking, rage quitting..wll of these are severely skewing the stats upward..the fact that the kill rates are still that low proves to me just how massive the issue really is
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@Yuyukoyay said:
I don't think the sensitivity will fix the problem though. I think it needs a combination of increasing the pov and limiting survivor left to right movement so they can't uturn so damn hard. People don't even attempt juking half the time on pc, but on consoles I see it every game because of how op it is.
Trust me increased sensitivity would help so much you dont even understand how crucial it is
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@thenegativone said:
https://forum.deadbydaylight.com/en/discussion/comment/950602#Comment_950602
What nerfed oni and freddy? You cant be talking about bt and the flick...
Freddy got several addon nerfs and yes I do mean the flick as it was compensating for issues in his kit that are now very obvious and frankly horrible
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@Yuyukoyay said:
I'd like the blink to be a fixed distance blink like how the demogorgon works. That would open her up to increase her speed to huntress and hag speed. Her power would still accomplish the same thing, but be limited to 1 better teleport. You could probably have a addon to switch between the old and new version, but this would significantly help her on console.
This I feel would just make her almost impossible to control
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@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/967728#Comment_967728
I think Nurse needs a proper rework. She's limited to what she is because of how good she is on PC. However, on console she's absolute crap.
I would say increase her movement speed to 110 percent, give her just 1 blink and remove her fatigue after the blink.
This would make her much easier to play on console while keeping her power from becoming too powerful. Basically increase her skill floor while reducing the skill ceiling. Her overall power remains roughly where it is now.
Even as a console player I would hate that immensely..people just need to learn to fight her base...good players beat nurse with multi and omega blinks..if they can do that her base kit is more than manageable
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@Elegant said:
I would legitimately quit the game if they gave nurse her base kit back. She either needs to stay as is or be reworked
If that's enough to make you leave..well..I dont need to explain then I suppose
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/967667#Comment_967667
Nothing factual? Devs provided stats. Every killer in red ranks is far above 50% kill rate. All maps in the game have over a 50% kill rate(some only have 3-6% but that's still over 50%). I think that shows that killers are far from weak. People just tend to remember their bad games over their good games. I know I 3-4k a lot more than I 0-2k as killer. Also they showed two different tables. All ranks, being killers across every rank, and red ranks, only red rank games. No disconnections were included.
Nurse only has below 50% in games in the "all ranks" part, because she is the most skill intensive killer in the game. She might be weaker than she needs to be because of her skill requirement, but she's still far above average(if we're considering 50% kill rate average) in red ranks. She's the ONLY killer to have a below 50% kill rate in any rank, btw. Clown goes between 55 and 60% kill rate based on rank and is the weakest in red ranks. That's by no means weak. For comparison that 60% kill rate is saying for every 60/100 games Clown gets 2 kills and 1 hook, or a better way to say it would be for every 60/100 games Clown gets a 4k, the other 40 he gets a 0k.
You could say we shouldn't use the stats as an example of things being OP, but all of the data lines up with the case of killers NOT being weak when you add it all up together(and I'm not saying they're OP, but they're definitely fine and you can find some good killers showcasing that perfectly as well).
The devs themselves say the stats shouldn't be used to assume anything and based on all the variables I agree with them this time..there are way too many things skewing the stats and anybody who's played clown for a bit can tell you with absolute certainty he is debilitating underpowered
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So in conclusion youd prefer killers stay weak..as nothing you've said is factual really..you clearly dont know how these killers actually do in game if you honestly believe clown and legion are strong..and plagues corrupt purge is not what you think it is at all..and it is a blatant holding her power hostage and even when she gets it there are several ways to avoid it ...as for hag she can already do this if your foolish enough to set off her grid..
Also keep in mind I'm taking the future in mind..the power of survivors is not planned to be diminished at all..in fact The "3-5 percent" supposedly of swf that show just how imbalanced this game is? The devs are openly planning to make that the majority..simply put..killers already arnt enough..what do you think will happen when survivors are elevated to even greater heights of cooperation and information? Bluntly put I'd bet dollars to donuts the dark times part 2 is on the horizon..I just want the devs to see the issue before it hits this time...
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@DanteMorello said:
https://forum.deadbydaylight.com/en/discussion/comment/965832#Comment_965832
Well the devs released statistics once and back then the bar of 4 man premade SWF and 3 man premade SWF was pretty low, around 3 to 5 percent... I can search for it when I'm home.
I doubt it's that low and even if it was..does not excuse the balance issues caused and doesnt even require 4 man survivor with friends to be present..just makes it the most apparent
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@Prex91 said:
Like the legion idea.
Ty, it's a rough idea but I'm unsure what else to do for him
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Another iri head post..why are all these ideas hell bent on making killer addons pointless? You will almost NEVER hit a hatchet from that distance..and it's useless in a chase
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Just give nurse her base kit honestly..her addon issues have been eliminated..heck nerf any addons you want from her now if needed..I'd trade them all just for base nurse..because her new addons armt even worth using anyway if this is the price ...
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@Skywclu said:
https://forum.deadbydaylight.com/en/discussion/comment/966684#Comment_966684
But he is a clown. In all seriousness though, it's just far too annoying getting bottles spammed at you, it's a guarantee hit already, and if he can just keep popping bottles to throw at you it would be even worse.
That's my point it's not garunteed at all..hes a chaser but sucks at it..has no map pressure either...