Doc changes.

Most of the forums are people talking about the Ruin nerf, and yes it is a nerf not a "change." What I want to talk about is the Doc nerfs, yes they are NERFS not changes. His shock stops you from using a pallet or window for 2.5 seconds, while very hard to time a good player could use this to either force an early pallet drop or score a hit/down, it was anti loop plain and simple. Now his shock prevents the Doc from doing anything for 3 seconds, it doesn't take a genius to figure out that this removes, ENTIRELY his ability to anti loop. On top of this nonsense you can snap out of it back to T1 while treating it like healing meaning you can finish it later after the doc finds you instead of starting over.

No anti loop at all makes him a M1 killer exclusively, a Mikey with no T3. Alright cool, so what is his ability to slow the game down then since he has no chase potential. Well, none. His add ons are still mediocre but solid to use when you tier all the survivors up, only problem is the better add ons only effect T2/3 madness, almost nothing effects T1. AND, that's right people, I'm not finished, survivors passively lose madness when out of his terror radius, even while doing gens/healing/etc. Please explain to me how this is not a nerf but a "change" when he is weaker than his current iteration (which by the way is a joke how weak doc currently is.)

Thoughts?

Tagged: Trusted

Comments

  • The only thing I liked about doc was shutting down loops. No more doc for me.

  • I'm worried about those numbers too, but I think we should wait for the official patch notes before drawing any conclusions, since half of the information you're going off there hasn't been officially confirmed.

    Also, any feedback we give is much more likely to be taken seriously by the developers if we wait until we've tried out the changes before giving it.

  • Adding the delay at all is stupid..negates the point of removing stances which they put on a pedestal like "see?? We arnt just screwing doc" lol but the leaked notes tell a different story

  • It take 1 second for Shock Therapy to hit a survivor after its been fired.

    So you release your shock wich put you into a 3 seconds cooldown, it hit 1 second later and prevent the survivor from interactions for 2.5 seconds. Meaning you have 0.5 seconds to hit them before then can drop a pallet.

    Woops, nevermind. Dedicated servers called. Your 0.5 seconds have been eaten.

    Also, Snap Out Of It now put survivors back to Madness lvl 1 for no clear reason.

    Overall it just seem like Madness wich was allready weak is made even weaker in the name of being less "annoying" and nothing is done to make the Doctor a better killer in general.

    I really wanted to be optimistic but theses changes just look bad.