immortalls96
immortalls96
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- immortalls96
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@Steel_Eyed said:
I’m waiting for Stranger Things to go on sale but this is really discouraging to read.
Players said similar things about Oni and I’ve been competing with him just fine so I don’t know if I trust these ‘early’ opinions yet.
I remember Spirit was considered bad on her release. I remember players thought Plague’s aura reading add on was useless. I remember people didn’t think Ghostface was any good. All wrong. All early opinions.
Oni is screwed atm..demo..sadly he has too many small things working against him
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It's a necessary evil..only way killers can finally get to a point if feeling strong
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@TooKoolFoU said:
https://forum.deadbydaylight.com/en/discussion/comment/960195#Comment_960195
Yes she does. Didn't disagree. However, she still suffers heavily at least for me when i play her. I don't typically have a lot of frame issues in other games or as bad of issues with other killers in the game
She does have an odd amount of frame drop, however..its not completely debilitating
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@TooKoolFoU said:
https://forum.deadbydaylight.com/en/discussion/comment/959999#Comment_959999
I feel differently. I personally feel that nurse can do better than huntress right now on console because of her less frequent Frame Drops. As far as powers go... Nurse might as well be old Freddy
Even with the framerates drops huntress still has her checkmate plays
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Hmm..the hatchet fos drops suck..but even with those she still has more going for her than nurse rn
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Detectives hunch makes any additional totem nerfs the death of all hexes..which would suck as most killer perks are so weak
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Hes got less mind games with his power and is weaker at tiles in power than out of it...the loss 9f his flick has shown flaws in his kit that the flick previously covered for but no longer can..I've played enough oni to see why nobody plays him..I can kite a whole power meter off of oni on 1 tile..because they gave him no feints or baits like his other pallet smashing brethren..even leatherface has pallet minigames via saw and oni cant even do THAT..and if they dont give it to him hes screwed
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@Eye66 said:
https://forum.deadbydaylight.com/en/discussion/comment/958653#Comment_958653
Exactly, while discouraging her from being picked up by more players from the huge spike in what was already a very high skill cap
On top of that her performance got hard capped to boot..harder to play than ever for a weaker killer..worst balancing decision I've ever seen honestly..but..they'll answer people eventually if we keep reminding them she still exists
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How about we stop trying to make survivor boring..and stop throwing cooldowns on everything it's just so lazy
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/958611#Comment_958611
The kill rate was, is and will be low cause you need skill to play her.
I'm fully aware..and that was precisely my point..
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@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/958611#Comment_958611
Indeed,she had little to no counterplay. 3 counters I can think of before the change are;
Stealth
Jukes
Break line of sight
Tho stealth gets countered by a lot of aura revealing killer perks
A good nurse could predict jukes easily
It was difficult to break line of sight
With the refill of her blink it is easier to juke as a survivor and get rewarded and break line of sight with her. Tho this is just my opinion :)
An opinion indeed..her change to her base kit was a handout to players of lower skill..and a disservice to people who actually went through hell to learn her..and jokes mean it goes both ways..he has to guess right and you have to guess wrong..
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/958611#Comment_958611
While I don't support her basekit changes, thats not an argument against it. She is the hardest killer to play, so naturally she has the lowest AVERAGE kilrate.
My point is her kill rate showed she had flaws..and they could be exploited and were shown time after time
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That or more likely since the devs never play nurse..they hadn't the slightest clue what they were working with..and screwed over not only the veteran players but the killer that carried this ship through the ice fields on her back
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@CLAUDETTEINABUSH said:
The nurse imo was nerfed to make her less annoying to play against. With this change,if you miss your blink,it has a severe impact on the chase. They wanted to add counterplay imo
Lol that's why her kill rate was the lowest always..be cause there were never counters to her correct?
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I play both ends extensively..best at both in my group of friends, killer is rough depending on the items and maps you get..killer perks on the most part are weak and so a small percentage if them are considered viable meaning similar builds almost every game..survivor suffers from not a lack of good perks..theres just a few so strong that it overshadows others..I however have my own preferences for builds..the adition of nemesis has made for some good synergy in m1 killers , so it's a refreshing new take on that..the devs tend to make questionable decisions when it comes to killer perks (look at demogorgan ) and "balances" tend to be tragic at times (see oni and nurse) but things are improving..killer is definitely a much harder transition than survivor but both have little tricks to learn
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/958205#Comment_958205
Aw, that sucks. I actually bought Ghostface because I love it when he twerks. Maybe I’ll try something similar and use NOED and see if that will send them all into a tizzy. I probably need to get Freddy leveled up for bloodwarden too.
Lol that could work
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Afraid not as only ghost face stalks like that but they would notice immediately and strip you of your power temporarily
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Ignoring the fact almost all those perks are terrible by themselves which says a lot
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An m1 killer finally being called op..this games playerbase sometimes
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Better hiding spots wont help..detectives huch shut the door to that being helpful..Totems need a rework on how they function early game..some form of protection whether it be a delay to lighting up , only lit when they do something, something of that nature..because as is..totems outside ruin will see little to no play as a result of their higher risk than reward
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Tell me..have you seen many nurses? And how many won? Unless your still seeing god nurses frequentlt which spoiler alert your not..the claim shes still the strongest is not only highly debatable but honestly..Even if she was what's the point ..? I love nurse but never has a killer felt so clunky and restrictive as oni and nurse do right now
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I see him all the time..yes he is always like that
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Oshe will be fine once her lunge and sounds are fixed
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You'll find very few..all you'll see is potatos getting stomped by 5k plus hour pc nurses with the best addons available..the reality is I've yet to see a nurse vs one of these kinds of players and win..and based on what they say..they haven't..people ignorantly state nurse is still on top but I can say with absolute certainty that once that lazy basket change got green lighted she was easily surpassed by spirit , freddy, hag, hell Billy too and likely more besides..both in fun factor and power shes a reminder that these devs are very capable of making wrong moves even now..lol..look at oni for proof of that
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@SlimyTaco said:
https://forum.deadbydaylight.com/en/discussion/comment/956271#Comment_956271
Abusing mechanics is, however.
That's not abusing anything anymore than survivor body blocking a hook
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@aGoodOldRub said:
https://forum.deadbydaylight.com/en/discussion/comment/956956#Comment_956956
I think you are confused. Are you talking about survivors seeing other survivor's ranks ? cause I haven't said anything about it.
That is what most of the post is discussing
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@ygizmo said:
https://forum.deadbydaylight.com/en/discussion/comment/956964#Comment_956964
Because majority of billy players don’t need it. Crack billy is arguably better but insta saw is still up there.
My point is if it was broken itd be his most used addon combos but it isnt..its highly overrated
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@ygizmo said:
https://forum.deadbydaylight.com/en/discussion/comment/956958#Comment_956958
Insta saw still exists, the add ons were never nerfed. It’s just not as good since tinkerer got changed but it’s a lie to say it’s not still ridiculously overpowered.
If it's so overpowered why does nobody use it then..? I see other addon combos favored..so forgive me if I raise an eyebrow
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@ygizmo said:
https://forum.deadbydaylight.com/en/discussion/comment/956887#Comment_956887
Why would you ever nerf hillbilly? Besides insta saw he is literally the most balanced killer in game.
Insta saw no longer exists..fast rev is a world different
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@aGoodOldRub said:
https://forum.deadbydaylight.com/en/discussion/comment/956868#Comment_956868
How is swf teams getting matched with higher rank (like 6-12 ranks) instead rank 2 killers make killers dodge ? most people have private profiles or hidden game hours so killer has no way of even knowing your rank or hours.
+ where did you hear or read this any source ?
I meant survivors and they said it quite clearly in the last dev stream
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@aGoodOldRub said:
Saw a similar post so hoping a dev would share their opinion on this new swf matchmaking, it was way better before with total average ranks instead lowest survivor rank.
Devs confirmed they have no intention of returning it to avoid excessive lobby dodging
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Plague already has issues with her design that hold her back
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It's just people frustrated at all the changes lately being made on behalf of survivors lately..even the last hot fix when two killers are severely bugged, killer sounds are as well..yet they just..talk about how survivors feel a dozen times every time they post on changes..so its understandable how it looks a tad unfair when the last 3-4 patches have been a slew of nerfs for killer while no bug fixes that are much needed have even been implemented
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This whole post is verifiably false..pretending swf are rare is not true either..even when I play with my lower level buddies it is sad how easy it has been at times..easy setups to make killer pressure meaningless..rare or not the fact this issue exists is the problem and cannot be ignored
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@SlimyTaco said:
Gen rushing isnt real, its called playing the game. Infinite looping doesnt exist. Etc?
Try being bodyblocked by a trapper and then having a trap set under you so he can 1 hit. Yeah, theres a massive difference from how douchey killers can be vs how survs can be. Remember, you are the killer. You have the tools to do anything you want. Survs dont.
Trapping yourself in a corner isnt the killers fault
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@bilaueta said:
https://forum.deadbydaylight.com/en/discussion/comment/955268#Comment_955268
Then what about spirit and nurse? They still had free to grind cosmetics before they lost popularity
Even then Nurse had a low play rate as she was hard to master, spirit had sone cosmetics come out..hell idk
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Plague has more power overall but both share the same flaw..the are mostly doomed to chase as normal m1 killers making them both easy to defeat..and since few people heal against plague and do so instantly when they do..pressure is weaker than average on plague..making gen speeds also above average as well..legion is better at slowing them however he has even less chase power than plague..making him the lower end killer he realistically is..both need another layer to their powers though and I think they'd do fine after that
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It's a loss to his tracking which was his original purpose..however stance swap being removed can indeed help his chasing..but already we know his range addons have been nerfed by an unknown amount which is already a potential red flag
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Billy is a very popular killer with a very stable performance level..guess they deemed to use him for cells since skins for him arnt as common
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Huntress seems to experiance quite a bit of this sometimes
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/955188#Comment_955188
It's not that she's an old killer, its ALWAYS been an issue.
Whatever needs to be done I'm sure killers will call it a nerf, survivors a buff, but what we have RIGHT NOW is cheese BS.
No one wants to play against that.
Well then I reccomend you dont play killer if you consider huntress cheese bs..shes about the least cheesy thing in dbd as she has many weaknesses..frankly too many..but what she does is nothing compared to the issues survivors cause on the regular
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They need to give oni the ability to fake his swing like the demogorgan
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/955181#Comment_955181
Sounds like they should never have introduced the huntress, because they never had the capacity to manage her effectively.
Sounds like shes old..and if you changed her hitboxes itd require ALL hitboxes to change on top of a significant buff to huntress would be required
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Latency..her hitox is basketball sized to compensate for small survivor hitboxes and bad terrain hitboxes..without it hatchets go straight through survivors..tried and tested..an utter failure
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Or..we could do this...better than any other idea I've seen
https://forum.deadbydaylight.com/en/discussion/113656/so-i-wanted-to-bring-this-up-again/p1?new=1
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@Waffleyumboy said:
Oni is definitely not the most urgent killer needing look at but this would be nice if it also came with No Mither countering his power.
Hes doing pretty shotty dude...
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@criticalfoxy123 said:
https://forum.deadbydaylight.com/en/discussion/comment/952872#Comment_952872
You starting to get my attention but does the killer have to deal with camping survivors all the time. Can you list the disadvantages the killer has against the survivors that are crucial and makes the winning side mostly on the survivor's side.
Perks like ds and bt..an overabundance of safe pallets , god windows, maps being too large to pressure them properly , certain killers lacking sufficient tools to make plays , The best killer perks being hexes which are not very well designed as a whole , etc etc
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@criticalfoxy123 said:
https://forum.deadbydaylight.com/en/discussion/comment/952254#Comment_952254
Yes but survivors are also having problems against the killer every couple of matches. We can change it to the killer has to take four hits to be stunned and the O.K. can be knocked in 2 hits and can be instantly mori like fallen loser suggested. The idea a new role could possibly scramble the balance issues making the survivors escape too easy but there are few killers that are made to avoid detection or others that are more of a brute. If this role was added to Dead by Daylight the chances of matches being onesided but there are ways to balance the game. I understand that most problems reported in Dead by Daylight about the survivor role are mostly because of frustrated players or their lack of skill or both. This new role is mean to solve issues like camping, tunneling, etc and even issues with allied players that would prefer leaving their team mates left for dead or refusing to help their team mates in anyway possible.
The problem is killers are already in a large disadvantage overall and this would make the balance we have go straight to hell man..
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@Cixon said:
https://forum.deadbydaylight.com/en/discussion/comment/944760#Comment_944760
If you're worried about a impossible end-game please note that there's Blood Warden, NOED, Hex: Devour Hope and also Moris. Lol
Devour hope never gets that far, just hide and blood warden does nothing and detectives Hinch makes your entire argument a meme..this whole post has way more attention than it should..this would be seriously abused and make ds the same as it was before..hard pass I'd say
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Get smacked down again because the killer is literally 2 feet away..next ?