immortalls96
immortalls96
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- immortalls96
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Comments
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/952319#Comment_952319
Honestly, it is not that simple and sometimes the person takes a hit while saving you so no bodyblocks
One flaw there...killers already can just slug and wait out the ds timer..I am just looking to give counterplay to late game ds which currently is not in a fair spot..so I met in the middle..both sides have their moment of advantage
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/952251#Comment_952251
If you got to the end game collapse you deserve to escape or die on your third hook
Lol ok then whatever
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The game isnt nearly balanced well enough for this to be a possability... and frankly it would just enhance killer frustrations to a whole new height..plus its be too easy to make chain stains against the killer..way too powerful even for old nurse with busted addons
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/952246#Comment_952246
It is quite a big deal because most bad killers dont get anybody on second hook before the end game collapse and get a lucky down when the last gen pops, so this change would literally allow any killer to deny DS and Unbreakable and get an undeserved kill
I could argue ds can and very often does give you an unearned escape
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/952203#Comment_952203
You literally said to make moris apply on second hook and then made two changes to buff them what in the end made them stronger than they are now
Lol what I gave them doesnt really compare to what they do now and anybody can see that
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/952083#Comment_952083
Some characters would be p2w.
No..? No it really wouldnt..cosmetics unless its claudette arnt p2w..and adding secondary weapon cosmetics change nothing..trapper is the only potential risk but honestly all they have to do is avoid changing trap size and it's a non issue
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/951927#Comment_951927
Making it basekit to kill survivors and taking care of the emblem penalty. Yeah nerfs, i guess the person who doesn't know things here is you
Like I said..read and you'll realize how you sound and take it from me it isnt good
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Removing the flick exposed his flaws it made up for..no canceling his swing to fake it means he has no mind games with it, at tiles he cant lunge around corners so his swings are weaker in power than his m1 mode which says a lot, his turning speed is slow on top of limited making dodges laughable and easy..
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@Milo said:
Then all powers would have to get cosmetics. Which could make it p2w.
Not true..just the powers that use other weapons or tools
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/951748#Comment_951748
Or you could just not give traps cosmetics. Problem solved.
The easy solution is to keep their size the same, just give them different shapes or maybe engravings..? Something like that would do
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@DepressedClownMain said:
Your way of doing so buffs them
Lol you know what a mori does correct ? This is a nerf by every standard in the book
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@Jgold1376 said:
https://forum.deadbydaylight.com/en/discussion/comment/931915#Comment_931915
I'm a killer main, and I think Moris are too powerful
He clearly didnt read the post
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No I'm repurposing them..read first
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@Helevetin_nopee said:
https://forum.deadbydaylight.com/en/discussion/comment/948332#Comment_948332
Nobody ends chases as fast as her, also with addons the blink recharging feels almost non-existent.
Oh no it's still very much there..and the fact that I need two addons to not even get base nurse is atrocious..also her chase time is no better than huntress atm..the blink recharges see to that and its frankly poorly thought out
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Frame drops and poor turning make things harder too be sure..but its slowly getting better
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/950654#Comment_950654
I know, I'm happy BHVR are nerfing killers, they are OP.
However, this? This is too far, BHVR crossed the line when they gave Doctor a thicc-NESS buff. 😡
Hmhm
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@laurelstroodle said:
https://forum.deadbydaylight.com/en/discussion/comment/950571#Comment_950571
They do 1/3.
Moris ignore a possible flashlight save/pallet save.
They basically do 1/3 of you're work.
How is 1 gen early?
You know what's early? being hook, unhooked, tunneled and instantly being mori'd.
And that's not a key problem, that's a emblems system and bps system problem..
(Not saying keys are fine)
It's still two chases to kill over three,..constrew it any way you want but that's the facts..and what's early is when you get your second kill you black/ depup because someone got a key you couldnt prepare for prior yo the game..at least you always know a mori is coming..and I've escaped ebonies more times than I should and yet keys armt so easily avoided
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/950575#Comment_950575
I know right, how could they sneak a thicc buff to the shocky boi? 😡
Better than what killers have gotten last 3 patches
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@EnderloganYT said:
to be fair, it wasn't exactly fair to just walk and find people. he's annoying to play against because he can always find you, and boring to play as because unlike other killers, there's no excitement from finding the survivors.
At least it got the excitement going
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@Almo said:
But in doing the update, we focused on making him more fun to play as well as against.
LoL is littered with changes they made due to characters being annoying to play against. Most notably Darius, who had a 60% ban rate, but a 48% win rate.
Understandable..but with all do respect..as much as I have hope for doc with this...we still dont know what else has been done..and every dev post goes on about the survivor experiance over and over..it gets to be a bit of a downer for killer players..plus..the nurse has all but dissapeared since her changes..spirit and wraith are bugged..same with sounds..Yet the last update was to blindside nerf both freddy and oni and nothing else really..resulting in oni being stressful to play and in some cases..weaker with his power than without it...so it gets disheartening that in the face of all this it is perceived survivors take priority..you know?
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Hes not the most balanced..hes decent but his power is easily used against him or straight up dismantled
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Normally I'd laugh but..this is bhvr
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@laurelstroodle said:
https://forum.deadbydaylight.com/en/discussion/comment/948149#Comment_948149
How do keys reward failure? you did 4/5 of you're objective.
Moris do 1/3 of you're objective...
So?
Because the key comes in play not only early but if you cant do your objective the key gives you extra points and boosts your emblems..moris do nothing if you dont win chases and punish you in both points and emblems..therefore..keys reward failure
Also your math is off..moris you do 2/3 of the objective
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@MorsNoxFleuret said:
Lmao now ur giving killers a reason to run infinite michael
Why infinite michael ..? You mean ultimate evil Myers the meme?
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/949238#Comment_949238
It would if you played hag as much as I do ;)
I doubt that...because I've played a lot more hag than you think I have
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/949273#Comment_949273
A common strategy for survivors is to trigger traps while a hag is busy with another survivor. The situation is not as rare as I'd like it to be.
Be that as it may misfiring is rare..and I fail to see how my idea could be different
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@DBDIT said:
https://forum.deadbydaylight.com/en/discussion/comment/948149#Comment_948149
No they don't. Keys are a failsafe even when useless survivors are the last ones and end up finding hatch.
No..they simply reward failure...
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/949269#Comment_949269
Ey. Did you just assumed my gender?
Not an assumption if I know it lol
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/949268#Comment_949268
I can see his point, what if two traps in the same direction pop and you teleport to the wrong one? Odds are it could be rare but it could also become a common thing after the change.
Two traps tripping in different places at the same time..but just so happen to be the same direction...? If that was going to be an issue it would be already...plus..you dont usually need to look to teleport unless said multiple traps occur..however that instance is a one in a million scenario
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That's a bannable offense and sjouldnt affect DC punishments..this is long overdue
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Or..better idea..we can leave sexuality out of the game as it's not important in the slightest..?
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/949238#Comment_949238
The mans really good with hag, I’d trust him on this.
Hes good but I've played a good amount of hag myself...accidental teleporting..? That should be extremely rare..and using user error as a counter argument for a tweak to the killers power seems nonsensical
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/949150#Comment_949150
It would also be a nerf in a weird way.
A common strategy good survivors use is to trigger traps while you're busy with another survivor. If a trap goes off somewhere else and you teleport by accident you'll lose the chase you were in.
This is the main reason i don't use the teleport distance addons lol
That..honestly makes 0 sense dude
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/949192#Comment_949192
She isn’t map dependent though, she doesn’t need any buffs, she is already stronger than billy and Ghostface.
I disagree respectfully..I think you are not even looking at the variables here...and frankly It shouldnt be that complicated
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/949146#Comment_949146
Why? She is already top tier.
Shes high tier..not top..why doni think it wouldnt be too much? 1..it changes nothing about her counter play..just punishes you for setting off traps as intended..2..she could use a little polish as she already has down time setting up the traps and prevents waste..3..it removes almost all map dependency from her which shouldnt be as horrible as it is..and finally..gives her a little more addon freedom
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/949141#Comment_949141
It’d be kinda op if she didn’t though
I disagree to the extreme...
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I love hag..just wish she didnt have a range limit on teleports
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@EntityDrudge said:
https://forum.deadbydaylight.com/en/discussion/comment/948786#Comment_948786
I think if they treated her traps with more respect she'd be awesome. There is no way someone should be allowed to leave with that thing on their head. The fact that it's allowed makes her a joke.
Yeah it blows
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@ShadowRain said:
@Peanits Will we see a basekit nerf revert?
Hopefully
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@gizmo said:
https://forum.deadbydaylight.com/en/discussion/comment/948924#Comment_948924
How many times do I have to say it lmfao. ONE BAD KILLER DOES NOT EQUAL THE KILLER ITSELF BEING BAD.
If you read I never even said the number one..sorry pal but your argument is as crude as can be..and evidence points to it being nothing but talk
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@gizmo said:
https://forum.deadbydaylight.com/en/discussion/comment/948332#Comment_948332
It's not debatable, she is still the best killer in the game. She will dominate any survivor group if you know how to play her.
Lol right..I did my own little survey using some top streamers..less than 5 nurses each seen since her update..how many did well..? 0..natta, zilch..even watched a couple gameplays of her..she didnt do any better than anyone else..in fact she objectively did worse because of all the time she wasted...That's how I know you haven't been looking..there arnt even enough nurses still here to determine her strength XD
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They dont play nurse that's why..they literally were untrusted to handle something they themselves didnt understand
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I'd agree with you if they gave her a sickness stage 3
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@yoi said:
https://forum.deadbydaylight.com/en/discussion/comment/948787#Comment_948787
on plague it works. the only killer where it has an use.
And that's strictly because the healing bonus is useless so she can actually pressure with it
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Dying light is pretty horrible atm let's face it
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@EntityDrudge said:
https://forum.deadbydaylight.com/en/discussion/comment/948595#Comment_948595
Well i don't know if she isn't viable anymore, she just doesn't satisfy my playstyle anymore so i dropped her.
Shes never truley been viable..shes always been....meh
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@bilaueta said:
https://forum.deadbydaylight.com/en/discussion/comment/948279#Comment_948279
On rotten fields?
No it was badham
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@EntityDrudge said:
https://forum.deadbydaylight.com/en/discussion/comment/948529#Comment_948529
I understand, but i see it as a challenge. I think this game is built for survivors, but i get the most satisfaction out of playing killer because of this. My favorite killer used to be pig, well they nerfed her into the ground and now i just main Freddy. I just adapt
You see that's just it...every killer should be good enough..not just some...thereafter no excuse
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@Nonfunctional said:
https://forum.deadbydaylight.com/en/discussion/comment/948406#Comment_948406
Nope.
Was there for every game, gave him a second set of eyeballs to find hatch and a sacrificial lamb to take over chases after first hit.
Not every game however...and once again it doesnt change how much he carried his teams..there arnt that many bad killers
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The issue is the disconnect between the devs and community...and the devs tend to go too far at times..its not enjoyable when it feels the standards vary based on what your favorite role is