Avatar

MorsNoxFleuret

MorsNoxFleuret

About

Username
MorsNoxFleuret
Joined
Visits
70
Last Active

Comments

  • My bad didn't see that rank 17 I redact my last comment lol

  • Its within the +/- 6 queue, if you lost all I can say is git gud and that's from a survivor main

  • If they reverted ruin it would be pointless because of the toolbox add-on rework

  • I dont think that theres anything you can do except change gen speeds and even then people will still find a way to complain, I've seen many arguments that survivors tend to spawn near generator but I've had many games where the kill spawned about 10 meters from me theres many games where it doesnt even matter that I gen rush because some survivors will leave the last 2 generators in close proximity I feel like at this point its really up to I guess updating maps similar to how they updated the hospital where they balanced the map and it's just up to the killers skill because I've played many matches where we attempt to gen rush and the killer is just too good for us

  • @Rivyn said:

    Was just watching Scott Jund's recent video about player entitlement. In a nutshell, he points out that part of the toxicity this game has is due to a lack of knowledge in what the other side is going through during a match. They may call an action one thing, but from the other perspective, it's something entirely different. Linked it below, for those that want to see.

    So, what if a replay system was added? Where you could go back to a playthrough, and watch the match from various players perspectives. They could pinpoint areas they felt, at the time, were 'scummy.' Or see 'omg, he was hiding there the entire time?' Heck, players might learn something, from both sides, at seeing particular plays.

    It would only be available when the match was complete, of course. Maybe even have the ability to save a few replays? Just give a way for both sides to view what the other is doing, and in some cases, thinking when actions happen. If that hooked survivor sees the killer was going after somebody else entirely, only to be led right back by that same survivor, they might see it wasn't camping. Or the killer who was looped for three minutes could see the way the survivor was using the tileset, and learn from it on the next match.

    Basically, remove some of the toxicity from the community by giving the option to be enlightened on what can, at the moment, be viewed as toxic. I know it wouldn't clear up truly toxic players, or plays, but even a little bit could help. Players may even learn something, and become better for it, down the line.

    https://youtu.be/DnvO825G5Sk

    The most wholesome idea yet

  • @Mister_xD said:

    its a perk for hookfarming without getting punished.

    and quite honestly, this does not need another buff.

    at least allow some killers to be able to counter this perk..

    But there are killers who counter it

  • @fleshbox said:

    Open Handed for 8 meter aura extension and Bond. So i can see for 42 meters what my team mates were doing. For the whole time i was doing a gen at the start of the game and finished it two were so scared stiff they did not move at all. They just went in little circles where they were till one of them got hit.

    This was a three person swf group. I got caught second cos i was the only one doing gens. I got away. I healed one of them and then when my 24 meter kindred showed they only moved when they knew for sure that he was out of range. killer was camping a bit on all his hooks so far.

    These people were around the 10 rank.

    There is something to be said about ranking people up so easy. It makes killers who are competent at their range actual killers as these people were just bad. One took a flashlight and had toxic in their name. She was anything but. Could not even get one blind off.

    They need to stop watching toxic YT clips and play the damn game. This means doing gens and totems. Cos nobody gets damn totems anymore.

    All three were controller users who could not even 360 which supposedly is easier with a controller. Ditch the controller people. You cant see ######### with them.

    I love getting totems ,I always like to assume they're running noed or devour hope

  • @EverflowingRiver said:

    Maybe I'm wrong, but even with party streamers and BBQ how do you get 100k bp? I'm not smelling what you're stepping in bud

    The most I've ever gotten was like 80k with a bunch of bloody party streamers

  • Lol just use spinechill and expose him while hes in his shroud before he can stalk you periodt

  • I wish my meg sounded like she was using iron will, she cries like her foots constantly in a meat grindr or something

  • @yandere777 said:

    Wait why is the title Freddy Krueger?! I just had a whole brain aneurysm lmao. No offense

    Was just typing too fast lmao

  • @ZFennecFox said:

    I play solo survivor in red ranks just fine. The only thing that irritates me is I'm always the first one found I think it's mostly because everyone skulks around the map while I jump on the first gen I see.

    My advice is run Quick and Quiet. I mad Killers double back because they didn't hear the quick vault. It makes looping without pallets better.

    I'm always the first 1 found when I start a generator it's the most annoying thing I wish I could be a skulker

  • Lmao now ur giving killers a reason to run infinite michael