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criticalfoxy123

criticalfoxy123

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criticalfoxy123
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  • I suggest you read"why not add a new system, as in add a new role?" the new O.K.(Opposing killer) is called the E.A.(Entity's Assistant.) The E.A. can be on either the killer or the survivor team, it depends on their stats though. Which ever has lower stats will have the E.A. on their team. Survivors' stats sums up to average. The E.A. has two slot perks only. It unlocks the first slot perk at level 5 and the second one at level 15. The E.A's ability is minor and is only meant to help the people/person they are assisting. The E.A. cannot attack survivors when helping the killer but can attack the killer when helping the survivors. It takes four-six hits to stun the killer. The E.A. also has two abilities but can only use one in a match(The ability the E.A. uses depends on who he/she is assisting.) There are still some flaws in this idea concept that I will rearrange feel free to share your ideas as well.

  • @LordCyphre said:

    https://forum.deadbydaylight.com/en/discussion/comment/952991#Comment_952991

    Funny you should say that. Survivors are indeed camping all the time. They camp gens, totems, pallets, windows and hooks.

    I don't even understand why survivors would do that actually. Im going to have to think this whole role through again.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/952991#Comment_952991

    Perks like ds and bt..an overabundance of safe pallets , god windows, maps being too large to pressure them properly , certain killers lacking sufficient tools to make plays , The best killer perks being hexes which are not very well designed as a whole , etc etc

    The reason that most perks for the killer are not so good is because they usually are not used in a match because they are brought into the match but for wrong occasions. The rest I understand. I will see a way to redesign this concept that will make it both benefit the killer and survivors.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/952702#Comment_952702

    The problem is killers are already in a large disadvantage overall and this would make the balance we have go straight to hell man..

    You starting to get my attention but does the killer have to deal with camping survivors all the time. Can you list the disadvantages the killer has against the survivors that are crucial and makes the winning side mostly on the survivor's side.

  • @immortalls96 said:

    The game isnt nearly balanced well enough for this to be a possability... and frankly it would just enhance killer frustrations to a whole new height..plus its be too easy to make chain stains against the killer..way too powerful even for old nurse with busted addons

    Yes but survivors are also having problems against the killer every couple of matches. We can change it to the killer has to take four hits to be stunned and the O.K. can be knocked in 2 hits and can be instantly mori like fallen loser suggested. The idea a new role could possibly scramble the balance issues making the survivors escape too easy but there are few killers that are made to avoid detection or others that are more of a brute. If this role was added to Dead by Daylight the chances of matches being onesided but there are ways to balance the game. I understand that most problems reported in Dead by Daylight about the survivor role are mostly because of frustrated players or their lack of skill or both. This new role is mean to solve issues like camping, tunneling, etc and even issues with allied players that would prefer leaving their team mates left for dead or refusing to help their team mates in anyway possible.

  • I understand why would think this as a reasonable change to this idea but the purpose of the O.K. being a separate role is so the O.K. wont have a job any easier than the killer's. The killer has to kill four survivors while the O.K. would have to guard 3 of them making it a easy job. Killing the O.K. would have no benefits other then the survivors having no protector. Now i understand that the concept of having to kill 5 survivors would also make the job more difficult but that is the point, to make the killer's job more difficult. But we can make a small change to the concept by making the rule that if all survivors have been killed then the O.K. would be instantly killed by the entity, like a mission failed. If the killer starts up an endgame than the O.K. would then be converted to a regular survivor but with no perks or items.