humanbeing1704
humanbeing1704
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- humanbeing1704
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probably not
it's been 2 chapters of content now
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Recently most people have been sick of nurse they'll DC instantly or just suicide
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@danielmaster87 said:
I think people are still hoarding bp offerings because despite the insane grind reduction, the bloodweb is still overpriced. Keep the different rarities 1000 bp apart, sure, but make commons start at 1000 bp for a change, not 3000. That means saving 2000 bp per thing that you buy, and it means 5000 bp ultra rares (so ebony moris will be worth their price again). It just seems like the natural design choice.
it still bothers me why perks also have rarities and their prices why can't every perk tier be 3000
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3122140#Comment_3122140
Under a lot of circumstances the cold DH was pretty much uncounterable. The new DH requires right precise timing and deliberation, just like a souls-like counter ability, and if you get hit by it you might feel a short burst of anger, but you don't die inside bit by bit, but actually feel that it was kinda fair: you got legitimately outplayed and had a fair chance to see it coming.
I'm talking about the old invincibility it was complete ######### and with the infamous exhausted on the floor
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@Johnny_XMan said:
Wow. You guys were not kidding @Marigoria @deKlaw_04 that <bad word> is almost unplayable. 😳
I knew it had to be somewhat bad because even playing SWF with my friends the games definitely have felt slower for sure. Especially with people still adapting to the
newsame scummy tactics meanwhile having much more limited perk resources.Never have I clicked the exit button so quick.
😂
It's pretty unbearable to people farming you because hue hue 5 second borrowed time to people insta killing themselves no matter what situation
I keep getting games where my teammates get downed more then doing gens then I can basically only save and then before I know the game is over
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The basekit borrowed time is pretty redundant their attempt at doing anti tunnelling was a failure
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So just like the old version lol
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Being a team player doesn't give me mmr hate the game not the player
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@GeneralV said:
Funnily enough, the rarest achievement that I have is Adept Twins.
that's rarer than adept nurse on xbox lol
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On a lighter note I got adept freddster finally
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Or year 7 or 8 lol just please change them already
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@ThiccBudhha said:
After 10 minutes, you should be able to forfeit without penalty.
I'm very surprised that's never been tested
a forfeit or a surrender no one loses rank or something along those lines
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high mmr
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Can't play the ptb but I'm interested to see if the survivor perks will be bad which they probably will be
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Dailys only : hag twins ghostface pinhead
mains : legion doctor leatherface artist
Will play sometimes : huntress deathslinger blight oni trickster nurse myers
boredom plays: nemesis pyramid head pig Freddy
Never play will even dodge dailys: sadako dredge demogorgon wraith trapper hillbilly clown plague spirit
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I will actually laugh if wesker players disconnect if they don't get a 4k in under 7 minutes
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@bm33 said:
Aug 8 is also the anniversary of the Dave Matthew's Band Chicago River Incident.
also the Dave Matthews band incident
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@Shroompy said:
I sometimes think about them, and while I will agree they were very atmospheric, they were dreadful to play with
The old fog you couldnt see anything further than 3ft away
The old moonlight offerings made you literally blind on certain maps
Old Tinkerer powering up charge times made things like insta saw Billy and machine gun Huntress possible, some killers had literally 0 use for the perk (Freddy for example)
The moonlight and old fog could make a return if they made they made it less of a pain for killers, maybe make everything a bit brighter for killers and make them see through fog
I've seen old videos of that with old tinkerer
super fast hatchet huntress lol
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/3121403#Comment_3121403
That must have been a nightmare for killer players.
What OP stuff did killers have other than true omega blink Nurse?
Jeez I don't really remember that era of dbd I played
I guess prayer beads spirit but I'm pretty sure that was still around when stranger things dropped
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/3121383#Comment_3121383
Nope. How did it work?
You just took 3 regular basic attacks and you had endurance it was overpowered against like half of the roster at the time because m1 killers couldn't avoid it and people would save it by using insta heals
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whenever I play against leatherface I just have that urge to call him leatherdaddy
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/3120085#Comment_3120085
I wish they’d have a classic Dbd mode just so I could experience it. I started with stranger things and not too many things were over powered.
Oh you never had the opportunity to use original mettle of man?
that perk was a doozy as killer but fun as hell as survivor
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one time I made a killer rage quit because I foiled their slugging build because I had no mither
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Recently I had a bill flashlight the moving killer instead of bodyblocking for me at the exit gate and I proceeded to die
also had like 5 games today where a teammate vaulted through a window I was approaching mid chase
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@Marigoria said:
Pharmacy and Calm Spirit.
people realized they got backwards buff nerfs and realized they Nerfed low tier perks
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I would be absolutely fine with this after all would someone with a man baby rage quit mindset really sit in a match for 20 minutes
this would benefit people being held hostage
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@TheArbiter said:
If I chain blinded a killer that fell for it and made them rage post on the forums id feel pretty good about myself
Same
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it makes me laugh
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it was ok?
some of the perk "buffs" and reworks were definitely failures I haven't seen like probably 80% of the reworked list since the update
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3120023#Comment_3120023
My first thought
behaviour rigs the rng in favour for them of course
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I'm in favour of removing this mechanic because I'm tired of being bled out which isn't the killers fault
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@GannTM said:
I will explain. She has:
- Amazing mindgame potential.
- Amazing chase potential.
- Good map pressure.
- Good mobility.
- The ability to bamboozle multiple survivors at once.
- Great add ons that aren't just the stupid Mother-Daughter Ring + Dried Cherry Blossom combos.
There's so much you can do with her that other killers can't really do. It's not all about hearing and going invisible. Take a look at these clips:
There are even some situations where directional audio can make her stronger than pre-nerf, because you might can have an idea of what survivors will attempt since they can hear you coming from a certain direction. And sometimes directional audio doesn't come to play. It's all about reading your enemy and attempting to throw them off with whatever Spirit can throw at them.
The possibilities are endless here, which is why I do believe she is S tier.
listen to this person their the resident forum spirit main
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School girl spirit for that nostalgia factor the first few times I vsed spirit when I was a noob was those skins
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unpopular opinion I definitely miss when the game was full of overpowered ######### sure it made me rage and yell explicits at my TV but the chaoticness of matches I miss
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@Brokenbones said:
Yeah I miss dark coldwind a bit, it was v moody
Also Doctor's original model is way better than the new one.
I never understood why they changed it
the current model seems too exaggerated if you feel me
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@Huge_Bush said:
I was watching a video of someone playing on Hawkins Lab, and while I remember hating it, I miss it. Variety is the spice of life and I had some good chases on there. It needs to come back with a few well placed bushes.
I miss seeing shirtless Davids. They seem to be a rare species these days.
Sad to say but I think people don't run it anymore because it looks more toned down after the model reworks
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I would only want it if they actually showed mmr I wouldn't wanna guess invisible variables
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imagine if the killswitch existed when the twins chapter came out
I'm pretty sure the entire chapter would've been disabled lol
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legion
this is a very small minority opinion among survivor mains but I love playing against them
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Especially with old pill bottle
couldn't see him in dream transition
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Tier 21
didn't buy the rift because the only cosmetics I care about are the jake ones and it's free
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@OnryosTapeRentals said:
No idea but I'm sick of seeing him tbh.
His tentacle strike is so buggy. Worse than Huntress' hitboxes at times istg.
same
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The map looks great but balance wise it's pretty awful and honestly has the most powerful main building if you ask me
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Hackers and their buddies definitely said hey guys this game is easy let's hit it up
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3119262#Comment_3119262
The value of bloodpoints would plummet! The economy would crash! We can't risk that...
I'm so sick of the bloodpoint economy terminology it always sounded like an excuse to keep bad grinding
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@Aven_Fallen said:
Nah, Combos should be allowed. They should design Perks in a way that they are not too strong or annoying when combined. And not limit the freedom of choosing Perks.
What should be done tho is a hard cap on certain things. E.g. instead of nerfing Botany Knowledge with Medkits (which was just stupid, sorry to say that, but running Botany Knowledge and not being able to heal yourself with a brown Medkit out of a Chest is just dumb) they should cap Healing Speed so that you cannot bring CoH, Botany Knowledge, a green Medkit with double Speed to have a 4 second Heal or something like that.
Gen Slowdown also should be capped, there should not be gens which take close to 3 minutes.
Those are things they do, not crippling Perk Combos or Perks itself.
6 years into the game and I'm surprised there's never been hard caps on speed
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dredge: this killer literally causes me headaches is and is disorientating I genuinely I have to suicide on hook or its bothersome
ghostface: reveal mechanics have always been awful and it always seems like ghostface players night shroud camp
twins: overall just don't like how Victor has possibly the most giant hitbox it's hatchets on crystal meth
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@Yords said:
Hag. It is already hard to counter her as a solo player, but the fact that no one knows how really sucks. They should really allow survivors to swipe away her traps if the can find them. Hag right now dominates everyone but swfs. In fact if you happen to run into a hag there is a 99% chance of them being good at her. Games with her are just unfun because its so hard to counter her as a solo player.
from my experience most people have no idea crouching is a counter
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I haven't done slugging to prevent hatch in years
the most boring strategy in the game
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a lot of survivor players left or went to the killer role
is what it is happens whenever there's a big patch towards one side
