hahugow
hahugow
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- hahugow
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"Tackle Hard": similar to Dead Hard, but when you run only in healthy status, and press action key (E), when your shoulder impacts to a killer carrying a surv, this surv will wiggle out and the killer got stunned for 3/4/5 seconds. Same exhaustion than dead hard.
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@Mandy said:
Even if we could use the Karma points thing, we wouldn't do it - the whole point of us having our own Forum is to include everyone. Nobody should have more "power" just because they have more upvotes or something than anyone else, just having an opinion about the game that might be popular doesn't give someone the right to break the forum rules.
I understand your communist-like vision, does not mean it is the best, since there are so many gaming boards with rep-based and vets have more freedom/respect than 1st-posters, not necessarily to have freedom for breaking the rules thought
In the end you guys are giving some power like custom avatars t
oreputated users lol -
@Mandy said:
The whole point of having a forum is for players to express their opinion - ALL PLAYERS, not just those have played the game since release but people who picked up the game yesterday. Their opinions and feedback is just as valid as anyone elses.
well that idilic policy of same opportunities is valid cuz this "Vanilla-based" board does not allow karma/points/weight/score for individual users
In my opinion, not everyone should have the same power, so vets with higher rep and more post should have some power, like easing the ban reasons cough S^ros cough, but is what this vanilla tech is.
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@Pyxik said:
you can, just use nVidia freestyle if you have an nVidia graphics card. They're sponsors or something of BHVR
I dont have it~
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The 5th perk wont break anything neither unbalance nothing~
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/609367#Comment_609367
What if both the survivor and killer could use a 5th perk, BUT it's random! You have no choice on what you'll get!
That would make me happy
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Adding a 5th will not unbalance the game, is not a big deal, not so noticeable
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The 5th perk goes in the centre, it is easy:
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This thread sad cuz ur Mr none with no power, not a real dev to implement perk ideas contest
Anyways, my perk is called "SHOPLIFTING"
"When behind another survivor, can steal his/her equiped item when the victim is standing/standing or walking/standing or walking or running, after a succesful hard skillcheck it does a punch in the face with a video effect like a mori, and punched survivor make a noise that killer can hear, so the item is stolen. The SHOPLIFTING players are spotted with an "$" symbol, like when broken status. Has a refresh of 3/2/1 minutes to reuse it again.
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you can commit suicide asap making noise at the start of the trials, so can depip->derank
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@Raven014 said:
Well, I refuse to play on certain maps, but if an achievement was on the line... : P
I guess I'll become a masochist.
gud boi
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@Seanzu said:
No one would earn this achievement on the fact that the game loves to randomly make peoples games not work, or even not letting survivors escape even when passing the escape threshold.
well earning it is not the target, the objective is making people to DC less lol some may not DC intentionally to gain the achievement, specially the star over the head
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it exists to:
1) ragequit fast as killer before the survs annoy you in the chat
2) say gg
3) blame to max toxicity each others with BAD WORDS
so since we approved 3), why not in game voice chat? or killer chat before starting?
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you forget about the infinite loading screen
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is there any possible fix? I am so very discouraged to play killer!
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@FrenziedRoach said:
VR - Yes
Push to Talk - ######### no. Dealt with that dumpster fire in F13 and don't want it in DBD
Too late bro, it has been stablished in the game files within x2 new gestures
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@HeroHero said:
https://forum.deadbydaylight.com/en/discussion/comment/591710#Comment_591710
It's not a problem if some don't like it.
It's a big deal when the majority doesn't.
Even if you mute it, it puts you at a big disadvantage. As a Killer, there is not a single reason to mute. As a Survivor, there is plenty of reason to mute everyone because of the amount of toxicity, but you just can't risk not getting some important information from your team.
The Devs intentionally didn't add a PushToTalk and a chat in order to take that communication away from the Survivors so that they will find other ways to communicate.
Some will prefer muting and some not, I would prefer yelling at survs as killer and talk with survs as surv, not to mention, so much fun in live streams by Monto and so on
The only issue for those who dont like this feature is to mute manually all the times, so should be an option in preferences to save the mute settings
And probably should be displayed in Esc menu who muted you or a small icon over your head when speaking/muted, thats small interface stuff
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Could you just imagine Monto yelling at survs in live matches?
That would be so daRn epic!
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@Mrs_Fairfield said:
Friday the 13th had voice chat and it usually made people dislike the other counselors more than Jason.
If you dont like it, mute it, end of issue
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@LordGlint said:
@PeepingPeacock What are you talking about? I have entire conversations with my team all the time using the crouch button. We'll be at the exit gates talking to each other by t bagging about how well the game went, until the killer chases us off...rude...
you I also created my own morse code t-bagging teammates, but sometimes they do not understand and give me their items while I just wanted them to start a gennie~
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the 4 perks slot limit, to 8 (EIGHT) instead
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@drimmalor said:
I'd love to see more animals, even as just map decoration - the horse on Father Campbell's Chapel was such a neat inclusion!
u are a mod with more power than us, so pass it to the devs =)
@TheIdeaMind2000 said:
True, but what if they gotten hurt by the killers purposely that would be animal cruelty and that might be challenging I like it good idea
yup to prevent animal cruelty, killer's hits just are ignored causing no effect
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@NuclearBurrito said:
I feel like that list should be inverted.
nope cuz the SB and NOED are accessible by any killer, while BBQ and Roin needs purchases or shrine
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@Chaotic_Riddle said:
I wouldn’t really consider sloppy to be above BBQ and Ruin. If anything, I don’t think sloppy is really popular anymore with the current ‘don’t heal’ meta. Spirit Fury and Enduring really should’ve ended up on the list with how often they’re used, but it’s still a nice observation. Having more clarification from a developer or community manager would be nice though. :)
Sloppy butcher for sure is the most used perk, at least around my level 15
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@fluffymareep said:
https://forum.deadbydaylight.com/en/discussion/comment/576402#Comment_576402
It's a messy team, but it's still a team. /a group of players forming one side in a competitive game or sport./ Your goal as a team is to get out against a killer trying to kill you. It isn't to kill off the team around you. That's the killer's job.
Does that happen often? I do believe that's against the rules. Purposefully griefing someone is against the rules. I personally see it as a loss if I can't get at least one other person out with me. Are you sure they were failing skill checks on purpose? It may have been an accident.
Far from being annoyed, this was ãctually really funny, although my enjoyment wouldn't be completed without these surv vs surv perks~~
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@MyNamePete said:
no thanks this game is already toxic enough
"You can only fight toxicity with toxicity"
Darn this game is full of Ned Flanders lol
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@fluffymareep said:
Since this is a team game (four players), it's more of a wolf pack. Everyone has different things they specialize in, but everyone should be mostly able to do everything. The more left alive, the more likely you'll survive, so it really isn't a competition against each other.
I don't know how you play but I am having VERY strong competitions to be the last survivor to escape through the hatch
My lovely "team" on porpose bodyblock me to killer catches me, does not unhook while they t-bag, leave me with 99% healed and ofc fail skill check when healing to alert the killer
Is it a competition? I wish a had surv vs surv perks to destroy them and escape~~
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/576178#Comment_576178
The only way it would work for survivors to 'compete' against each other is if there were no shared objectives. That mean's doing a collective task of 5 gens would have to go. Plus there would be no reason to save anyone off the hook since you're trying to beat them.
the "how" to implement a balance it is a duty for the devs, we can't develop so simply methods
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@[Deleted User] said:
The potential for griefing would be too strong. This would kill the survivor population.
I see your innaccurate and pessimistic predictions while that will increase the fun
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/575947#Comment_575947
@hahugow that happened even before the ECG. Also How can you be so sure about failling skillchecks? And if it's intentional then yes is grieffing, because the whole point is to help each other as a team. ECG only was made to prevent taking the killer as a hostage, nothing changed.
call it griefing, but if I need to fail a skill check intentionally to get my last mate killed, I will do, so I can escape through the hatch
bored vets surely liked this idea of having a couple of surv competition perks
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@Peanits said:
I wouldn't mind someone playing for themselves (e.g. leaving when the gates are open instead of going back for the save), but I would definitely not want to see incentives for hurting other people's chances. Solo can be a challenge as is, I can't imagine what it would be like when you have to worry about someone stealing your stuff. You wouldn't have to worry about it in SWF either, so that would widen the gap.
with the EGC, unsportsman like happens: intentionally bodyblocking, intentionally failed skilledcheck when healing others, pointing at the team mates
no sir, that is not griefing, that is not working with the killer, no banning excuses!
that is the new direction DBD is going after EGC, the way to surviving is competition also!
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@Entità said:
https://forum.deadbydaylight.com/en/discussion/comment/573824#Comment_573824
@Peanits Yes, I agree with the idea of limiting the available perk slots, but proportions should follow the perk pool increase: the game was born with 3 killers and 4 survivors, now they are 16 and 17, respectively. There is no hope to fully specialise in a specific playstyle with 4 perks only: for example, a stealthy non-META build may include Spine Chill, Premonition, Iron Will, Urban Evasion, Lightweight, Calm Spirit, Distortion, Sole Survivor, Quick & Quiet, Dance With Me, Posed... Couldn't we have six perks each, as I asked for in https://forum.deadbydaylight.com/en/discussion/28160/six-perks-system with the balance changes there explained? :)
THANK GOD SOMEONE UNDERSTOOD THE NON-PROPORTION ISSUE!! THANKSSSS
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@Peanits said:
Limiting perk slots is by design. It forces you to pick something you want to specialize rather than letting you be a jack of all trades. While there are more perks in the game, you are not meant to equip a whole bunch at once, you're meant to make sacrifices and swap out one for another.
Do you understand that:
- it is not the same picking 4among 20 perks that among 200 (in 5+years)?
Im sorry, but am I the only who sees no "number of perks/slots" equivalency ??
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@Peanits said:
Limiting perk slots is by design. It forces you to pick something you want to specialize rather than letting you be a jack of all trades. While there are more perks in the game, you are not meant to equip a whole bunch at once, you're meant to make sacrifices and swap out one for another.
excellent, but do you understand that:
- having 20 perks and 4 slots is not the same has having 51 perks and 4 slots
- What will happen in 5 years with 200 persk, we will still have to pick 4?
This is a bad game design, with no future planning of equivalent proportions "number of perks/slots"
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@Ghostul said:
Yes, every game has bugs. Every. Single. One. It's normal.
Us players are very lucky to have a game where we can say something is broken and then have it fixed in a week or so.
Honestly the devs do an amazing job fixing bugs asap and still put out new content while also optimizing and improving older stuff. These guys do a lot of work yet still get players coming at them for another bug.
All it takes is a simple , "Hey! I experienced this, don't think I'm suppose to", and the devs will fix it. No need to get upset over it, they got this.
chess doesnt
DBD team is so tiny that they make too many mistakes
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@Peanits said:
You do not need to report rage quits. Disconnects are tracked automatically and those who do it excessively are banned.
plz define "excessively"?
is maybe more DCs than half of matchs started? (if play 10 matches and DC 6 got banned, if DC 5 not)
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@Boss said:
For both Survivors and Killers...
Prestige 1: get a 2nd Offering slot
Prestige 2: Get a 3rd Add-on slot
Prestige 3: Get a 5th Perk slot
Time to break the game!
just this to reward the loyal vet players
- Prestige 3: Get a 5th Perk slot
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@White_Owl said:
Adding more perk slots would be like opening the Pandora Box: broken combos, unexpected interactions, bugs and so on and so forth
you guys are waaaay to negative, nothing is gonna happen for having 5 slotz
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@Cardgrey said:
Bro just run mad grit and take the free kills
sure if we only had more perk slots....
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@Plu said:
Sure, let's make the game even more unbalanced.
it is not unbalanced if both sides have more slots, just give us 5 slots to start
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@NoShinyPony said:
The devs try to balance around 4 perk slots. An additional perk slot would lead to sooo many necessary changes...
hi again Shiny girl :) the point is... it is not the same having 4 slots and 15 perks (when DBD was born) than 4 slots and 51 (x3+)
If we talked about balance, the logic would be having 12+ slots today
is that much hard to understand? :=D
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/570920#Comment_570920
His perks are useless? Huh? BBQ and Franklin's are great and I even like Knockout personally.
@TheGameZpro3 said:
@hahugow I agree he needs a rework, but he has incredible perks.
Knock Out: ok, you win there. it's only good for slug builds.
Franklin's Demise: Situational, but really helps against toxic flashlight users, it also end Ace's career.
BBQ & Chili: I don't think I need to explain.
yup sorry I meant his add-ons
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@ClogWench said:
Leatherface. His power does nothing besides make him prime camping material.
yup the cannibal needs a rework, his perks are so useless
my suggestion is he has a stalking bar before using chainsaw for a period, but he can stop the cycle of the chainsaw once started in any moment
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So this SWF group has a map and key, we all know how this goes... I slug them the whole game, the key user panics and opens the hatch.
No, son, x2 is teh fun!
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we need more mimic than just t-bagging!! even amateur fans made this:
should not be that much difficult of compromising any other functionalities or balance @peanits can you pass it to devs?
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@[Deleted User] said:
And the fortnite default dance.
plz do not curse my thread with fartnite
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@Gorgonia said:
It was very weird indeed
FUNNY AF HE ALMOST DID THE SO-WANTED 1ST PERSON FEATURE BUT BACKWARDS AND TOO UP
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IS LIKE YOU PLACED GOPRO CAM WITH A SELFIES STICK LOL BUT BARELY CATCHING THE FOREHEAD
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ROFLMFAOZ THIS IS PRETTY MUCH A FIRST PERSON VIEW BUG BUT OPPOSITE LOL





