Ghostul
Ghostul
About
- Username
- Ghostul
- Joined
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Comments
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I am pretty sure you lose the offering no matter what so long as it was burned at the beginning.
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Hide or Die is way too different to think about one "defeating" the other. Hide or Die is focused more on horror and hiding (hence the name lol). If the killer finds you in this game, you will most certainly die. It's way scarier to be survivor. Meanwhile Dead by Daylight killers are not threatening what-so-ever. Now that's not a bad thing really, that's just how the game plays.
Hide or Die and Dead by Daylight just play differently. No reason to ditch one for the other. Want to run killer around? Play DBD. Want to be scared and hide for your life? Play Hide or Die.
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I like your idea. It's something small and basically a qol change. Wouldn't really harm killers in any way, if anything it would make people more immersed, in other words they wouldn't be on gens or rushing saves.
Sounds good mate.
As a side note, Make Your Choice can be determined if the person unhooking you screams and blood drips from their hands (same as iron maiden when you scream hopping out of locker). I think Sloppy Butcher also has the bloody effect as well. Just small things to help solo players.
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@Rydog said:
Oh, duh. I feel stupid now.
It's okay. I thought servers were down for a second too until I remembered it was Tuesday.
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I think this is about the time that Steam does their maintenance
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DS is very easy to counter. All you need to do is slug the survivor. If you run a perk like Make Your Choice then you will know exactly when the timer for Decisive is out and you can go grab them.
If its a swf then its even easier since they will most likely try and rush to get their teammate up, allowing for more pressure on them to heal and you can even get another hook on someone else.
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@D4RKL0V3 said:
If you are talking about the sb bug that allows you to run and then trigger it anytime u want, i think it was already fixed, correct me if i am wrong
I recently found out that there is a fix coming in the next mid-chapter which is coming a week earlier than expected, July 23rd.
Until then we just have to endure the use of this exploit. Luckily most people aren't total ######### so I don't see it every game. I will probably just leave any match that has people using it.
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@fluffymareep said:
The rules beg to differ. Doing an exploit on purpose is one thing, but it is against the rules to exploit bugs for personal gain. People were notified and banned for the blades due to how they could hold the game hostage, though, I do believe. Don't know about that situation either, though.
Yes, accidental use is obviously okay. But thing is, this ash admitted to knowing about the exploit and him and his team used it to win. If they don't plan on fixing this bug asap then they ought to place the threat of a ban for using it.
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@Sean said:
Everyone knows about this it’s not a big deal. They will eventually fix it. If anything that’s how sprint burst should be. What’s the point of sprint burst if you have to walk around until getting in a chase?
If they will "eventually" fix it, then why not threaten bans to stop the over use of this exploit? Why let survivors continue to misuse this perk just because they will get to it "eventually".
I am sure if there was a noed exploit just for ex. , where killer could press some buttons and activate it before last gen and insta down then you would not be so uncaring.
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@oxygen said:
They didn't ban for ANY bugs that were around during the Wake Up! situation. Not Wake Up, but not the PWYF, Thanatophobia or second Legion blades bug either.
They've just decided they don't want to deal with situations like this with bans, instead just try to fix them when they can. It's not that deep lmao.
Difference is, those were all patched fairly quickly. Does that mean that we will have to wait several weeks for mid-chapter to see a fix? If so, then that means for those several weeks killers will see nothing but sprint burst exploits effectively getting free chase escapes for weeks.
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Toolboxes aren't toxic. No items are toxic.
But if we can say this, then might as well add that a mori is not toxic either
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If I remember correctly, you have to get all four iridescent emblems to get the achievement.
So against good survivors it would be pretty hard since they know to crank out gens and not scare easy. That destroys your gatekeeper. Sometimes a loop is too long to try and mindgame and that destroys the chaser. etc. etc. etc.
So as everyone is saying, definitely wait till rank reset or just pray for some bad survivors.
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DS really isn't as horrible like it's previous state. If anything it's just frustrating when it happens.
It is pretty easy to avoid though. If the hooked person runs into your arms, yes it is smart to down them again (call me tunneler i dont care lol), but instead of hooking just slug them.
It still will slow the game down just about the same as a hook and you avoid DS if it bothers you too much.
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Yes, every game has bugs. Every. Single. One. It's normal.
Us players are very lucky to have a game where we can say something is broken and then have it fixed in a week or so.
Honestly the devs do an amazing job fixing bugs asap and still put out new content while also optimizing and improving older stuff. These guys do a lot of work yet still get players coming at them for another bug.
All it takes is a simple , "Hey! I experienced this, don't think I'm suppose to", and the devs will fix it. No need to get upset over it, they got this.
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Well that's not entirely true. There are plenty of times I have had the last survivor escape via hatch or gate.
It's a matter of stealth and luck.
If the survivor gets lucky and finds hatch first they get out, guaranteed. If the killer gets lucky and finds the hatch, they commence the End Game Collapse, which gives the survivor ANOTHER chance at escape.
During the EGC the survivor has to be smart and hidden and get on the right gate and open it. In most maps the gates will spawn pretty far apart so if you start up the gate, the killer usually won't have time to make it back in time to stop you.
Besides if the killer has been able to get your whole team, chances are you were next anyway. Why should you be given an upper-hand to get out alive just because you are the last one?
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I think if we get anything Stranger Things related in game it will be an event (possibly the summer event since that's the new seasons tagline). Could possibly be just cosmetics without the event tied in as well.
It's interesting to think about what the collaboration could be.
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Only leveled 3 killers, Wraith, Doctor, and Freddy. Freddy being the big boy with near P3.
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What I liked about old Freddy was how unique he was. Sure he was the "worst" killer in game but that didn't make him useless. If you play him as you would anyone else you are sure to lose but play to his unique strengths and you can really wreck the team.
Freddy was the first killer I actually got good with and was able to get to red ranks with. I learned him and his special play-style and just plowed through survivors in a week or so.
I am going to miss old Freddy a lot. New Freddy, as someone above said, is just another M1 killer with reused abilities. I don't mean to hate on the new Freddy, he seems like fun for what he is. He just won't have the same charm and enjoyment as our beloved Freddy now.
Cheers to all the pre-rework Freddy mains out there. Here's to being able to say we played before he was "strong" lmao
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@Redd said:
Killers have no control over their gatekeeper at a high rank. At all. It's entirely based on how much the survivors goof around and how long Ruin stays up.
Killers also really can't control their Devout, because if the survivor DC's you just miss out on points in that category.
And chaser arbitrarily punishes several killers for using their power correctly.
Yep. If a killer wants to rank up at all, they rely almost solely on the survivors. THEY decided what rank the killer gets, because of all the reasons you said.
You have no control it feels like.
(Stupidest thing to me is that you depip for literally winning too fast. Shouldn't that mean you need to rank up since you destroyed that team?? On the flip side if you struggle and barely make the kills you double pip and go higher. Definitely makes sense.)
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I'm sure they are being extremely sensitive with Freddy. Could you imagine the backlash if they nerfed him right away again?
He is in a promising spot right now with not much to change from PTB, granted we are on day one. Once he goes live we will all get a real feel for his strength (or weakness).
I trust the devs and their decision making right now. I know they are treading lightly with Freddy and are going to take all the right steps to insuring he is enjoyable for both sides.
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Its not that. I can dominate a survivor in chase but it does not matter cause the gens get done too fast. Thats the problem.
I dont mind losing when its deserved, which happens, but when they win just cause i couldnt stop gens no matter how optimal i played its messed up.
My games usually end with everyone remaining dead on hook but i just didnt have enough time to get the last ones.
Note: I dont have ruin.
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@se05239 said:
- Map size needs to be reduced overall.
- Most maps need a revisit to change super safe loops to be less safe.
If the two above points are handled, the game will be better overall.
Weaker killer will end up stronger since they can end up at place B faster from point A and their effectiveness in chases will be improved, resulting in shorter chases and more map pressure.
You are so right. Ive noticed on smaller maps like The Game, i do much better opposed to maps like the godforsaken Yamoaka.
I hope that the future reworks will be exactly what you said.
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@Swiftblade131 said:
Why are we in 2018/2019 just now complaining about generator speed when its been the same. Did this just go by unnoticed for however long? Or just finally decided to complain about it because we were lacking in things to complain about?
Just recently committed to killer.
And as i stated in the original post, people mistaking normal repair speed for wake up bug abuse really smacked me in the face with just how fast gens are.
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@invira_zero said:
https://forum.deadbydaylight.com/en/discussion/comment/475448#Comment_475448
Yeah, thats might be a problem. But thats another case. I think that suvivors should be able to see each other perks, to perform better actions during the match. Somebody (once told me) already did the post about it, and added examples, how this could work.
Tha was in a wishlist category, of something like that
That would be a dream for perks like BT and We'll Make It.
I could see your idea working then but No Mither would need almost a complete rework to make new benefits that fit with the exposed status effect instead of injured.
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I agree that regression should be faster but the exact numbers would definitely need to be tested.
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This isn't a bad idea but I can see it causing problems with other survivors in the game.
If there is no sign that the person is running the perk then teammates will assume the killer has some exposed status perks or is hacking.
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My friend got called a hacker because "he saw me across the map behind the rock"!
Now if this survivor just looked a little to the left he would've noticed a nice ol tier 3 BBQ and Chili.
My friend still got reported though lol
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Yeah, I think it is to stop killers from "tunneling" down someone with a timer about to run out. Since that seemed to be a big problem for survivors when going against a Legion who would "moonwalk" on them.
Though with the terror radius changes I don't know how necessary this was.
I'm pretty sure Pig doesn't see Reverse Bear Trap timers for the same reason.
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Yeah, my friend always "pulls the plug" whenever he is about to die on hook so that he can keep his flashlights.
:- \
I am hoping a ban will humble his trigger happy dcing, not to be mean but it's kinda ridiculous.
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I have used a lot of Lithe and while it does help, sometimes when I know there is no where else to run but the loop i am on, it gets kind of wasted.
I have started running Balance Landing for the reason you said, it opens up more loop potential without use of pallets. Haddonfield, Game, Lery's and Ironworks are the main ones that come to mind. You can go there for quite a while without any pallets used.
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EGC changes how the last survivor and killers are meant to play the game. You can't keep playing how you used to and expect the same results. You have to change strategy.
Like I have read above, go to a door if you don't know where and hatch is and wait. Or try something else.
Don't keep doing the same thing and say "this is broken, too op, killer always wins"
Try out some different strategies maybe?
I have escaped as last survivor during EGC, if you play smart and realize what is actually happening it really is not too hard. But if I screw up, then I know that the killer deserves the kill, I failed to escape and therefore should die, not get a free win.
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/431338#Comment_431338
Describe “toxic cosmetics.” I’ve never heard that before.
Basically anything super bright and flashy. The "I am trying to be chased all game" outfit.
For the most part, only experienced players would wear an outfit that makes them easy to spot.
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I play a low rank killer (cause I am #########), and usually dodge when I can tell the survivor in my lobby definitely should not be there. Mostly, P3 or "toxic cosmetics", flashlights paired with that and sometimes DBD related usernames.
I know I shouldn't dodge but it makes it so unfun for me to get bullied by experience survivors when I am at rank 13...
Not saying that's what you do, but those kind of survivors are usually who I try to avoid.
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Legion was not overpowered or annoying to play against.
I enjoyed that the games with them could last a little longer and put more pressure on survivors. Called for better teamwork and strategy.
I was glad to see a killer viable without ruin.