Gotta love bugs after 3 years of development.

Couldn't use my dead hard all game nor recover while downed and then the cherry on top was I couldn't escape and when I ran to the exit I ran out of the map. 10/10 I didn't wanna pip anyway.

Comments

  • Any game will have bugs no matter how long it is worked on. At least with DBD it is continually being tested and improved. For every bug that you experience there have been 100 more that were squished or are in the process of getting squished.

    So, if you find one, please do report it in the bug report section of the forums.

  • Yes, every game has bugs. Every. Single. One. It's normal.

    Us players are very lucky to have a game where we can say something is broken and then have it fixed in a week or so.

    Honestly the devs do an amazing job fixing bugs asap and still put out new content while also optimizing and improving older stuff. These guys do a lot of work yet still get players coming at them for another bug.

    All it takes is a simple , "Hey! I experienced this, don't think I'm suppose to", and the devs will fix it. No need to get upset over it, they got this.

  • Isn't Dead Hard newer?

    Now the backrub bug; there's an old classic.

  • @Ghostul said:

    Yes, every game has bugs. Every. Single. One. It's normal.

    Us players are very lucky to have a game where we can say something is broken and then have it fixed in a week or so.

    Honestly the devs do an amazing job fixing bugs asap and still put out new content while also optimizing and improving older stuff. These guys do a lot of work yet still get players coming at them for another bug.

    All it takes is a simple , "Hey! I experienced this, don't think I'm suppose to", and the devs will fix it. No need to get upset over it, they got this.

    chess doesnt

    DBD team is so tiny that they make too many mistakes

  • It's normal that bugs exist. That's how it is with every video game.

    The problem is that too often old bugs (which have already been fixed in the past) reappear.

  • @Space_GhostFace said:

    As someone learning Python 3:

    Every game..every ANYTHING will have bugs. Here's a hypothetical for you:

    BHVR makes new Meg skin.

    New Meg skin somehow breaks her sprint animation so she looks like she's gliding.

    That's game development..No, that's CODING for you, regardless of what it is for.

    Item A Breaks.

    Fix A, but the fix breaks Item B.

    Fix Item B, but now Item A broke again due to a line of code in Item B conflicting with something in Item A.

    Fix Item A again, but now something in it is conflicting with Item X.

    Fix Item X, but Item Q was borrowing some of that code before it was changed, so now Item Q does not work.

    On and on and on it goes.

    Coding is one big game of 'Whack-A-Bug'.

    As someone with over 8 years of experience in IT as a developer.

    If your code has bugs that KEEP REAPEARING AFTER EVERY PATCH you either get fired or get a lecture on how crap of a dev you are to never write any tests for your code.


    What they can do is implement tests to prevent same bugs from appearing again but no, here we are, getting all of the bugs every few months.


    Spaghetti code should have it's boundaries.


    On the side note, skins do nothing to the game mechanics. It can stretch and glitch around but that's it. It should not prevent any action from happening as they are not even linked to one another.

  • Every piece of software more complex than "Hello world" will have bugs. Why? Because human beings aren't perfect.

  • It's 3 years of continuous development, of course a project as big as DBD will have bugs when it's constantly changed.

    Even games with physical copies back when you couldn't really patch them had bugs and exploits, if it was a pvp-focused game like a fighting game or something the community simply had to get add rules against abusing it themselves.

  • Every game will always have bugs