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gibblywibblywoo

gibblywibblywoo

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  • Theres travel time once youre above 10 or so meters. Try to pre aim round LOS blocker jungle gyms to suprise the survivor.


    Sometimes its best to inflict deep wound and drop the chase for another survivor.

    Reload add ons are fantastic if youre still learning how to land hits

  • Only Billy thats busted is stacked charge speed add ons. You remove his mobility hes just Leather face. You remove his one shot hes just a worse spirit.


    Dont get caught in the open, thats where he thrives. If youre on a gen ALWAYS have a plan of where to run and listen for chainsaw sounds.

  • @uuid said:

    so the chains of hate dlc just came out and I’m getting so bored already. All I’m going against is deathslingers who tunnel and use noed to win, but you can’t expect anything different as it is a new killer. It’s really starting to piss me off because it’s just repetitive bull crap which is there to only enjoy for about 3 matches until you realise every killer player is drooling over the deathslinger. So it isn’t really fun, who would want to put up with some repetitive ######### which isn’t fun anymore?

    Speak for yourself. I'm having a blast. New killer is a lot of fun for an fps fan like me. New map is fantastic and looks beautiful, art team really nailed it. New survivors story is cool but after playing her a bit her perks are kind of underwhelming. I like her story and outfits though.

  • Its unbearable. Hook suicides on first hook because a player doesnt like the killer or map.

    Teammates unhooking in the killers face without BT or just hiding when the killer is coming back instead of taking the heat.

    Urban evasion claudettes who refuse to do gens under any circumstance AT RANK GODDAMN ONE SERIOUSLY YOU SHOULD KNOW YOUR OBJECTIVE BY NOW.



    I had a game earlier where I was on the hook and witnessed two players teabag next to a dwight self caring on the other side of the map for the full duration of a sloppy butcher self care because most survivors seem to be rats scurrying for BP scraps.

  • They want platform "parity" but refuse to support K+M on console which is quite rich.


    This isn't apex or fortnite. We don't need divided servers, the devs themselves have said this game isn't competitive so whats the problem?


    Personally I just find mouse play so much more relaxing. Its nice to know you missed because you missed and not feel screwed by a crappy joystick

  • Yeah definitely. I used to try and dodge the bullets in Time Crisis too.

  • @Seanzu said:

    They don't it's a ludicrous notion dreamt up by bad players as an excuse for why everything goes wrong for them.

    Do you HONESTLY think that killer is in such an unplayable state, and if it has been in such a state why are they all still playing?

    Do you HONESTLY think a business makes money alienating a large portion of their fan base by making all the decisions based on the other halves opinion?

    Do you HONESTLY think that if the devs hated killers they'd have: Nerfed Flashlights, Nerfed BNPs, Nerfed Exhaustion, Nerfed Insta-Heals, Nerfed Balance Landing, Nerfed MoM, Nerfed Healing, Buffed Wraith, Buffed Ghostface, Buffed Huntress, Buffed Doctor, Reworked Freddy, Nerfing Toolboxes, Buffing Plague, Buffing Trapper....

    And they HATE killer because they Nerfed Nurse, Spirit & Ruin? Give it a rest, the game is in it's easiest position ever in terms of playing killer, it's just bad killers congregate on the forums to all Vote-Up each other and cry about the oppressive survivors.

    Woah woah woah you cant just throw out all those survivor nerfs and killer buffs they happened months ago and my short attention span and victim complex forgot about them.


    Bring back clown gas slow vaults 2020

  • Ebony mori is op as hell. havent used one in two years as killers, my micheal has about 80 at this point. If they were not a secret offering I dont think they'd be as broken.


    Have they confirmed a rework? It always felt like the BNP counter to me so it feels a little late

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143296#Comment_1143296

    He literally just said they panic drop the pallets, they don't loop them. Adding Spirit Fury is useless since they're not attempting at stunning him.

    Then I have no advice because this is legit a free win everytime this has happened to me ever.


    It sounds like he had one bad game where he misplayed an easy win and hopped on here to vent as is seemingly custom now.


    He even said the other survivors just run to these pallets as if he isnt even breaking them after to save himself time.

    He sounds like the clown i looped for 3 gens last week because he just refused to break the god pallet when the shack was in the middle of a deadzone with no vaults/pallets

    Its indefensible if you know how to play killer.

    I may sound like a dick but coddling players like OPs non-complaints like this will just lead to more of this in the future.

  • @NursesBootie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143285#Comment_1143285

    And the ones that drop down every pallet on thompson house? And wait till you break it or bloodlust for thirty seconds?

    Again, this guy isnt talking about a 1 in 100 game looping genrush deathsquad. Hes talking about literally insta dropping a pallet at the loop.


    Now I dont know about you, but I have three and a half years of killer under my belt. I know this isnt even remotely viable against a half educated killer.


    whoopsie wrong reply button my b. this isnt spam, right?

  • @GHOSTfaceP3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143285#Comment_1143285

    I don’t wanna start conflict here but gens do go by very fast if you don’t realize that then your either new or just bad

    Never said otherwise, but if you actually think this can happen against a half decent killer and not end in a 4 or 3 k hatch escape you're kidding yourselves to keep the pity party going.

  • @NursesBootie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143285#Comment_1143285

    And the ones that drop down every pallet on thompson house? And wait till you break it or bloodlust for thirty seconds?

    Depends entirely on the tile spawns. That map can be completely broken or fine. And its definitely an outlier.

  • If this is your main problem there are multitude of solid perks to help with this. Disrespect pallet drops and try to trade with enduring. Add spirit fury and get a down off one poorly rhought out pallet drop.

    If the pallet is unsafe or has LOS blockers try to mindgame or fake them out with your red stain.

  • I dont want to start conflict here but if you're being beaten by survivors who just panic drop pallets and dont even loop you are either brand new or awful at killer.

  • Im more shocked that you even want them the snares are far superior


    Also this conspiracy crap is getting more pathetic by the day

  • As a killer I hate games where the survivors throw due to negligence or stupidity.

    Same with survivor but its ten times worse to me due to the wait times. That said i dont think theres anything wrong with playing a bit more relaxed as long as youre still trying and not just sandbagging the game.

  • @28_stabs said:

    Im mostly Pig, Spirit or Ghostface. After 1000h+ I do play less. I think its ok to play less after 1000h+ xD. Now I play solo survivor only when multiple dailies stack together, because devs made the hatch killer sided, and gates can spawn together. Some high mobility killers (Billy / Wraith) or max stealth killers (like Ghostface) can make it impossible to escape alone. I dont like to gamble, so making the hatch killer sided devs killed my mood to play solo survivor. I was survivor main in past.

    Solo survivor has definitely been a victim of a bunch of the recent balance changes.

    The wait times are so long and one survivor messing up can completely throw the game. I wouldnt even be bothering with survivor at all without the rift challenges when i could probably get two matches of Apex Legends in the time it takes for one dbd match.

    I hope this ranking change they are working on means less idiots urban evading around the map all game not doing gens in red ranks.

  • @Mikey4Hire said:

    Please be serious lol. I would like to see the two outfits I drew for kate in game.

    Summer sling bikini Jane and Running Man Meg

  • I've been playing for 3 and a half years almost at this point and when I started killer was a LOT tougher due to much more broken maps and survivor perks not to mention double pallet jungle gyms. Killer is the easiest its ever been for me in the last year or so barring a few busted maps.


    I get the feeling a lot of the killer claiming they're leaving are relatively new and dont understand that the balance of this game sways to and fro from time to time.


    I will say I would rather just be playing survivor solo because at this point killer just feels dull and by the numbers. I dont really get any satisfaction from a game wether its a close 2k or a tight 4k.

    Lobby times are busted and baby killers are still lobby dodging though so w/e

    As long as we keep getting new killers with interesting mechanics (not Legion) Ill probably stick around.

  • @toxcitynacl said:

    Xbox doesn't have the bans, but last night was playing a trapper. A Dwight opened the gate and he got chased out. I was standing on top of a rock and he saw me and came up after me and I having BT jumped and ran toward the gate and once inside started to 360 him and then boom loading screen. I didn't earn a PIP, I didn't get any BP, I lost my item it was as if the match never happened. The end game screen showed the killer dc'ed, the Dwight having escaped and me and the other two still in game. I don't know if the game dc'ed or just crash. I guess I'd have got a dc ban for this match if Xbox had them. Pretty unfair to give bans for leaving a game that has more bugs in it than the Okefenokee in July.

    xbox does. I quit a match with an escape challenge as my teammates were just trolling hooked players and not doing gens. Got a 3 minute one

  • Just give me slow exit gate regression. Ive been deliberately opening 99d gates as survivor recently if its been an easy match to try and make things more interesting.


    The sheer terror of seeing BW up and the heartbeat approaching is the most tense feeling Ive ever gotten from this game.

  • I remember outcry when it first came out. Those center windows can be a real pain. I began funning bamboozle on weaker characters solely because of that map and badham.

  • Dont think Ive ever had a problem with OoO. Most players who use it overestimate there chase abilities and any killer worth their salt will be able to easily capitalise on it.

  • Map size is the major culprit and god windows on (some) maps are massive timewasters.

    there should definitely be a change to which tiles can spawn where.

    I had a father campells setup with a gym built facing the shack window and the billy after me just gave up even with some smart red stain mindgames to cut me off and left each time I went there.

  • a couple of add on nerfs. She still has zero counters if she runs Stridor. I had to stop playing her at red ranks. Too easy

  • A perfect glfix would be a rolling percentage. First box 15% chance, second 30, 60 than 100 I always felt


    But as is the case right now larger maps could cause problems

  • Ive been saying this for two years now but its just an outdated mechanic that kills killer mindgame potential.

    At least it doesnt clip through walls anymore

  • Killer instinct and deep wound are undoubtedly the worst new mechanics ever added to this game.


    One punishes you for a teammates failure and has no stealth counter in any way and the other is just completely pointless, gives you practically no advantage due to how many nerfs were made due to AWFUL chase mechanics that the devs didnt want to fix and just slapped a band aid on, and its zero fun to play against. Yay, more meters to fill.


    I love Legions design and even bought 2 premium cosmetics for them but my god are they awful to play as or against.

  • Yeah definitively. 4 Seconds speed bonus every check? Ive definitely had game where those seconds have saved me or another player with adrenaline before.


    Once you get good at the timings its fun to count in tour head how much time you've saved. My record was 72 seconds against a pop freddy.

  • @snozer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1112628#Comment_1112628

    This went right over your head.

    There is no server based in Australia for x box

    Aussies have 200 ping.

    is there a list of servers somewhere? because on the centee of the UK south. coast ive yet to get a green bar. its awful

  • If it means less idiots crouch walling around the maps with UE not doing gens or unhooks im all for it

  • I cant wait for him to be unplayable with a joystick because of the whole "parity" thing

  • Ive been pretty meh towarda recent updates and chapters and slowly burning our but im excited to see how this shakes things up in the long run

  • If it shakes up the pretty stagnant gameplay at this point im all for it

  • You may be on to something, I remember those sounds that were leaked along with ghostface that have since been unused.


    edit

    wait scratch that, now that i think about it theyre very similar to demodogs. I forgot he even existed

  • Heres the real question and im secretly hoping Peanits graces me with an answer.


    Does this mean traps wont occasionally move after a survivor steps in them and is freed/grabbed?


    i remember this being a thing though i admit i havent played him in a while. I assume its something to do with animation sync

  • @Sunbreaker7 said:

    I find it both hilarious and sad that dbd is so full of charm and personality but at the same time lacks in both. We get brutal finishers for killers, but all we get is blood and no bits of flesh nor disfigured body parts, the characters remain the same throughout the animation. When survivors hang on hooks, they scream in fear but their mouths remain closed.

    What I try to say is, I would love to see the devs to take the time necessary to polish the animations. I believe it would really do wonders for the overall look and feel for the game. What do you think?

    dont a bunch of killers still lack backwards walk animations or am i just thinking of moonwalk freddy/myers

  • @killde said:

    https://forum.deadbydaylight.com/en/discussion/comment/1092639#Comment_1092639

    That's not a technique, that's a bug. When a game's playerbase calls bugs features I know something is deeply wrong here. I am guessing you're a survivor main.

    Ive never actually seen someone call bodyblocking a bug before. The hook tech is absolutely a bug. I could show you my almost 3 years of sacrifices on my xbox stats to call you out but alas im on a train currently.


    sounds like you got outplayed

  • Wait, do you mean they were inside e hook where you couldnt hit them or were crouching just behind you and blocking you? Because thats a perfectly legit blocking technique and all it takes is one hit.

  • @ZoneDymo said:

    Why dont all survivors just run DS, BT, DH and Adren/Unbreak ?

    Excluding not owning the DLC's obviously.

    Personally im not try hard enough to do it, I know how powerful it is but in my years of gaming I have found many many MANY players do gravitate towards that which just gives them the biggest advantage.

    So yeah, why dont you run that build all the time?

    doesnt suit my playstyle. Also its boring. Gimmicky builds are fun

  • @BenZ0 said:

    I love this cosmetic and its funny as ######### with the nose and ears flapping around. But my problem is that, should there really be skins for Killers that are "funny" and redicioulas? I personally think in a game like Dbd those skins doesnt make sense and should not be in the game, thats just my opinion, what about your thoughts?

    Should we get more funny skins for killers and does it even fit or not?

    goofy skins suit the clown. this isnt his first and i hope it isnt the last

  • @Morgeese said:

    https://forum.deadbydaylight.com/en/discussion/comment/1083873#Comment_1083873

    Yea low tier killers need the early game slow down but honestly ruin usually gets cleansed anyways. So in general those killers are bad by design and its harder to win with them but a perk that gets cleansed anyways isnt going to be that big of a difference unless the survivors are low rank and dont cleanse which would make the game easier anyways cause they are less experienced. See what im getting at?

    True but in my experience the time wasted on ruin checks or cleansing the totem was useful even if it got cleansed early on. 1 quick down early is invaluable to low tiers as it slashes gen progress in half if even one survivor goes for the save

  • @Morgeese said:

    I'm currently rank 1 survivor rank 3 killer and heres what I think. Killer's need to monitor gens. If that means playing hit and run with sloppy then you do what you gotta do. If you devote enough time to a survivor chase to allow them to gen rush you thats your fault not the devs for taking an annoying perk like ruin and making it less annoying. I played a rr swf lobby today as freddy and they got all but 1 gen done because i read their playstyle individually and as a team. I knew i needed to not over commit to 2 of them and that the other 2 would hide for a sec when i checked a gen and wait for me to leave. It was a tough game but I won with skill not a crutch perk that they could've easily cleansed anyways.

    Low tier killers need it early on against a good team to get some pressure/waste some pallet loops and push players off gens towards rescues but I dont think top tiers need it unless they get royally screwed by the map choices.


    To add I think lowering the already low skill ceiling on "SKILL" checks was silly.

    They should have removed great skillchecks along with it as players like myself can now solo a gen in about 50 seconds without a toolbox now with them.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1049161#Comment_1049161

    Yeah dude, you are not going to counter argument this one. There is 0% chance that is still going to be a thing after the rework, far less offenders have been removed when it came time, this will be no different.

    I should not have to explain the problems with it, they are self explanatory, but the only way to solve it is to rework him some, and a rework to buff him some is coming, it stands to reason that will be adjusted with it.

    Its hilarious to me that they designed him around punishing unhooks and didnt seem to expect it would just lead to camping and destroying non swf players

  • Thats really cool. I wonder if those weird weapon descriptions have been cracked yet

  • Hooks count. I played one game and was going to be doctor but saw 4 toolboxes so took spirit with franklins and got my 10 in one match without plagues scream perk.


    The fact that ai got 10 in one mach makes me think normal attacks work too.

  • Nerf hag shes too strong.

    She should be forced to play X and Os against a world class ai every time she lays a trap

  • It is a bit strange that his final challenge is just get 5 hooks in one game and has nothing to do with his power or perks.

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