gendoss
gendoss
About
- Username
- gendoss
- Joined
- Visits
- 2,098
- Last Active
Comments
-
Lol I wish I was like you, when I got rank 1 killer for the first time my opinions didn't change at all.
-
I mean what would he wear...? He's like a little gremlin that lives inside Charlotte. I just couldn't imagine anything that wouldn't be goofy.
-
@TerrorUnleashed said:
Why would it? It's a boring disaster which demands your hard-earned cash every time it comes around. The game hardly even functions as it is. So no, why would it?
I mean you get some free stuff anyway. Like the only Bill outfit lol.
-
Yeah I've seen a couple of forum posts about this before. I'm sure it's just a coincidence or if not just a little nod. He doesn't talk like Caleb from Blood and Blood didn't take place in the Wild West.
-
A way to mix and match cosmetics before buying them.
Also a perk search function.
-
I just think some of the older models have a cute charm to them. Feng looks kind of weird but for some reason I think she's a lot cuter than her new model. Same with Claudette. Everyone else is fine tho.
However I will miss the old goblin Quentin...
-
If you changed the obsession mechanic it would mess up all of the obsession perks in the game. Being the obsession really doesn't change that much in a normal game.
-
Idk if the Iron Will bug actually works for killer, it might just be on your side. Also I've had the opposite happen where I had Iron Will but was still making noise and the killer did not bring Stridor or an add-on.
-
I feel like the only thing that could ever work is a fighting game. Mortal Kombat has already had Freddy, Leatherface, Jason, and Xenomorph. It already exists and it's awesome as hell.
-
I've never really had a want for that. I don't think I've ever waited more than 5 minutes for a game in my life unless there was a serious server issue.
-
@januallie said:
https://forum.deadbydaylight.com/en/discussion/comment/2373234#Comment_2373234
Is getting 3-genned even possible with indoor maps such as Midwich and The Game? I've never seen a 3-gen on those two, that might be because I haven't been playing for very long though
Oh yeah. The Game can be bad if you do only the gens on the top or bottom floor because then the killer has no reason to leave the floor with all of the gens on them. Midwich is a tad harder to get 3-genned on but it's definitely possible.
-
Bubba/Billy has the long rev which can easily be countered by pallets and windows. T3 Myers just walks in your direction and lunges really far. There's no cool down or rev time with Myers, just long lunge that insta-downs.
-
That and regression only became more and more popular. Once Undying came out you could never escape the Ruin+Undying for a long time. I used to think Legion was one of the worst characters in the game but if you use Legion with Ruin, Undying, and Thana, it becomes so horrendously annoying and busted.
-
Unfortunately there exists a stigma of males wearing female clothes that doesn't exist in the vice versa.
-
...It's the yellow mark under the white wax...
-
@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2377042#Comment_2377042
Her power has a short cool down... Once the cool down expires with 2 blinks you move like double the distance that a survivor does.
Like I said, you need to understand her power if you expect to counter her, not just memorize mechanical facts.
Do you not think Nurse is the best killer?
I think she's the only killer whose skill ceiling is determined by the player. However, that doesn't make her unbalanced. "Best" doesn't mean "unbalanced", it just means "best". And she's only the "best" because survivors don't know how to play against her and refuse to learn, since it's easier to stick to pallets and windows while claiming they're the only things you can use and literally nothing else exists in the game.
Like I said what else exists? If you can't use pallets or windows eventually she will catch up no matter what. Obviously if the Nurse is bad she'll miss a lot but a good enough Nurse won't miss. If you run in a straight line or break line of sight or whatever she will catch up.
Without pallets and windows you'd just be holding W and that works until the killer catches up.
-
@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2377010#Comment_2377010
Nurse can catch up to a survivor extremely quickly
Her blinks are not instantaneous and she has a limited blink range.
guarantee a down
100% false. As a matter of fact, she's the only killer who can't guarantee a down, because she's inherently slower than survivors. If the survivor knows how her power works and what her weaknesses are, she's screwed.
and doesn't care about pallets/windows
Also not true. The problem is that you're thinking that her power is always available in every situation and don't really understand how it works. I regularly stun Nurses on purpose because I do know how her power works.
What other defenses are there? Stealth? It's definitely stretching to say a full team can out stealth a really good Nurse.
Eyes, brains, hand-eye coordination, knowledge. Mostly knowledge. Understand how she works (not just remembering numbers and data, but actually playing her and understanding how she works) and you can beat her.
Her power has a short cool down... Once the cool down expires with 2 blinks you move like double the distance that a survivor does. Do you not think Nurse is the best killer? Like literally everybody thinks her and Spirit are the only ones who can actually take down tournament teams.
-
@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2376983#Comment_2376983
It's not fair if it's a rank 1 going against a team of rank 15s.
That's a matchmaking issue, not a balance issue. Balance is when players of equal skill play against each other.
It's also not fair if it's a Nurse vs. an okay team of players. Nurse is designed to literally counter pallets and windows. How is a killer who counters all of the survivor's defenses fair?
Nurse has her own counters that survivors can learn, and those are not the only defenses survivors have, they're just the easiest to use (and the most popular).
Nurse can catch up to a survivor extremely quickly, guarantee a down, and doesn't care about pallets/windows. What other defenses are there? Stealth? It's definitely stretching to say a full team can out stealth a really good Nurse.
-
@HR_Helios said:
https://forum.deadbydaylight.com/en/discussion/comment/2368190#Comment_2368190
Sorry for the late reply but I disagree. Fair is completely subjective. Both sides have equal opportunity from the start, in fact at the start the killer starts at a deficit because they have no pressure and the survivors have all resources available. It's the survivors and killers decisions that determine the outcome. If survivors make a bad play like farming their teammate without DS why should the killer simply ignore the mistake and not punish it?. I'll rehook them. They unhooked too close to me and it's their fault I think that's fair. If gens get done really fast cause I wasn't pressuring gens Enough that's completely fair imo. Camping is fair because tho he's getting a survivor out of the game if all. Three split up on gens. You can easily get a 2-3 out which is a win or tie. That's fair. If he gets more. Than that it's the teams fault for being super altruistic. My main point is that fair is a subjective term that can fit any narrative Because what you may deem as unfair may seem completely fair play to someone else
It's not fair if it's a rank 1 going against a team of rank 15s. It's also not fair if it's a Nurse vs. an okay team of players. Nurse is designed to literally counter pallets and windows. How is a killer who counters all of the survivor's defenses fair? Those are objective balancing issues.
On the other side even a good Trapper vs a SWF sweat squad is inherently unfair. The Trapper couldn't do anything.
-
As a survivor main I think Suffo Pit is one of the best maps in the game. The main building is absolutely insane and you can guarantee 3 vaults out of a god window every time.
There are actually quite a bit of pallets in the middle and TL walls back to back can be kind of busted.
-
I've heard there were a ton of really bad glitches that could happen if you linked your account like losing all of your progress with no record of what you were at.
I'm really waiting for everything to be sorted out before linking.
-
I really want a vampire type killer like Dracula.
-
The biggest problem with Clown and why I stopped playing him a lot is because his gas doesn't slow down vault speeds. Yeah he forces you to medium vault windows but he doesn't outright cancel vaults like a lot of other stronger killers like Doctor, Deathslinger, and Pyramid Head.
If the survivor is already at a safe pallet you have to kick it as clown and with all of that time wasted you really wish you would have picked a character who can do something at good windows/pallets.
-
The killers that can down you in 1 hit have major downsides to make up for that. Hillbilly and Bubba have to rev up their chainsaw for a really long time, longer than a window/pallet vault. Myers has to spend a really long time stalking to get his 1 hit down.
There's a reason Nurse/Spirit are top tier and not Hillbilly and Myers.
-
It's for the rift, it was shown in the rift trailer.
-
Spirit is definitely harder to play but also one of the - if not the - best characters in the game. To get you started you should probably use Father's Glasses.
-
@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2375834#Comment_2375834
I'm not complaining I got 4 cakes, I'm complaining the match wasn't as fun because the Killer decided to go out of their way to ruin it for someone.
Moris do nothing now, honestly they can sometimes be even worse because the mori animation can be really long.
-
Dude you got 4 cakes... How could you be complaining? Compare that to any normal day of dbd, that's like 4 or 5 games worth of BP in one game.
-
I just think killers are extremely inconsistent. It's lame that Hag has 10 traps on command but Trapper can only hold 1 and can't teleport. Either nerf Hag to be competitive with Trapper or buff Trapper to be competitive with Hag. At this point Hag is just a 20x better Trapper.
-
That's just how the game is sometimes, man. Sometimes you get survivors who are just amazing at the game and that's the case with every game. Sometimes you'll play CS:GO and you'll get an amazing team, or play Street Fighter and get matched up with amazing opponents.
-
@CornHub said:
To be fair, I don't think their bosses give them alot of time to actually play these games & get good at them. I assumed they read a "best survivor perks" article & just went from there.
Well then should they even be making articles about games they don't know much about? That's kind of lame imo.
-
The emblem ones are okay for me. I would rather get those than "jump in and out of a locker 10 times near the killer, get downed, then revive yourself with unbreakable, and escape 5 times".
-
It's because it doesn't have reasonable counterplay. No other Hex perk requires you to cleanse 5 totems for it's effect to be gone.
It also doesn't rely on the killer's skill to get use. They literally changed Ruin a long time ago because it originally had nothing to do with the killer at all, it was just based off of the survivors ability to do skill checks. Now the new Ruin won't work unless you build some kind of pressure. The same is with NOED. It's an extremely strong perk that requires 5 totems to take down, isn't based off of the killers skill, and rewards the killer for losing objectives.
-
Just learn the map...
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2374186#Comment_2374186
i heard somewhere that hook escape chance is capped at 8%. I tried using slippery meat once with 4 salty lips, and it didn't work.
No I think with 4 salty lips and up the ante it gets it up to 48%, at least that's what the wiki says.
-
@Zuemu said:
So I recently switched to pc a couple months ago around October 2020 and noticed that I did not have the Kate summer shirt, Hillbilly hammer, Huntress mask, or the David jacket. At the time of me switching the cosmetics had been given out for free already but I noticed that I did not have them on my pc account but I did have them on my console account. Does anybody know why because the news post when they did this does not say they would be locked for new players after.
When was that post you are referencing made? Like when did they give out all of those cosmetics to everybody?
-
@WishIcouldmain said:
With the nerfs that he received he became much more punishing for mistakes. And less easy which is likely a reason although mastered he’s a threat. Yes, won’t do it against the best, but that’s a very few. He can do fine at all ranks of Solo Q
I thought they made it less punishing if you miss but made his sword slightly more delayed.
-
I mean an entire team with Slippery Meat, Salty Lips, and an Up The Ante is kind of god tier.
-
I'm just gonna leave this here...
-
Yeah she looks extremely depressed.
-
I think the game should not have been balanced around perks because it really just makes killers with OP powers even worse. However I don't think they could ever change every single perk to reflect a new type of balancing. We will be stuck with it until the game dies.
-
I generally think you shouldn't de-pip if you escape period. You got out of the game by your own merits and you deserve to not de-pip.
-
I don't think Stridor should have ever worked with Iron Will. The point of Iron Will is to conceal your noise, why does the killer get to completely counter that by their perk? Nowhere in the perk description for Stridor does it say "works with Iron Will".
-
Eh I somewhat disagree. I get rank 1 survivor every reset pretty quickly in solo and then I stay at rank 1 90% of the time. As long as you do okay in your games (get 1 save/heal, run the killer around for like a minute, and get some gen progress) you won't de-pip.
-
Imagine Victor was just released as a killer without Charlotte. It could have never worked. That's basically how Chucky would be in dbd. Victor can't even carry survivors.
-
To be fair you were playing against the slugging killer. Literally anybody else and 99% of the time they just pick you up immediately.
-
@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2368337#Comment_2368337
I think the game should be balanced in a way that doesn't make each individual survivor as powerful as each individual killer, seeing as how there are four survivors to one killer. Again, the game is 4v1, not 1v1.
I don't understand why people pick the survivor role if they expect to 1v1 the killer and win. The game is based on 80s slasher flicks. How do those usually end, exactly? How many of the survivors escape?
Well I agree that should be the case but I think if that is truly how the game should be played then there needs to be an actual win condition. Currently the only "win condition" that exists is escaping or dying. Of course you can go by the pip system for a win or loss but that 's really stupid and everyone knows that.
Right now a player could be tunneled the entire game and then die at the end only for the 3 other survivors to escape. The game would basically tell the survivor who died that they died and nothing else. Even though that survivor was so good that they made everyone else escape the game doesn't recognize that. It only recognizes individual kills.
For example in that situation if 3 survivors escaped even the survivor who died should get a "win" from the game because 3 escaped. Right now the win condition is based around a 1v1 of you dying or escaping, not a 4v1 of the ratio of kills to escapes like it should be.
Imo it really blurs the lines between the 1v1 and 4v1 if there is no actual winning or losing on a team scale.
-
@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2368329#Comment_2368329
Disregarding the fact that most survivors just don't know how to play against a Nurse, killers should not be equal to survivors. That's one of the core characteristics of asymmetrical games, that there's one side with more (but less powerful) players, and another with fewer (but more powerful) players. Overall, every member of the numbers role combined should be equal to every member of the power role combined. In DbD's case, that means 4 survivors = 1 killer; not 1 survivor = 1 killer.
If other killers have a 50/50 chance to win a chase, that's a balance issue.
So you think the game should be balanced in a way that guarantees survivors to die relatively quickly in chase? Even with killers who are designed to ignore every defense a survivor has like pallets and windows? If every killer was like Nurse the game would really suck.
-
@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2368190#Comment_2368190
Barring massive skill differences, which are a matchmaking issue, everyone does have equal opportunities.
For example: the killer found and/or downed and/or hooked and/or tunneled and/or mori'd you first? Well, could've been anyone else. All other things being equal, there's a 1/4 chance that it was going to be you.
Thing is, nobody wants to be found and/or downed and/or hooked and/or tunneled and/or mori'd first, even though if those things are going to happen (and some of them will happen), someone has to be first. So they say it's "unfair" that it happened.
Yeah but take something like a survivor against a Nurse. The survivor does not have an equal opportunity to escape the chase as the Nurse has to downing you. If the Nurse is good enough she can basically guarantee to beat you which is not an equal opportunity for victory. I don't necessarily think tunneling is "unfair" it's just frustrating. Camping can be unfair if they hook you in an area with absolutely no resources and they can just guarantee you to never go anywhere. The real things I find "unfair" that are worth complaining about tho are matchups where the odds are way stacked in one sides favor just because of luck or because they chose a certain character.
-
@GuyFawx said:
https://forum.deadbydaylight.com/en/discussion/comment/2368183#Comment_2368183
What if it was Chucky and Tiffany
Idk I guess it would make more sense but there's a reason Victor was paired up with Charlotte. Victor couldn't have worked on his own.
