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  • You just summarized why Pinhead is the second killer I almost never play as.
    On top of it, I don't think there is a killer, who punished for missing power in long distance more, than Pinhead.

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3867024#Comment_3867024

    See you say "BHVR politics", and I'm not going to dig into politics because it's not allowed, but Russia is on the list of countries currently sanctioned by Canada under UNA and the SEMA, which can place restrictions on trade and financial transactions to third countries.

    I don't have details on those sanctions and what exactly is and isnt allowed, and I'm also not familiar with the law surrounding such things in Canada, but unless you have evidence this is completely unrelated and a decision entirely off BHVRs own back, I respectfully shouldn't take your word for it.

    There is nothing wrong with asking for details and evidence to analyse a situation objectively, in fact I believe people should do it as a status quo. I'm sure you'd agree that blindly accepting what anyone says without substantiating those claims would be a failure of my part, would it not?

    We with literally full discord server of friends wasted an hour yesterday to find out why we can't see these outfits. We found answer in chinese somewhere on reddit, lol. Just because this company don't give a single F at least to explain the reason behind that.

    • Do you have a link to this quote on reddit?
    • What does it say?
    • Why is it in Chinese?
    • Who said it?

    These are all reasonable questions to ask for anyone wanting to understand and assess this issue.

    I honestly didn't hear about Canada sanctions, only about USA's. Maybe they are the reason, but they close purchase option in first weeks after our "incident" in 2022, I'm not sure sanctions appeared that early, even if they were. You shouldn't take my words for truth, it's just where I came from. I admit that I may be wrong. But taking into account that they closed russian forums (now there is a line, yeah), stopped translate patch notes and, as far as I know, got rid of russian community managers, I'm sure it's only their decision in first place.

    About second part: I'm not gonna search for it again, here is just screenshot of their answer. Why it's in Chinese? Because these outfits are also not available in China.

    image.png
  • @UndeddJester said:

    So the first question to my mind is, why is it locked in certain countries?

    No business in the world is gonna turn down additional sales and revenue for no reason, and certainly not for reasons of "we just don't care about the players in that country".

    There are no illusions that any of us matter more than the money we generate for the product whether we live in the US, UK, Peru, Alaska, Iraq or Zimbabwe, so if there is a profitable market there, and a company doesn't enable content for that region, there has to be a reason why.

    Just a random forum post buried amidst other complaints

    Would you mind sharing this post? A direct link to it can be obtained from via the date of the comment.

    Hopefully it's an issue that can be resolved, so knowing the reasons would hopefully shed some light of the likelihood of that occurring.

    No business in the world is gonna turn down additional sales and revenue for no reason, and certainly not for reasons of "we just don't care about the players in that country".

    Meanwhile, you can't purchase auric cells for last 3 years in russian accounts for no other reasons than BHVR politics.

    What on topic: completely agree.

    The worst part? No communication. No announcement. No heads-up. Not even a simple 

    “We’re sorry, this content won’t be available in your country.”

     I didn’t get an apology or acknowledgment - just a random forum post buried amidst other complaints.

    We with literally full discord server of friends wasted an hour yesterday to find out why we can't see these outfits. We found answer in chinese somewhere on reddit, lol. Just because this company don't give a single F at least to explain the reason behind that.

  • There is no equivalent on survivors end

    Well, I guess all these long chases in 3v1 which ended up in at least 2 man out now doesn't matter, if mr youtuber have said so?

    https://www.twitch.tv/videos/2345731159?t=16h9m32s

    Here is good example of how game could easily be ended in at least 2 mans out even in 3v1 on 3 gens, but hey, meghead decided to leave.
    It's such a bullshit that survivors have no comeback mechanic, when literally 1 good chase is difference between win and lose in most matches. My last such match was against SM, where she tunneled out Feng on 5 gens (and 2 gens were almost done). First 3 minutes we all searched for Hexes (Blood Favour + Undying + Thrill) and when Feng were dead on 5 gens, you know how it ended? 3 man out, in cost of 2 good chases.
    Hell, I even had a match against mediocre Nurse, where we did 5 gens after Mikaela gave up on hook at 5 gens. Simply because we all were better.
    I despise and hate this mentality, so many interesting matches on both sides simply became boring, because of some braindead player decided that there is no point in trying, but in fact match is just 50/50 and fully depends on decisions on both sides literally right now.
    In such cases, most of the community just go to the next match, where they will sit on generators until they simply enter the gate, without even having a single chase with a killer. And it will be the victory that the majority wants. Not that one, where you actually fight, but that one, where you don't even trying. (Same on some killers for sure, but I'm talking only about give up cases right now) Absolutely pathetic.
    Surely there are matches, where you can confidently say "Now there is no point in trying", but it's actually not the point from where 80% of player base decided to go next. So no, "lack of cAmBaCk MeChAnIc" is not the reason. Crybaby mentality is, was and always will. Always will, unless devs will finally do something with it and stop endorsing such behavior.

  • Probably neither. I hope it's just visual update, which will always show mend status, so new player can't forget about it.

  • @Jtflorencio said:

    I really wanted a buff, the killer chase perks, most of them are useless or easy to counter

    Bamboozle- Increase Vaulting Speed ​​6/12/18%.
    Brutal Force- Increase 15/20/25%
    Dark Arrogance- Pallet Stun +15% - Increase Vaulting Speed ​​20/25/30%
    Fire Up- Increase 4/5/6%
    Superior Anatomy- Increase Vaulting Speed ​​35/40/50%

    It would be a great option to stop seeing so many killers with 4 anti gen perks

    https://us.v-cdn.net/6030815/uploads/OCLX1T6YD9SG/image.png

    What on topic: I agree, except two things:
    Bam is fine as it is.
    You will never convince me that Dark Arrogance needs downside even with 30%. I don't know why BHVR so obsessed with putting pointless downsides in perks in addons, but this one especially is omega stupid.
    Singu has 75% vault speed increase and it's barely enough sometimes to land a hit in shack, so what the hell is this downside? Almost extra second of stun literally gives more value to survivors, than your 0,4 seconds less on vault. Another killer's perk for survivors, lol.

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3865572#Comment_3865572

    Game is a lot more skill based than you think it is once you take away gen regression. In regular public matches you really don't need to 4 stack gen perks.

    If by "regular" you mean "against awful survivors", than maybe yes.
    Whole event I play with meme/chase builds on different killers and it's just absurd how onesided game against even very mediocre survivors, if you don't bring at least two slowdowns.
    I played Blight match with Enduring, BBQ, Fire Up and Brutal, almost every chase was under 40 seconds, you know how fast this game ended? 7 minutes and all gens are done, I had 5 hooks and 2 in endgame, average number of hooks, when I don't bring slowdowns.
    Literally the same on Clown with Rapid, Blood Favour, Undying and Thrill. Fast chases, 5 hooks before last gen poped, gg ez.

    @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3865572#Comment_3865572

    Game is a lot more skill based than you think it is once you take away gen regression. In regular public matches you really don't need to 4 stack gen perks.

    So yeah, when you take regression away, it's definately about skill, sadly only on killer side, because on survivors it becomes literally baby mode, while killer should play on his max performance to achieve at least something.
    I really tired to read this "oh but average matches" bullshit, which only works for killers, but you surely never read on this "killer heavy" forum that you should win not less than 80% of your matches in good SWF, for example. Or that you are going against god tier Blight/Nurse/Spirit/Singularity not more often, than against really good survivors. It's different, for sure.

  • @Grigerbest said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3865608#Comment_3865608

    Speculation time!

    What if they reverse this perk?

    I mean, you've got 20-25% actions speed buff at 5 gens, and with each gen you will have minus 4-5%? (That would be awful tbf…)

    Tbf - I don't want them to remove anything from the animation speed buff list… But if they add % to it… I can see that happening…

    As Fire Up enjoyer, nah, I don't like it, honestly. I mean, technically it's better, because in endgame Fire Up doesn't have much value anyway, most resources are gone, but I love nature of the perk: you becoming stronger over time. And best part of the perk is pick up speed, so I don't want to be without it in endgame :(

  • @Grigerbest said:

    I'm very curious of what they're going to do with it. It says "tweaks" so I'm guessing it's just number of speed buff tweak.

    They're not going to remove or add some actions from the list, right?

    It's just a number tweak, right?

    They SHOULD add locker opening to actions btw. Like it was on old Wraith addons.

  • Bruh if I waited all these years just for 1% buff, I will be giga upset. It should be AT LEAST 6% for token, but I honestly see no issues with 7% too.

  • I'm russian and you are not wrong. I don't want to say what I will say, but I clearly playing different game in my region.
    – Russian and Arabian players are by far most sweat players in this game, and one of the most skilled players too. What I see on streams in, for example, US region is fight with babys most of the time, while me sweating every 2 or 3 games even on killers I didn't play for 6 months or facing 4 slowdowns Nurse after 3 games lost in a row in soloq.
    – One of the most popular cheat creator is from UA or RU and it's more common here because of easy access to it. The fact you could claim free DBD on Epic was a huge failure, you still can buy new account with this game for less than 1$, if previous one was banned.
    I honestly sometimes dodge lobby from my region too, when I'm not in the mood to have tournament with my meme build. Because as soon as I see comp Ace/Renato in the lobby, I know I will see: Azarov Key offering, 20 second chances, 2-3 Syringes, 5-6 minutes match. Cheaters are not THAT common to me, btw.
    I just want to say, there are a lot of very nice and chill players in our countries have too. Unfortunately, a loud and nasty minority casts a shadow over the rest.

  • I love memeing. Like when survivor failed hard in the chase (dropped pallet from my side, for example) and he just accepts it, me usually be like:

    image.png

    …and walk away.
    Other than this and some other small situations, I don't think about fun on other side at all, especially on killers. Like, every third match survivors literally trying to make my experience as unfun as it possible and I should be like "oh guys it's all good I started my dbd just to make your day better, so here I am on my 100 losestreak with perkless Trapper, make sure you wrote GG EZ in endgame chat"?
    Like, I have a lot of empathy while playing both sides, but first of all I am playing games just to have fun for myself.

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3864221#Comment_3864221

    If it helps, one tip for this is make sure you clear chests. If you get an item, pick it out of the chest and put it on the floor. This ensures the item can refresh.

    If you open 4 chests in a Vecna match, you have about a 18.5% chance of getting a Vecna item on one of them. If you open 5 it's 22.7% or so.

    It's undeniably a little bit brutal, but it's not as unattainable as it first appears.

    It will take a lot of time, so match will be mostly 3v1 at the start what will lead to lose anyway, but I will remember this, maybe it will help some day, thank you!
    In half matches my teammates take Legendary items from first chest, so I don't even try after this, because there can't be two Eyes or Hands in one match.

  • I have 13 left and the only one I afraid of is where I need to escape against Vecna with hand/eye. I didn't play a lot when his chapter was released, and now I see him very rare and I never lucky enough. Build whole achievement on insane luck is so insanely stupid.

  • make Artist more fun to play as

    Hell nah, they will buff and make her simplier and then smash with pointless nerf into the ground after complains, like it was with Twins.

    Just left her alone, she is very fun to play as, just very small amount of players understand how to play her.

  • Chaos Shuffle is so refreshing experience, except broken Syringes and map offerings here. Rework Syringes and map offerings finally, and I can play only this mode permanently.

    Little Oni was crazy fun, but I don't think I will play longer than few days. Hope it will back anyway, it was amazing.

  • I probably from minority which enjoy this map, especially sounds. It's slightly uncomfortable to me playing here on both roles, but I'm pretty sure devs said somewhere that they created that map "to make us feel out of home" or something close to it. And it does make me feel like this.
    I am also fine with it balance wise, same with Nostromo. Both are pretty balanced. Nostromo in weird way, but anyway.

  • @solarjin1 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/435587/does-anyone-actually-like-rpd

    i think RPD slightly favor survivors but i can definitely name terrible things on the survivor side too. Way to easy to bottle neck the main lobby. Making it extremely easy to camp hooks from a distance. Guaranteed built in 3 gen. Every single Loop is a low wall meaning you must shift w vs trickster, xeno, huntress, slinger, and most of the time nemesis. Outside is long stretch that complete trash against catch up killers (blight,billy, chucky,Dracula,spirit,wesker,). Way too many choke points for trap killers. Then you have the classic indoor problems. Easy to break line of sight which benefit survivors/stealth killers, random terror radius confusion, and random hook confusions as sometimes you can't tell if it behind a wall or not.

    I agree with this.

    I have always said that East is kinda balanced in bad way and West is survivor sided, but seems like most survivor in last year teached how to play here and on some killers you need to play scammy here or accept lose against on some killers.

    Overall yeah, it's not great map for both sides. At least it's not old RPD, on which I instantly DC'd on both sides simply because there was no gameplay, the map didn't fit in DBD gameplay in slightest.

  • My friend is a very good looper and he uses it a lot, it's definately not a bad perk. It's not THAT good as I thought after buff, but in useful league anyway and last thing it needs is a buff.

    The 5% repair boost barely saves any time on gens I think it’s like 4 seconds (I could be wrong) and that’s IF you stay untouched for the whole length of the gen

    Except one little thing: there are up to 3 gens working on while you are chasing.
    And as long as stupid maps like Gideon or Eyrie exist, as long as every second killer has not good chase power, this perk should not see a single buff.

  • Let's be honest, you guys miss not "old gold dbd", but power trip from it on survivors. I miss a lot of things too, but I doubt after all these years I will have a joy from the game period, where 5 blinks Nurse or 5 Iri hatchets Huntress were the only killers people want to play as.
    But at the same time, I wish I could have few chases on old Haddonfield or run across old blue Macmillan again just to feel this sweet and corrosive nostalgia.

  • I love to read that forum is "killer heavy" after watching million likes on replies where person calls Eyrie most balanced map. Where you all take so much copium?

  • With how insane healing perks now, it actually needs to be nerfed to 20 seconds.

  • @ThatRyanB said:

    It's been one heck of a year for Dead by Daylight and we're so happy to have been able to share it with all of you! Whether you were serving up detailed feedback to our Developer Updates and Patch Notes, embracing the silly side of the Trials with your screenshotting skills, proving your trivia chops, or anything in between, the unbridled passion you've brought to the Dead by Daylight community on the forums and beyond means the world to us.

    As the year comes to a close, we wanted to highlight a few members of this community who have gone above and beyond with their constructive feedback and support for the community as a whole. A huge forums THANK YOU goes out to:

    As a lil' show of appreciation, we'll be sharing Auric Cells codes with these contributors, so if you see your username, keep an eye out for a direct message from our team today.

    But back to our regularly scheduled THANK YOUing, many of the things we all love about Dead by Daylight have come about as a direct result of community feedback, and the forums are an essential part of making this happen! Every single day, we dig into the Feedback and Issues section – among many others! – to ensure your voices are being shared with the wider dev team. While things can move fast online, we see your contributions and it's important to us that they're shared with the appropriate folks. So seriously, thank you! You're the best community a team full of horror fans could ask for.

    We're beyond excited to dive into everything 2025 has in store for Dead by Daylight and can't wait to have you along for the ride!

    Until next time and happy holidays,

    The Dead by Daylight team

    Completely agree and congrats you guys! But I really think @UndeddJester should be 4th, he did a lot of great posts with suggestions, thought and reflections.

    @HerInfernalMajesty said:

    https://forums.bhvr.com/dead-by-daylight/discussion/435315/seasons-greetings-from-the-fog

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3859614#Comment_3859614

    https://us.v-cdn.net/6030815/uploads/RBDXCHQGRNCM/tmp.gif

    I am beyond myself with gratitude. 💐💐💐

    Sincerely, I love horror. I love this game. And I love this community. I’ve always found a home in the horror genre- I’m sure many of us can relate. For one reason or another we are all here enjoying this game together.

    @Rulebreaker

    @GeneralV

    @Xernoton

    @jesterkind

    @Nun_So_Vile

    @Ayodam

    @Dwight_Fairfield

    @RpTheHotrod

    @Mooks

    @LordGlint

    @JPLongstreet

    @RFSa09

    @TieBreaker

    @Iron_Cutlass

    @Laluzi

    @tjt85

    @tippy2k2

    @Seraphor

    @Langweilg

    @D0NN1ED4RK0

    @Pulsar

    @AmpersandUnderscore

    @GentlemanFridge

    @Nazzzak

    @drsoontm

    @radiantHero23

    @crogers271

    @zarr

    @bm33

    @Firellius

    @MrDardon

    @100PercentBPMain

    @KatsuhxP

    @GannTM

    @TheSingularity (pre and post 😊)

    @Marc_go_solo

    @ReverseVelocity

    @HolyDarky

    @Smoe

    @danielmaster87

    @BlightedDolphin

    @SoGo

    @TragicSolitude

    @Marc_123

    @VolantConch1719

    @09SHARKBOSS

    @hermitkermit

    @Rudjohns

    @TheArbiter

    @Sandt1985

    @Brokenbones

    @OrangeBear

    @fussy

    @UndeddJester

    @smokinggosling

    @Steakdabait

    @Hannacia

    @THE_Crazy_Hyena

    @CountOfTheFog 😊😄💐

    @Shroompy 😊😄💐

    + Everyone else I didn’t list!!! 💐💐💐

    I’m a huge fan of being the change you want to see. The above people have demonstrated a willingness to be that change while remaining their authentic selves. I see Dbd reflected in every single person listed and on this forum. These people will give you the best that they have to offer. Why not match that passion and be the change you want the dbd community to become? Why not? It can happen. They can help you get there.

    I wanted to thank @For_The_People for being the first person from the forums that I’ve ever played Dbd with. He is a very sweet person who will give you his time of day in earnest if you need him to. He’s one of the prime examples of politeness in this community. Thank you for being a positive force in the community. 😊😊😊

    Lastly I need to thank @solarjin1 . What can I say? When you meet a friend that gets you, you both just know it. Her courage to be funny and humorous are so infectious. She told me that the small pallet in rpd was the most op pallet. I was so naive of game knowledge that I believed her! LMAO! After that I realized that it was anything goes when it came to humor with her. I’m at my best when I can be silly. Solarjin1 is that friend who brings out the best in me. Thank you Solarjin1 for all the laughs and for the laughs to come 😂 I’m going to be collecting🤣🤣🤣

    None of this would be possible if we didn’t have a phenomenal community team here to support us discussing this twisted hobby we all have. Thank you again to everyone at Bhvr for putting your hearts and souls (ha!) into everything that is Dbd.

    They say you attract more flies with honey than with vinegar…

    Let’s just use blood instead 🩸😈🩸

    Happy Holidays everyone, I hope everyone stays safe and has a wonderful New Years 😊🎉

    Glad to be in this list, thank you for the kind words! It's mutual! <3

  • @Iron_Cutlass said:

    If you went down near a Pallet or Window it was possible to pick the Survivor up before the Killer could reasonably reach them and pick them up or they were forced into an unfavorable situation that they would also lose. Thus an anti-slugging perk was turned into an anti-Killer perk with the change, so it was nerfed in response, similar to what happened with Buckle Up.

    As if an extra ~second had changed something about it.

    Perk is still free and stupid af, thanks lord survivors drop whatever that got even a tiny nerf and went from insanely stupid to just stupid.

  • Same here, killer queue is under 1 minute and survivor queue 2-3 minutes, but BP incentive on survivor side anyway.

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3858626#Comment_3858626

    speak for yourself lol. Exponential clowns on lame killers, shadowstep saves so many health states, CoH makes survivors very aware and enables crazy good resets, and Illumination, while bad, is fun to use in casual party mode swf where you take a confusing level like Hawkins

    We don't talk about Dank Theory tho

    Dark Theory has its moments too. I abused the hell out of it on closed maps with Blood Pact and Power of Two. Run 3 circles around RPD or Gideon with friend at 114% against 110% killers is insanely fun and sooooooooooo fair.

  • It's very sad. DBDM is where I started to play DBD.

  • On one hand I agree that Invocation mechanic needs buffs… but on other hand I think whole mechanic is stillborn and its design is flopped.
    I don't think there is anything in between, it always will be not desirable choose or it will be completely broken and unfair as old CoH.
    But I suppose that devs will change it like they did with many other perks: make it still not so good for solo players and completely broken for SWF. And this will be "in-between" state, again. So I kinda glad they don't touch it for now.

  • Only for year? Hold my beer @ Knight

  • 14 seconds of being powerless 4.4 killer already enough to make me ignore the killer, but they also decided to make his chase power weak, so I don't see a single reason to touch him.

    It's really scary to play any killers these days knowing that BHVR can just completely kill and nerf character out of nowhere in bug fix.

  • @HolyDarky said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3857010#Comment_3857010

    Nostromo has not a lot of dead zones. The mainbuilding has always three pallets which are good and usable. The left and right side (from the mainbuilding if you look to the mainbuilding) has the typical tiles like junble gym or 4 lane walls and between them, there is a filler pallet - the left side also has a little filler pallet. Infront of the mainbuilding, there are four filler pallets. Behind that, there is the short "4lane wall" which has two pallets. Then there is the shack with a pallet to the right. Only the edge of the map is empy but this fair because it is a rather big map. The map also has a reliable spawn logic for generators and you have a good view over the map which makes it easier to find gens. So, Idk what you mean with "has a lot of dead zones".

    If map doesn't have a pallet every meter, then map is killer sided obviously.
    Jokes aside, I remember some people here claim that old Borgo was killer sided, even consider the fact that 7 tokens blight wasn't enough to cross it from one edge to another.

  • Probably because it's already strongest perk in the game and buff already strongest players by a mile?
    They nerfed garbage D tier perk AwAwa because of Nurse, but somehow should buff S tier perk to make it force 8 hooks every game no matter what?

  • I think it’s the most balanced map they have released in a while.

    Completely agree. Finally map which doesn't lean on one side or another.

  • @Sushii said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3856680#Comment_3856680

    Solid Shittier you mean. They are going to leave Houndmaster to rot and continue on with the next chapter, as usual with bhvrs agenda. Gg.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3856684#Comment_3856684

    This has to be a joke.

    Look, if you want to learn her, I can recommend to watch OnePumpWillie, for example. He is on 30 win streak with her now, I think you will find a lot of new for yourself.
    If you are here just to spread negativity only, I can't help here, sorry. She was dogshit killer before 8.4.2, buf after buffs she is really good.

  • Hate to say it, but definately skill issue. She is really good in right hands now, aside of bugs. Far from best killers, but good.

  • @Sushii said:

    How many more bugfixes does this killer need before it can move over from F- tier to F tier?

    She is already at least solid B tier, maybe even low A. How many bugfixes? Well, Knight is bugged for 2 years and BHVR doesn't give a single f about it.

  • It's really funny that you truly believe that it's skin's feature and not just a bug.

  • @OrangeBear said:

    I think wesker is overrated to be honest. Power is not very applicable at loops. Unless you do hug tech but it's unacceptably complex

    Wesker is by far most overrated killer in the game. It's not only my opinion, best Wesker mains I know agree on that and comp players are just laughing when someone puts him in A tier.
    He is not weak by any means, but I don't think community overrates someone as much as it does with Wesker.

  • @UltraLight said:

    I think she plays better and she is better for sure, but I don't know yet if she is even decent killer yet, need more time for that. But for sure she is not D tier anymore at the very least.

    Honestly after playing her tonight I would say she is low-mid B after changes. Definitely not one of the worst killers anymore. It's very surprising for me, because I bought this killer only to make achievements and forget about her, but after changes I had crazy fun with her.

  • @KatsuhxP said:

    https://forums.bhvr.com/dead-by-daylight/discussion/434773/is-it-me-or-houndmaster-is-finally-in-playable-state

    She feels a lot better, although I think her redirect could be bugged. When I flick instantly the dog sometimes runs in the completely other direction than I wanted, I also have to say it could be that I just overflick very far because the dog is third-person and I'm playing chucky as example with 5k dpi and wolf-form with 2,4k so Idk if I just don't play on the right dpi with the dog yet. I can't really see it sadly because it's so quick.

    I also play with 5k DPI on all killers, got amazing flicks today in matches. Probably just overflicking.

  • @AlexXHunter44 said:

    I play about 50/50 each side.

    What I will say, if you decide to camp and tunnel you're only hurting your own progress as a killer.

    I don't care if people use the tactics because they are easily countered with basic strategy and are fair game to use, but I usually feel bad the killer will never really improve their game sense and probably get pushed around by better squads as their MMR rises.

    Both strats do become more useful against better survivors but only if you actually understand maps, gen pressure and chases.

    I agree some killer, especially new, relies on tunneling too hard instead of improving their skill, game sense, map pressure and etc. But on other hand there is no way you win good survivors without tunneling on every killer who isn't Nurse. God forbid comp level, Nurse won't help too.
    It's just sad to see people try to tunnel instead of learning game aspects, but I can't blame them too, watching how 2 gens pop and you are only on your 1st-2nd chase is horrific for new player's mind and most logical way for brain is "I need to secure kill asap".

  • With 50% initiative (event) on both roles I have instant queue on killers and 3-4 minutes on survivors, so idk about that one.

  • damn-it-jared-vasquez.gif

    @Bookern said:

    https://forums.bhvr.com/dead-by-daylight/discussion/434773/is-it-me-or-houndmaster-is-finally-in-playable-state

    shes starting to become playable however theres still a bunch of things wrong with her.

    Snug gets stuck on things still. Search aiming at objectives is very difficult. Search pathing is extremely bad

    Yeah, agree.

  • "No, it's just you" @ Dude who was 5th after four people who said otherwise.

  • @ThatRyanB said:

    Hopping in to provide a little context on this, the team has been closely monitoring The Houndmaster's performance and determined that Knotted Rope posed a potential balancing risk when paired with certain perks and addons. They're currently re-evaluating this addon and plan to revisit it in 2025, but ultimately wanted to ensure that heading into the holidays, the risk of an over-tuned combo was minimized.

    We know larger balancing changes like this can be frustrating, but we appreciate your patience as at the end of the day, we want to ensure there's a solid balance between having fun as the Killer and playing against the Killer.

    Oh no, addon paired with STBFL gives a value of old STBFL, which should never have been nerfed to begin with.

  • Sacrificial Ward should burn all offering of chosed Realm on person's inventory who bring this map offering.

  • @Shaped said:

    It seems too punishing on miss and impossible to control. Or maybe I suck because I just started playing him. Normal slice and dice is also a bit clunky but at least I get hits. I don't think I got a hit out of scamper yet in these two days.

    No, only if you want to short the distance or some Sable run in straight line after pallet drop. Otherwise it's just waste of your power. There was bug, which allows you to turn right after scamper, what makes Scamper actually useful in more cases, but it was fixed pretty fast.
    But with current nerfs there is no point in playing Chucky honestly, his chase is much weaker now and it was literally the only good thing he had.

  • All of them should be just reverted. Now he is just 4,4 killer with long af cooldown, without map mobility and very mediocre chase. Have no idea why I should play him over literally every other killer now.

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