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fussy

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  • Vigil buff is probably best example in this game's history of why buff perks based only on pick rate is awful idea. It was good niche perk before, now it's stupidly overtuned perk, which do too many things and too good with no investments at all. Who decided buff it more than twice and left it as it is? Yo guys, Batteries isn't really popular perk, how about make it 12% and 20 meters around gens?
    23 comments 341 views last activity
  • I think it's first time I won't reach 100 lvl of Rift, even with bigger amount of matches than in previous one. I saw some posts here about same problem, so maybe devs can help with it, please?
    11 comments 171 views last activity
  • I think majority of players can agree that she is very strong S tier killer. And while I don't mind have more S tier killers, especially with keeping in mind that killers will be forced to do nothing except chase different survivors one by one, I DO mind S tier killers which are super easy to play as. And I think we can make Krasue harder to play as and more fair to play against without destroyi
    14 comments 311 views last activity
  • Hello! I'm writing this post in hope to reach devs about anti-slugging changes and explain why it will ruin many aspects of this game and most important part of gameplay for me – macro and decision making. And as 50/50 player, it will just dumb down gameplay on both sides a lot. I honestly thought we had enough testing of free UB in past and community explained these points a lot, but I'm glad t
    18 comments 322 views last activity
  • Well, 70% of my feedback on Mapping the Realm was "Maps need to be more consistent with spawn". Because, for example, Cowshed or Shuttered Square could be super killer sided, balanced or even survivor sided in the next match simply because of how different spawn RNG. And we got it finally. Well, we got this and holy omega buff to maps. Coldwind maps buffs? Mostly W, but Cowshed seems pretty surv
    8 comments 362 views last activity
  • I know, there are a lot of doom posting about how bad new Clown is, but it's such obvious overreacting simply because everyone just played as and against haste Clown once at best. Nobody will convince me that he was fine with 15% Haste and suddenly he is op S tier killer with 17%. Let's be honest, you just never saw it before and now suddenly everyone plays with it, because… It's the only way to
    5 comments 151 views last activity
  • Almost 3 years, 3 big character revisits, non-stop feedback on forum, from CCs and we STILL can't fix this stupid bug with guards? I'm absolutely speechless, it's unacceptable, I can't imagine ANY game, where such significant bug could last so long.
    16 comments 381 views last activity
  • This change intention was great, and I'm pretty sure console players are happy to play with Oni without any restrictions, but he is WAY TOO SENSITIVE now. I have 5k DPI and really tried get used to new sensitivity, but it borderline impossible, if you flick slightly more than you need, Oni just makes completely random bonk. I barely touch mouse even to make 90 degree flick. Yeah, you may say
    6 comments 191 views last activity
  • SUMMARY OF THE ISSUE: There are black bars ONLY in menu, it's fine when you choose character PLATFORM: Steam, PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Open game in main menu VIDEO: Screenshot PLAYER LOGS: No logs
    0 comments 41 views last activity
  • I keep writing this post since late december, but how amazed I was, when I went on Scott's stream today and saw this: At least 5 same points, so probably in few days he will upload a video and it will look like I just took ideas from his video, but honestly, it only highlights how much community wants these things and BHVR needs to implement this things
    1 comments 241 views last activity
  • There are a lot of things going under radar in dbd community, but how I see ZERO complains about him, it just blows my mind. I know the reason, but anyway. And no, I'm not gonna talk about tunneling at all, it's chase. PH is my second most hated killer to go against. Why? Well, there are two ways. 1. PH player is going for constant m2 snipes and then it's fine, you can predict and react on most
    33 comments 1,091 views last activity
  • I'm not fan of speculating on strengh of something only by stats, and I don't believe Chucky is that bad right now (he is definately bad right now, but not to this degree), but it's sad case anyway. 2024 was the year, which will remind me for a long time that killer can be completely destroyed in one day, if there will be enough complains, and it literal
    53 comments 1,311 views last activity
  • I just can't watch anymore on another skin with metal weapon, which acts like noodle. If you can handle different animations on Artist hand, I'm sure you can make it not shaky.
    2 comments 41 views last activity
  • Didn't play a real match yet, only few matches in custom with bots to test it out, but first time I had fun to play her. 0.15 seconds camera redirect and faster dog's vault made a lot of difference, but also I didn't notice any bugs. I will test her in real matches later, don't think she will perform good against strong survivors even after these changes, but seems like bearable against average
    16 comments 341 views last activity
  • During last weeks I started to hear from my friends and A LOT of content creators who were attached to this character that he feels different now, after people realise how to play against him. It was fun to read people put him in A tier on release, but I wonder how many people rate him way lower now than they did on release? My opinion on him didn't change at all: he is very mid killer with ton
    51 comments 1,081 views last activity
  • We all know it's impossible to fix Hexes spawns, so in 80% of the games you will lose it no matter what before it will give even tiny value. I stopped to bring Hexes years ago, just sometimes I can bring Blood Favour in some meme build or Ruin if I'm okay with to play without perk with 80% chance. And even if I agree that Thrill buff is slightly too much, it's nice to feel first time in DBD his
    11 comments 181 views last activity
  • Yeah, knowledge about chest progress on my teammate is great and borderline game changing, but there are two little things community asks for years. AFC system progress on HUD should be a thing since release, but somehow we have CHEST progress now and not this. Teammates' perks. Yeah, I remember AMA, where devs said that we need to wait it for YEARS, but maybe there is a tiny chance we deserved
    3 comments 41 views last activity
  • Hi! It's 2 years soon from big medkits changes and I'm really surprised we didn't see any item/addon change since this time. And I want to point out on some things which need changes really bad for far FAR too long. 1. Anti-Haemorrhagic Syringe I honestly don't understand how this addon still in the state it is and didn't recieve any meaningful ch
    6 comments 141 views last activity
  • Hi, devs. I once again want to aks you take a look at Scourge Hook (SH further) mechanic, because looking at new SH perk on PTB, I see that you notice the problem, but somehow decided to give us a really questionable band-aid perk instead of actually fix the problem with it. I really love most of SH perks, but I stopped to use them more than half year ago. I simply don't want to bring perk or
    0 comments 41 views last activity
  • @Peanits I want to say thank you for your amazing job, there are no words to describe how much I will miss your long answers to posts here. Please don't leave us completely, come and see us here sometimes 👉️👈️ Also my congratulations to your new big opportunity at BHVR! Any chance we will know what's your new position?
    33 comments 1,181 views last activity
  • It's basicly FTP+BU situation all over again, but with extra step. So, you downed a survivor, see/hear flashlight saver, go give him a hit, come back in few seconds and see how survivor is already up and run worried about absolutely nothing, because "hey, I can run 40 meters with endurance". I had it 4 times for 3 hours playing session and I'm better go back to old FTP+BU than this, because at l
    15 comments 391 views last activity
  • SUMMARY OF THE ISSUE: This issue is not new, sorry if it was already here. So if you chose perks on preset 1 on bots in custom matches, it will be mirrored in preset 2, and if you will change it in preset 2, it will be the same on preset 1. PLATFORM: PC, Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Enter custom match lobby and try to put different perks on bots with preset 1 and 2
    4 comments 112 views last activity
  • This issue is not new, sorry if it was already here. So if you chose perks on preset 1 on bots in custom matches, it will be mirrored in preset 2, and if you will change it in preset 2, it will be the same on preset 1. Steam Enter custom match lobby and try to put different perks on bots with preset 1 and 2 Have no logs, but I can add it later, if you will say me how to and you really need it
    0 comments 21 views last activity
  • This has always happened, but in last year I have started to play killers less and less often, and my intention to win at all costs has weakened, but I began to get all these sweaty lobbies only more often. In last 2 months I played only 4 matches on Xeno. I don't really like play him, but if I have a daily, I usually give it a try. And you know what? ALL 4 MATCHES I HAD 25k+ HOURS LOBBY OF DAMM
    8 comments 601 views last activity
  • Every time I see almost any stats on a new killer, I don't understand why devs even publish it. 3 weeks immediately after the release is the time during which killers teach new killer, and survivors learn to play against him, so I'm not interested in these statistics at all. What worries me even more: why does BHVR post stats that end on July 7 on SEPTEMBER 9? Why can't you release more extensiv
    3 comments 71 views last activity
  • I love to play Demo, but this daily is just really tough. Not because Shred attack is something difficult, but because FULLY CHARGED Shred attack is not something you use a lot. On average I need 2-4 matches just to end up this daily (and i'm using Shred A LOT), when any other daily is just question of one match. Please consider to remove "fully charged" condition from it.
    7 comments 81 views last activity
  • I'm really surprised no one is talking about it, seems like this buff is dark horse in this update.To begin with, I don't know why are you touching it, because it's not rare perk in my matches by any means. It's for sure not meta, but I see it pretty often on killers and pick it myself from time to time on survivors. And I can agree with buff to 40% like
    11 comments 391 views last activity
  • I was so excited about these buffs, because I wanted to play these killers more. And I can say these buffs are nice to have, but they didn't change strength of these killers at all. They definately need more than this. Doctor I used to think 20% of Discipline addon will be good, but it barely changed anything. I'm good with timings on him, but I feel like I still need to bring Discipline t
    17 comments 371 views last activity
  • On 8.1.1 came to custom match against bots with Iron Will with Stridor equipped and they are still dead silent.
    0 comments 42 views last activity
  • This perk isn't popular not because its duration is too short, but because maps make this perk too situational. I still remember my game on Huntress on Rotten Field with this perk, where I got literally 0 auras for 5-6 locker openings. I think duration buff is welcome (even if i don't get this devs note about "more aggressive using in chase", because on
    9 comments 221 views last activity
  • It seems so unnecessary to me to add another variation to realms no one asked about, waste development resources, when pretty much majority of community asks to change already existing ones for so long. 1. Haddonfield . Literally 100% of feedback was "it's too killer sided now". Why such clear feedback was ignored? I'm sure it's by far easiest map for killers ever existed in this game. Liter
    7 comments 112 views last activity
  • I laugh, remembering that I thought I would main this killer. I mean, I still have good matches with him, but some matches he feels worse than Trapper. Mostly because he is imo most map dependent killer. And same as Trapper, he needs half of his addons basekit. Also he feels soooo slow, almost every match my first hook happens when half of gens already done. Some of my problems on top of it: Lo
    15 comments 342 views last activity
  • There is notification with reply, which seems was deleted and now I can't remove this number on bell even after "Mark all read" button.
    0 comments 11 views last activity
  • I already did post about it, won't repeat all over again, here it is: https://forums.bhvr.com/dead-by-daylight/discussion/404613/distortion-really-does-more-harm-than-good-to-survivors Long story short: inability to find other survivors just make killers tunnel. Here is very good example of exactly what I said many many times here: https://youtu.be/ti_jmR5
    11 comments 251 views last activity
  • I just need to talk it out, because this thing has been on my mind for a month now because of how dumb it is. "… conditions to activate it aren’t very difficult" . I understand that devs needed some sore reason to describe this Pop nerf, but this is such a spit in the face. Saying this about one of the most demanding on activation perks is just a mockery of killers or complete misunderstanding
    40 comments 991 views last activity
  • Very strange change imo, because 3 seconds was absolutely fine. Aura can be helpful sometimes, but not that game changing as absolutely broken 7% Haste for 3 seconds, which even x1,5 stronger than Vecna's addon: Like #########? Another example of BHVR trying to balance game for 4 killers vs 1 survivor or what?
    9 comments 181 views last activity
  • And it's not a joke or bait. I don't understand how Trapper fits in current game, because he insanely outdated killer. Community asking for Freddy buff for now, but i think Trapper needs help in first place. Like i already said in other topic: Freddy has antiloop (yeah, weak, but not completely useless), some mobility and kind of stealth. Trapper has power, which requires to waste half of the mat
    21 comments 511 views last activity
  • Please leave it in the game. Or at very least let us have this modifier once a month. I never had more refreshing experience than this. ~80% of CC i watching and majority of my friends agree with this. Even if most killers without slowdown are pure joke against semi-good survivors, even if most killer's perk are HOT garbage, i enjoy it SO MUCH. I will do anything to not go against 4 Adrens / 4 R
    8 comments 291 views last activity
  • Make Infection start progressing off hook only after Conspicuous Actions. I swear we don't need to wait years to obvious fix to a thing pretty much whole community agree with. Ctrl+C > Ctrl+V and make this change in next patch. Simple as that. I don't mind tunneling, i don't mind Wesker, but -8% to speed almost off hook is such a crutch for really bad players. I saw so many awful Weskers carr
    7 comments 111 views last activity
  • I'm talking about losing power from any stuns, not only from pallets. There was nothing about it in patchnotes, but i won't be surprised if it's not a bug.
    30 comments 841 views last activity
  • Any living soul said it was too strong? It needsbuff, not nerf, if anything. This update is such a mess, i don't remember worse update in a while.
    13 comments 441 views last activity
  • PC, Steam PE with toolbox produces several tokens per second Sit on gen > press Active Ability button to activate PE > start using toolbox > see how tokens fly to max for few seconds
    Mod
    7 comments 251 views last activity
  • Hi! I've been writing this post for about a month, remembering and writing down all the changes from every part of the game I would like to see. Despite this, I definitely forgot to write something down here. There are no killers/addons changes here, because this post would be 2 times bigger. Overall: P100 now rewarded with red background to character, unic banner with this character,
    8 comments 251 views last activity
  • Hi, devs and readers. I'll start right away: we all know that "DBD killers" comes out almost every six months and everyone ends up the same way. But there was a game that, in my opinion, could really compete with DBD - Gold Express. Unfortunately, its development has stopped, but I believe that there was a lot of good in it that DBD can adopt. At least this post is partially inspired by this game
    1 comments 61 views last activity
  • NOOOOOOOOOOOOOOOOO I WANTED IT SO BADLY 😭 Maybe there is a chance we can get it later, BHVR? Please please please please please please
    8 comments 242 views last activity
  • I can say for sure: no buffs helped her at all. She will still be 100% the rarest killer in the game. Yes, it's not so easy to bully her with traps now, but the rest of the gameplay has remained literally the same. Hag my least favourite killer in the game, but i keep giving her chances from time to time. And every time i have the same question in my head: why i keep trying, if she is THAT awful
    34 comments 372 views last activity
  • https://clips.twitch.tv/FrailDrabHamburgerUncleNox-NyQCfmSdRpewSU1u I am personally tired of seeing complaints from the same people who completely ignore drones and run into them for no reason. People asked to make it more chase oriented, they did. Her hate is completely unjustified, she's hardly worse than some other killer in terms of annoyance, and she's not stronger tha
    Mod
    144 comments 4,160 views last activity
  • I remember that when SBMM was first introduced, matches were about fair. But this created other problems: A very long search for matches. If i remember correctly, it was about 10 minutes to find a good equal match. Personally, i don't mind long search, because it's better to play 1 equal and interesting match in 20 minutes, than 2 awful onesided matches. Like, i will better sit in the lobby t
    41 comments 832 views last activity
  • Just ended my playing session with friends and we just ignored whole event after second match. What's the point? Old IW while crouching, wow. And killer will have double lunge on top of this. You just helping killer with it at this point. At very least give survivors faster vaults at Blood Zones, or maybe even +2% move speed, something actual as useful as killer's lunge. Probably best skins in t
    19 comments 901 views last activity
  • Billy was one of my most rarely played killers, in the last 2-3 years before his buff I played maybe 5 games with him. I always skipped my daily with Billy, because i literally used to hate playing him. He was not fun to play as, had gigantic cooldowns, insanely high skill floor with mediocre and very predictable and dodgeable power. And that's why i was probably worst Billy player so far. I swea
    5 comments 161 views last activity
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