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fussy

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  • I just can't see any tiny logic beside nerf weaker perk/effect when survivor's perks provide literally several time more value. Mangled 20% vs Botany 50% - WWMI 100% - DM 14-56% - CoH 100% - Leader 25% How while it is being the best anti-heal killers perk/effect and being worse than any survivors healing perk, STILL nerfed? I run Botany in ~80% of my games and CoH in 40-50% and Mangled doesn't
    21 comments 482 views last activity
  • Wow. Just wow. We all know how long it takes BHVR to fix some bugs, but just taking a character away from the players for 1.5 months and not fixing anything with him surprises even me. Knight was my #2-3 most played killer before he was disabled, but after he returned, I didn't play him as often, because absolutely all his bugs remained. I just gave up on him. Maybe ton of players' feedback (Otz
    0 comments 31 views last activity
  • PC, Steam Just saw a game on twitch where were two basement on Lery's
    12 comments 311 views last activity
  • I'm more and more often noticing bad impact on my matches of stealth players on both sides. In my killer games i usually bring one aura perk. It's BBQ, Nowhere to Hide or Gearhead. Rarely i run UW instead. And it's almost impossible to go through all these tokens, unless you are stealth killer. Thing is, i constantly chase same people over and over again. 2 distortions in lobby pretty often will
    86 comments 2,323 views last activity
  • With rework of this system, this background was explained in order to reward for the efforts invested in this character before the rework. Personally, I hate the fact that all characters after Nemesis (if I remember it correctly) don't even have the theoretical possibility of being rewarded for time invested in them. I believe, reaching P100 also should
    0 comments 21 views last activity
  • I haven't seen any good feedback about it on ptb, but it doesn't seem to bother the devs much. Does anyone like it at all? I usually play role with bp bonus and i hate that i need double click for it now.
    73 comments 1,714 views last activity
  • While whole community crying about tunneling, i want to ask: why it's bad that killer forces his objectives, but "oh well what else should we do", when survivors do the same? Completely ignore everything in game because of 4 Resi, 4 Adrens? Oh yeah, these 4-5 minutes matches are completely fair I'm so tired of being punished for non-tunneling with 4 Adrens, really. (No, Terminus is not good p
    Mod
    285 comments 7,243 views last activity
  • I just played as Legion on Temple and it was most dull and boring dbd match in my live. I broke THREE pallets in the whole match (it was 8-10 minutes), only two of them in the chase. It was a simulator of shortening the distance with a survivor. Okay, good, you reduced size, but why the hell there is always one or two unsafe pallet in THIRD part of the map? I'm not against deadzones, but not whe
    1 comments 171 views last activity
  • I have been on this forum for more than two years and have never seen a post like "Artist is op", "Nerf Artist". All i see is Blight this, Blight that, Blight, Wesker, Blight, Blight... While I understand that she is a very rare character in games, and Blight is one of the most popular, that's why this happens, I don't understand why people don't complain about her at all? Are there so few good
    28 comments 501 views last activity
  • I'm so tired of map offerings on both sides. For all the time that they have existed, they are designed for only one thing: to give a great advantage to one of the sides. Playing for the survivors: Nurse/Huntress with Iri Head and Fox on Midwich/Gideon with 4 auras, Onryo on Larys, 3 gen defender from the start on Saloon Playing on killers: Absolutely any strong map with a million pallets / hug
    5 comments 81 views last activity
  • I don't play him a lot, but after last changes i feel like Trickster is not bad. I actually started want to play him now, because I used to hate play him when he was 4.4. I still think ricochet blades should be basekit (with only one bounce), because this addon is pure skill based and almost without any value to bad player. But this two addons should be something different, they are literally us
    6 comments 112 views last activity
  • Back in the days I was hardcore tunneler. I did it almost every game, from the first hook, because i cared only about winning. But last year or more i stopped, because: It's boring as hell . Every game is the same, doesn't matter who you play as, every game is Groundhog Day. Yes, you won it, but it every match has the same scenario. If I had continued to play like this, I would have burned o
    74 comments 2,072 views last activity
  • I'm one of these three killers who run this awful perk. Why? Because i love this concept and trying really hard to get value from it from release. But with 20 seconds of action it's almost impossible. You close the distance between you and survivor for about 12-15 seconds after the hit and you have 5-8 seconds to make it work. And even if all stars come
    27 comments 651 views last activity
  • I should say i really love concept of faster power recharge for splitting up your pressure and i hope to see it in future again on other killers besides Wesker and Singu's overclock mode. But i believe Nurse MUST have this feature in her basekit. Personally, i think her range blink addons never were a problem, because with them it was much easier to make a mistake and fly over the target. My ma
    18 comments 301 views last activity
  • Why does it have to take at least 8 years before solos start having the same information that SWF have? Let's already reduce this difference between them to make the game easier to balance. Of course, without killer's aura. I haven't seen any good arguments against this, and I believe that this and perks of other survivors on esc button in trial are the last necessary adjustments for survivors.
    6 comments 101 views last activity
  • Now when the days of nostalgia are over and I've been able to play enough again on this map, I can say with confidence that Hawkins is the worst map for killers, especially the latter ones. When I played on this map before it disappeared, I was pretty green in the game and only enjoyed atmosphere of maps, being unable to judge the gameplay part. My surprise was gigantic when, with its return, fe
    18 comments 422 views last activity
  • I am accused of cheating almost every game day. Most often in wallhack, because I apparently dare to use a monitor and headphones while playing this game. I saw a crow take off 20 meters away from me, went to check and found a surv – Nice wallhack, dude I went to check stone/locker near the hot gen and find a surv – * DC * Good luck playing with your cheats – lmao, what? I saw a surv a
    12 comments 261 views last activity
  • I'm no longer a oldster of this game only because i have Demo, Steve and Nancy 😭 But i'm really happy it's coming back, I was missing Howkins SOOOOO MUCH!!!!!! Congrats everyone! Thanks devs! Thank Mathieu for lying at the last interview about license! :D
    7 comments 181 views last activity
  • 0 comments 1 views last activity
  • I appreciate that maps are getting better, but I don't want to play any of roles on a map where 7-8 pallets, half of which are literally useless. Chase is best thing about this game and it's just boring to play as both roles. Yesterday i had a match on Rancid, where all map was one big deadzone 2 minutes after the start. I believe it's only undoubtedly very killer sided map now. At least few loop
    5 comments 81 views last activity
  • Leverage is just perfect example of how devs scared to death make at least decent killer perk, that do something besides giving info. Let's just compare these 3 perks: Leverage : need hard work to activate, it grows in strength as the game progresses, but it has at least some meaningful power at the end of the game, when it no longer matters. Action cooldown in 30 seconds on top of it all ju
    14 comments 172 views last activity
  • It seems to me that this map has become even worse than it was, especially for killers. And I don't know a single player who enjoys it. Problems of pre-rework Haddonfield: House of Pain – probably most broken building in dbd history. Too abusive main building (1st floor window was nerfed before rework) Too good tiles and windows connection. 12-15 pallets on the map (okish by itself), ha
    22 comments 1,131 views last activity
  • At the time when SBMM was introduced to us, I remember that matches were searched for a long time, but they were not the worst in quality. Then devs did some surveys to find a balance between the quality of matches and their search speed. Seems like most then chose speed. I think that today absolute majority of the community agrees that SBMM works just disgusting (if it works at all), and I pers
    10 comments 91 views last activity
  • It's ridiculous what every rift have turned into: absolutely ludicrous and colorful skins one by one. Am I really playing a horror game and not Fortnite? Maybe ask for help from Netease if you have completely forgotten how the skins should look like in a horror game? How do you do, fellow kids?
    13 comments 412 views last activity
  • I am on my way to get all achievements in dbd and this is probably the most difficult. I've been watching dbd content for more than 4 years and I've seen only once this achievement has done. In a match with babies who didn't know about lockers. It seems to me that this is the only way to get this achievement: to get lobby with literally beginners (thanks to the perfectly working mmr for this opp
    14 comments 1,702 views last activity
  • I do not know, bhvr, why you refused from it, but I don't think there is at least one good reason for this. You haven't changed much since the last PTB, and I thought that was the reason why you didn't release news. And that's why I am a little scared that it will be the same in this case, because a lot of things need to be changed in this ptb.
    14 comments 431 views last activity
  • Edit: okay, after conversation in the comments i don't think so (I know it's a hot take, but i don't even think Hux will be op without this form of "counterplay". He is not bad killer in chase, but he has enough counterplays on his own to have a thing that denies his power completely. Pretty sure he would be just a strong A tier killer without EMPs.) But still think this: While I understand
    43 comments 701 views last activity
  • After some reaction on Xeno from people who only plays one side i feel like i need to show some math to them. You guys want to: Killers don't camp and tunnel Don't 3 gen, and other strategies where u need to put some effort to deal with Pressure whole map Can't slowdown the match with perks too much You should be able to counter killer in every aspect of his power and be able to loop him
    24 comments 681 views last activity
  • I really love statistics, so I like to keep track of mine from time to time. I hope devs will soon add this information to the profile along with customization to make it easier to track. Meanwhile, I propose to share your statistics here, whatever you want. (But i will really glad to see statistic for both sides) I will start:
    20 comments 642 views last activity
  • I don't think devs deserve all these angry posts about prime gaming. They sit and earn bloodpoints for long days and nights, collecting them, then to share them with the community. Some of them rarely see their family, they don't get enough sleep, just so you guys can have these rewards. Someone writes "they could give us at least 1m points." Guys, who will then work on updates if all the develo
    4 comments 61 views last activity
  • Probably first time when i don't agree with majority of killer players community. Since Sadako release i played max 10 matches with her, because she was super boring and weak to me. But this changes literally makes me want to play this killer. And i don't know why everyone call it's a nerf, because it's obviously a buff. She now has: Pretty strong mobility + map pressure One of the strongest
    7 comments 221 views last activity
  • This is my last match with SH: And that's why i never consider any SH perk as a good perk. Because they are too situational and you can literally not get any use for the whole match from them simply because of their terrible spawn. And it's not like once on a 10 games, matches like this make up 50-70% of all my games. I think these changes would make th
    9 comments 221 views last activity
  • https://clips.twitch.tv/TalentedCrunchyAardvarkOSsloth-Xbp32MyyycRhIMWz
    46 comments 761 views last activity
  • What are you going to teach me with this, bhvr? How to run web? I have 2000 hours in the game and 300+ prestige, are you sure I need this? What is the point of this? Make another condition, or better to remove this rule completely and allow us to have auto bloodweb on 1st prestige, because I'm sure that anyone with more than 100 hours understands perfectly well what to do with web.
    11 comments 141 views last activity
  • After 10 days of playing, I can say with confidence that MFT even more broken than the old dh for distance. If old DH forgave you 1 mistake for a chase, this piece of prettygoodjob can easily forgive even 5. You make it to any palette, into any window, hard greed without any punishment, make infinite from any texture. I'm pretty mediocre survivor, but this perk turns me into Ayrun for free, w
    3 comments 101 views last activity
  • This is where will be really high reward for taking high risk. I think NM even stops being the worst perk with it. And obviously remove it from MFT or replace it with another effect, because now it's just 0 risk – high reward.
    8 comments 261 views last activity
  • – Every single perk or addon with Haste requires some kind of work from player, limited in time, or both While MFT gives it for free and permanent. No, being injured is not your merit, this is your fault. The killer played better than you and you were injured. Imagine being rewarded for it. It's unbelievably stupid that Legion should work hard to have 4% in endgame with BFF, but survivor m
    44 comments 1,232 views last activity
  • And it's sad that you're trying to solve the problem of one killer by pretending that it's a common problem. Yes, 3 gening was a problem before you nerfed to oblivious all the perks that made this situation a problem. After that, I didn't even meet any killer who would try to play from the triangle, except Skully, of course. Or at the end of the game, w
    11 comments 343 views last activity
  • – Hi, Garden of sh#t and Borgo are worst maps you ever made. Can you please rework them same as Eyrie? – Autoheaven maps rework is coming! – Well, not the most problematic maps right now, but good one. So what about Garden and Borgo? – We think it's time to finally make some adjustments to Cowshed and Abattoir maps. – Cool! We've been waiting for this for a long time! But could you please do
    0 comments 61 views last activity
  • I just hope that you will release the PTB immediately after the stream, as it has always been, and not make us wait another 4 days. Let the PTB last longer, it will only help you collect more feedback.
    1 comments 31 views last activity
  • Just remove Obsession condition already. As much i love this perk as much a hate it, because survivors get value from this perk way more often then me. I really hope u have some huge overhaul for perks for anniversary ptb, because u just destroyed killers perks and gave nothing in return. Any Means (my favourite survivor perk btw long before its last buff) need a cooldown, at least 30 sec. CoH
    12 comments 341 views last activity
  • Bald Dwight is my main and I really want to BHVR do more bald skins at least from time to time <3 Edit: Protection from stupid comments: THIS POST ABOUT MALE SURVIVORS. I don't want bald Spirit and Wesker.
    13 comments 1,172 views last activity
  • Because with the new patch, this is the only worthy universal slowdown perk. And when it hit 70-80% pick rate after new patch release, don't forget to conclude that this perk is TOO OP. The description of his nerf can be justified by the fact that this perk "encouraged camping". No need to thank me, I'm always happy to help make matches 4-6 minutes long!
    84 comments 2,994 views last activity
  • There were only two things I cared the most about in this update: DH and CoH. DH: so one rescue gives two activations at once? Wow, so we keep seeing this ######### perk in every chase except first two? You know what, BHVR? I'm not sure that you thought about it, but the killers for 7 years of the game have deserved the right to swing at a injured survivor without being afraid to give him a thir
    124 comments 5,665 views last activity
  • The game FINALLY looks balanced for good players. Hit matters now, no more "ha ha, is that a hit? Well, I'm going to take a quick heal for the 183rd time per game." The two biggest problems were solved: CoH and DH. And even survivor mains will cry that this perk is dead, in a couple of months you will still see it in every match, because it's still a good perk. Botany do the same? Yeah, take
    5 comments 111 views last activity
  • This is really bad change. Imagine a survivor got a claw trap, you're going to find him (about 15-20 seconds) and have about 20-25 seconds until it disappears and you stop getting any benefit from your ability. This is very silly. If you're worried about survivors might "hold" the drones, make them Victor mechanics. After 45 seconds, you can take away tr
    3 comments 211 views last activity
  • To be fair, i'm so bored from all these "LOOK AT MY COSTUME FOR TONIGHT'S PARTY" skins Last time you released cool creepy skin was Twisted Plaything for Dredge. Today's Amazon skin for Artist is literally how my grandma looks like when she's comes out. Is it supposed to be scary or what? Dress with flowers, really? I wish my Bird Mommy get some really creepy and dark skin one day soon Yes, dive
    8 comments 201 views last activity
  • It surprises me how you seem to be trying to hear the community, but you always try to do it your own way, much worse than the community suggests. So many ways have been suggested on this forum as to how this perk could be fixed so that it remains useful, but becomes healthier. I personally don't give a f about Eruption, because I've never played with it, but I hate this trend: >weak perk
    11 comments 251 views last activity
  • Well, maybe I don't understand something, but it's literally infinite. No-brain window, in which killer must vault 3 times. I only have two questions: why is it still in the game and why doesn't it bother anyone? Is there any mystical way to beat this window here or what?
    13 comments 501 views last activity
  • "Monkey from monkey country" "Another stupid Russian" "So are you Russian? Then everything is clear" "I hope you turn to dust with your country" "Subhuman from the undercountry" I receive such messages literally every day when I play dbd, simply because I am from Russia. Moreover, my friends from Ukraine, Kazakhstan, Armenia and Belarus also receive such messages on a regular basi
    1 comments 81 views last activity
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