New SM changes look great, but I'm very confused about one thing

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This is really bad change. Imagine a survivor got a claw trap, you're going to find him (about 15-20 seconds) and have about 20-25 seconds until it disappears and you stop getting any benefit from your ability. This is very silly.

If you're worried about survivors might "hold" the drones, make them Victor mechanics. After 45 seconds, you can take away trap from the survivor and return the drone to yourself, or be able to continue the chase with him, without fear that in the middle of the chase you will lose the benefit of the ability.

Or AT LEAST Claw Trap shouldn't be destroyed by itself while survivor being chased

Comments

  • @fussy said:

    https://us.v-cdn.net/6030815/uploads/892PZM2ZJBFR/image.png

    This is really bad change. Imagine a survivor got a claw trap, you're going to find him (about 15-20 seconds) and have about 20-25 seconds until it disappears and you stop getting any benefit from your ability. This is very silly.

    If you're worried about survivors might "hold" the drones, make them Victor mechanics. After 45 seconds, you can take away trap from the survivor and return the drone to yourself, or be able to continue the chase with him, without fear that in the middle of the chase you will lose the benefit of the ability.

    Or AT LEAST Claw Trap shouldn't be destroyed by itself while survivor being chased

    This is a good thing. Forcing a dissolution while you have haste is very stupid. At least, the survivor can outloop or outrun it currently.

  • Just tested out new changed few matches in row, my fears were confirmed.

    These changes make 0 sense due to the short battery life. 3 out of 4 chases, I didn't even have time to start a chase with a survivor with CT before it disappeared

    I will also say what every content maker will say in a day or two: the survivor must remove the trap by himself, as it worked before, and after 45 seconds killer can withdraw CT back to exchange it for a drone.

    Traps should be charged within the radius of drones, but gradually, not instantly.

  • The pallet breaks are only fair because of the traps self-destructing on their own. The previous version of it with the addon was bad design because it couldn’t be outlasted unless the Skull Merchant dropped chase for long enough for the survivor to remove the trap. It created a lose-lose scenario for the survivor that they could do nothing about other than just playing at windows instead which isn’t always an option.