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fussy

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  • @Deathstroke said:

    https://forum.deadbydaylight.com/en/discussion/334844/secret-oni-buff-nobodys-talking-about

    Maybe it is intended coh and healing meta made oni weaker so this balance it out.

    I thought about it too

  • @EvilJoshy said:

    I dont think 1 rage quit should be 30 mins but over time it should build up to that pretty quick. I know some players will say "My PC crashes legit every 2 matches. Thats unfair to me!" Well Im sorry but if your PC crashes that often, maybe you should upgrade or play something else.

    Agree so strongly. If I don't have money, I don't go to the store. There is no store and other customers reasons to worry and there is nothing "unfair" here. This is just my problem.

    So if I don't have good internet, then I don't play online games. Life is a little easier when you don't try to please everyone in everything, even those who literally don't deserve it.

  • @Thalia said:

    I absolutely feel you there...

    I see when the killer is starting to tunnel/camp for example when there is just 1 gen left so that they have at least 1 kill.

    But there are a lot of killers out there who tunnel/camp right from the start. Like... why?

    "...at least 1 kill." There is the answer. Play some "fair" games where you have 8 hooks and 4 survivors alive tbag you on the gate. You will understand it even better.

  • I want at least 20 min DC penalty. 20 min, then 1 hour, then 10 hours, then 24 hours, then the game uninstall automaticaly. I'm so tired of dumb selfish literally zero skill idiots that ruin the game to all another players in match. I'm killer main and play survivor time to time, but it piss me off in both way, i hate those boring matches when somebody dc or die on first hook (should be punished same way). Can't play team games? Go play fckn minecraft, loser

  • LMAO yeah, DS was nerfed SO HARD that still remains the most used perk, picked by literally every survivor. No skill perk that keeps winning a lot of time for survs, no matter how bad they are.

    The same situation with COH. Will you explain to me why I still see it in every game if it's so useless? Keep crying, if u want, but maybe you'll face the truth after all?

    @Mileena_Kahn said:

    https://us.v-cdn.net/6030815/uploads/V5D4PI0OYUXS/9ba531a0-742b-4ede-8dde-69909771e8ce.jpeg

    People will find ANYTHING to complain about on the survivor’s side. The killers cried until COH became useless despite the perk going threw a few changes already, DS got a hard nerf thanks to killer main complaints, and now Dead Hard is probably next on the chopping block. But wait… How can the same people complaining about all of these Single perks fail to realize the killer side has things that are probably far worse that haven’t been fixed even though they’ve been BIG issues?

    HUG TECH

    SLUGGING UNTIL BLEED OUT

    ALCHEMIST RING

    BUBBA FACECAMPING

    NOED

    TUNNELING

    These are just a few I named that have been a big issue and it feels like the devs haven’t even put in an effort to address these problems.


  • @HagathaSimmons said:

    definitely. honestly people only use the range addons bc the other ones aren't worth the slot when you can actually pull them off.

    Yeah, that's the problem too, but i also like duration addons bc of my playstyle. They are definitely worth the slot

  • @Huge_Bush said:

    1. Make a new team to carefully develop a new engine for the game that will give better visuals and allow for things like fog, rain, water, crushable snow, slippery floors, and whatever else they can think of, while not melting older PCs and consoles and running at 60FPS minimum.
    2. Have another team to make sure that the first teams code is well written to help minimize bugs and to implement a better anti-cheat that gets updated every chapter (or faster when a new hack comes out).
    3. Overhaul the character models once again, only so we can have better customization and cosmetics. No more locked sets and now there will be slots for shoes, hands, legs, waist, upper torso, shoulders/back, neck, head, ears, hair and facial stuff. Clothing can now be shared between survivors. Killers will get select cosmetics that hey can share but I wouldn’t want them to be too alterable since they should stay unique.
    4. Redo every map so they’re fair for both sides. No more multiple versions of the same map. Every map will be static except for new weather effects as well as day/night/dusk effects. No more strong loop after strong loop after strong loop.
    5. Once the maps are fixed, Nerf Nurse to have only one blink, faster movement speed and no fatigue. Instead she’ll get a cooldown on her blink. Maybe she could get something else, I just don’t know what yet.
    6. Give Claudette a Bush cosmetic.
    7. Give David a higher polygon count as well as higher resolution textures so his body can stand out more.
    8. Introduce Henry Cavills Witcher character, shirtless cosmetic included.
    9. Increase the Blood Point Cap to 20 million.
    10. Removal of brown offerings and rework offerings in general.
    11. Rework some survivor items and their add-ons.
    12. Allow players to sell add-ons and offerings back to the blood web at a reduced rate.
    13. Decrease the cost of everything in the blood web by at least 40%.
    14. Higher professional writers to rewrite the games lore. I haven’t gotten too into it, I’m just not a fan of survivors being helpless and having no hope of ever escaping the entity.
    15. Give Trapper 4 traps as base kit as well as the ability to walk through traps without setting them off.
    16. All killers will get a new cosmetic of themselves before they were corrupted/changed by the entity.
    17. Exit Gates will regress after 30 seconds.
    18. Rebalance Killers once maps are fixed.
    19. Delete the ginger witch.
    20. Introduce a killer that’s just a regular house cat.
    21. Implement harsher DC penalties. If you can’t handle loss, you don’t need to ruin a match with your selfishness. Serial DCers will be put into a separate matchmaking that pairs them up with themselves.
    22. Figure out how to remove Bubbas absolute face camping ability. Maybe make it to where he can only down one person with his chain saw when he’s next to a hook and anyone else gets put into whatever state it’s called that requires you to mend.
    23. More cosmetics in the free rift.
    24. Reveal SWFs during the point screen.
    25. Better graphic settings.
    26. Wednesdays are Pizza days at the office and Fridays will be Cheesecake Day.

    I can't stop laughing from number 6

    Okay, I would make the rest of the employees be sure to play what they do themselves. Because now, as I see it, they don’t even roughly understand what they are doing and where they are going.

    And yes, I would add a competitive mode to the game and balance these two modes differently.

  • @jeremycarinio said:

    So devs? dont you have plans on nerfing artist?

    Yes, let's nerf the Artist. I will return with great joy to Nurse and Blight to smash crybabies like you even faster.

  • @Aven_Fallen said:

    The Survivors can only hold W against her. So this is what they do. In the end, you follow them and at some point you catch them, because you are faster. Thats it.

    This is not a problem for a good Artist player. He always keeps this in mind. Yes, it can become a problem on literally a few maps, but it still doesn't stop her from quickly catching survivors.

  • In a game where at high mmr the killer gets one hook in exchange for three generators, the survivors continue to find some killers "meta", lol. 40% is 32 seconds of repair, which is literally nothing for survivors. It's embarrassing to watch and read.

  • I totally agree, I've been talking about this for a long time. How many times have I, like a killer, seen a match literally go into my hands because of one idiot who could not use his ds and went to chill in the lobby. How many times on survivors have I been forced to play a pre-lost game because of braindead survivor didn't like being caught quickly. This is very selfish and should be punished.

  • @Mr_K said:

    Its no better than selfcare don't you know? 😉

    21s vs 32s

    free 5th perk to all team, that still give too much time and pressure to team

    no better

    ok

  • @egg_ said:

    @fussy I blame the internet for reading your name the way I'm reading it

    Yeah, you are not the only one, I love the alternative name reading too :)

  • @BadZilla said:

    https://forum.deadbydaylight.com/en/discussion/comment/2869967#Comment_2869967

    Survivors are literally using only 4 perks every match try playing killer more and watch how fast gens are done it's not about getting better I watch good killer mains on twitch and youtube that main huntress and nurse or blight and they play different killers these players spent around 7000hour+ and they can't win in this meta at all a lot of 4 escapes every match because even if you're a god at this game survivors can easily win no matter how good you're because it's not balanced don't deny that.

    Fact. LilithOmen and SupaAlf as an example. They've spent thousands of hours perfecting two of the game's strongest killers, but still have 3-4 hooks against guys who just don't die every 5 seconds and do gens. Therefore, it is extremely funny to hear "just get better" from guys who just need to hold m1 to win.

  • I'm crazy and playing much with DL. Perk is not so bad as everyone says, but ofc needs a buff. You feel the real benefit of this perk after 5 hooks, which is already nearing the game. And 70% of the matches where the DL was not an abuse, he won the game for me on the last gen. So imo it's enough to add 1% to the state assessment, then the perk will sparkle with new colors.

  • @MikeKorner said:

    https://forum.deadbydaylight.com/ru/discussion/comment/2877120#Comment_2877120

    Как Москва и Россия есть два разных государства, так и рандомы и 4х-пати со связью - две разные диаспоры, со всеми вытекающими из этого. Тот же самый пример, когда один мансит, а двое подставляются под буном (итого заводит один, п - продуктивность), способен возникнуть только против дискорда. Я уже неоднократно говорил здесь, что 4 одинаково сильных РАНДОМА в одной игре - это редчайшее явление, особенно сейчас. В большинстве остальных случаев всё для них куда хуже.

    Веду я к тому, что разрабы этой разницы между сурвами и SWF либо не понимают, либо очень специфично понимают. Поэтому все нерфы сурвов бьют исключительно по рандомам, народ с дискордом как был имбой, так до конца проекта и останется. И так будет хоть с волей, хоть без воли, хоть вообще без перков и на выбранной маньяком карте - их четверо, а ты один. Они сильнее просто поэтому, и поэтому же сбалансировать эту игру как те же доту и кс невозможно.

    Полностью согласен, кроме последнего предложения. Забалансить легко: рейтинг и паблик. И танцевать уже от этого.

  • 28 марта, день первый. Ну, забавно, конечно, каждый матч -4 делать, но после 5-го уже откровенно скучно становится, потому что не встречаешь никакого сопротивления. В половине матчей челы с 100+ часов, которые не всегда даже карты знают, не говоря уже о том, как по ним бегать. Посмотрел, у стримеров то же самое. Ну очевидно, что в таком виде оставлять систему нельзя. Маньякам скучно, а сурвы вообще выигрывать перестанут таким образом.

  • Связка хорошая, но вообще никакая не имба, если сурвы понимают одну простую вещь: если сломал тотем и после этого сработало пентименто, то нужно просто пойти и сломать его ещё раз. Всё, проще некуда. Но связка всё равно приятная для мана, как минимум потому что нужно потратить 4Х32 секунды, чтобы перки не работали. Но, правда говоря, в пати вообще можешь и не заметить этот билд, потому что игрок, который банально умеет смотреть по сторонам, ещё и по связи играет, обычно не побежит по всей карте искать игрушку, а просто сядет за ген. Тут от скорости поимки ещё многое зависит. Да и старый андаинг в паре с руином и тинкером всё-таки подушнее был.

  • Хоть и принято считать, что террор трогать на Ане нет смысла из-за колыбельки, по моему опыту, очень даже имеет смысл. Например, на какой-нибудь школе сурвы твою колыбельку слышат чуть ли не постоянно, соответственно, ориентируются они на террор. С 12 метровым террором почти всегда подходишь вплотную, что очень полезно для Ани. Сыграй, попробуй, понаблюдай.

  • Хватает того, что этот овощ минуту не заводит генераторы, так что пофиг

  • Орех должен работать максимум 3 раза за игру. И то, 3 вторых шанса на один перк – всё ещё многовато. Ну а про Круг исцеления только ленивый не сказал. Отздарва уже устал шутить над ним, мне кажется. Не знаю, зачем они вестников тумана брали, если всё равно не слушают ни их, ни комьюнити. Делать в геймдизайне ресурсозатратную механику, а потом дать возможность использовать её без затраты этих самых ресурсов – это как надо свою же игру не любить. Давайте тогда манам Ярость духа мо умолчанию встроим на каждую принятую головой палету, так же балансно будет.

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