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foodie

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  • @Emeal said:

    @foodie @Brightened How consistent is this problem?

    I was under the impression it was an occasional maybe once a week game where Im sent to oceanic servers?

    If its worse this should be a bug report?

    It's every other game, and my "good" matches are with 70-80 ping which is not bad, but it comes with a lot of unrealistic hits at windows and pallets. With my internet, I would hope for 30-50. And I have already done port forwarding and DNS flush on my end.

    Before I updated my internet, I would get about 50 ping, so I was expecting better connection, not worse. And I confirmed it's a global issue because of literal stuttering during matches not accommodated by FPS drops, as well as watching some streamers experience the same kind of stuttering despite their connection and FPS being ok.

  • @Brightened said:

    https://us.v-cdn.net/6030815/uploads/G6FAJ6PNAB87/image.png

    This is off Steam alone... not to mention Windows Store players, Epic players, and console.... I think they should be able to work with better connectivity.

    They've been having this issue consistently recently, so it's a new issue with the servers it seems

  • @Brightened said:

    https://forum.deadbydaylight.com/en/discussion/comment/3261388#Comment_3261388

    Also, this is worse for killer players as well? If the killer is having a rough time with the latency connection to the players, they will get bullied. This will be discouraging for new players and even harder up against SWFs. It's not just survivors that suffer from these connectivity issues.

    I would rather wait longer for a match in which I will have good ping than one that is quicker but with bad ping

  • @Emeal said:

    https://forum.deadbydaylight.com/en/discussion/comment/3261346#Comment_3261346

    Ah yes, better for you, but overall worse for everyone else because of Queue delays. I understand you, I also want only good ping games 24/7 but that's not likely to happen every time now and I'm okay with that. Do you see why the game cannot allow you this privilege now?

    It's not better for ME individually, it's better FOR EVERY PLAYER.

    The game has more than enough players to fill in my leave from a lobby. Not only that, but if the game is putting me in a lobby that will guarantee bad ping, then I should have the full right to leave it. Their system shouldn't be putting me in such a lobby regardless.

    It is obviously not working well and players shouldn't suffer from that.

    Finding a match with good ping is not a privilege, it should be guaranteed and if not, I should have the right to decide if I want to participate in that match.

    How it is now, I either need to have a bad time in the match or quit, which won't benefit the other players.

  • @Emeal said:

    https://forum.deadbydaylight.com/en/discussion/comment/3261330#Comment_3261330

    Idk if you played during the times when the game showed connection to Killer, but someone leaving because of ping happened way more than getting an occasional poor connectivity game these days. The system needs to queue eventually, not hang forever?

    That was made it better before. I could see how my ping would be in the match. If it was yellow or red, I'd skip the lobby and not have to endure a painful match of lag

  • @Brightened said:

    https://forum.deadbydaylight.com/en/discussion/comment/3261259#Comment_3261259

    I heard something about them trying to cut lobby times by doing this but it does make the game worse to play

    Given that it takes 1 second to find a lobby, its completely unnecessary. I'd rather wait a few extra seconds.

    Something is not running right and I've seen other people complain about server issues recently

  • Holy guacamole 846! GIB

    That aside, I've noticed the same. My internet is not that fast but I recently, meaning a few days ago, I updated my internet to double what it was and yet my ping is higher that I think it should be, and sometimes I get into matches where my ping is over 150.

    I can't understand why the game puts me in lobbies of high ping, nor why I cant see my ping before I load into the match.

  • @StibbityStabbity said:

    https://forum.deadbydaylight.com/en/discussion/comment/3261230#Comment_3261230

    I know. It's why I presented the question.

    Most "fixes" people would give to the scenario would unfairly penalize PC players or nerf Hag unnecessarily. It's one thing for people to bring up these kind of issues, it's another to come up with a fix for it. Off the top of my head, the only things that could work would either restrict rebinding for PC or nerf Hag. So, I leave it up to people to decide which of these two things is the better outcome. Personally, I don't like either.

    I say to anyone that has issues playing on controller to change to mouse and keyboard and not punish an entire platform which are the primary players, but that's just me.

    At the end of the day we know that anyone can complain about anything and it doesn't mean its valid for the whole community. I don't like Mr. Whisker but a lot of other players do, a lot hate Nurse but I love running from her, etc. That doesn't mean that either should be nerfed to the ground.

  • @StibbityStabbity said:

    So, how would you fix it?

    Deny PC the ability to rebind keys? Set some keys as not bindable? Some people use the mousewheel for other binds because they don't want to slam on their spacebar. Put a timer on how fast Hag can react to something, which would artificially limit their response time?

    I want to know how you intend to fix this issue without outright nerfing PC players or Hag specifically. Or, I guess you could just nerf Hag for being available for PC. Any nerf to Hag would effect them on console as well, though.

    This is an issue with any game that goes from being PC available to cross-platform. There are always issues that the console players have. The devs can do their best to accommodate, but at the end of the day, it is a PC game and no change will ever be enough unless it's overpoweringly easy for one side.

    Not to mention that you can connect a keyboard and mouse to your console, so I guess that would be the solution

  • How do I down vote this? Hag protectors unite, the comments make me happy😌

  • @Starrseed said:

    https://forum.deadbydaylight.com/en/discussion/comment/3261203#Comment_3261203

    Just spam the button and I mean spam. Sure scrolewheel is smother but spamming is just as fast to a point you don't really see a difference

    There is no difference, especially in chase where you see that the survivor is about to trigger your trap

  • You can insta teleport scroll wheel or not. Hag is the killer with the most counters and she is also unplayed by most of the community. Her scroll wheel is the least imbalanced thing in this game

    Not only that, but how do you know the hag you faced had binded scroll wheel?? Do you see their screen?

    Just because a hag teleports quickly doesn't mean that that's what they're using. Again, you can insta teleport with any other key bind

  • what in the guacamole??? its 5 euro on steam for 500 and given that 1 euro is basically 1 dollar, you can make your assumption WOOOW

    Edit: I will wait for cross progression and go on Epic Games. This is a rip off!

    Why such a big price discrepancy??? This is way more than just a few cents difference, 100 cells for 1 dollar vs 500 cells for 1 dollar.

  • I have an issue with the survivor challenge for stunning or blinding the killer - it simply is not counting. And the other challenge is the green glyphs, they're not spawning, not even showing at the end game collapse, so it's impossible to do that either.

    There was also an issue with the fall from a great height quest, but you're able to do it only if jumping off maps with buildings

  • @TheRockstarKnight said:

    Sometimes the animations bug out like this; it generally seems to happen if the ping between Wesker and the Survivor is bad, or if the geometry you're getting thrown into/smashed against is a bit awkward.

    Vaulting a window, or a pallet will fix it, as will being downed.

    Wesker definitely has a lot of bugs with his power still. It's probably to be expected given his power and the inconsistent way BHVR makes maps, but it'a still a bit disappointing given how buggy the first RE chapter was.

    This experience was the highlight of my dbd day getting tunneled all matches or having trolling teammates. I got a laugh out this, though it seemed that I was the only one seeing Mikaela's impression of Aladdin's carpet

  • Wanna trade MMR?

    I'm on the spectrum of soloq where my teammates are so bad the killer doesn't even need to try to win. Teammates with more hours than me, might I add. Half my teammates are trolls that refuse to play normally and end up dying and taking everyone else along with em

    Watch "pleasures_of_soloq" on Streamable.

    I'd be happy to give my low MMR to you. I'm sure these survivors are a true pleasure as a killer 😊

    As for the killer side, I am on higher MMR there and the survivors are vastly different. I don't mind much since I don't play killer often unless I'm doing quests.

    I see how it can be frustrating, but the above is also frustrating )

  • @JoByDaylight said:

    Ormund and Glenvale are probably the 2 best maps to pull off this challenge. You’ll get it eventually :)

    Good thing map offerings exist so you don’t need 15 matches to do it.

    I managed thankfully. I had to basically call upon the killer to chase me but it worked. Would have been nice to know that I need to jump off buildings and that certain loops and hills dont work )

  • @egg_ said:

    Hills usually don't count as great heights sadly

    It's better to use map offering with actual tall places where to fall from, I personally use DDS or Crotus Prenn because they're my favorite maps and they always guarantee great heights

    I didn't do the challenge yet though, maybe it's just bugged

    That would make sense though my 6 drops in 1 chase were at a loop with a tractor of some kind and I thought that since my Balanced landing was triggered, its a great height

  • I am confusion 😵

  • Hag, haggers, haggie, haggins

    The main thing I'd change is flashlights destroying her traps. We all hate Franklin's I think, and Haggins mains feel almost forced to equip that perk because flashies destroys her power in a mere click.

    As a survivor I hate when killers bring Franklin's and as Haggers I hate equipping that perk for the sake of my own sanity during matches. I want to do many builds but always feel limited because I feel like I need to bring that perk to avoid frustrations.

    I don't think any killer's power should be destroyed like this - so easily with no consequence.

  • @HugTheHag said:

    https://forum.deadbydaylight.com/en/discussion/comment/3258868#Comment_3258868

    While I do agree with most of what you said, I don't think we should throw out phrases like "no true [Killer] main will tell you that..."

    There are plenty of people on this game that play in different ways, with different standards, and with different opinions. If Grigerbest's way of playing is both enjoyable to them and apparently very efficient, then good for them ! =D They're entitled to their own opinion without anyone to doubt whether they're a genuine Hag main or not...

    That being said, hope you have great next games <3

    (Also give me your luck ! I've only seen a handful of Hags since I started playing, I wish I got one yesterday as well ! xD)

    I said this because I know hag mains and hag mains that know hag mains and its the same opinion as this. Grigerbest's opinion from what I gathered is that of a survivor that doesn't play hag. And as someone that mainly plays survivor but also mains Hag, when I face hag, I see what my teammates are doing and its all the wrong things for the most part.

    Especially when it comes to facing a hag that is not playing her right, I usually think, oh this will be easy and then I see my teammates running towards hooks and allowing the hag hook swaps.

    A lot of this comes from the fact that players rarely see hag but others have heard their favorite content creators deem her as a very weak killer and so they get a confidence that lands them a loss in the game. While usually they would gen rush, they see a weak hag and think they can loop her and abandon the objective completely.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/3258701#Comment_3258701

    But dredge actually moves slower when using his power. And the teleport doesn't actually land him a hit, unless you are in side the locker he picks.

    You can hold the teleport and return. You can do this at any loop, its especially good at high walled loops. He puts pressure on survivors when doing this and they panic. More times than not, teleporting like this lends a hit

  • @Grigerbest said:

    https://forum.deadbydaylight.com/en/discussion/comment/3258832#Comment_3258832

    https://forum.deadbydaylight.com/en/discussion/comment/3258760#Comment_3258760

    Ok, I'll stop joking for a sec.=)

    Guys just read closely please.=)

    Hag is one of the most oppressive killers in Dbd if the player knows what she can do, and have a huge experience of how her ability works and maps. If you ever faced a hag main (real hag main), you'd understand that this killer don't need any buffs, she needs nerfs. (I'm gonna regret saying this...) Before she just snowball all 4 survivors in the matter of 1-2 minutes or even less, without using any basements or shackles.=) I really don't like to brag, but I know what she can do when a player plays her correctly.

    Just believe me... If she gets speed buffs... Hag mains will get a really quick 4k matches and might end-up in a streak of 500 times.=)

    But if you still want to buff her, go on, I'm not even going to argue.=3 Bring buffs to my beloved main!

    Hag thrives on survivor mistakes. If survivors know what they're doing, the best hag main can't do anything.

    There isnt a true hag main that will say that she doesn't need any buffs. Her needed buffs are not anything major or anything big. She has received no changes since 2018 and the game is different now. Hag mains on high MMR will tell you that they lose matches against survivors who know how to counter her power, and her power has a lot of counters, too many counters.

    If you feel like hag is too powerful, you don't know how to counter her effectively.

    I main survivor and the only killer I play is Hag. As a survivor, I mainly face hags that don't know what they're doing and 99% of the time, these hags get 3-4k, but not because she is too powerful, but because survivors make mistakes the whole game.

    Just yesterday, I faced a hag as a solo player with survivors of higher prestige than me, 21 and 25, SWF with purple flashlights. And what happened, they died vs a hag that puts all her traps at the hook, a hag that never once kicked a gen. One could have survived if she had taken a hit while having endurance, but no, slow vaulting a window apparently seemed to be more appealing.

    While playing hag, I more often than not face survivors that dont know what they're doing, or they're under the impression that hag is soooo weak and get cocky, basically throwing themselves at me and then they cry in end game chat.

    If you need tips on how to counter hag, you know where i am

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3258701#Comment_3258701

    So all a survivor would have to do is avoid lockers and Dredge could never touch them?

    He has amazing map mobility and can teleport during a chase. He can mind game as well. I'm not saying he should be slower, but if he has normal speed, why can't other killer benefit from that as well? I'm talking about slower killers that would not become overpowered by increasing their speed to normal

  • @Grigerbest said:

    "Let just people think that Hag is bad, so maybe she will get some buffs aside from being insanely strong already."

    Completely agree! Hag needs 4.6ms! She's got a HUUUUGEEE problems!

    If you think hag is overpowered, youre one of those survivors that don't know how to face her )

  • @HugTheHag said:

    https://forum.deadbydaylight.com/en/discussion/comment/3258735#Comment_3258735

    I agree. At this point, I'm pretty sure if you buffed her speed a bit, for a short time her killrate would go up, but since more people would play her (presumably), more people would know how to counter her (and god does she have a billion counters), and it would balance over time.

    Though to be fair, at this point I'd trade mint rag for basekit speed. I don't use the addon anyway. Give her 4.6, and make mint rag nerf her to 4.4. That would buff every other situation than her being op...

    I love her to bits, but some days it's hard

    I want 3 things for hag - bug fix, normal speed and flashies not removing her traps or at least like it was before, where it would drain charges like crazy. Back in the day a yellow flash would destroy no more than 3 traps and today- over 15 since it only takes 1 click and poof no trap. Flashlights are more damaging to her power than her slow movement speed especially given how much time you need to spend retrapping and knowing that there are other counters to her power

    A faster movement speed will help her not only in chases, but in her trapping, meaning that she doesn't need to spend 2-3 gens worth setting up her web and can actually move around more putting pressure on gens

  • A, I dont see a Feng

  • @TerraEsram said:

    https://forum.deadbydaylight.com/en/discussion/comment/3258706#Comment_3258706

    The only problem with hag, personnaly, it's just some add-on who are freaking powerfull, but without that, yes, you got in your team some people with a flashlight, or somebody who can loop who decide to run on all your traps for destroying them... At this point, yes, Hag got some problem

    Every killer has addons that are powerful, but you cant make a killer slower because of addons that they have. Talking basekit, her being slower is a hinder.

    At this stage of the game, hag wins a lot because people dont know how to counter her properly. As a hag main, I can make hags chase me until they give up, while I see other survivors make a lot of mistakes.

    If a survivor knows how to face her, she is not powerful at all. Even bad hags win the game just because survivors make bad decisions, not because of her power being overpowered

  • @FentV1rus said:

    https://forum.deadbydaylight.com/en/discussion/354104/i-dont-understand-the-speed-system-for-killer

    It is entirely due to their power.

    Let's compare Trapper and Hag. Both setup traps, but both traps work entirely different. The trapper traps the survivor in place and has to move to them. Hence the standard 4.6 movement speed. Hag on the other hand, instantly teleports to the traps she has triggered, allowing essentially free hits on the survivors. If the Hag is good, and has a web of traps setup, the survivor has little chance of escaping her. This is why she moves slower on a general basis. If she could also move at a normal killer speed, as well as having her traps, she would be quite oppressive.

    Spirit should be self-explanatory. She can move faster than nearly any other killer in the game, and do so while invisible. Add M-D ring into the equation, and she becomes a monster in the right hands. Killers with ranged attacks like Huntress, Deathslinger, and Trickster, attack and down from range. They don't need to catch up to the survivor to M1 them, therefore they do not need normal movement speed. It would just make them that much more oppressive.

    For hag, you can trigger traps in a way to avoid hits or even avoid their trigger all together. You can also use mind games to avoid getting hit. You can also just run outside her web and she is done for. She can't chase you outside her web, she is too slow for that.

    Because of her hard mobility outside a chase, she cant really go outside her web, she is not able to go around the map and putting pressure on gens unlike other killers with teleportation like Dredge or Nurse

    The whole Dredge thing is illogical to me the most because his power doesn't really have much downside, there isnt that much survivors can do to oppress hit power like hag. He has normal speed but can teleport all over the map via lockers, he can teleport during chases and has an additional ability - the nightfall.

  • @HaunterofShadows said:

    https://forum.deadbydaylight.com/en/discussion/comment/3258701#Comment_3258701

    The difference between Sadako Dredge, and then Nurse Spirit and Hag, is they have limitations on where they can teleport (lockers and televisions)

    Dont put Haggers in the same spot as Nurse or Spirit. She has a limitation as to where she can teleport to. Yes there are add-ons but for the way traps need to be placed, those add-ons are useless, unneeded

    Additionally, hag needs a lot of prep time, time to put traps, time to retrap. She doesn't have the benefit of going around the map to protect gens. Her teleportation doesn't allow her to go just anywhere, she needs to have been at the location and have placed a trap, so its very different. She would also need mint rag, which is a red addon. Otherwise she would only be teleporting when a trap is triggered

  • @TerraEsram said:

    https://forum.deadbydaylight.com/en/discussion/comment/3258698#Comment_3258698

    For the Nurse, I understand, yes, but even with that, look, you got some killer who can throw, and some of them got 4.4, and the other 4.6

    And the hag can teleport without a limitation range with some add-on, add)on who can be destroy by some flashlight

    Haggers is my baby and in a sad situation with the state of the game. Her power has so many counters (multiple ways to avoid or destroy her traps, ways to avoid getting hit when you step on a trap, etc) more than any other killer and yet she is slower.

    Hag is a killer that would benefit from being a bit faster without being overpowered

  • @ColonGlock said:

    If their power speeds them up either by teleporting, phasing, or throwing a basic attack across the map they have to be slower, or else they will kill everyone every match.

    By that logic Dredge should be slower, but he has normal killer speed. There are other killers that teleport or have a dashing power that also have normal killer speed such as mr Whisker, Sadako, mr. Firefly, Demopuppy, etc.

  • @Laluzi said:

    I ate a depip last night because a Steve booped me and then the whole team started doing it, making killing any of them illegal. I've done my part for society.

    Your sacrifice is appreciated 🐽

  • I play 1 killer and that is haggers. Haggers is love, haggers is life

  • @Nun_So_Vile said:

    We're in rough times atm. Might as well dawn the Black Jacket. These streets are no place for boopers.

    It's ok, if piggers no give boopers, I find another and I did

    Demo puppies give boopers on snooters )

  • @toxik_survivor said:

    1. Bloodweb- yes I agree with all these complaints. It takes 2 years to level up. I prob have more hours on the bloodweb than normal game (exaggeration). We need a node/Button that does the whole bloodweb for you.

    2. Solo Q- yes its rough, but we know it's being worked on. If you have listened to dbd streams there is some stuff coming to help out. Be patient guys!!!!

    3. MMR- this ######### is ass. Not trying to he a troll but it really is. Atleast change it back to rank/grade based for now idk. So many stats are so unreliable cause mmr is so bad. It's been horrendous since it came out. I don't understand how this isn't the first priority. By any means I would be ok if mmr delayed new chapters by a couple months,I'm sure all of us would be alright with that. At this point though it comes down to money, no new chapters means less money earned, so sadly there will never be a huge priority on 1 singular game function like there should be.

    Feel free to give suggestions on these things

    For me its funny how as a survivor main im in the bottom of the MMR, but top or at least high as killer. Since a lot of the times, I lose matches due to my teammates as a solo survivor, I can't get any higher on the MMR. I keep getting paired with survivors that quite frankly don't play the game well and their decision-making is awful. Not to mention all the survivors that DC or give up on hook, I lose MMR because of that as well.

    And as killer, I've somehow managed to face better survivors. I get an idea of where they are based on their hours in-game and prestige and obviously the way they play.

    I keep hoping I'd get those same kind of survivors I face as killer in my team, but alas.

    Matchmaking as it stands is cruel to survivors and more generous towards killer.

  • @AnneBonny said:

    disagree, i hope more of her limbs break

    that's just mean. what has miss Mikaela done to you?

  • @Edilibs said:

    This killer is so terrible im about to drop her! Everything that made her decent from like a year ago is gone and she is actually a ######### killer at D+! No matter what build or add-ons it seems like its just not enough! No even with STBFL Pig is sh*#!!

    Why does an already weak killer continue to get nerfs it makes no sense unless BHVR is taking liberties with the Saw creators!

    I cant believe how bad this killer is! I want Crate of Gears & Jigsaw Sketch Pig from 2020-2021 back! Screw this killer so bad....

    You dont give boops, that's why

  • @Okonar_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3241708#Comment_3241708

    https://forum.deadbydaylight.com/en/discussion/comment/3241713#Comment_3241713

    Thats why I'm asking, doesn't make much sense to keep it going and never getting a reset. Its bad for returning players and for people trying to practice with killers they suck at (yeah ik, theoretically theres a separate killer mmr for each one but in practice doesn't feel like that).

    Thats why I want bots to train other killers before going ahead and sacrificing my MMR

  • @BringShaggytoDBD said:

    I need this bad for killer. I was a killer main for 3 years and then stopped entirely for 2 years. Have recently started playing killer again the last few months and am constantly going againt skilled survivors. Sometimes I do well, but most of the time I get annihilated unless I play scummy and tunnel which I hate doing.

    I thought my mmr would have dropped by now but it doesn't feel any different. I know you can base prestige levels on skill, but almost every lobby I'm faced with survivors who are over P50, and have encountered a few P100s.

    THIS! This happened to me when I started playing killer after a 2-year break. I come in like it's my first day playing this game, not knowing any of the new maps, this and that and thinking I will get baby survivors due to not playing. Big no, all I got were sweats

  • @Hex_iButt said:

    https://forum.deadbydaylight.com/en/discussion/comment/3240461#Comment_3240461

    Logic goes out the window with Hag, everyone pretends they don't see the pick up animation and keep crouching in the same spot scared vs removing all her traps placed around another trapped survivor. I've never encountered anyone who can play against her properly honestly.

    Same but hag is so rare, most dont know what to do or they know and just refuse to do it.

  • @Hex_iButt said:

    Pinhead is the worst IMO, chain hunt is just bad. At least give the person with the box immunity to it to a degree so it can end.

    Hag is meant to be annoying, and not everyone brings a flashlight in my lobbies, so she gets to trap up anything...

    You dont need a flashlight to destroy her traps. You just need to think logically and disarm her traps while she is hooking survivors or chasing and crouch when saving.

    And yes she gets to trap everything, its her power. There is no other killer in this game that gets their power destroyed like hag's does with a simple click not shine a click of a flashlight or simply running.

  • I can only speak for hag and the only things I agree on is removing the flashlight's ability to destroy her traps, increased movement speed and rework of some add-ons mostly because a lot of them are bugged

    Increasing her terror radius is just unnecessary, increasing the distance between traps is also unnecessary, and adding another way, a base kit way to destroy her trap is counterproductive. I would rather flash removing traps stay than putting another base kit way of destroying her trap. That's just a straight up nerf to her and she is in need of a buff not a nerf

    Crouching for 1 second over a trap to destroy it would be more powerful than a flashlight destroying her trap. Big no from me.

    Even as a solo player right now without a flashlight, you can ruin a hag's web by simply stepping on her traps while she is carrying a survivor to a hook or mid-chase with another survivor. It's about timing and using your brain.

  • @Thusly_Boned said:

    https://forum.deadbydaylight.com/en/discussion/comment/3238125#Comment_3238125

    Eh, I have excellent internet and I still have this from time to time. Is it consistent for you?

    nah

  • @Thusly_Boned said:

    https://forum.deadbydaylight.com/en/discussion/comment/3238117#Comment_3238117

    Yours, I think. If it were the killer's, you'd see the killer icon just left of it.

    I will go cry now

  • @cheryl_enjoyer said:

    That means packet loss, and the bars mean ping. Yellow is moderate and red is severe.

    Is it my packet loss or the killer's?

  • @GiveMeTheBox said:

    I haven't been paying much attention to the Halloween tome, but what I'm gathering about this challenge is that:

    The survivor shouldn't do the objective to avoid filling up on void essence

    They also need to wait for them to hook someone or kick a pumpkin

    They then need to put themselves at risk by stunning the killer and HOPE that they didn't deposit the void essence beforehand

    Is... Is this right? Because if so, what an absolutely horrid challenge. What is actually wrong with BHVR?

    You forgot another part - if you bring DS as a stun option, you need to get yourself tunneled on purpose and all that for 3 rift points

  • I wanna pet em. My own demopuppy got his level reset, a sad time.

    Demogogons have a special place in my heart

  • @Biscuits said:

    This might be the most egregious challenge when it comes to making survivors throw the game to get a challenge. Sure you could get it by accident, but it's much easier if you never touch a gen, hide, and wait for the killer to down someone.

    Its a throw your MMR out the window type of challenge and it only gives 3 rift points

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