foodie
foodie
About
- Username
- foodie
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Ninetales1793 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368124#Comment_3368124
I don't know if you're using sarcasm or not lol but I am getting matchmaking bans. Least they could do is disable dc penalties until this is fixed.
I got disconnected from the host but no ban. It did look like I DCed in the end screen
-
Happens to both survivors and killers lately
At least you don't get a matchmaking ban
Watch "Dead by Daylight 2023.03.09 - 00.05.24.07.DVR_Trim" on Streamable.Sweet confusion
-
I play killer every few months and I keep getting paired with SWF with 3-9k hours in the game. Silly ol me is sitting on 1k hours since 2017. Having 9k hours in the game, I assume they would be on high MMR, so why am I 1k hours playing killer every few months with them?
I played Hag last when the Knight came out and again a few days ago. So over 3 months, 0 killer games and I'm somehow on high MMR
I main survivor after all, it's not logical to me but MMR is weird
-
Circle of healing is good - survivors instead of doing gens are spending precious time setting up a boon.
When there is an active boon, survivors are more likely to heal or run to it to heal, which also means they're not on gens.
If a survivor has no means of healing, no boon, they will be sticking to gens injured, therefore gen rushing you, while if they did have a healing option, they're likely to take it.
Circle of healing slows down matches in my experience.
-
@Gamall said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3365368#Comment_3365368
She recently received an og chase music
Chase music no one asked for. Hag players have been wanting bug fixes and a rework. Even her Halloween cosmetic is still bugged. She has addon bugs from 2018.
Chase music is not showing love to the character
-
Hag receives no love, 0
-
@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364894#Comment_3364894
Are you skilled enough to be doing all that? Lol
I have enough experience to know when to avoid certain teammates. I don't want crouching, hiding teammates. I want proactive teammates that are productive.
Higher prestige players generally play better. Yes, there are those that can't or don't, but most of the time they know how to hold a chase for longer than 2 seconds, know when to save from hook, etc. Same with players with more hours.
At the end of the day, I want to have fun, not frustration towards teammates
-
If they dont have many hrs in the game, I'm gone
If I see them being toxic before the match, I'm gone
If someone asks to hurry up, I wait and leave. Yes, it's petty
If no prestige on popular characters, I'm gone
-
This might work well in the US, but in Europe, it won't. As a mostly solo player, I often get paired with either German players or Russians, whom might not speak English. I'm more specifically referencing the Russians. In my experience from DBD and other games, most Russians don't speak English or refuse to speak English.
I do not want to be forced to listen to languages I don't understand. It's not a pleasant experience hearing Russians screaming profanities in your ear, more often with a bad microphone, sounding like they're talking from Mars. This game is better without voice chat, and if I want voice chat, I will play SWF on discord.
-
You can add haggie fixes in the list too...she has bugs from 2018. Her Halloween cosmetic is still bugged, her power is still destroyed by flashlights with a simple click, etc.
-
@burt0r said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342413#Comment_3342413
"It will be useful?"
10% regress of CURRENT progression aka anything between 0-8,9 seconds of a gen. Survivor will have that undone before the killer even fully hooked the downed.
And the 10 second aura read AFTER A DOWN?
Either it will be completely useless because it takes longer to pickup, carry and hook the downed survivor OR it promotes more slugging especially on mobility killers, which i am sure every survivor will love (or hope it will encourage consideration for basekit UB).
But hey, i don't care. I haven't played in over a year, so i don't even have the perk much less ever used it but keep assuming stuff 😘
I am here only to kill time and for entertainment.
Sure bud ) Because you don't care, don't own the perk and haven't played in a year, you're so pressed about the perk's incoming changes, so much so that you even calculated how many seconds 10% regress will be.
-
@burt0r said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342400#Comment_3342400
There is a difference between a "nerf" and a "butchering" aka the difference between tweaking something and making it borderline useless.
It will still be useful.
If you have to rely solely on perks to have a good match, perhaps ask yourself what can you do or learn to be a better killer or suggest an improvement for the killer you play.
For months, I was seeing posts about the perk being "overpowered". Devs listened and now "oh but why are you nerfing the only good perk"
-
So for months people complain about eruption and how overpowered it is. ok, devs are changing that, and now everyone is complaining about the nerf.
-
Certain words are illogically filtered while Russian profanities aren't. Russian insults are completely unfiltered and as someone who knows the Cyrillic alphabet a great thing to see...
-
What have I missed? The servers were fine yesterday
-
@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3294381#Comment_3294381
As far as I know her Traps can only be disabled by flashlights and by triggering them normally, therefore I would like the option to do it this way, escpecially since it would take the survivor more time to do so instead of just running into it, it would also be a good solution for newer players, since they probably don't know how to properly disable a trap and when to do it, while good coordinated teams already harass the hag from the beginning of the match and will disable her traps constantly while she is hooking someone or out of range to teleport to them... I also think that deleting traps is a nice quality of life thing.
What exactly is bugged about her currently?
I don't think you should judget the argument made from the standpoint of "you're not well informed therefore you cannot be right" I played basically every killer in the game for a certain amount of time, some are more complicated some are less, and for me Hag just feels like a better trapper. When I played her, even against flashlights I just took a 3 gen from the beginning and trapped it as much as I could, I have not lost more than 1-2 games on her of the dozens I've played and I've come to find her rather boring to play.
I would also think that I understand what the issues of most killers are, some are mostly fine and I would just like to give them something as a little goodie... But overall the issues are:
Trapper: Collecting and setting traps takes too much time
Hillbilly: Weak addons, unnecessary Overheat mechanic, Range addons make it too hard to effectively gain distance against her
Nurse: Exposed perks work too well on her cutting her chase times down drastically
Myers: Ridiculously broken tombstone addon, weak early game, can run out of his power
Doctor: No map mobility
Freddy: Weak addons, basically worse chase than clown but with a teleport
Pig: Dash is basically her secondary power and barely used at all, Game slowdown through traps is her main thing right now
Clown: No map mobility
Spirit: MDR is probably the most OP addon in the game, or at least in the top 3
Pyramid Head: Weak addons
Deathslinger: Didn't get anything back for his bigger terrorradius and longer wind up
Blight: Addons are way too good for how strong he is already
Twins: Sluggish to play because of long delay between switching and holding victor hostage as the most boring but effective counterplay
Trickster: Main event is most of the time not up when you could use it, so it just goes to waste
Cenobite: Annoying to get constantly interrupted while trying to solve the box
Onryo: Overall rather weak and only strong with her condemn playstyle
Wesker: Way too good at tunneling of hook since the infection will rise during that
I think those are the most obvious flaws they suffer under currently and I don't think you need to main a killer to figure out why they are weak or what could be a way to improve them, if you however have criticism about why the things I wanted to change are bad then go ahead.
If you are going to be making a feedback list, you need to be well-informed, and you also asked for feedback. Neither you're able to take feedback nor are you informed about this killer.
Her traps can be destroyed and avoided by crouching, flashlighting, flashbang, running, walking, running from a specific angle that will guarantee you can't get hit, etc. You can time when you will be destroying her trap web when she can't teleport. It takes a click of a flashlight to destroy her traps and any Hag main will tell you that is overpowered. A lot of Hag mains feel forced to bring Franklin's. Tell me what other killer feels the need to always have a specific perk equipped in order to not get their power destroyed? Or what killer gets their power completely destroyed by a survivor item?
And yet, you're suggesting another method of trap destruction, that's a no-go. Your other suggestion is just useless, no Hag main will have the time during a match to look around the map to determine which trap deservers to be deleted manually. That is more work, more time wasted, and hags don't have any time to waste between trapping the map and trying to put some pressure in the match.
The fact that you even say that you need to 3 gen camp just proves the point that she needs a buff. If you are not able to play her without camping, shows that she is too weak in your hands, and since you don't main this killer, it means that she is too weak for the average player, therefore needing a buff.
Her million of counters, her bugs of which you're not aware of (proving that you're not informed; her bugs have been around for over a month now and some even from 2018), her slow speed, lack of good map mobility or gen pressure and I mean pure gen pressure, going to a gen and making survivors get off it, shows she is in need of a buff.
The excuse "new players don't know how to face her the right away", that's correct for any killer. So she needs to be nerfed because new players are not informed about her? Fantastic reasoning, totally not valid for any other killer type.
-
So you're suggesting nerfing Hag instead of giving her a buff which is what she needs?
Appreciate your effort but I dont think you should be suggesting changes to killers that you don't main and don't understand what their issues are.
I wouldn't dare suggest any changes to killers that I don't main.
Hag is bugged and relatively weak in this state of the game. Her traps have too many counters and you want to suggest another even stronger counter?
Big no from me.
-
Watch "Dead_by_Daylight_2022_12_10_-_01_29_29_02_DVR" on Streamable.
-
@VaJaybles said:
Maybe I can help with what the other two are trying to explain.
Years ago before cross play I knew two people (I ran into them in my games often) one was the killer and the other was the survivor. They'd find each other in rounds and then the survivor would run to me, drop the pallet, spam pallet, spam my gen, lockers until the killer came. Killer would ignore that survivor and chase me, all while the survivor tried to block my loop. When I was eventually hooked, I was immediately unhooked, downed and repeat until I was dead. Repeat this for the other two survivors and then the killer and his survivor friend would farm and leave.
I would run into them dozens more times. Probably have old Xbox messages if I look hard enough calling them out only to get "ggez"
I've had games with my swf where the killer spares me because they liked my character or skin or whatever. If there was a random yeah that'd probably look sus af.
Long story longer, you got trolled. But the Dwight doesn't have to unhook you, and the killer is free to give someone hatch, BUT if it's cut and dry like my example then heck yeah! Report!
It's a fine line between what's breaking the rules and what isn't. From the two clips I saw, the Dweet is working with the killer, both refusing to participate in normal gameplay. Falls into the category of bannable.
It's one thing letting a survivor die on the hook, its another to stay round the hooked survivor, start the unhooking animation then stopping midway, and trolling the hooked survivor that can't do anything about it.
Did you know it's bannable if a survivor tries to unhook themselves, and then you refusing to unhook them after they've done that? This is no different.
Bonus clip from me
Watch "pleasures_of_soloq" on Streamable. -
Story of Haggers life... bugged on her birthday
-
@MeanieDeeny said:
https://forum.deadbydaylight.com/en/discussion/356743/are-there-so-few-players-using-hag
I think a lot of people don’t play her…once you start playing almost nothing but sweaty swfs, they just antagonize you and make a joke outta her/you. So she’s not much fun to play at that point.
princess haggers has a lot of stigma around her and what kind of killer you are because you're playing her. she also has a hard learning curve
about the SWF thing, it would be a lot better if she wasnt dealing with bugs so much, but I also think she needs a bit of tweaking to improve her in the current state of the game. I think her biggest issue, excluding the bugs, is flashlights and how easy it is for survivors to destroy her power without any consequence for the survivors
Some tweaking and bug fixes will make her more appealing to play as, as well as some good words from content creators since a lot of her stigma has been aroused by some content creators in the past
-
@HoodedWildKard said:
I haven't seen people do that. But it might be his playstyle is pretty unpleasant to go against. He works best proxy camping hook with his patrols.
I understand that he might not be pleasant to face, but it kinda sucks for everyone that might not have had any experience facing this killer to just be denied that opportunity whether it'd be a fun experience or not.
Unfortunate stuff..I think it'd be better to just remove the messaging about the killer during the loading screen, since that's the thing that reveals him and prompts the other players to quit with 0 consequence.
When you leave the match before it has started, you don't receive a ban and all other players are going to be stuck in the loading screen extra long than usual only to see that the match is not going to happen.
From the killer side, I imagine it is especially annoying when survivors do this, given that the waiting time for them is usually longer to find a match to begin with.
At first, I thought that someone crashed during the loading screen, it has happened to me too, but then it kept happening only when the killer would've been the Knight, so it kinda clicked that it was on purpose 😂
-
@Little_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/3281799#Comment_3281799
Do you ever come across any? 😣
I come across em, but I can never get to the match 😂
Ive faced the Knight only once in the PTB. I was mostly trying out the new perks with bots rather than go in real matches, so I was hoping that in the live version I will face him but nah. I'm being denied by my teammates
-
@danielmaster87 said:
I'm hoping that they're at least rage quitting against him because they've faced him. If they're rage quitting just because of the concept of them facing him, simply because they've heard other people call him "unfair OP", I don't know what to say.
See I can't ask them bc they straight up close the game during the loading screen. I have to wait 2 min for the game to finally realize someone left and get me out of the loading screen.
It could be more than 1 person raging, but the game will only show the first one.
I can only imagine how the killer feels, being unable to start a match because of the loading screen text revealing the killer type
-
@Little_Kitten said:
As for my games against the knight, I noticed that many of them tend to be extremely lazy and camp / proxi camp in early game.
If that kind of player comes by this forum, and reads this thread, I feel like telling you: first learn how to win without camping the first survivor you catch, and then you can play the Knight. The Knight doesn't deserve to be played by idiots who misrepresent what he is: a great killer, original, and frankly interesting to play.
I mean, at least you get games vs Knight. I can't say the same 😂
Thought I was missing something
-
@YearOfTheHag said:
Thank you so much for compiling these. Hag constantly gets bugs that can last for months before either quietly being fixed without patch notes or just remaining broken and ignored.
You are doing the entity's work, here, and it is appreciated!
Thank you, thank you
-
@Michi said:
Hag relies on the cam swing to hit survivors. The cam swing happens only rarely nowadays and it makes it impossible to hit survivors out of a teleport. I recorded some examples even with aura addons to show that the survivor isn't influenced by the trap at all.
https://us.v-cdn.net/6030815/uploads/QZU1J54RPFF3/nocamswing.gif
Great example!
-
I reported this during the ptb and after the PTB a few days ago. She also has a lunge bug and radius bug that are still persisting.
The first bug is happening from the PTB and the second bug you mentioned was in the PTB and was fixed. Just hold W and you wont notice a difference
This was during the PTB
Watch "Dead by Daylight 2022.11.02 - 01.51.09.02.DVR_Trim" on Streamable.And after
Watch "Trap range" on Streamable.Huge difference!
-
@ShamelessPigMain said:
Well we really don't know what the QA testing process is like--maybe they're working on strict time deadlines, maybe there just aren't enough resources to catch every single bug, maybe they thought that a bug was intentional, however inconvenient. We shouldn't be so quick to point fingers when we just don't know that much about what goes on in BHVR.
QA employees do have deadlines, which are usually pretty strict. And you have to keep in mind that QA doesn't only test bugs. There are different types of QA and in some companies the QA employees are do-it-all, so that means testing code, testing if the game is running right, testing for bugs, stress testing, performance testing over different types of machines - weaker and stronger to hopefully make sure that, let's say players on weaker PCs don't crash when they open the game.
There is a lot of testing going on, and it depends on the team, how much time they have, how possible it is to fix certain things within the deadline, is it a big issue, is it game breaking, can we push the update without fixing it if we don't have enough time to fix it right now, etc.
There is so much going on there and it's impossible to catch all issues that come with updates and the simple fact that you as a player might experience something, like a bug that the QA employees didn't find during their testing, because sometimes bugs are inconsistent. They might not happen to everyone, which is why when you report a bug, you need to provide steps to reproduce and say how often it occurs, so the QA team can make the bug happen on their end as well.
-
@Normal1Patates said:
https://forum.deadbydaylight.com/en/discussion/comment/3269193#Comment_3269193
1) What I wrote applies to soloQ (as I mentioned above). That's a whole other case, as SWF will have a lot of changeable in it.
2) When Hag pushes you into her traps (%99) you can't avoid or 'mindgame' her traps. It's only works when you know where is the Hag's trap.
3) I've known some really good Hag mains, and I know they put 1 trap to hook I admit that I made a mistake here. BUT But what I'm trying to say there is that if a Hag decides to camp, she can camp much more effectively and better in a much larger area than other killers. And this is not changeing Hag put more than a 1 trap around hook. When a survivor is saved, normally they can run away. But when playing against Hag survivors has to crouch down until out of the area of the trap or traps, which helps Hag close the distance from the survivors. And again, I didn't say these things were 'specific' to the Hag. I said that in those situations, the Hag could be far more effective than most killers. I mentioned "Hag is second best basement camper in DbD (you know the first)" in basement camp part. I thought the whole DbD players knew Bubba was the best camp killer? But if you will be satisfied Bubba is the best camp killer in DbD. Are you happy now?
4) Again this tactic only works when you know where is the trap.
5) AGAIN, let's not forget that we are speaking as soloQ. I'm sorry random soloQ repaired last jen far away but is it really my fault? This game 4v1 and I can't control other 3 players. Not everyone plays this game with full attention so there is always the possibility of 3 gen situations. I'm saying that Hag can get survivors into the 3 gen situation more easily and effectively than other killers. Again I'm not saying this these things were 'specific' to the Hag. And I know Hag's didn't put traps in area and wait.
6) SoloQ team doesn't need a perfect coordination against killer. Until killer is Hag or Cenobite (or maybe plague). Against this killers (even survivors are not bad) lack of communication will affect the match more.
7) Rarely used don't change it's annoying. I never said jumpscares = bad
8) Yeap
9) I wrote this subject incompletely, I will write what I mean at the end.
10) This whole part is Ad Hominem. I knew I would face such a reaction. I stated my opinion above and tried to explain the reason as much as I could. I may be wrong or wrong, I do not deny it. Maybe I don't know the best tactic and I'm not a Hag main or expert like Michi, but as I said, I have friends who played competitive level and I think I have enough Hag knowledge to write these things. When a Hag put a trap in a loop how exactly do you can loop her?
11) I will write what I mean at the end.
12) I don't remember wrote something like "Hag need to banned from using Franklins" Also, flashlights are basekit, am I not aware of it? If Bhvr remembers Hag, it would be much appreciated if they did a few more rework than the flashlight nerf.
13) There's also the Facecamper stamp on Bubba, but a lot of people still play Bubba and facecamp. There's also a lot of OP and broken stamps about Nurse, but a lot of people still play Nurse and make 4k series. Also, I didn't say, "Everybody playing the Hag has to get bored of it." I said most people don't find it fun. I'm still thinking a lot of people find Hag boring. BECAUSE most of the players don't want to play hard to learn hard to master killer if there is more easy to learn and stronger killer like nurse. Also, most casual killer players don't want to be overly strategic. And if a killer main wants to chase survivors I don't think which he or she would choose Hag. You just wrote how to deactivate only visible traps above that didn't change that Hag was an antiloop killer. Hag is still an antiloop killer with a strong camp potential and very little interaction.
Lastly, I'm not going to argue with you any more for treating me like an idiot and noob.
Hag can't force you to run into her web if you've paid attention to where her web is and even so, there is a way to run from hag so that it is really hard for the killer to hit you.
Your second point still remains the same, if a killer wants to camp, they can camp as much and as bad as they want regardless of killer type. And if a killer camps then its just a sad place for the hooked survivor to be in. Standing around the hooked area instead of being productive hurts only you.
Hag is far from the top "good at camping killers" simply because you can avoid or destroy her traps, run where her traps are not placed and she is also not a one-shot killer. Bubba, Myers, Hillbilly, Oni, Pyramid head, Ghost face and even Clown with his red addon can be better campers than Hag.
Hag has many counters and ones that are hard to explain via text. As a solo player, you can keep an eye on where the hag is, wait until she downs someone and picks up and just run around her trapped area. She can't teleport and you've successfully destroyed her power and now she needs to waste time retrapping. Rocket science.
-
boop 🐽
-
Oh you hag hater how you exposed yourself for not knowing how to face and counter hag
For your first point, there are ways to avoid her traps or to trigger them in a way where you won't get hit. You can also mind game, it's really not hard.
For your second point, hag mains either put 1 trap at the hook or none at all. You can crouch, yes, and run away or hide. Getting chased as the person who unhooks is a situation that can happen and happens with any killer if the killer wants to, it's not specific to hag. Its not a trait that hags have specifically, and one that differs from literally any other killer. Nor is tunneling the unhooked survivor. I find it funny that you didn't mention Bubba as the best campy killer. Interesting.
Number 3, that's her power. Again, you can avoid. Her traps are not invisible, look down, manually trigger the trap from the farthest distance possible and run. She can't hit ya. Have some control over your character, it's not an epic turnaround.
For number 4, if you 3 gened yourself, well that's your own fault and it would make any match vs any killer as you say "a long and boring one". This is again, not hag specific and it is your fault as a survivor for not calculating the situation, but instead jumping from gen to gen without a plan. Hag mains move their web, they're not stationary on one side of the map and waiting for their prey to get in. They move as you move.
For 5 I agree. If your team is not playing together or doesn't know how to face Hag, a soloQ player can't do much. Hope for hatch, I guess. But again, this can happen with any killer if the team is bad :)
Number 6, that's a red addon that is rarely used. And shackles is a purple addon and is what makes her more interesting. This is supposed to be a horror game, so yes, jump scare = fun.
For your conclusion, you are right that facing hag as a solo player is hard, since you need to use brain along with the team that may choose to not use brain.
Hag is not rare because her power is boring, she is rare because there is a stigma around hag as a killer and wrong assumptions being made about her, her power, how she is used and how she is played. A lot of people don't play her because of the stigma and what is said about her.
Your post is proof of that bad stigma that is not followed by trial. It's obvious that you haven't tested different strategies to try and face her effectively or learn more about her, but here you are instead making a hate post and calling her plain boring because you don't know how to face her and win. By boring, you're saying that you can't hold a chase vs hag for more than a few seconds, but a fun killer is one that you can loop around the whole match.
Her power is not easy to use, you need to learn how to play her. She is very strategic, and you need to have a plan about where and how you are going to place traps and play the match. It's not like other killers that just go, find, survivors and chase for 4 min around the whole map.
And for your last bit, flashlights can destroy a trap with a simple click, so you can definitely do that in a chase. Hag mains equip Franklin's not because they want to, but because they need to. Since this survivor item destroys her power and there is no other killer that has this problem. So yes, Behavior need to nerf flashlights, so they don't destroy a killer's power and then you won't see Franklin's :)
-
@MaTtRoSiTy said:
Well all I can say is I would not mind Hag but it seems a lot of newer players have no idea how to deal with Hag and it makes games incredibly easy for her.
The only Hags I have seen lately have scroll wheel for their traps so they can insta-teleport and Franklin's seems to be meta for the Hag community to counter flashlights I guess. These factors make Hag quite annoying for me, more so than her actual design.
Chase Hag is a LOT of fun but sadly I can count on one hand how many times I have versed one of them
You can't tell if someone is using scroll wheel or not as you can teleport instantly with any key bind :) Franklin's is needed on Hag, since flashlights can make her power completely useless and turn her into a very slow M1 killer.
The issue here is that flashlights need to be nerfed for her power and then you will be seeing Franklin's a lot less.
Trust me, Hag mains also don't want to run that perk, but there is no other killer in this game that gets their power completely destroyed by a survivor item. She already has a lot of counters, and flashlights are the cherry on top.
-
@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3269175#Comment_3269175
Agreed with BL. I would be sad if my only way to trigger sprint would be wasted on stagger, because I didn't get time to charge it up.
Disagree about overcome though. Making it a bit harder to tunnel (because that's the only thing this would change - remember it will not give you sprint again if you got hit mid chase once) is not reason for it to become meta and too OP. You shouldn't tunnel off hook in the first place
If overcome gives endurance, it means that you can technically have endurance every 40 seconds + an additional sprint after you get hit, making it stronger than Dead Hard.
You can get unhooked, then hit, then sprint away for additional seconds + the haste from getting unhooked. Then you can mend, get the 40 seconds off your shoulder and then boom again with endurance.
You would be taking away the part of the perk that says the sprint triggers when you become injured and making it, that you get the additional sprint after getting hit and if the hit means a down that you get an additional health state. So you can be running around injured the whole game and still have 2 health states the whole time.
-
@BlueHorkew said:
https://forum.deadbydaylight.com/en/discussion/comment/3268304#Comment_3268304
That would be insane, having sprint burst/lithe and DH in the same build, that would be really broken.
While i see the point you make that balanced landing and smash hit aren't bad, the problem is that they are exhaustion perks, they are to situational while the others are generally applicable. Thats why i would prefer if they weren't exhaustion and would be used more often. Because a perk that counters fall stagger or gives you a benefict from stunning a killer sound nice, but making them exhaustion is a no go for me and probably a lot of players, since lithe, SB and DH are the most used for being generally in most situations
I don't understand why you would like to take away the variety of exhaustion perks that players can choose from. If you don't like that balanced landing grants a sprint, that's fine, don't use that perk.
A lot of people prefer having that exhaustion perk and you're suggesting its complete destruction. Removing the fall stagger is nothing, that's not enough for a whole perk. The sprint is the thing that makes the perk usable.
The issue that balanced landing has is bugs that can prevent it from working as intended and bad map design.
I like balanced landing and plan my chases around that perk and in what moment I can choose to use it. I don't like sprint burst because it forces me to walk. I don't like DH or Lithe either. I like to loop, not vault and go to narnia. These perks to me are less useful than balanced landing
-
your balanced landing suggestion is not a rework but a straight up nerf. The perk is not OP in any way, and half the time doesn't work.
Your suggestion is overcomplicating a non-complicated perk whilst also making it useless.
Your suggestion for overcome is also too much. That kind of change would make the perk meta and even more toxic than dead hard
-
@CookieBaws said:
https://forum.deadbydaylight.com/en/discussion/comment/3263804#Comment_3263804
Wait, are you REALLY suggesting to play insadowns to band-aid broken item economy?
BROTHER.
Instadowns are great. Some killers have insta down as a part of their power, so what is wrong with using perks?
-
He is one of the few killers, I would rage-quit for. I haven't yet, but every time I'm strongly considering it )
-
Medkits have already been nerfed in the past and severely at that. I understand that you want easy downs and easy matches with all survivors injured all the time, but that would only benefit you and not give any good experience to the other 4 players in your matches. There is nothing more boring than sitting on a healing action for 2 min, just like gens are annoying to sit on.
Given that as a killer you have powers, add-ons and perks that can guarantee instadowns, medkits are fine as they are. If you have a problem with survivors healing or having 2 health states, bring instadown perks. There are plenty of them instead of Franklin's
It'd be too easy for you to deny survivors med kits or the option of heal and killers have already received more than enough buffs.
If you can't put pressure because survivors are healing themselves, medkits are not your problem. If your chases are long, you're not doing it right. If you're camping or tunneling instead of pressuring gens and other survivors, you're not doing it right.
I dont screenshot all my matches, but here is an example of how medkits didnt make a difference. The only item that would make me bring Franklin's is flashlights, but only on Hag since they destroy her power completely and render a slow M1 killer. Killers that excel at being killers won't have an issue with medkits or healing. Genrush maybe, but not healing specifically. In fact, healing keeps survivors off gens. You want them to heal, heal as much and as often as possible, so they are not on the gens.
Your chases should not last more than a few seconds and if they do, that's your cue to leave that survivor and find someone else unless you're sure you will get a down with a few extra seconds of chase.
In your position, I would consider, what I can do to put more pressure.How can I better myself as killer? What add-ons or perks I can try to benefit me better?
And yes I do run an insta down perk, they're fantastic. Make your choice makes a lot of survivors go in hiding and not do gens for the fear that I will come and one shot em.
-
:)
-
@Sorosti said:
Keep in mind that in Epic games, you can neither check the others profile, or access the ptb.
Just in case you are surpised when you move your account.
I checked Epic Games and its 4 euro for me which is still cheaper but what gives? Why is yours so much less?
-
Hag is bugged, I've experienced this and many more. Great anxiety inducing is the next update since in the PTB Hag was BROKEN.
Let's hope they fix the PTB bugs as well as the current ones
-
I don't want to gloat but I wasn't expecting to have that achievement done 😅I guess its a relatively new issue
Hope they fix it for y'all
-
@Alcuin said:
https://forum.deadbydaylight.com/en/discussion/comment/3262097#Comment_3262097
What people do, not what people say. You are using scroll wheel in your Hag video.
I do use scroll wheel, but the point is that you don't know if the hag you faced was using scroll wheel and regardless, you can insta teleport with any other button.
If I'm not mistaken the default key is Ctrl, and I don't like using that because I have small hands and hitting Ctrl actually hurts my pinky. I've also used Shift and that is just as good as mouse scroll wheel, but I usually subconsciously hold the Shift button all the time due to playing survivor most times and also in other games, so its just not ideal for me.
If you want to see how Shift works on Hag just as good as scroll wheel, take a look at Michi's youtube videos. He uses Shift :)
-
Haggers as she hasn't been touched since 2018. She has a lot of bugs, bugs from 2018 that haven't been fixed, bugs from the PTB coming up in the next update unless the devs fix them. Flashlights are too overpowered on her and she is needing to have franklin's in all her perk builds just to avoid her power getting completely and utterly destroyed. Her addons are boring and useless(most of them)
-
I've been getting hit through pallets like no tomorrow since the new tome as released. I see the pallet bleeding while I'm on the other side already, cute stuff
-
Finding the hatch is very much luck sided on both ends. Killers move faster and their presence may cause the last survivor to not go anywhere near the killer's location. Very often I see killers find the hatch within 2 seconds of the third survivor dying. They put no effort in it and if a survivor goes for the gate chances are they will be found and they won't be able to open the gates.
The system heavily rewards the killer for this even when the killer has played poorly but only won due to the survivors bad decision-making. Solo players get punished as always.
What works more often as survivor is just going to the gates directly before the hatch is closed and wait.
-
@Alcuin said:
https://forum.deadbydaylight.com/en/discussion/comment/3261230#Comment_3261230
As far as I know, mkb is not available on console. Even if it were, there would be significant input lag.You wouldn't get the free hit that scroll wheel Hags get.
You can do this with any button, not specifically the scroll wheel.
There is also no way of you knowing what the hag you faced was using as their teleportation bind unless you can see the hag screen, which you can't and regardless, any key will guarantee quick teleports. I repeat any key bind.
Just because a hag is able to teleport quickly doesn't mean they're using the scroll wheel, which you think is OP, but no one else does. Even if they are using the scroll wheel, it's allowed.
If you're not happy about how your controller works or your console, it doesn't mean the entire community of PC players or the killer- Hag has to be nerfed. Her power is neither OP nor uncounterable. In fact, she is the killer with the most counters to their power.
If you want to change something on your end, you can add a mouse and keyboard to your console. There are loads of resources about that, so do your research. This is pretty much a you problem.
And I think you received enough replies on the situation and more than enough tips on how to face hag or how to find information about that, so perhaps learn how to face the killer instead of begging for its demise.
-
@Grandpa_Crack_Pipe said:
Why does Feng get all the cosmetics? Because she's the most popular survivor.
Why's she the most popular survivor? Because she gets all the cosmetics.
Why does Feng get all the cosmetics? Because
Its a sad circle. The less popular survivors get the least amount of cosmetics because they're not popular, but they can't be popular without nice cosmetics.
Fun stuff!
I personally want a Mikaela hair that doesn't add a meter to her height.


