esarraf
esarraf
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Yeah, killers deserve a 70% winrate instead of the measly 60% they have now in order to make amends for a totally optional event.
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@Wezqu said:
Killer ban system should never exist as would be just abused by preventing the top killers and causing anyone who playes them to have longer queues. It would not be healthy for the game
I like the map offereings to give better changes of to get the map never liked the idea of changing them to be ban the map in question as don't like that kind of features in games anyway.
If I paid money of something I want to be able to use it.
So can we also then remove killers abilities to see survivors items and who they are in the lobby to prevent them from dodging and creating longer ques?
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Uhh honestly speaking Pig could use a few nerfs. Her ability to guarantee someone just dies and there's literally nothing that can be done is kinda lame.
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@VilerOfCool said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095187#Comment_4095187
A team that knows what they are doing even a little bit can obliterate most killers in the game mode because they can constantly just heal all survivors to full health, go invis, get free speed boosts, etc. Killers get a boring fart bottle that isn't fun to play against either, but literally nothing else.
A killer that knows what they are doing can just bring a build to counter it so it's a non issue for skilled killers.
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@Jay_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095426#Comment_4095426
Again there are to many factors. If i play 100 matches and go against 100 teams that are here to meme about and have fun and im here to win then i will win all 100 games. But if i go against 100 teams that are playing to win then im not going to win all games and unlikely im gonna win over half of them.
What you fail to understand that a winstreak in this game means NOTHING. It shows no skill, it shows no accomplishment. All it shows is how unbalanced the MMR is in this game. It has nothing to do with how good or bad a killer is.Dude, you do understand how sample size works right? This is not just ten games, when you are going over a hundred games you can't just say "lol maybe everyone is memeing" that's a statistical improbability.
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@Jay_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095414#Comment_4095414
There is no such thing as automatic win. Only if survivors give up will a killer auto win and visa versa. And yea sure bring back old brand new spare parts. I survived that era of DBD once ill survive it again. And i still won't run gen regression XD
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095415#Comment_4095415
I love this reply. Just shows how little understanding you have XD
If your loss rate is so low it's a rounding error that's an automatic win my guy. I don't know any other game where one side having a 99%+ winrate is acceptable if they bring a build.
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@ScottJund said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095349#Comment_4095349
the fact people think Jason is unironically as strong as Nurse or Blight blows my mind
It's okay if you are new at the game and don't know about how killers powers work.
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@Jay_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095147#Comment_4095147
To be fair any killer can have a huge win streak if you pick a build that really works and you play sweaty. Someone like Hens is clearly very skilled at this game so its not really an accomplishment to get this sort of kill streak because he is going against survivors unaware of how sweaty the game is going to be.
A large win streak also doesn't show that a killer is "broken" either as it has so many factors. All it shows is that the player understands the killer well and is good at the game. its more about the player than the killer.That's… kinda the point. It should not be possible for someone to just automatically win. Seriously would you be okay if they brought back old brand new parts so survivors can auto win or is it only killers that should get the auto win pass?
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@MechaSandvich said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095149#Comment_4095149
Jason would be F tier if he had no haste in the mist. That's a horrible idea.
Lol, dude he's S tier right now. He needs massive nerfs. I'm sure you'll live.
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Looks to the survivor bloodpoint modifier
Yeah, I'm sure that killers are totally having a bad time and that's why there's so many of them. -
@Crowman said:
Winstreaks are really not an accurate measure of a killer being broken given that the definition of a winstreak is up to the person doing it. On top of that, matchmaking is more often the main factor by creating these mismatched lobbies.
Lemme guess, you thought blight was fine too?
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@Sauroth said:
Fog/mist should have a timer and a cooldown…..
No, that's not even close to the issue with him. He needs to have the haste removed fully, no longer be able to see people in the mist if they are working on an objective, and remove or drastically reduce the scrap piles so that he can't just reload everywhere because being able to reload at every loop due to the insane hook density and scrap piles are far too much.
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Guys, Jason is totally not broken. Being able to go on winstreaks for more than a hundred games is totally fair and shows how well designed they are.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4094841#Comment_4094841
Well, then let's hope that there are enough killer players that want to either cheese to win or endure the uphill battle.
… We literally know there's a surplus of killers right now. That's why survivors have the bp bonus because the reality of the situation is that most killers are fine with the event or simply got good and learned how to use poison.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4094253#Comment_4094253
I think you misunderstand.
If people are not enjoying the service in their live service game, they will simply move on and do something else. I certainly didn't want to wait over 30min for one match of 2v8. No matter how much fun I would have had. It's not worth the time.
If people don't enjoy playing killer during the event and waiting times for normal queues aren't worth their time, they will not play the game.
That's not what you would want for the big 10th anniversary of your game? Would you?
Here's the thing, the dozens of people that play something else are completely irrelevant and do not matter at all in the grand scheme of things. It's why 2v8 is going to keep coming back because the tens of thousands of players it brings in matter more than the dozens of people that don't like events.
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@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093725#Comment_4093725
Except it also affects main mode queues mainly for killer so its either be bored playing mostly survivor or be in queue simulator.
Oh no, an extra minute. Sorry let me grab the worlds smallest violin.
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@MilkToast said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093948#Comment_4093948
I know you have the very low intellect but poison makes you walk
If you are going to insult my intelligence at least use the correct grammar.
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Great post. I found it hilarious seeing every killer doomposting about the event rather than put in an ounce of thought into the counterplay to it.
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@MDRSan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093948#Comment_4093948
Could you imagine? Bloodlust just wouldn't exist because chases couldn't start. It would be THE meta perk.
Seriously it'd be broken. I get that fixated does make you faster than walking but it's not like you aren't losing a ton of distance by not running. It mitigates the poison but it's not a hard counter to it.
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@MilkToast said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093865#Comment_4093865
I know it's hard to understand for you but you can just choose either or to counter it
I know it's even harder for you to understand but people with fixated don't move at running speeds.
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Wow, two perks and your item to counter one thing. I'm sure that'll be meta now.
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@NightWolfsFury said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093794#Comment_4093794
They changed the event when they were finally starting to get the previous one more balanced for both roles. 😩😭
What? The previous one was super killer sided. Survivors got what? Fragile pallets that never worked and killers got stuff like ignore stuns and expose people.
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Oh no, anyway just go play the regular game mode where it's horribly unbalanced in your favor.
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@MorelClaudette said:
On which map can you be held hostage?
I doubt it as long as I have not seen it - but am really curious. Screenshots would be cool.
Midwitch is the only one really.
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@pidgeon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093531#Comment_4093531
"Yeah this strategy is really strong unless they play certain killers." That could be said for literally anything. And even if the killer poisons stuff (which most don't in my experience) it doesn't effect much in the long run as it just slightly delays how long it would actually take you to do.
It's a 20 day event. Seriously if you are incapable of changing your strategy for the event then just go play the regular game mode. That's 100% on you.
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@pidgeon said:
It works. I have tested this with my not so competent SWF, it is idiot proof.
Unless the killer decides to you know… play the event like it's not the regular game? Seriously play a killer that causes broken like plague. Or maybe an instadown killer like bubba, or decides to poison stuff.
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People just aren't changing their builds lol. There's a lot of healing? Maybe play plague or some broken perks/addons.
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@Jay_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093380#Comment_4093380
Lol ive never seen so much copium in my life mate. If you think all events are killer sided that tells me you don't play killer at all to understand what the events are like from another side. Not saying all events are survivor sided but a lot end up being because BHVR would rather favour 4 people rather than 1 in terms of fun.
There was the first winter event with the snowmen and maybe 2024 halloween event. All others have been pretty favored towards the killer.
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Wow a three week event that you don't have to play is totally the same as the devs intentionally designing the base game so killers win more often than they should.
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@MeduSnake said:
1 Anniversary offering maybe every 2-3 bloodwebs
"Bring 4 foods to the table so everyone get's a effect" the food stations where you get the food have a unlimited amount and are like 5 seconds away from the tables where you have to bring them to...
9 out of 10 matches are against Jason...
Yeah thanks for nothing
Yeah, I called it. Jason is ruining the event.
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@BruceCampbell said:
I was going to spend shards all day to get BP thinking the shrine would reset everyday as usual, but even that in this evt is worse than last year.
WHY is it not resetting?Money, seriously that's it. The shrine was good like five years ago at most but there's well over a hundred perks now so the odds of getting the one perk you want is less than 1% and over the course of a year that's not great odds either.
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@Slurp_Ramen said:
haywire needs either a massive buff to the regression starting sooner, or they could rework it/add an effect that adds skill checks to the gate opening that could be fun.
Phantom fear either needs a reduced cooldown, 20-30 seconds seems fine, or increase the aura reveal to 4-5 seconds
I don’t even know where to begin with help wanted, honestly they could probably do away with the compromise gen thing altogether and just give you the effect for like 45 seconds after a gen pops. The effect simply isn’t strong enough to warrant micromanaging your gen kicks, unlike machine learning which is (still bad) but far better.
Issue with haywire is some killers like Singularity just makes the game awful. This could easily be solved by making it so some problematic perks are not available to some killers.
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That's not what irony is.
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Well we just got cross examination added to the list. Didn't even make it into main but somehow Jason did.
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God it's hilarious seeing killer mains close their eyes to how biased the devs are towards them. Jason somehow gets released in a broken state but god forbid survivors have a usable perk.
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@cogsturning said:
The solution is to not play it. Let the endless Jasons wait in their endless queue.
As tempting as it is to DC against Jason I'm not 100% sold that's the right move.
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@HexSlugged said:
there is no mode, perk or killer that makes everyone happy.
they are not going to block what a bunch of people purchased and do enjoy playing as and against from the event because you personally dont find him fun.
surely you know that
Yeah… just saddened by the fact we'll have to deal with Jason in his current state for another like two weeks which will be long enough for the event to be almost over. And then they'll just nerf him so he's fair but it'll still ruin the event.
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I'd say maps should just have every add-on as basekit, seriously they'd still never be used but it may be a start.
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@Balrog said:
We have heard some of the feedback that the learning curve feels steep, especially in this first week of having The Slasher in the game. The skill ceiling, timing windows, and movement tech are creating some frustration for newer or returning players.
We really appreciate you taking the time to let us know exactly where it hurts.
That said, The Slasher’s current power level and identity are still being monitored with data and feedback collected, and we want to give players time to become familiar with his mechanics rather than flatten the character through the upcoming hotfixes.
It's vital that you continue to share feedback about how it's feeling, so we can continue to assess the current state of the Killer.Can you at least blacklist him from the event so he does not ruin it? Seriously it always sucks when you guys release a broken killer who makes an otherwise cool event awful.
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@not_Queef said:
When BHVR got the community to design a chapter:
To be fair, we didn't make the perks. It would have been great if there was a community design contest instead of just vague descriptions of perks but we didn't get that choice. I thought the boon perk would have been something like gens can't regress while in the radius of the boon and instead it turned out to be a killer perk.
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@MilkToast said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090909#Comment_4090909
Saying Jason is the same strength as nurse ghoul blight is wild
Not really. One of blights biggest strengths is the ability to get into chase instantly which Jason can do, the ability to return to hook instantly for an easy tunnel which Jason can do, the ability to create no win scenarios for the survivors which Jason can easily do thanks to his ranged attack with a shorter wind up than huntress and haste. Likewise he even has more map mobility than ghoul. Look at the Game or RPD, the ghoul can't simply ignore maps as well as Jason can.
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Oh for sure I get that. Survivors had fog vials to change them for a bit but they got nerfed into the ground. It'd be nice if they gave survivors more items to make it more interesting to go against them.
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Ehhh nah he's definitely S tier/top of A tier. No other killers get his level of map mobility, free information, and such a powerful projectile attack.
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@Abyast1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090443#Comment_4090443
I agree with the hinderance, but springtraps also gives the same aura reading correct? Huntresses is weaker then his ill admit but he only has one, and i believe his animation is slower than huntresses.
Agree with the ghoul points, i just wanted to say he had comparible map mobility. And we all thought ghouls mobility was top tier anyway. only difference is he has to be at predetermined points.
And i agree he has way too much, hence my comments on other posts about nerfing his power cd, ability to reload and haste after shifting. but to say every part of his kit is op is a bit ott. as you yourself said the spear alone would make him weak. its not so much each individual part as it is having all of them (Ahem Vecna)
Thanks for the reply tho
Springtrap does not give hindered when removing the ax but yes, they both give aura reading. Also no his animation is much faster than huntress, consider the time it takes to fully charge a hatchet, he has that all the time faster than it takes for huntress to just pull out a hatchet.
Ghoul's map mobility is so good it's almost a killer power by itself, I just wanted to use them as a benchmark to show that Jason's broken.
You are right that it's only when every part of his power is together is he op, the spear alone would make him slightly weaker than springtrap. Likewise if he just had omnipresent evil he's probably be on the same tier as doctor. It's only the fact that he has so much going for him that he's overpowered.
Also you are welcome, I hope you are having a good day.
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090428#Comment_4090428
I agree that it doesn't help if he's instantly back at the hook but I don't know how your eyes work but literally sitting behind a rock would work for him to not know that you exist. As long as the person that was unhooked crouches behind a nearby rock not moving and the other person just rans or stand there you have succefully taken the aggro. As soon as his oe ends you can just run away behind cover and you're good. He could still hear or see you, but at the point he's not on top of you and you didn't get surprised and it's pretty likely that he will chase the other person.
Those information you're talking about could you also get by looking around. People behind a rock crouching won't be screaming anyways, people running would you most likely also see by just looking around after appearing again, people at gens and totems you can even hear if I remember correctly. His screaming alone is not really information specific to him. What you could say is that you're able to move quickly around the map to get these but you know what? You can also get those informations with dracula and sprit because people crouching at rocks are not detected anyways and you can also hear them in both cases - the only difference there is that you can't see people walking but even them you can hear in theorie. I guess the point with the lockers and stealthperks is something, but why even bother with that if you could just crouch?!
His the windup of his spear does not matter at all. I can also threaten you with a hatchet not charged, and you know what? You also can't instantly throw with jason, he also has to wait a bit - because of his smaller hitbox it's even easier to miss shots like this. Also he walks 3.2 while holding his spear, so his 4.6 don't matter at all for that. Also his reload still makes him worse than huntress or can he throw 7 spears without reloading once?
As of the ecample of the rangekillers, those where purely for being able to hit you behind a palette and being 4.6, all 3 of them can even hit you behind the loop. Also the information from jumpscare doesn't help you chase, also his mobility doesn't really make him any more op than any of those 3 (maybe artist, because you have to setup). Oh while we where at zoning above, pyramid head is a monster in that too, so it's not even unique to huntress and jason - you can litterally hold the line with him and block the palette because the survivor will never step over it, it's even easier now with the new speed of his attack.
I can't say anything against the boost being gone if you're thrown against a wall, but how often does this happen if you not on a indoor map that's generally bad for jason? So this does not even matter in 90% of the cases, even less because he has to reload in some way so he wastes time yet again. The attack cooldown is also something I guess I can agree with, but I don't think it's worth the extra distance of the speer after which you still have to reload.
Basically all of your problems come only from the infinite duration of oe because in chase he simply is not as good as you believe, his information are also not that insane and I won't go down from this opinion. Your crouching would also be fixed that way, or you just look around and start being aware where he could appear - then you can also just chase against him and even bait him to jumpscare at specific palettes.
I don't understand how you could ever compare that to a nurse or blight (which you did by calling him s-tier) even tho a simple rock can already make you cry lol.
Ah, Apologies I did not realize how new you were to the game I had written my previous comments with more experienced players in mind. I'll try to explain why your wrong, please let me know if there's any terminology you don't understand. Please however let me know if you are a more experienced player and simply forgot how being injured works.
So… to start with the reason why you can't just crouch behind a rock is because after being unhooked you are in the injured state and make a lot of noise. While you could then say just run iron will, his popular and broken add-on the sauna rock disabled iron will. Likewise many maps and hooks will have areas where there's no cover and no way to really hide given the blood trails and scratch marks one would leave behind and as established crouching does not get you enough distance to get away and you would instantly be heard thanks to being loud from being injured.
Second, survivors can't spend the entire game not doing gens and while dracula and spirit have their own things, they aren't nearly as strong. Dracula has a long and very obvious time for survivors to react and he can't see survivors while in bat mode and spirit has directional audio ques. Jason has neither as his is a global effect and as such there's no real counterplay besides do nothing and be bored until he decides to come out of his unlimited power. Thank you for mentioning spirit by the way as a comparison, she at least has a power gauge to help balance her, Jason has none. Seriously I can't stress this fact enough, no other killer's counterplay is to do nothing for the majority of the match. That is insane slowdown for free and that's before adding in perks and add-ons.
Third, the windup matters a lot. He's faster than huntress and all the ranged killers due to his haste and in addition having a faster windup speed means he can zone and catch up faster than any other ranged killer in the game. This means several things. First being that in chase if the survivor reads correctly the Jason they are still punished as he is much faster than other ranged killers and will be able to get m1s the other killers would not be able to get just by walking around thanks to his fast speed and if not an m1 then easily able to get a m2 thanks to his low wind up time. Finally Jason does not really need to reload like huntress. There are so many scrap piles and hooks on maps that he will always have a quick and easy way to reload and not lose any distance in chase. Huntress has a long animation and is a 110 movement speed killer. If you manage to juke her enough that she runs out then you will more or less win the chase and get away or massive distance. Jason has none of this and just needs to be in the same area as a hook or scrap pile. His animation is quick and as far as I can tell does not slow him down in any real way.
The boost being gone matters a lot since again because Jason is a 115 movement speed killer he can easily catch up to m1 range, throw you into something and then doubletap you within a second or two. Other ranged killers this would be much riskier but Jason is faster and thus has minimal to no risk for extremely high reward. Likewise he can simply throw a survivor into a deadzone or in many cases back down into basement by camping the top of stairs which is also an easy way to get an instant down and quite frankly the argument of he's allowed to be broken and impossible to win against on some maps is not a great argument.
The information from his jumpscare/ominpresent evil matters a lot. This cuts down on time that killers need to look for survivors. There is a reason why Lethal Pursuer is one of the best perks for killers due to the fact it shows where survivors are at the start of the match. By spending more time applying pressure to survivors it makes everything the killer does more effective.
My problems with him comes from the fact he more information than any other killer in the game, he has an insanely strong projectile that is better for getting downs than springtrap or huntress, he's impossible to beat if he tunnels, and as has been talked about many times so far his only 'counterplay' is to do nothing and just wait around for awhile until the server closes. In short, he's oppressively boring to play against which is unforgivable in a game.
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@terumisan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090433#Comment_4090433
no i'm saying the counterplay is to crouch he has no information while doing so the moment he leaves it do gens when he enters it again go to another gen or just hide somewhere since he has no information he'll be looking around for you while your team does gens and repeat this because no pallets are used you don't lose anything and if jason has perks that run on timers they're running out while you lose nothing.
ultimately jason's counterplay is patience
Wow… I don't think I could have described why Jason needs a nerf better than you. The only counterplay he has is to do nothing and wait. Seriously I cannot come up with a better argument for why his power needs massive changes than the only way to beat him is to be bored and do nothing for half the match.
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@Abyast1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090407#Comment_4090407
I agree and disagree with this statement.
the parts i agree with: "moderate nerfs"- exactly, moderate nerfs to specific parts of his kit that are either overtuned or oppressive. examples: exhaustion add on and the cooldown to his tp/spirit phase. Also could use things like less scrap piles ect.
the parts i disagree: "better information than doctor"- this is objectively false. Doctors cannot be cancelled by crouching/ getting of a gen. And doctor has anti-loop and madness on top of his information.
"better projectile ability than huntress"- again hard disagree. If we look at the ability alone, it gives the survivor space by knocking them away and he needs to constantly reload in comparison to huntresses 7 hatchets.
"Travel around the map better than ghoul"- i agree and disagree with this, because ghouls ability is much easier to use in chase and also gives a unblockable free hit, but jason's gives info so its 50/50 for me.
Jason's issue isnt that any single part of his kit is strong as hell, it isnt. If he didnt have all 3 of these, he'd be c/d tier. Without the info hes spirit phasing and not able to hit out of it, and having to pop out at predetermined destinations. Without the ranged attack hes a worse wraith arguably.
People are avoiding taking aggro, which removes the part of the kit that is his weakest. Sure, before first chase this doesn't apply, but as soon as someone takes a hook a healthy survivor should take aggro so the others can unhook/ sit on a gen. If nobody is willing to do that, then that speak volumes on the survivors your playing with and yourself. You can loop a good jason unlike nurse. He is playable against.
I addressed most of this in an earlier comment but for the unique points you've made I'll address them.
The spear hinders you if you remove it and gives free aura on the survivor. It's dramatically stronger than huntresses ability especially due to the fact it does not give you more distance as if you are pushed into a wall or any nearby object you lose the majority of your speed and can in many cases be doubletapped.
Ghouls ability is better in chase, however that's not what I said. Jason's ability is better for map traversal, ghoul still has to acknowledge different maps exist like RPD and the Game for his map mobility. Jason handles the maps that Ghoul is weaker on far better and travels through them at a much faster pace due to being able to teleport between floors with ease.
Jason's kit is extremely powerful and his spear is strong enough to be a power all on it's own given how it's better than springtraps axe. While he'd be weak if that was his only power he's got far too much going for him.Thank you for your time at the very least.
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@terumisan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090406#Comment_4090406
you do know that he can go after 2 people at most so if urban becomes meta which increases crouching movement speed (which i'm using) he can't detect anyone in OE and people can do gens while he's searching for people
So… your first claim was that the counterplay to him is to crouch. I pointed out that doesn't make sense at all because you can't do gens as that reveals you to him. Are you agreeing with me that he does not have counterplay or that your first comment was nonsense and are just trying to change to a different argument?
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090407#Comment_4090407
He can't know who he's seeing in oe, so he can't tunnel with it really if survivors decide to let the unhooked person hide and the unhooker takes the aggro by running around. also his information are not better than doctors (the range is 16 meters of his jumpscare, doctor at least 40), his projectiles are kinda like huntress hatchets with the downside you have to go out of your way to reload (and a smaller hitbox btw) and you only have one and his ability to get around the map fast is not that unique.
His pure chasing is the same like huntress with the ability to actually throw over rocks (at least some of them), he is 4.6 if he jumpscared you before but even that is not really insane because there are a few 4.6 killers that can hit you dropping palettes and are 4.6 (pyramid head, dracula and artist if played over corners, just to name a few). The pushback of his spear actually gives you more distance after a hit I believe so it's even better for you.
So the only really insane things about him are probably oe and some of his addons. There is really no reason to be so scared being chased by him that you let him tunnel someone else instead.
He uses his ability to return to hook in a matter of seconds, if the unhooked person crouches they are not far enough away to get anywhere and if they run then sure it could be a 50/50 but either way the unhooked person is still likely within sight of the hook. Similarly the 'advice' of don't do anything ever besides crouching is just a prolonged way to lose the game and incredibly boring.
Doctor can only static blast every every 45~30 seconds if I recall correctly and has very obvious counterplay of lockers or just not being in his terror radius. Jason not only ignores lockers and every stealth perk and resource survivor has but more importantly can act on his information instantly. Doctor still has to go to wherever people scream at while Jason is already there. That is why his information is dramatically better. He also has no real way to tell when he's nearby unlike doctor so again the 'counterplay' of do nothing the majority of the match besides crouch is not a real solution here.There are so many scrap piles and hooks that you won't actually have to go out of your way the majority of the time so that's a moot point. Also his chase is not the same as huntress. Huntress is a 110 movement speed while Jason is 115. He's able to zone dramatically easier as his wind up is significantly shorter than huntress. His haste lasts for 25 seconds after jumpscare which means he's practically speaking always a 115 movement speed. And as for your counter examples of other ranged killers, none of them have Jason's level of free mobility and free information, if Jason's spear was his only power then sure you'd have a great point but it's not and thus your point is moot. Also the spear does not give you more distance because his attack cooldown is incredibly short and he can throw you into a wall which negates all of the boost.
While I respect the fact you have taken time to write this comment it's clear that you need to do more work in understanding the simple fact that Jason is horribly unbalanced in his current state and is easily an S tier killer.
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@Abyast1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090344#Comment_4090344
This!
a lot of the invalid complaints about jason are because survivors refuse to take chase/aggro.
Theres valid complaints like hooks/scrap piles being too easy to get to mid chase, his power regening to quickly ect.
But the issue is if survivors aren't interacting with his power, he will just go to the next people he know's where they are.
When i play vs jason and someone is on hook, if im not on death hook im running around tiles waiting for him to appear, trying to take aggro at least so someone else can go for the unhook. My average chase length vs him is over a minute because most jasons cant hit their spikes to save their lives rn, so i can dodge the ones that are obvious. within that time 1 person unhooks, or both, and then they reset and get back on gens from my experience.
When i play as jason, nobody takes aggro so if that happens and im forced to go back to hook (i will often go round the map, and i have bbq to try and help me move onto another target, but they often go into lockers ect) i will do so.
It seems a lot of this complaint could be dealt with by survivors taking aggro.
Except people are avoiding taking aggro because of how broken he is. And this does nothing to solve the fact he can easily ignore anyone trying to take aggro to tunnel someone out. He needs moderate nerfs to how he works. He should not have better information than doctor, a better projectile ability than huntress, and be able to travel around the map better than ghoul.