esarraf
esarraf
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@Zakon05 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4084058#Comment_4084058
Now I'm pretty sure you are arguing in bad faith.
I asked you to name something and you can't. I already explained why scream perks won't help and you didn't refute my points.
This tells me you rarely if ever play killer since you don't know what you're talking about. You just think there's some nebulous perk killers have that can deal with Cross-Examination because surely killers have something.
No, they don't, killers have no answer to this perk whatsoever.
And yes, some things are uncounterable. Survivors can't stop most regression perks and killers can't stop Sprint Bursting away from gens. But regression perks are literally required for most of the killer roster to even have a chance against good survivors, and Sprint Burst just gives you a strong opening to a chase and the rest is up to your skill.
Cross-Examination is active literally at all times at any loop higher than a chest high wall, killers can't do anything to prevent it, and it gives survivors an insane edge at any mindgame.
It's so exhausting with this community. The tribalism is insane. I am coming at this as someone who plays both sides. I've seen people defend insanely broken perks in the past like Dead Hard for distance, Boon: Circle of Healing, Made For This… it never ends. Killers do this too but it's so much more common among survivors. And I know why, it's because survivor takes forever to learn compared to the intuitive nature of killer, and it's possible and even common to lose as a survivor in the same match the killer also lost (1k/2k scenarios).
If you don't play killer which I know you don't based on what you're telling me then you just think killers have it easy, but they really do not especially right now.
Scream perks, multiple killer powers like say doctor or legion. I mean I know that some people may say that's unfair to nurse and blight but eh I'm fine with perks that are stronger against S tier killers and make lower tier ones good. You can also try using undetectable since the perk has the requirement of being in the killers terror radius so once again a perk that is weak against killers like ghostface and wraith. Then there's just undetectable perks in general, and since the effect only lasts for a few seconds you can also just use a bunch of aura perks to find the survivor again.
I will say it's extremely rude of you to assume bad faith but I digress. Also, there's always mindbreaker to counter sprint burst from gens and there's the new divine killer perk coming out that halves the effect of any exhaustion perk if I recall correctly.
Anyway killers do have it easy, I mean for goodness sake tell me when there's a thousand+ survivor escape streak and I'll fully agree that survivors have it too easy. Until we get to that point however I'll continue to point out the basic truth that this game is fundamentally designed to be catered to killers. Just look at how the devs tried making hits fair by making them validated by the server and killers complained and instantly got that removed. They have literally come out and said they balance the game around the killers winning 60% of the time, objectively killers have it easy because the developers of the game are balancing it in their favor. -
@Zakon05 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4083970#Comment_4083970
If you aren't trying to argue in bad faith, I implore you to watch a video discussing this perk and why it's a problem with an open mind to see the problems with it.
But the short version is that it isn't realistically possible to keep eyes on the survivor at all times in a chase, which is the reason why this perk is a problem. There are a lot of loops in the game which block line of sight and force both sides to guess as to the other's location and what they're going to do. Any jungle gym, shack, most main buildings. These are the situations where the perk becomes a problem.
Breathing cannot be used to track in these situations. Being able to track survivors by breath is important for killers who literally cannot see the survivors (Spirit and Dracula), and for everyone else it helps you find survivors who are trying to hide right next to you, but it won't help you at jungle gyms.
Scream perks are all conditional, as in something needs to activate them. Kick a pallet, open a locker, or just wait out a timer and have the survivor look at you, which you have no control over. The only perk which might help is Ultimate Weapon and all it will do is let you know if the survivor left the loop or not.
What perk do you think will help in this situation, exactly? Keep in mind that Elusive hides your aura and scratch marks.
It's not realistic for survivors to have something to counter everything killers can do just like it's unrealistic for killers to have counters to everything survivors can do. All I'm saying is that if any of your complaints are actually right then killers do have things they can use if heaven forbid the meta changes slightly.
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@TWiXT said:
I've said it before, I'll say it again: Survivors just won't be "happy" with the Nurse unless BHVR applies her old Torn Bookmark add-on effect:
"The Nurse is unable to Blink to a Target location she does not have direct line-of-sight to."
As her Base kit.
If she could no longer blink through walls, and only to places she can see, then that stops her from heading survivors off at most high walled loops, and keeps her from blinking between floors of multi level maps. If instead they changed it so that she could only blink through walls and floors/ceilings with an ultra rare add-on, then Survivors would complain less, but still complain despite how MASSIVE of a nerf this would be.
Actually yeah that could work incredibly well, she'd need a few buffs to make sure she does not instantly become f tier but it would make her balanced.
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@Zakon05 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4083932#Comment_4083932
OP did a bit of a disservice with this screenshot, because it misses the original context and point the video was trying to make.
BHVR in the past knew that stealth perks which could be used in chase needed to have some kind of activation condition in order for them to be balanced. This does unfortunately mean that the activation condition is too limiting to be usable for most, but the alternative of making one that's too strong is far worse than making just another underpowered perk.
They probably do still know this, they just misfired on Cross Examination, because… well, quite bluntly, I don't think they're good enough at their own game to know how to play tiles well enough to make use of this perk. Most likely when they play survivor, they behave like most bad survivors I run into, aka they do one loop at a tile, either misplay and get hit or drop the pallet, then leave.
I'm actually not trying to be mean with that, unlike a lot of people I don't expect the devs to be masters at this extremely unique game with no transferable skills from any other game. But that's why it's critical we give them feedback when they mess up. Which they did here.
Even more now when their balance cadence has come to a screeching halt and they don't seem willing to make meaningful balance adjustments. If this perk goes live it could make killers insufferable to play for months due to bad survivors not knowing how to use it well and running defense for it (like what's going on in this thread to be blunt). Basically Made For This 2: Electric Boogaloo
Or killers could just adapt and use perks to counter it? Screams, breathing, footsteps, and just not loosing them in the first place would be good.
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@radiantHero23 said:
- Kaneki is awfully loud.
- The first hit is even more free than Legions
- His map mobility has almost no limits resulting in most people tunneling without any punishment or descision making
- His cooldown after using power is too low, often leaving you with literally no counterplay if the map isnt stacked
- Grab attacks sometimes still hit through objects, which adds to the cheap feeling when playing against them.
Just like with Nurse, I dont think this killer can be salvaged. The core design is fundamentally flawed.
TBH I think if they just removed the free injury he'd be fine? Still strong but fairly okay.
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Or… we could just buff the bad perks people don't use. Low profile is bad and needs serious help just like most of the other perks listed.
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You… could just ignore the recently unhooked survivor?
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Balance? If you are looking for some lore reason just say the entity did it.
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TBH the only way they can give killers actually good perks is if they just make it so some perks just straight up don't work on certain killers. Survivors don't have this issue since they are essentially just skins but if you give trapper and skully a good perk that also means nurse and ghoul get it too. Just make it so some perks are unavailable or like give half their value to some killers and they can start going crazy with perk design for killers.
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I mean… maybe if you make it an iri addon that removes her traps entirely I could see this being possibly balanced?
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@QwQw said:
Man, I know it wasn't very well balanced, but I miss old DbD. It felt like it had so much more identity that is just missing now.
Tbh I think it was more balanced at certain points than what we have now.
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I miss old dead by daylight… it was so much fun