Avatar

emptyCups

emptyCups

About

Username
emptyCups
Joined
Visits
1,135
Last Active

Comments

  • @LALYTHIA said:

    https://forum.deadbydaylight.com/en/discussion/comment/1257489#Comment_1257489

    No one is needlessly delaying the game to spite the Killer. Survivors have every right to be annoyed that Devs obviously care mainly about Killer QoL right now. The last survivor in a match has ALWAYS been cucked. Game is stacked against them. They never got to even kobe (even if they have Deliverance), nor did they get struggle points despite it being their first hook. Which makes no sense and is robbing them of the opportunities every other survivor who died before them had. Instead of fix this issue, they compounded it by robbing everyone in struggle phase who gets hooked of their last points of struggle. All so Killers aren't inconvenienced an extra 60 seconds while winning a match. This is ridiculously stupid. Killers already earn BP at a higher rate than survivors...so what do they do? Take more BP away from survivors. 🙄 This was not a broken mechanic in the game. This was not a terrible pain point for Killers. This change was literally just an unnecessary cuck to survivors. Which was really dumb.

    How many games is the killer chasing downing and hooking all 4 players within 2minutes? How is anyone getting more then 2 people on hooks at once ?

    I demand to know those killer strats so can improve my game for real

  • Should completing a generator as survivor be bannable?

  • should escaping via the exit gates be bannable?

  • @oxygen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1259108#Comment_1259108

    How do I "just do a generator" if every survivor that's still alive is trapped and unable to get to one unless the killer hits someone, and the killer doesn't hit anyone? Again, the devs have fixed a lot of the infamous spots where this was possible, but areas with one entrance/exit that's small enough for the killer to block it if they want still exist.

    If your telling me a killer is physically blocking a generator with his body and refuses to hit you... do one of the other sides of the gen? Or better yet one of the other 3 generators???


    There is never ever one single generator and a killer physically can't be in 3 places at once...


    or at both doors at once


    There's no game play or situation a killer can take the game hostage


    Now if your telling me there's a body block dead end gitchspot or some hack somewhere just submit a bug report

  • @oxygen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1257938#Comment_1257938

    If a killer blocks all the remaining survivors in a way that makes it impossible for EGC to ever start and refuses to let them go, they can very much take the game hostage.

    The devs have slowly but surely gotten rid of spots like this by making sure there's 2 ways out of areas that previously only had one entrance/exit, but if a spot like it is found and the killer does so it's the very definition of taking the game hostage (unlike silly claims like saying camping is taking the game hostage) - there's no possible way out of the match besides disconnecting.

    Thompson House used to be pretty bad for this. Both the area by the house basement staircase AND the staircase upstairs allowed for this, and I've been trapped in such a rule-breaking way in both areas. Not just me, but all the survivors so there's absolutely no way out of the match other than to DC.

    Thats not hostage

    Noones forcing you to stay, noone is holding you down.

    Just do a gen. If he stops you by hitting a timer starts if he doesn't stop you do the gen and leave

    Killer can't take hostage

  • Killers physically can't take the game hostage by any means


    The survivor either died to the killers actions or escapes due to his inactions.

    If he won't let you escape by standing at a gate do the other one lol


    If he won't kill you just walk out ?


    I don't get it

  • can't complain Bout tunneling the survivors never see you



    I never afk but I do for sure hide as wraith and I open the gates myself for points.

    I tried hiding as other characters but players would find and tease me and drag the match out for hours.

    Even when they never see you for some strange reason they will wait till the last second of egc to leave... I don't get it just take a free escape and leave

  • Survivor que is 15 minutes on ps4

    Killer is instant

  • I'll take pinhead as my number one requested


    But like... if I can shoot bees at people thats neat too

  • Killer main here


    No clicks

    No tbags

    No rock glitch


    Thats all I ask.

  • Tunnel is thee most overused anti killer term.

    Is every chase a tunnel? My messages seem to think so. My endgame chat seems to think so.

    But even when term used correctly am I really suppose to look at a survivor dead in the eyes on a gen and walk away ?

    When I watch the world's most unsafe rescue in front of my face before I can even walk away... I gotta chase the one going to the infinite loop Or the one running into the dead zone?

    He's unhooked and I turn back around and he's the first one I find because the other guy hid better... suppose to walk away ?

    I've never played a killer game that wasn't pressure pressure never waste a second or they all escape

    so personally I'm not gonna outright ignore someone in front of me unless I'm throwing the match


    If the game has a way of punishment for going after a single person then its going to be abused, just like now with DS they will sit and do a gen or jump in a locker because they aren't scared of the killer. They won't even try to get away because the stun will waste more time.


    I'd much rather if everyone came up with a positive incentive thats worth leaving someone alone given how costly that decision is to me basically giving up kills... it would have to be pretty big incentive

  • So you want double bp but spilt for both sides


    Ummm... YESS please


    I love more bp. Always. For all reasons always going to say yes for more

  • The devs in the last stream said it was lack of killers population

    This last update helped alittle so did the world lock down.... but my console experience is that noone wants to play killer because it sucks.

  • @caz_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/1252175#Comment_1252175

    Thats why it was an idea not a suggestion. everything should be balanced but do you think its better to get morid after the first 2 minutes of the game by a killer who is just proxy camping to mori that survivor? and also why would a killer need a stupid offering to kill a survivor? its a "killer"

    and this idea came from a Survivor main and i have no problems with that. but lets talk more detailed about this idea.

    Interactions of a killer to fill the "Rage"

    Hooking : fills it by 5% (you can hook 12x means you would get 60%)

    Hitting : every hit 2% (you can hit 24x except there is a inta heal 48%)

    broken totems : every totem give 2,5%, 5 = 12,5%)

    getting stunned : 3% lets say there are 12 pallets in the map and the killer gets stunned 5x = 15%

    finished gens : 5% every gen gets completed = 25%

    ok lets say these are the main source of getting your rage bar filled.

    so the killer would get a maximum of 160% of his rage = 1,5 moris. + other small interactions with other things i dont know yet.

    also he will probably get his first mori (depending how the game goes) in mid game any maybe he will mori someone who i already on dead hook?

    these are ideas and balancing them out is always on the devlopment team.

    I'll give you a proper response then


    Broken down to its base points a mori is used to skip hooks eliminating players quickly to help relive pressure

    The main complaint by survivors is they feel entitled to extra chances despite numerous perks that grant just that. They want "3 hook lives"

    If moris are removed and another system like suggestion is put into place

    it greatly weakens killer offering pool

    Additional activation requirements removes its utility and lesses its pressure reliving purpose

    Survivors still won't be happy because it makes it more frequent when they just want it completely removed.


    On your numbers I'm not sure how I would fix it... if it can't be used on the whole team Idk removes alot of danger... breaks trophies ect.

    And if its under those conditions I would stay it gives me a random free mori every game.


    As a killer main who rarely if ever uses moris it would lead me to mori more often. I should be using them more now anyway lol

    As a survivor I rarely if ever get moried maybe 10-15 times my entire life I wouldn't want to see them more often... but I almost always escape with one or less hooks so I don't feel like it'll affect my personal experience


    But I can imagine free 1 a game mori would drive everyone nuts hence my comment lol

  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/1252200#Comment_1252200

    You literally said chases should end after 30 to 45 seconds without naming variables such as skill, experience and strategies. That's why I came up with the 0 hours vs 5000 hours sample.

    At the end of the day the devs decide how many survivors die using map designs. If they removed all pallets, windows and line of sight blockers (imagine an empty room with survivors in it and a killer) every survivor would die to a new killer (to name a sample). Would the game be balanced and skill based at that point?

    That's why I'm not agreeing with any sort of blunt statement that includes fixed numbers when it comes to chases.

    Chase should be a matter of skill. If you chase someone for minutes that's most definitely on you. Besides that's where the term strategy comes into play. If someone is clearly better than you - why chase them for minutes instead of switching targets like any good killer? Ego?

    The only way to get bloodlust at all is an unobstructed uninterrupted sprint with clear line of sight.

    Throwing down a single pallet kills it.

    If bloodlust has activated at all it means the survivor has no skill.

  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/1252137#Comment_1252137

    So you're saying even a 0 hour killer should be able to catch a 5000 hours elite survivor? No, just no.

    DBD is a PVP game. All outcomes of a match should be the result of strategies, skills and experience - and NOT a blunt matter of what icon you clicked on at the main screen.

    A 0 hour killer vs a 5000 hour survivor

    that Shouldn't be possible first off



    And second if after 5000 hours you can't beat a killer on his first day its u that has the problem lol.


    Throw a pallet down and he looses bloodlust completely.

    Get a stun or break his line of site and he never even gets it. If you don't make him loose you u are the one thats bad.


    All your asking for is to be able to outrun a monster not outplay him.

    And for outrunning ? No you shouldn't beat him in a sprint.

  • you can give it 5 tremendus skillchecks in a row where some go backwards and appear in random places on the screen


    Ur still gonna get moriD with me.


    #ionlyhitgreats

    haven't missed a sk since 2018

  • @Criminal_89 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1249181#Comment_1249181

    I mean when you get shocked you still can vault after like 1 second, but now You scream and you can’t vault a window for 3 seconds!!! Thats what I am talking about, I agree the Doctor “WAS” perfect and the most balanced killer in the game until the made the survivor unable to vault for 3 seconds!!

    its in the MID-CHAPTER UPDATE 3.5.0

    https://us.v-cdn.net/6030815/uploads/130/0L874FKO0EHF.jpeg

    The doctor is the one who can't act for three seconds after he uses shockther

    The doctor can't hit for 3 seconds.

  • Neat <3

  • Base kit mori...

    What could go wrong

  • Noed is currently the only real powerful perk a killer has.

    Everything else is detection or Gen slowdown doesn't have synergy

    BBQ is only good for points but with how much of a grind this game is... mandatory


    So every killer load out ends up like this

    Midground

    BBQ-noed-corrupt/pop-infect/whisper

    Aggressive

    Noed-enduring-fury-infectous/tremors

    If your on a non meta killer you might use a single killer specific perk Like thana on plague. Or bloodwarden on freddy

  • Why do people want scooby doo chases with the killer ?

    30-45 seconds long for bloodlust yeah the chase should end there. If not it has the potential to go on a lot longer can you imagine a 3-5minute chase ? Who would play running simulator really ? That sounds awful.

    Surviors shouldn't be that strong.

  • have you tried applying pressure to the bones ?

  • I mean no survivor is entitled to 3 lives so its not like a mori robs anyone of anything. Its better odds to kock out the team as much as possible because pressuring 4 players and 5 gens as a single being is systematic impossible considering the gen kick base does nothing

    So it's better to tunnel out the players 1 by 1 to have a chance at winning...

  • instantly heal one state

    Activates every game

    Instantly break the killers grasp

    Stun the killer

    Available in a wide range of unsafe rescue strats

    Synergies with every currently meta perk and useful in every build

    Not easily nerfed without disabling



    Yeah DS is still my top hated perk

    Adrenaline could be easily adjusted to not work while downed and be perfectly fine


  • "Blank is op" -(survior main)

    "Blank has lots of countermeasure" -(normal players)

    "I don't feel like using countermeasures" (survivor mains)

    "Nerf time " (BHVR)

    (-Killer mains quit-)

    "Why are the ques so long I don't understand hurr durr"

  • two years later.... mori spam removed...

  • it's really funny that two years later we are all having the same conversations

  • Only took a few years but it happened... DC bans are live

  • I would rather fail at finding a player 110% of the time

    Then watch them all use superpowers to Scooby-Doo chase me around cars and windows


    Less loops. More hiding spots

  • omg.... first Screencast I've ever seen without DS wow.... didn't know this could happen... fake?

  • @Maievh said:

    was closer to 55% solo 45% swf and 4man stacks was only 3-6% of that.

    https://us.v-cdn.net/6030815/uploads/572/A3VI984WL44H.png

    Unless things have changed a lot since then people aint seeing all these 4man or even 3man stacks they claim they are.

    I learned something I didn't know before

    Thank u

  • Oh the heaven bug ?

    I actually really like that one

    Where you float on the hook until your in the sky forever outside the game and unable to die


    Yeah I find it really entertaining

  • Well they didn't change the gen speeds


    If the players 4 stack the might loose 3 seconds... but there's a perk that negates the stack penalty that only one person needs to run so this won't change a thing.

  • Lol but seriously lemme talk this out


    Each survivor only needs to complete 105 seconds each of objective to escape so in a perfect world like you describe with only 3 players they each only need to add 35 seconds of objective 140eachfor3surviors

    so after the 120 camping

    If they did nothing and spawned in at gens and the 3rd man spawned in hooked and campt. in 20 seconds the gates are open and everyone is out.

    You can even say that as long as a survivors at least tried to chase they would waste 20 seconds there and 5 more being carried to a hook... you could even say that two gen are done before the first chase because thats far more likely.

    2 gens done... 1 facecamp hook starts 120 seconds on the clock... thats 3 gens and gate left thats 86 seconds of objective each but you can't take turns at the gate so really its 80 seconds and all gens are complete...

    you still have 40 before he's dead to open the gates and bounce.

    I mean... toolbox and skillchecks can shave 12-15 seconds off gens too



    The only thing holding players back from 3E every game EZ GG is the fact that map sizes slow them down because they have to run to each gen... but don't worry they are gonna buff survivors by shrinking the maps so they won't have to cover as much distance


  • have you tried pressuring the bones ?

    You really just need to pressure your skillchecks...



    Lol

  • @Primalux135 said:

    No need to say why right?When they do balance SWF and Maps i will be back sobasically 40 years later.

    Just curious for clarification

    Your quitting the game because of sfw ? So its the poor killer experience that drive you away from this game correct ?

  • I always figured people do it because they are bored

  • shed be easy to find with how tall she is lol

  • @KiloOfSalt said:

    https://forum.deadbydaylight.com/en/discussion/comment/1246275#Comment_1246275

    You're delusional if you think smaller maps are a buff to survivors

    4 survivors can get to gens in less time

    Vs a single killer who can get to gens in less time... yeah I'd say the survivor team benefits 3 more times then killer might

  • I don't think I've ever seen a screenshot without DS


    Seriously whats the stats on the amount of games that have this perk lol

  • Like put a long open time on them

    Make them only work open when gens have been completed already

    Make them hard to find if you have to

    Give survivors offerings like cut coin to limit spawns for killers


    Free stuff = waste of killer time

    Risk>reward

    Edit

    Actually make them only notify the killer after he hooks and very far away like BBQ and chili

    So it gives killers another reason to leave the hook to reduce camping

  • can killers get chests so we can have game changing add-ons suddenly appear mid match?

  • since the maps are smaller survivors can get to gens and pull off saves easier with less distance to cover.

    Surviors buff to me

  • @Poweas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1245773#Comment_1245773

    Using your logic, they are comparable. Also, the other 1 hit KO killers have one little difference... They're not ranged. Iri heads are broken on her and should be nerfed.

    They either point blank hatchet and take no skill

    Or they are ranged and are difficult to use


    You gotta pick one lol


    Killers are pretty weak... they don't need nerfs im really tired of 20 minute survivor ques because noone wants to play killer

  • @Poweas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1245721#Comment_1245721

    :o But wait... Keys are also equally hard to get, equally oppressive and equally expensive... Does this mean that keys are also fine and shouldn't be touched? (sarcasm btw, being somewhat rare doesn't mean they should break the game)

    DH,DS,BT being within 10 ft of a tree... all counters hatchet. 360 or basic zigzag


    Other killers have basekit 1hk I don't see a problem for huntress to be occasionally almost as strong but situationally


    Keys can be pulled out of boxes and have no counters. Its not comparable

1 … 9 10 11 12 13 … 22