emptyCups
emptyCups
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- emptyCups
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Killer is way harder to play, its too frustrating and its not rewarding.
I most likely never play as killer again
And since ques are like 20minutes wait and load to get into a 7 minute game... its the death of playing
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I play with a full group, we all have mics, we know where the killer is and avoid him even seeing us 70% of the time.
Its impossible for one person to attack four of us at once, so with one person dedicated to gens and one person running the killer in circles and the other two swapping out when the one gets injured.
Its about 20minute wait to get into the match and it doesnt last longer then 5 minutes to do gens and walk out.
Sure every killer can use his power to catch one of us. But by the time he has we've already waisted minutes of his time in the process.
We havent missed a skillcheck in years, if we make any mistake our perks are litterally an undo button and together we have 12 undos.
I honestly cant think of a time our group "lost" 1 dead is about as bad as it can go. We are causal, we are not good, and we dont know the maps just meta perks and rush
This game is exceedingly easy for survivors in all aspects.
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Its just one guy on a 2011 macbook give him a break
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Its hyde!
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Actively encourages to not camp.
Easily destroyed by survivors, becoming useless
No early game or late game power
Not useful on instadown killers
Needs nerf.
???
How have you arrived at this
How. Show your work.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1271050#Comment_1271050
C'mon, dont be that guy. We can't complain about DS and all the other BS, stating a killers job is to kill.
Then turn around and say, unless he wants to farm that is.
Listen if you can't get hip with the thousands of hours you'd need to play to get perks unlocked i don't know how to help. If one match goes farm that's 5 players who saved potentially 4-5 matches or hours off there grind time EACH
Its a favor. Its a service. And it should be praised
And if you dont like it do gens and walk out
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I'd rather remove hatch and let the killer start egc anytime by interacting with the gates
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Killer is by far harder to play
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Japan has lots of cool ghosts and monster lore
But with everything pc or not pc enough or id rather noone had any national or anything because it just leads to problems... like lol first comment we get not diverse enough options lol... you cant win
If you do get it its cultural appropriation ect.
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Yeah... noone wants to play killer on ps4 its a really miserable experience even when you get regular games.
Killers instant que means people afk just to get rift xp
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@BigBrainMegMain said:
He needs a Red Bar.
He has to put a trap down every 30 seconds if he's holding one or he'll get tired and cause him to fatigue.
Once he's fatigued, he cannot pick up a trap or hold a trap, or place a trap for 50 seconds.
Lol
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1459617#Comment_1459617
They could be, we haven't really gotten any new abilities with addons though, unless you count doctors notes.
Addons make doctor stuff /beam /ring
Addons make dream pallets
Honestly I think all addons should do a status effect like the hatchets or make the power different like above.
Stat and range increases are lame.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1459603#Comment_1459603
ohhhh noooo killers have to lose sometimes? :(
The ranking becomes harder the higher you rank up, so it makes perfect sense to safety pip the majority of the time in red ranks because you're supposedly going up against the best, far too many people rely on this pipping thing as an example of winning when you're not supposed to constantly rank up when you're at the top unless you play exceptionally well.
Not sometimes, most of the time
The game is "balanced" for the same side to loose most of the time.
How is that fair or fun?
And the game doesn't explain any of that. In fact its all to the contrary. Every aspect of the game is harder for the killer to play and he is still disadvantaged by team and balance. No wonder killers leave this game in droves
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I wouldn't mind those ideas as individual addons
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How mandatory? Ummm you need at least 2 every game and they have to synergize or you need 3.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1457456#Comment_1457456
Do you know how averages work? The devs said an average of two kills per game is the sweet spot which leaves plenty of room for 3/4Ks lmao.
Occasionally yeah. But every 3k means a 1k game has to Ballence it out. Every 4k has a 0k. 3k is still a loss.
With a 50% average killers loose more often then win and survivors survive more then they ever die.
Aka
Live by daylight
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Yeah the 2k 2E thing isnt in the game its a motto of the forums
If the BP, entity, endscreen, pip, emblems or literally any information in the game supported it people wouldn't disagree.
Let the match instantly come to a close the moment I get two kills and I'll believe you and accept balance accordingly
And I want a big "survivors failed" message on the escapees so they know they were suppose to help the team rather then sit in a bush and wait for gates/hatch.
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@MeatBycicle said:
https://forum.deadbydaylight.com/en/discussion/comment/1457424#Comment_1457424
Exactly, people don't know how to read data and think it means that out of all matches only 50% are SWF. When in reality its like 90%
Being fair, data can be read anyway we like.
So to be generous pretend that 60% its not SWF.
I mean you still face SWF every other game... or you face swf every game and someone else faces two solos in a row... matchmaking isn't perfect and you'll have random mixed between players.
On ps4 where I play even if its not swf I chat invite everyone I play with during loading screen... and most people join or invite me to there chat if they are already swf... thats common for console at the very least
Then look at the kill data...
if its a perfect read the killer gets a 2k every game... so he looses almost every match because that's what 2k is by every metric ingame (i know survior rulebook in the forms tell me its not, but my bp and pips and entity tell me otherwise)
? Or he wins once and then looses twice in a row all that does is show me most players live.
50% Or at the very least twice the survivors win for every killer that wins
Sounds fair lol
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DEAD by daylight
A game where most survivors live.
And the killer role keeps getting nerfed to be more difficult and the longer survivors play the less mistakes they make for killers to capitalize on.
A game built as the killer win condition to be a 4k but Ballence for 2E.
But don't worry as long as a survivor walks out they win. Gens or no lol free hatch every match :D
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Turn dc penaltys back on for the love of god.
Surviors dc every time the wind blows its so annoying
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1449515#Comment_1449515
They already did, the stats didn't line up with what killers thought it was, and was therefore deemed fake, like any other stat the devs release that don't show how "oppressed" killers are.
https://us.v-cdn.net/6030815/uploads/Q20DM0YA64K2/9877b8p6dp23.png
https://us.v-cdn.net/6030815/uploads/DZPLUZ9318SF/vkq73iwnh91j.png
This data is across Every Player On Every platform.
this data is either 1 / 2 years old though and i suspect it's mostly out of date I would say SWF has increased but there were just as many (if not more complaints) The game has only become easier for killers since then aside from the ruin change but that clearly hasn't had a devastating effect on the game at all from what I've seen in stream etc.
Those stats say it...most of all players are swf
Take that solo number and chop it down for each tro and duo
Then cut it down by 4 after that and that cut number is the number of games of full solos... everything else aka almost all the time its swf.
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@SweetTerror said:
I usually play killer moreso than survivor, but the matchmaking on PS4 is absolutely horrendous. I'm too damn apprehensive to hop into a match because most likely I'm going to be matched with people far outside my skill level. Not to mention sweaty swf can turn an otherwise fun match into a miserable one.
I don't mind losing, I just want a fair and balanced matchmaking system (and if you can't offer that then put in a single player mode!). I'm a casual DBD player, and I'm getting matched with survivors that are either far too good, or far to new. I don't know if cross progression will help this, but the thought of potentially playing against PC players who have been playing this game since day one sounds like a nightmare.
https://us.v-cdn.net/6030815/uploads/NGPHC9UGRZO4/img-20200711-221833.jpg
your not alone
Playing killer sucks right now and its only getting worse
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Playing killer is a mess and deeply unfun
Surviors que is like 20 minutes to play a 5 minute match
ghosts of sushi just came out
Yeah I might end up not coming back from a break because of these billy changes alone
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I have
Because I won a game against a child?
And thats the only way they understand things, if they try hard and failed you must be cheating because mommy and daddy always let them win.
You can be a old child too, statement works no matter the age.
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Yup.
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Have you tried using it vs a good team ?
No.
You haven't used it at all ? No.
Why make a post if you understand nothing
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lol real tho get plague. Anti heal is the biggest meta breaker and her perks are not terrible.
You'll find puke is the easiest to land of any range attack in the game. And thats nice.
You can also skip the first hit in a chase and go right to down though infect. That pesky speed boost won't save them
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Nea is the strongest killer
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@[Deleted User] said:
No, and it shouldn’t.
Otherwise it would incentivise killer’s to do scummy things in an attempt to try and force survivors to DC, such as body block a survivor in a corner or on the basement staircase.
Killers should absolutely get a larger DC BP
Killers dont need to do scummy things. Surviors DC anytime the wind blows on them too hard lol.
Dont like one of the 20 killers ? DC.
dont like being downed ? DC
Mori offering ? DC.
Killer gets them DC fail a loop DC get hit trying to flashligt blind DC
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remove camping you say ?
Fine. If you all remove a sac state and start on struggle im fine with all the anti camp you want lol
Or better yet basekit irr mori
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Ummm... thats not how those characters work... and that doesn't help them overall the nerf is more major then the two buffs combined.
"Here peasants have these crumbs while I hold your gold for you"
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@Throwaway123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1451457#Comment_1451457
In 50 games as Killer these were the perks I saw survivors use: Borrowed Time, Iron Will, Decisive Strike, Kindred, Spine Chill, Unbreakable, Adrenaline, Sprint Burst, Dead Hard, Lithe, Resilience, Balanced LAnding, Prove Thyself, Object of Obsession, Self Care, Botany Knowledge, Soul Guard, Head On, Quick & Quiet, Urban Evasion.
Unique Survivor Perks: 20 | Most seen perks: Decisive Strike, Unbreakable, Sprint Burst, Iron Will
In 50 games as survivor these were the perks I saw killers use: BBQ and Chili, Pop goes the weasel, Corrupt Intervention, Discordance, A Nurse's Calling, Infectious Fright, Sloppy Butcher, Enduring, Spirit Fury, Brutal Strength, Hex: Ruin, Save the Best for Last, Monitor and Abuse, Whispers, Shadowborn.
Unique Killer Perks: 15 | Most seen perks: BBQ and Chili, Pop goes the weasel, Save the Best for Last, Corrupt Intervention.
Yup. I'm glad you made a list its perfect
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you wanted to bully a killer with sabo and he went home instead...
They need to keep this feature for this exact reason. And add a SWF tag so killer knows people are in a group
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100% agree !
most players can't handle the truth.
Surv Obj basekit is 420 with gens+gate included and skillchecks alone bring that down alot. Across 4 people its 105
Meaning killer obj is 35seconds find-chase-injure-down-hook 12 perfect times
Yeah right. The only way to play is cutting as much of your objective out as possible.
Using your time to slow them is wasted. A survivor tap defeats a kick by animation seconds alone. And regression is 1/4 repair that's a joke. The time you pressure someone is regained in 1/4 the time... with four survivors its 1/16
Killer perks don't have nearly the effect survivor perks do and they get 16
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I try to roll play when they send stupid messages
Death is no escape
your life with please the dark one
Ect
The few times I argued back I tried To get them to understand that I only reacted to what they did.
Like a slug under a person hooked and a injured guy staring at me from the house corner 8m away.... yeah I stood there and camped. I had three people pinned standing still, it was wonderful pressure. Hate mail from each after that 4k
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Why cant i like this post more than once ?
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The perk stats id enjoy seeing.
How many % of games have this perk.
How many times does someone live while using perk
Then the usual how often is each ran ect.
How id like to see it
Id like to see all games all ranks
And that same all rank data by each platform
And then red rank only by each platform
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@emptyCups said:
https://forum.deadbydaylight.com/en/discussion/comment/1449716#Comment_1449716
VPN. Set your internet to usa, Buy games. Make sure to use PSN cards and not a bank account.
Theres no difference between buying things while touring and that.
Don't pay more then 20 lol
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@OpperSnaak said:
Furthermore, I live in The Netherlands, where the game is even more expensive in the playstationstore than other countries... (€34,99)
Last time I checked US is ($29,99 -> = 26.27 EUR)
VPN. Set your internet to usa, Buy games. Make sure to use PSN cards and not a bank account.
Theres no difference between buying things while touring and that.
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If they deleted the hatch completely maybe.
But even then there's too much gameplay shortcuts and second chances for me on the survivor side to warrant deleting mori.
Match speed is unreal and there's no way to apply pressure to 4 (good players) separately its much better to end someone out to break the team down
The better the team is the more I almost need a mori... i don't care for ranks under purple but I need that kinda powerful tool to compete
and without it offerings are just points and thats really boring. If we had better offerings that helped killers thatd be a better solution
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Killer is more stressful then any other game I've ever played
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@APJosh said:
I played like 10-15 hours of survivor, then did 20-8 on nurse pretty much exclusively. Started branching out because of challenges, and nurse not being as absurd against higher rank players... Which is another thing they could fix, since I was getting red/purple survivors consistently since rank 18...
https://us.v-cdn.net/6030815/uploads/KAFYT6K0QP6M/image.png
edit: As far as your comment goes, regarding the build... I'm near useless the entire game, and unless i can time someone going down right before the gate opens, which let's be honest, every survivor and their mother 99's the gates anyways, the build is useless. And at this rank, everyone cleanses every totem anyways.
Dont... dont listen to survivors rulebook
Just play how you want.
Theres no way they could have known your loadout anyway till after. And there's no such thing as a valid reason to willing DC
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@ProveKa said:
Hex totems are very powerful but can be destroyed.Add power to the killer as long as it exists in the game.To protect or not to protect you and they should never start the game in a safe place as they can change the direction of the game very quickly(random assignment is much better),enter a non-hex perk if you don't want to play with 3 perk in the game
Thrill- gives no real information and barely increases time.
Lullaby- noones missed a skillcheck since 2017
Third seal- aura reading perks are limited, hitting requirement means you have to slug to gain value, swf or eyeballs defeat this.
Devour- would be strong but never lasts long enough to mori. Never in life.
Ruin- gutted and doesnt work with any other slowdown.
Noed only useful during endgame to punish people who don't walk out the gates fast enough and needs a endgame build.
Everything else is a trap for a single minute and then gone. Worthless if you are already busy applying pressure or are on the other side of the map regressing gens.
Dont... don't... pretend like you can defend a totem. The second you need to hook someone its gone. And gens fly games over. That's just a wack thing to say.
I'm not the only one who doesn't use them. I almost never see any killers I face use anything but maybe ruin/noed and you don't see them once you hit purple because they aren't meta.
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1447055#Comment_1447055
If playing killer is that unfun for you then why do you even play it?
I stopped, I'm survivor only at the moment.
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playing killer is a service I expect people should be paid for. And given how bad it is should be hazard pay. They definitely need to double the base gains for killer.
I may be bias but I want my survior que to be less then 20minutes thanks.
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@PigMainClaudette said:
Right. Now, as a Pig main, let me calmly debunk all of these points.
RBT - It is a GUESSING GAME, and the game has no actual randomness when deciding to get a key. Patrolling boxes is actually pretty detrimental to the Pig player too. Pig would also NOT be strong with Hex builds, as she has no mobility options. Making the boxes a set condition is also really detrimental to what is a STALL MECHANIC, not a primarily lethal one. Two and a half minutes (150 seconds) is more than enough time to get the RBT off, and that's even IF idiot randoms do generators when someone is downed or trapped, or are forced to complete it.
Crouching - This is a worse version of Ghostface's Night Shroud ability, and even a worse version of Wraith's Invisibility. Ghostface is an instant activation with next to no sound queue, and his crouching is instantaneous. Wraith literally goes invisible (outside of a small shimmer that any Halo veteran is familiar with) and moves faster in exchange for not being able to hit. Pig is still visible, has LESS movement and can't attack outside of using Dash. Dash is also about the same speed as Hillbilly's running when the chainsaw is active, and it isn't an instant-down. The "Undetectable" status also removes the Red Stain and Terror Radius, a status that is available to multiple killers through either abilities, or perks such as Insidious or Trail of Torment. Dash is also harder to curve than a lot of other abilities, and is easy to avoid. Especially with things like cover, and it having a less generous hitbox than the chainsaws. Sprint Burst and Spine Chill together also nearly negate this ability by acting as an early warning and giving you enough distance to outlast the dash timer, if you ignore the obnoxious ROAR that plays when she's charging the attack. Your solutions also go against the very nature of her being a STEALTH killer, and go against why people use Combat Straps so readily.
Add-Ons - I literally posted yesterday about how half her add-ons actively harm the user. Anyone who's played this game for more than a week can hit a skill check 99.99% of the time. Veteran players can also easily hit Great skill checks, so taking add-ons related to this basically give survivors a way to get the RBT removed quicker than usual. Combat Straps and JMF/Video Tape are widely used to ease the timers that are probably a little too long for the dash, and the RBT Status add-ons are just ignored as they are rather ineffectual. Blindness rarely helps as Aura Reading perks are very rare, and if you have Object of Obsession, then you are already getting what's coming to you. Exhausted won't do anything outside of targeting trapped survivors, the least optimal strategy for using them, or in very niche situation such as the last box on Mother's Dwelling, in which case there are a lot of factors going against you. Tampered Timer does also rely on larger maps and people completing generators to activate traps. It is hardly a free mori, and any Pig player can tell you how rare a kill from the RBT is outside of those who don't know how to use the mechanic.
Your analysis seems very flawed, and to anyone who's played the game for a decent length of time, it shows. So, my questions to you are the following and something that all of us would probably like to know about this entire post about why you want further nerfs to the single most nerfed killer in the game:
- Are you trolling us?
- What platform are you on?
- How long have you been playing this game?
- Have you ever played Pig?
- Why do you take the word of one content creator from one video in which they obviously cherry-pick from hours of recordings for content?
- Did you post this in frustration after losing to the Pig for the first time?
I know that you're probably going to ignore this and call me bias for both being a Pig main, and advertising it in my name, but seriously. I need to know your logic behind this because there is just no fathoming what you're asking for or suggesting.
I appreciate the effort you put into replying at the very least.
But I'm pretty sure this is just a revised list from the billy changes but with pig instead
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I'd have to see how it preforms
I tried alot to use it instead of darksense but it never gave me any benefit because of how fast the gen would pop after notification.
I'd rather it be alittle soon even then this so far with better stealth bonus and maybe haste so I can actually stop the gen from popping
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can't bad talk the devs without a ban, completely understandable. Remember to be civil and polite in criticism or it won't even be acceptable
Same three posters I see on every single thread acting like every killer needs every nerf in the world because they've never lived a single match before lol. Don't reply to them guys it only feeds what has to be trolling at this point.
For everyone else discussing entitlement
Its tough with live service games like this where you buy a product and it changes its new concepts to alot of people imagine if your pizza was taken away mid meal and they came back with pineapple on it. Everyone should give honest tbh feedback if they want positive change
and everyone has the justification to push back against something like this that completely ruins a character they prolly had to invest months grinding into if not spending money on skins.
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Add ons that give the shot status effects
Winters ice hinders movement speed.
Berious Toxin that gives exhaustion
Hot coals that shake vision
Fishing hooks that cause mangled.
Ect-
And basekit
Distance increases chain strength.
Increase movement, killers without mobility have no pressure, gens fly matches lost.
Idk if you have to buff speed outside of a chase only
Or give him a Skeleton horse dash that lets him zip and cover ground but not damage survivors and makes him reload after idc i just need mobility plz
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A single obsession only perk. It should only ever work if you are the obsession
That's what it needs. To not give 4 players 60 second immunity.
Its strong and broken and works to combo with the entire meta and id rather just remove it tbh.
But I'm just begging to limit it to once per match unless I run something to make obsessions change then that's on me.
