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  • Yeah... the characters with simple powers of mobility are regarded as top teir. Just able to Travers the map is all it takes to be hated.

    But its also easy to use unlike everything else.

    Freddy

    Sleep is passive and gen teliport requires no setup and snares are massive and have no limit on placement.

    Spirt.

    Walk fast hehe

  • The devs want survivors to escape every time.

  • Everything is bad for bad survivors to escape obviously.

  • Yup. Uninteresting easily countered

    Not helpful and weak.

    I only use the range extension that's it.

  • According to the devs? Clown.

  • You could give me a cake every match and I still wouldn't play Killer lol who wants that trash

  • What side you trying to play?

  • Plague main here.

    She's not strong, and survivors can use fountains to heal over and over so really you need to chase till down.

    Her power a conditional limited time range attack only activated by survivors is easier to hit with than any other ranged attack. But if that's her strength just use huntress.

    The side effect of broken are completely irrelevant considering you can heal yourself with fountains... and they do erase with adrenaline and borrowed time.

    Sickness does help with tracking those hiding as much as doctors maddness but without notifications.

    Her perks are the most useful lately id say that at least corrupt is and infections fright is ok. Dark Devotion? No.


    Yee haw is just weaker huntress with no addons to help him. And I havent seen a single human willing equip his perks and hope for success.

  • Why didn't you give up after an hour?


    Like wow that's dedication

    1.5 hours ? That's a half dozen better matches to be had

  • dbd bots

    Then dbd 2.

    Secondary objectives orginal to each killer.

    Built with swf in mind. With clear reasonable win conditions for BOTH roles.

    A rpg system for perks prestiging a killer adding perk rows to all other killers.

    and a semi randomized after match store to spend match blood on add ons.

    Items that are unlocked in stages 5-10-15 ect and change what role your suppose to do each character unlocking them in different orders

    weapons that affect the power the way that dream pallets or shock rings do

    Offerings that affect gameplay in small but interesting ways not just point boosters and a shared pool of them between all characters

    Different forms of interaction paths between roles either ditching the killer for safely beyond just scooby doo looping aggressive style each with purpose and drawbacks, trapping the killer to stall him, setting up warning systems that give you extra time to hide. Building hiding places and fake hiding spots hed waste time checking or extra time destroying

    Ghost system like white noise2 to give purpose to dead players to prevent Dc and improve engagement for spectators

    Meaningful killer perks and powers that encourage use instead of punish with drawbacks and cooldowns

    Meaningful survivors characters with unique ability like powers so they aren't just skins.

  • Yeah I'm done with killer on this game.

    I feel punished for doing my objective or using my powers

    Why???

    Why is it so unsatisfying to get two kills ? But so exciting to jump hatch

    Why does everything i do as killer need tons of counterplay and my perks need to notify survivors now so they know whats happening ?

    Why

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1419359#Comment_1419359

    ahhh so you are mad they made it harder to tunnel/mori / tunnel/ignore ds lmao, no wonder you're so mad on the forums all the time if you can only camp/tunnel

    Its the correct way to play the game

    Otherwise people would respawn after being downed

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1419344#Comment_1419344

    So how was this not advertised properly?

    You can see the perks before they're out, you can see the power before they're out, how was this not advertised correctly? It's obviously you just being upset you can't tunnel, it's still a hook stage, that's like calling hooks free escapes... unless you're a camper lol

    You can defend and guard a hook

  • Tunneling on a hook still works. And gets my bbq and pop working again

  • @Todgeweiht said:

    https://forum.deadbydaylight.com/en/discussion/comment/1419344#Comment_1419344

    Boo hoo, another killer that does not allow you to 4k effortlessly.

    Lol he's just bully bait. Nothing strong on him.

    Everything about him is done better on other killers.

    He's a deathslinger with a harder to hit shot. He's got no stealth and his traps can't be anywhere near an obj and disappear quickly and take long to set up and all they give is the effect that lets you put them in a now free escape cage. Why bother.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1419312#Comment_1419312

    The only thing that's changed is Pyramid Head no seeing cage auras, and the devs state that because this is a live game verything is subject to change in their Terms of Service, there was a 2 week PTB with hundreds of videos about it, so I'm not so sure it's not what was advertised and more the fact you're sad you can't tunnel out of cage as easily.

    Perks are the worst added to the game yet.

    Power is clunk.

    Cages are free escapes now might as well just give them respawns

    And he's low tier at best if not bottom tier and I paid money for something complete and hes already gotten major nerfs twice now. Worst experience with a new killer since Demigorg

    I won't be putting any more money into dbd again thats for sure.

  • @Seanzu said:

    Through steam/microsoft/sony, good luck :)

    yeah this so bad and so far from what was advertised to me it will be my first and most likely ever video game refund

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/1415174#Comment_1415174

    He's more on par with Deathslinger honestly, but some debate that he's worse than him due to how versatile Deathslinger is in a chase. Like for example, Deathslinger can also fake his power with a lot less restrictions, and he can also land shots a lot more when around lower walled loops.

    While Pyramid Head has his own strengths, he's more similar to Deathslinger in how he conducts his chases. As for his good he is, I personally think he's fairly Mid-Tier, same as Deathslinger. But if I had to say who is more versatile, it would be Deathslinger. All in all, whether the community likes the Killer or not is... entirely subjective at best. Some people like him, others think he's unfair or broken. That's how it usually is when new DLC comes out, opinions clash and debates happen.

    Its funny I just learned hes getting even more nerfs lol

  • Wow wow wow

    Can i get a refund on this character ? Seriously is this a joke. You cant defend or find the cages they get a free escape

    Wow what is the freaking point to something so determental after trying so hard to get them tormented

  • @DwightOP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1419121#Comment_1419121

    Same, but even these little Peanits are going to stack up quickly. Thankfully I had always control over my buying behavior

    Oh i never buy microtrasactions if that's what you mean by peanuts. No no no. I'm very against premium currency's and hope noone feeds into that scam.

  • @Karl_Childers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1419072#Comment_1419072

    0-1K is killer loss

    2K is a draw

    3-4K is a killer win

    If you’re going to have a high standard that only a 4K is a win, go right ahead. But don’t try to argue about balance using that logic when most players view 3K as a killer win.

    That's your opinions

    That's not what literally any part of the game itself says

    Entity Displeased. emblems. Lower score

    How do you dismiss every single piece of information from the game and come away with "yeah i Feel like I won and thats what matters"

  • @Pizzaman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1419085#Comment_1419085

    If that's true, then you are a unicorn. But I've never seen a unicorn. Makes me believe, you're not a unicorn.

    Anyway, enjoy your non-braindead M1 (maybe sometimes M2) clicking and Spacebar pressing!

    What part about that is magical or unbelievable I really dont understand

  • @DwightOP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1419096#Comment_1419096

    20 bucks is just the first price tag. There are many price tags hidden after buying the basegame

    Yeah true. I've bought dlc mostly on the 2 dollar sales so I haven't felt it yet. But I haven't paid 60 so far

  • what even would an anime killer look like ?

    A Gundam ? a magic demon hell beast? Alucard ? Yuno ???

    Like... who ? I watched a fair amount and can't come up with anyone

    Screenshot_20200706-193016_Chrome.jpg


  • The price is like 20 bucks isnt it?


    I did community

    Matchmaking

    And I wrote in "the insurmountable grind" as well lol

  • @Pizzaman said:

    Almost sounds like we've reached Peak Entitlement.

    I escape nearly every game as survivor

    Holding m1 or hiding in a bush to jump hatch is nearly braindead.

    I can counter every action a killer does 1v1 solo with a basic loadout and items found mid match and he's suppose to kill 4 of us ? Not unless we really screw up. Almost on purpose do we have to loose as a team.

  • @EmpireWinner said:

    2.5 kill rate= most likely lost

    Tf

    @PrettyFaceKate said:

    2.5k kill rate means that the killer lost nearly every game

    I struggle to understand this statement. Please, elaborate.

    @LethalPugy said:

    I mean 2.5 is more than half the time. And as a killer you don’t have to kill all 4 survivors to win.

    @Karl_Childers said:

    How in the world does a 2.5 kill rate mean the killer lost nearly every game? That makes no sense at all.

    If you only get 2 kills you definitely lost if you get 3 you've barely tied

    Killers only "win" with a 4k. its the endscreen, score emblems and entity Displeased that tell you this not me its litterally the written rules of the game it doesn't end until they die or escape.

    2.5k on average because you can't half kill a person means when you take all the games and even them out you have 2 or 3k most often by number.

    Lol watch the inflate after a single DC snowballs an entire team.

    Or a potato team 4k erases 2 matches of 4E super squads

  • Quit playing killer. If its not fun and its always getting worse dont play.

  • @malloymk said:

    https://forum.deadbydaylight.com/en/discussion/comment/1415206#Comment_1415206

    Yeah because there is no in between scenario of actually playing the game normally. It's just hook/tunnel/mori or afk. Yep. Sure thing.

    Yeah there's the bully tbaging clicking pallet tease

    Gg 2ez games sure. But with a game so heavily favoring survivors I understand why the community is so toxic

  • I let everyone go for the first 5 killers on day one. Got bullied for it

    Now i sweat for the kills again

    Blame survivors

  • Very glad I never wasted money on him

  • @Zoomies said:

    Survivors: Don't be a sweaty tryhard!

    Also Survivors: Don't afk! We deserve our BP/Pips!

    Also, also Survivors: But we also get to disconnect, denying you BP/Pips, if you: Use a Killer we hate. Use Perks we hate. We get a map we hate. We feel like the match is 'not fun' anymore. And basically any other brain-dead reasoning we can think of.

    But Killers? Killers better dance to our tune! Be our little BP farms!

    Lol my same thought every time I see this topic

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/1415022#Comment_1415022

    I suppose not, though with any Killer using BBQ and a cake it's quite easy to gain BPs. But your best bet is someone like Legion, Doctor, Clown, Demogorgon, Ghostface, Killers that can get deviousness and brutality points with ease.

    My day one with plague release I was a living God of infection. Unstoppable, terrific 4k every day and the hatemail practically wrote itself. It took id say at least about 3 weeks before anyone got wise to the no heal game and 2 months before everyone was able to efficiently counter her and now I tie my games at best.

    My day one with PH I saved bp and started him at lvl 45 first minute he was released. Ready to be a powerhouse.

    These dam superhero survivor juke every dammed strike and tap crouch over every trench and the cages that i thought countered the meta seem to teleport them for an insta save right next to someone doing a gen.

    Others in here taught me how to fake the strike and only use it when they are physically locked in animations. And to dot the trench for loops and while it wastes time to get them tagged instead of just going for the hit right away its better to have the option in case they try to sabo or flashlight save.

    But in all. I find his perks to he utterly trash.

    And himself to be lackluster And easily countered and really the only use I've been able to get outta him is camping the hook with the dam strike to hit them both when they go for the save... so he's a mid range bubba now to me.

  • Coarse Stone- extra blood useless.

    Berus Toxin- usefull agaisnt 3 survivor perks otherwise nothing

    Bandaged Haft- 10% of a cooldown

    Amanita Toxin- no auras for 30 seconds doesnt matter very much in a chase.

    Yew Seed Brew - might actually help end the chase quicker but doesn't slow enough and is over redden by survivor perks

    Shiny Pin- 5% of a cooldown

    Oak Haft 20% of a cooldown

    Manna Grass Braid 8% of a cooldown

    Leather Loop- extra hatchet useful

    Fine Stone- extra bleeding not useful at all

    Deerskin Gloves 20% of a cooldown

    Yew Seed Concoction- might barely help but the speed isn't enough and it also can't stack

    Venomous Concoction- will shutdown 3 survivor perks and is decent but only if they are running them

    Rusty Head- 120 seconds of reduced healing will help give pressure for juggling but not if you chase to down

    Pungent Phial- useless i know where lockers are.

    Flower Babushka- 12% cooldown

    Infantry Belt- 2 extra hatchets is 2 extra health states or misses before reloading and it does save you decent time

    Glowing Concoction- aura reveal mid chase is only useful in enclosed spaces that your unsure of how to turn. In a hallway or field it does nothing and since most loops are repeated it doesn't help mid loop either

    Begrimed Head- another ok one that once again doesn't stack with other add ons


    Any of the ones that help with a cooldown or windup or whater you have to remember that 8% of a 2 second whatever is .12 seconds you as a human can't even really perceive that. If used effectively 10 times in a match its saved you a single second of time... to me I say thats trash.


    I guess when you take something that adds an extra health state of damage yeah its major when you compare it to everything else that doesn nothing. Theres no synergy to any of these so its not like you can do a build.

    And all of the effects only work on the first hit to injured state they do nothing when someone is downed so half the match is like running on empty...

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1414953#Comment_1414953

    Only the most biased Killer Mains would say that Iri Heads are ok.

    @Mister_xD said:

    so you want to make it literally useless?

    i dont see any Deathslinger who runs the Iridescent Coin. its extremely bad and honestly should be reworked into something entirely else - and it especially should NOT be taken as a balancing standart for new Add Ons.

    so in short: no.

    please stop asking for an Iri Head nerf, the Add On itself is fine the way it is - actually, its pretty bad. like, you trade the ability to down two and injure a third just to be able to down one instantly. thats a direct downgrade from stock, damage wise.

    the only thing that is too strong here is the Iridescent Head when combined with the Infantry Belt. this COMBINATION of Add Ons needs to be nerfed, not just the one that allows for the insta down.

    so why not make it so that Iri head actually sets the amount of hatchets to two and caps it at that?

    that way its not as bad as it currently is, but you could also not combine it with the Infantry Belt to make it overpowered.

    Its stronger then most but thats because almost every killer add on is garbage, useless, or actively detrimental.

    Mister said it right its really fine and the most I would be ok with is reducing synergy with other add ons.

  • @PodgeNotRodge said:

    https://forum.deadbydaylight.com/en/discussion/comment/1414995#Comment_1414995

    Its instant down hatchets with already stupid hitboxes. That fact you could get to most to any loop and you can just get instant down is the definition of no skill and broken. Even to hit from afar is fine. Close up, YOU CANNOT MISS unless you are just bad. Seriously. Any good Huntress player with 3 Iri heads will dominate. It does need a rework, no question. Hell, if they just made it that you have to hit from 24+, let her keep 3. Just make it that she cant hit you for free every time you get to a window or pallet when she's on your ass.

    Seriously whats the difference between a point blank shot

    And a gf stab

    a mike lunge

    Hillbilly saw

    Bubba saw

    Why is a point blank hatchet powerful enough to need a nerf but you are not complaining about characters that do it easier, faster, and more often?

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/1414979#Comment_1414979

    Thank you, hopefully this gives you an idea on if prestiging PH for his P3 outfit is worth it. If you bother with that completionist stuff that is.

    Originally yes

    but I had such a hard time using him I realized his playstyle just isn't useful enough for the grindtime

  • Noed only works when survivors dont and only while the gates are open it punishes overly altruistic teams who refuse to just leave. Bbq is only useful for points. Thana is like 4%... what does that get you in a match like 7 seconds of a delay for the whole game oh boi.

    Your tired of looping bad killers just to get killed... well then I guess they aren't bad are they ?

    Nerfing irr isn't going to change the hitboxs or your perception of being hit through walls. Thats a server latency thing.

    " if you have skill" yikes what a claim... that everything you personally dislike is talentless...

    Bloodlust for the kill... another loaded statement Bet you run DS Adrenaline SB/DH every match

  • like i get that they are one of like 3 good add-ons in the game because they actually are useful

    but to claim no skill is a weak argument you still need to use the same talent throwing regular hatchets as you do modified ones they just have extra effects of dealing more damage.

    @PodgeNotRodge said:

    As per the obvious. Yes, it drastically needs to be changed. I'm tired of being able to loop bad killers or even good ones just to get a point blank Iri head on a stupid as hitbox hatchet from Lithing behind a wall. Literally just played one with Ebony Mori, NOED, Iron Maiden, BBQ and Thanataphobia with 3 hatchets. Like seriously. Dont farm, sure, but are you really that desperate?

    I hope they change it to be something like Deathslinger 24 metres or something. Meaning if you have skill, you deserve one down. Not just bloodlust for the kill.


    @HuntressMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1414963#Comment_1414963

    yup, i just press m2 and throw hatchets randomly, they're soo op, they need a nerf /s

    Nah, but being honest they're really op.

    To argue for nerfs agaisnt yourself is... just wow. I dont even wanna touch that self depression

    Irr hatchets should not only stay but every killer should have addons like it that are as powerful.

    An instant down point blank like your argument stats with is the basekit of like 4 other killers... you gonna nerf the basekits of them? No? Then it's not really that strong is it.

  • Yeah every time I equip it I just put down my controller and afk till the 4k happens

    Its awesome

  • yeah ! When a killer kills somebody it means they have NO SKill gg ez no re

  • I really dont enjoy it anymore

    But the ques for survivors are like 15-20 minutes so if i wanna play at all with the little time i have I have to use the instant killer que.

    Month long breaks... idk these updates keep killing entire killers for me.

    Tbh I was lucky to survive the doctor reworks. But I started as a nurse main havent touched her since. And now if these changes work the way youtube is showing me it does... well its really down to 4 characters for me. Doc, plague, gf and very rarely huntress.

    Its nice they touched the old perks tho hope they keep doing that because I only find 4 good and 6 barely useful everything else i actually like an empty slot instead

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1402848#Comment_1402848

    Oh Nice you got a mod to edit your comment for you. Nice to see they still do this #########.

    I have no idea what they edited or why ? It looks like my full comment is there i think ? I wonder if I said something wrong

  • @CrusaderNella said:

    https://forum.deadbydaylight.com/en/discussion/comment/1402848#Comment_1402848

    Wait....

    You can open the Exit Gates as the Killer? How? Since when???

    Yeah when they are done the gens you can open the gate yourself.

    Once they are powered noed and bloodwarden make a really deadly combo. Down someone opening the gate. Open it yourself and quickly hook them before others get out and it blocks them from leaving when they think they can

  • @Spencerjnlouis said:

    I'm a killer main and I have bad anxiety, playing this game is very stressful and my doctor tells me to avoid it but I like this kind of mouse and cat game except the mouse always beats the sh*t out of the cat...

    I am currently Rank 10, I can never make it past that because all I get match with in this Rank is Red rank try-hards who won't stop bashing my brain with pallets then flashlight and teabagging.

    So I'm just going to join matches and go AFK, since I still get points for just being there and I'm just trying to level up, having a good time in this game is impossible for average skilled killers.

    But before I do that I wanna know if I will get banned if I don't play after being put in a match too many times.

    I don't care if I get put back to Rank 20, at least I will have less chance of being put with Red Ranks.

    You are not alone as killer for feeling this way.

    The game is very stacked for survivors its really clear

    I hope you find your fun in this game any way you can

  • wraith cloaked makes it harder for them to get points off you and might even make them de pip if you never hit chase or hook them

    You can get 1k just for opening the gate to to make the match go by quicker

    Once you do they usually wait doe the timer to run all the way down so look for the hatch and you might be able to close that before the last person walks for even more points.

    There's really no difference between throwing and doing poorly, I'm just letting you know how to get points without survivor interactions. You can also just kick a gen over and over or pull them off gens and throw them down.

    If you dont hit they catch on pretty quick and you can even catch them off guard if they think your throwing but pulling them for grabs


    Ways to gain lots of points is doctor and just shock them over and over or hag and just put traps everywhere


    I hope after all your throw matches you can get some better perks and give playing another try.

  • Afk is bannable but if you want to walk around and hit people idk

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1395525#Comment_1395525

    I honestly thought they’d be bad before release, but I gave them benefit of the doubt and put a lot of hours into experimenting with them.

    They’re my new favourite perks, and provide greater value than what they’re given credit for.

    I’m currently running a new anti heal build on Clown of Nurses, Coulrophobia, Deathbound, and Forced Penance, with Sulphuric Vial for Mangled. It’s working very very well.

    I've never been able to capitalize on notifications outside my range that happen randomly like deathbound. I just don't have the mobility unless I'm freddy to teleport

    Penace doesn't pop like it should and even when It does broken for 30 seconds is about the length of the chase if i don't just down them right away for body blocking.

    Don't get me started on the stealth perk that reveals my location and doesn't work with any of the required anti gen perks YUCK

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