emptyCups
emptyCups
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- emptyCups
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Why should a stealth perk reveal your location ?
Remove that.
Its all I want, just remove the reveal so I can stealth
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YES YES YES
Visible icon bar for all the noises this game makes on top like breathing grunts ect.
Heartbeat vibration
And colorblind modes for all eyes please !
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its really hard to tell... when I first read this it sounded like billy nerf upset.
But its so well done people accually responded like your serious. And joking or not you might have just convinced the devs to nerf her
I mean with the same logic they used to gutt billy to unusable they could use it just as you have for clown.
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Each survivor should have to interact with a randomly spawned fuse podium exactly like the crown
Except its completely invisible to killer
And they get the ability to do gens after individually.
That small small warm up would let the killer place traps and use his limited vision to gain map awareness
And instead of hooks they work like cages do, randomly teliported farthest possible point from all players
no aura reading both sides.
If killer is in the area without another survivor within 42-36M the hook teleports again after 10 seconds of camping.
With perks affecting maybe insidious only letting you camp. And empathy only letting you see someone hooked.
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Loops are deeply unfun and bloodlust helps to shorten that.
I'd much rather make more survivor options to break line of sight and hide.
Like adding something like smoke bombs or
chase escapes that require lots of set up and take you to different parts of the map the killer cant follow
Would you rather be a scooby doo monster or something people try to get away from at all costs
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you couldn't pay me to play killer right now. Miserable experience that actively punishes a player for playing. Forget that mess lol.
Nice ad tho
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@FootMan2893 said:
https://forum.deadbydaylight.com/en/discussion/comment/1446248#Comment_1446248
They are not making him more skilled to play and that's where people are assuming the wrong things. They're limiting his power, period. He'll just be the same exact killer but with more limitations tacked so that it makes him more annoying and far less fun to play for both good billy mains who work for their power and bad billy players who are the ones who should've been the targets for the nerf.
Not everything has to have a cooldown, that's called lazy game design. His limiting factor was in his skill to play, and the only things needed were a mechanic punish failed chainsaws and removal of his broken addon combinations.
Go into the boss fight with 99 potions
it wasn't a boss fight it was easy...
How do you solve it?
Limit potion cap from early game. That way you cant hoard them throughout till that boss fight problem solved.
But now released you find that your game never challenged players to use them untill the end so they became useless. And they lost there value because they passed up dozens on the way because they already hit the cap on lvl 3.
You end up with wasted mechanics
Bloated gameplay menus, empty economy and a overall unchallenged experience...
game design in method and practice is harder then anyone thinks.
Live service games that can patch and replace systems are the absolute worst at game design.
Not for lack of effort but for lack of vision for both the past and future of game health.
If they cut bait and made dbd 2 with a improved killer model like chainsaws with cooldowns they could Ballence the whole experience around it. But with over 20 characters on both sides and 200 perks with like 3million combinations of loadouts forget it.
There not doing a good job
But then again its not an easy job
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It's not going to be any less toxic.
But your going to have much longer ques
And these changes are excessively bad for game health and player growth
So good luck with that
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Idk you could have broken his grasp after a few pickups and escaped
Not hostage.
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Was he doing a EGC challenge or something?
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Plague doctor
Imagine always being infected and screaming no matter how many of you there are
In practice tho id would require PH because 8 survivors could hook break flashlight save no matter what.
And even if you could each chase 2, you'd still leave 6 survivors on gens 60 seconds 12 gens could be done
Yeah you'd have to slug everyone now that I think of it. And ud have to ban unbreakable/soul guard.
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bots
I just dont want to deal with a toxic playerbase anymore
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@FootMan2893 said:
I try to be nice by leaving the hooked guy and give the other dude a chance to get a save. I then proceed to get body blocked to death because haddonfield is such a great map, and when I get bodyblocked and forced to down the BT'd unhooked guy I get DS'd in the exit gate which was right next to the damn hook. Lose 2 kills because of second chance perks once again saving a team that I rightfully smashed in game. Guess I was tunneling?
I'm just gonna continue making these posts. Probably won't matter, but I'll continue doing it. That way people can see how often I personally come across these seemingly RARE games where the perks screw over a game, which supposedly only happen once every 1000 years. But don't worry. They're only anti tunneling perks, and if I get DS'd that means I was tunneling.
Ignore some of the guys in your post, the big names that instigate on every thread with survivor sided nonsense. They won't be convinced of anything no matter how logical
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Ques are long so its rough but I tried it out for like 4 matches
If the billy changes go live id never play as him again that's for sure.
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Vote with wallet.
Vote by not playing killer
Vote by not playing the game
Continue to speak out against things civilly
give prompt honest ptb feedback specifically what doesn't feel good or what doesn't work.
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Originally finding survivors was the main issue and killers were feared enough so everyone hid.
As people learned the game looping became the suggested play
and then the game flooded with aura reading and information perks making the "tracking" pointless.
It took the game from jumpscare horror to tag simulation
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Yeah they should just buff every perk until they are all valid options
Like killer perks aren't meta because they are good they are meta because they are the least awful.
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Did u need a killer?
I could be your plague
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ummm
No 👎
Also this game is 18+ kids shouldnt be playing
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I hoped this would be about plague
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1441212#Comment_1441212
Hey man, it's still relevant to the topic ;)
Hahaha self promo XD
Get that bread
I'll put a view on it just for that
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Tbagging/noise and click spam/gestures
Hatch
Surviors 4th perk slot
As killer
Honestly I think without disrespectful toxic nonsense id feel less bullied in matches.
As survivor
Hatch is always undeserved, I don't mind gate powering because at least it still requires some effort but at least need to do a single gen worth in order to touch it. Or 3 saves or something i hate that people just sit in a locker the whole match leaving me to die because they want hatch
The slot removal is for Ballence its really not fair to make a killer with 4 perks go against 16 and tools.
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Sorry to hear you had a bad time
Welcome to the forums the community is terrible
Best of luck playing survivor or other games killer is a trash role
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@SaltedSnow said:
https://forum.deadbydaylight.com/en/discussion/comment/1440349#Comment_1440349
Yeah, from what I'm aware the creator adamantly wanted SpongeBob to remain asexual both due to being a sea sponge and the way he wrote SpongeBob kinda shows he's never really attracted to anyone. After he died Nickelodeon just went and ######### with the creation for free internet points. SpongeBob was literally already LGBT so making him gay just to get in the news kinda proves it.
https://us.v-cdn.net/6030815/uploads/PNNUZCVZVEH8/9274a41.jpg
I'd rather romantic never being a topic tbh so I'd rather 100% be asexual in my spongebob
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@SaltedSnow said:
https://forum.deadbydaylight.com/en/discussion/comment/1355674#Comment_1355674
SpongeBob is asexual, and has been since his creator said he was. This was confirmed like a decade ago. Not only does it make sense character wise, sea sponges irl reproduce asexualy too.
His creator died and so Nickelodeon changed it so they could make the news again. If they did care and/or respect either the creation, the creator, or the fans they'd have left him asexual.
I'm just saying there was clues
More joking really... i don't take spongebob that seriously dispite all the life lessons he taught me.
Well thanks for the info tho i did not know he was created that way. And only changed after death ? Weird. Interesting and weird.
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I don't think survivors should win every match even if they played ok.
I think too many people forget the killer is suppose to be a nearly insurmountable force that teamwork and strategy can overcome but you loose people along they way...
Most people don't survive in horror movies and in games you die over and over no matter what you play... dbd is the exception to always thinking you should survive.
Open the game and don't skip the movie... the trapper 4ks
Noone here is going to agree and the post wasn't even made in good faith for a discussion...
but survivors clearly defined "survive=win" is fine
but killers "kill everyone=win" is often disputed as only kill one person or two per match
The game was built on survivors mistakes lead to death and if they dont make any the killer lost.
And that's why noone agrees about Ballence.
Survivors dont want to admit mistakes hurt them. And killers dont want to admit that even if you do everything perfectly your not ment to win unless survivors alow it
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Individually nothing.
They are the most powerful perks on either side no contest.
If they did not synergize in the most aggressive ways id never care. And if they weren't meta facing 16 of them each game it wouldn't be the nightmare that it is.
As it is now, every chase these super powered heros dash across the map like lighting, absorb hits like ghosts, get up from death when they please and stop you from picking them up.
And the bold power they get from this is astounding. They openly mock and tease killers at every turn because they have so much control over the match and can delete mistakes with these second chance undo buttons. Its unreal how little the immortal killing monster can do about any of this. But hey I still belive this to be a horror game so what do I know
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Oni.
Better power and mobility
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I think the classic towel fresh out the shower
outfit would be funny for the horror theme.
Id also not mind if we got a stripper survivor who was proactively clad
But not existing characters no.
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It's not thats why they already changed there logo back now that its not pride month.
Corporate pandering
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Why would anyone bother using the trail or the cages ?
They are a detrement to the killer at this point adding more nerfs would mean they abandoned the power
Give PH something else instead
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@SquirrelKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1436483#Comment_1436483
Thats kinda the problem. We complain about second chance perks because they force us to play where we have to camp and tunnel. Because when a killer downs one person that way its gauranteed 1 person out of the game. If we try and hook everyone twice before killing, it fails the vast majority of the time. So why not focus one person down? Im hitting ds and bt anyway? Might as well use them as fast as i can.
@DetailedDetriment said:
https://forum.deadbydaylight.com/en/discussion/comment/1437752#Comment_1437752
So what I got out of this is you camp and tunnel on a normal basis and then complain about perks to help counter it.
The issue is that most killers don't even slug, they just tunnel down the person who gave them the hardest time. You're potentially ruining 1 or more people's game simply because you're mad that you got your ass handed to you. Killers then complain about egc hate messages and send them here and in the Discord acting like the victim as they "didn't do anything to receive such hate messages." The community is almost ######### COD level, but all sensitive, 10 yr old twats.
Camping and tunneling is a gameplay decision. The game actually requires it in many situations.
To pretend the survivor rulebook entitles you to 3 lives and to take turns being targeted is ridiculous.
And to act like hatemail in any form is acceptable because someone played in a way someone didn't like is sickening.
Humans are on the other side of the screen.
Get the person on the team doing the most work out first Is basic strategy, to choose not is actively detrimental.
Giving up a known location like a hook that will actively kill someone while drawing in someone who will doubly be vulnerable during a save and thirdly put the saved person in vulnerable position
to what randomly walk away... thats not a smart choice either ?
How could you possibly blame someone for making those decisions or pretend he's actively intentinally ruining someone's game
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Insta downs- reward for skillful use of ability after suffering drawbacks and cooldowns with resource management
Second chance perks- hehe undo my mistakes every match 16 times per game or reward bad or guaranteed gameplay. Dont tell me skillchecks are a thing I haven't seen someone miss them since 2017. Dont tell me being injured or being hooked is a tough activation it happens each and every match... or you win anyway
Besides second chance undo buttons you can also subvert team required gameplay and do actions like a one man army
Noone around to heal me ? I can self care in 32 seconds instead of tying up 2 survivors for 16 each. Noone around to unhook me ? I can deliverance out AND break the hook.
Killer perks be like- Can't find survivors hiding in bushes ? Here's 25% louder breathing. Thanks.
Aura reading or noise notifications outside of my range give me distracting information if I'm already doing gen pressure or chase or can't capitalize on because its gone before I can get there.
And almost no killer perks synergize not to mention killers only have 3 slots because if you dont run bbq the grind in this game outweighs a reason to play it.
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@Rex_Honeycut said:
These posts are argument bait, don't eat the chum and have fun out there, gamers.
if you start an honest change your mind, you reasonably prep for the discussion
just because someone walks up randomly with half ass thoughts doesn't means you should reverse positions
Well reasoned informed arguments will change a person who's honestly open to discussion
and at the very least helps everyone efine arguments and informs onlookers to both sides of information
The forums are exactly a place for arguments
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: , (
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@TheMythicalCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1435852#Comment_1435852
Borrowed Time: Killer needs to be near you. If they aren't near you, you don't need the perk.
Decisive Strike: Only works off the hook. But you become unhookable for 60 seconds, even if they are on the complete opposite side of the map.
Sprint Burst: Can't sprint everywhere. But you don't really need to.
Lithe: Only works on Windows. Which are everywhere.
Balanced Landing: Only works on elevated terrain. Which isn't that hard to get to in a chase.
Unbreakable: Indeed situational, but people only really complain about it when paired with DS, where it has no counter
MoM: No one complains about it
Dead Hard: Needs to be injured. Which WILL happen in a chase, unless the Killer has an insta-down.
I think that's all of them.
Killer insta down, only works if you are near him
Only actives if your not already injured
Wow so weak
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this... a wholesome thread ?
Ima save this for future generations so they know it wasn't all bad... it wasn't all bad
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Killer ?
corrupt, pop, bbq, thana
Stop gens or loose in 5minutes its not a choice
Survior ?
Selfcare kindred lithe and... whatever the web gave me idc long as i have lithe and self I don't need anything else to live 90% of the time
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Facecamping has been eliminated.
You can pull off the hook from either side now The body block does nothing.
Regular camping
If you really want the save use BT and trade or let him slug you and crawl away and heal.
You either save them, trade yourself or provide and opportunity for your 3rd to save both of you
Proxy camping / patrol
The killer can't find anyone but knows someone will come for the save. Why? Because noone has failed a skillcheck since 2017 and we can't count on the gen explosion to have map knowledge. Bait them into a chase or force them into regular camping.
Why camp at all ?
Because some killers make the choice that since gens fly they can't risk extra chases when people have 12 chase extending perks. They just don't have the time.
So unless you for sure know you can find and down someone in LESS then 40 seconds. Its tactically better to wait until the hook state passes at least once.
How you guys find any of that toxic or whinge about it just tells me you've never played killer.
Its basic strat and it doesn't even lead to victory because the devs punish it but if you ever want people to stop doing you have to give them a clear INCENTIVE to choose better. Like bbq gives them bp and a big glowing sign in the distance that encourages them to leave... yeah that should be basekit.
And there should be at least 4 killer perks like bbq that all reward leaving the hook and reward hooking different survivors not just the same over and over.
@SupaSlay3r20 said:
What do you think the devs could implement to deter people from camping?
@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1435581#Comment_1435581
They gave killer Bbq to encourage them to leave the hook. They removed literal face camping. They added emblem penalties for ccamping. They can't do anything else. Regardless of what they add campers are gunna camp. Nothing will stop them from doing it.
Alotta people forget that the killer is a player... you cant punish him for everything and expect him to still have fun playing. Reward players and they will make fun choices instead.
If you spank a child too much... well that's how we got Mike mires I guess lol
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if my time as the killer has taught me anything.
Afk wraith is the happiest I can make 4 players
People can not stand dying in dead by daylight. They want tunnling to go so they live longer . They want camping to go so they always have 3 lives they never want a killers power used and certainly not with any addons.
Just injure them once and turn around its what they want.
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Its gotta be tough as a dev looking at that tho
I feel like when I make my game I'll be sweating bullets every release. But I hope to avoid all the mistakes I've learned from in this game and be more honest with statistics and clearly direct the players into my experience.
I do hope they reverse the billy decision
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PH demo being a close second worst
But I at least liked the surge perk for alittle for demo
I like nothing of PH
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1434274#Comment_1434274
I'll keep track of the queue time, that one I didn't think of! Rest have been accounted for (except for the toxic one because lets face it in this game everything is toxic to someone).
My toxic requirements were
excessive tbagging the gate dance didn't cut it they had to be dancing behind pallets and waving and pointing all match
clicky clicky flashlight
Repeat noise spam
and after game privately messaged
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killers should be able to rehex totems
Retain the powers base effect after broken like tokens and such.
Place original hex spawn so he can choose one that's yknow not next to a gen on a hill.
That can all be added just put a skillcheck on it or something
For me I dont bother using hexs because its not a risk reward its gone 1 minute into the match because there's too many counters and now im gimped to 3 slots
As a survivor I don't cleanse totems because if its lit most of them are traps or exceedingly weak. I can steamroll ruin now and everything else only works if I break it. Noed ? The gates are open i just walk out ive never been killed for it
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I did
Que time, Kills, hatch, DC, perks, map
And then toxic Y/N
And if the que was long I wrote a sentence on how it went
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@Sunri said:
https://forum.deadbydaylight.com/en/discussion/comment/1431855#Comment_1431855
There are stealth killers and perk's that change your terror radious on some maps you can't tell if the killer is right behing wall or above/below you so its not that simple you can't determine always where the killer is and from which side he is coming and something like perfect survivor dosn't exist
I can hide in a locker the entire match contribute nothing and still escape and win...
And there's nothing as a survivor that I can't counter with my basekit and I don't have any penalties or cooldowns
My view is larger so I can use more of the map and make decisions better then a killer can and any mistakes I made can be covered by my team.
A 10 second killer mistake is 10 seconds lost. A 10 second survivor mistake is 3 seconds make up time each.
A perfect survivor is really easy. Dont miss checks, keep lines if sight closed and hide when you hear him. You won't even get chased.
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@Sunri said:
I can't understand why killer main's complain about state of the game its so easy to get 3/4 kills there are people with insane win streak's on killer's like 100+ ######### wins in a row show one streamer or anyone that escaped 100 times without dying once its impossible solo q survivor is much harder than playing killer and Billi nerf made him A tier killer instead of S tier I don't think those people that cry all over reddit/forum played ptb i hope the devs won't get pressured and the nerf goes live.
Depends on how you look at it.
So the killer has a terror radius so you know where he is at all times.
A red stain so you know where he's gonna strike
Killers are only .6 faster so running in a straight line will buy you 12 seconds of life at the least.
Gens and gate take 420 seconds or 105 seconds each so for the killer to win he needs 30 second find hook chase down hook 12 perfect times...
if you waste a killers 30 seconds he looses a hook and thereby looses the kill/ game.
This can be done solely buy hitting great checks alone. Or bringing two common toolboxes.
The killers physically only option to complete with the time Restrictions is to Camp or tunnel
Thats why they don't do bots. In perfect games Survivors always win.
Any action a survivor normally needs a team to complete against a killer with you can slap on a perk and not need a team. Like self care replacing a team heal or DS replacing carry save or deliver replacing a hook save. Once stacked you have 4 players each able to compete like team themselves. Your outnumbered 12 perks and killers perks outside the meta 6 are mostly pointless
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@Zender said:
@Midori_21 @emptyCups @MigrantTheGreat so many posts like these, essentially the nature of these posts is a request for information. Better to think on these things:
1) They don't owe you, or anyone, an explanation.
2) They are not going to come onto the forums and verbally joust with people like they need to justify their decisions, it's their game.
3) Asymmetrical games need to be thought of like a large sliding scale of balance between survivor and killer. I'm sure the needle did not start in the exact middle and as years come and go and new content is made they continually adjust that needle as they see fit. They look at the big picture, we often look with biased eyes.
4) The quicker you can mentally and emotionally come to grips with #'s 1-3 the less stress and more enjoyable this .... and many other things in life will be.
I mean I bought the game before they hated the killer role.
I give honest feedback every ptb that I participate in
The balance or no, changes or no, there "right" to do whatever "changes" they want. I'm always as a player going to tell them when I'm having fun or not. And when I'm in forums I'm going to discuss
why I like things or Why I don't
Because that 1-5 stars end match doesn't tell them what isnt working.
I've studied game design in college for a year now. And being here with this toxic community has really helped me learn alot about how to and how not to make a game.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1430886#Comment_1430886
It... it's not...?
But seriously, I think the percentage based system would probably be more confusing to some people. Whether that's true or not is... debatable?
I'd rather have the seconds off the action displayed
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Over preforming ? Anyone who quoted that
Yall got any data ?
Cuz I see alot of escapes on that
