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  • Yeah ! More BP for everyone!

  • @Entity_Hugs said:

    Here we go. Tunneling is bad. Slugging is bad.

    Why not go all the way? 'I'm tired of Killers who actually Kill Survivors. It should be the Survivor's choice if they die at all.'

    I've honestly seen a dozen posts about how awful afk killers are

    I've even played a cloaked wraith match and gotten hatemail messages because they gen rushed and didn't pip

    Nothing makes these people happy

  • Surviors are entitled to win

    I've never ever ever seen another game like it. I'm fascinated and sickened...

    And they feel like messaging players with that weak junk or insults will... what exactly? Its so strange

  • Some merit to this prediction

    Long term Ballence issues leading to a strong killer role evacuation

    its been a long lifecyle natural decline of burnout

    New console gen end of year pulling the playerbase away

    Major game releases end of the year including more asym multiplayer competitors and yknow cyberpunk

    Pandemic return to work end of year pulling people back to jobs. Or people running out of money and forced to stop gaming


    But honestly until they end support to work on dbd 2 and close the servers is the game really dead as long as 5 people are willing to play it ?

    If they include bots the and offline play the game becomes immortal

  • The last time they put out major stats like kill rates in red ranks

    DEV- freddy kill rate red ranks 70% highest pick rate at 21.4%

    -FORUMS

    Survior mains

    said look this killers average is so high ! He's gotta have some nerfs

    Look these three killers are used wayy more then the others nerfnerfnerf.


    Killer mains

    wow... these stats show that the highest kill rate for the top players is 2.6... so 70% of all matches for this killer he looses this game is really unbalanced.

    Omg these killers have it way worse and they are so deeply unfun there pick rates are way down killers need alot more buffs to complete


    No mains

    No no no it means that some games killers steamrolled and got all 4ks and then a handful of games he let everyone go willingly to afk or something and that's why because its a high average 4k with 4E to muddle the stats

    No no no DC are so common a bunch of people prolly just left and bosted the stats higher then they are lots of potatoes in red ranks ranks are meaningless

  • Black and gold like the piston cup

    I know who the next killer is

    Evil_Lightning_McQueen.png

    Kerchowww

    @N851 said:

    When you look at the color choices they did for the 4th anniversary teaser. You see that it is black and gold. Black and gold is the color of the Lament Configuration, also known as the tiny box that summons pinhead. So when the devs said it was a iconic killer that made a dent into the horror franchise, it made me think about who is considered a classic. Not jason because of legal issues, not many people know candy man, it is possibly pennywise but i don't think those colors go with him. When i saw the colors with that black skull, it made me think of pinhead. This is a guess however but it makes me think it is most likely him. As for the survivor, I have no idea.

    KERCHOW

  • @Peanits said:

    I just want to clarify one thing; while we aren't planning to make it automatic, that does not mean that it won't ever be changed to something else (something other than button mashing).

    Press L1+R1 to auto struggle on toggle

    Or base auto same again to give up

  • Killer is a deeply unfun often unfair bullyed by survivors situation

    I don't recommend this game anymore because of it and I feel bad for the dozen I sadly convinced because that.


    I still play and care because of how much I've invested and look forward to changes but only surviv role because it's easy and stress free . But I mean... look at the 20min que vs the instant killer que its really clear Noone enjoys killr anymore

  • Most toxic gaming community definitely "The survivors mains"

  • Not enough perks mitigate or save killer mistakes

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/1278353#Comment_1278353

    Which is why I'm saying that the crows need to be adjusted to avoid cheesing. Yes, spinning in circles would just be another was of cheesing the system designed. Theres no real reason for you not to interact with an objective for 10 minutes. You should be getting crows way before that.

    Well I mean... take the video per chance

    They could just exit and leave a locker every 4.5min to reset the timer or do a slow vault and still be perfectly hidden even if they tap a gen once they still do the hiding game for minutes at a time

    I think 5 minutes is an crazy amount of time to not see a killer... but I'm willing to be wrong

    7 minutes is exactly enough to do every gen and open the gate solo basekit. So to go that long without the killer seeing you... idk that's hostage tactics to me.

    I don't want to force survivors to die at hostage tactic limits... I'd like to force them via location detection to be chased and hooked by the killer


    I still want them to have a chance... but as long as it's not controlled directly by the killer its gonna be cheesed.

    The most cheese a killer could do with my idea is stare at a wall for 5minutes to get a free reveal big whoop.

  • Movement power plz.

    Drink a bottle to

    1) leap forward a grate distance like a teliport

    2) Or get sprint

    3) get dizzy and wake up near a gen like getting drunk and loosing where you are

    Force feed a downed survivor a bottle to perma impair them

    Addons that effect force feed or make gas stronger

    1)Increase visual impair

    2)blindness /exhausted

    3)broken

    4)action speed reduction

    5) choke when preforming rushed actions in gas and get stunned


    Make anything you think is too op a ultra rare idc

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/1278324#Comment_1278324

    Feel like the flock thing isnt really necessary, but rather fix the crows to not be cheeseable by emotes. While I can understand why it might be needed for a survivor to hide for abit while the killer is checking their area... Theres no reason why those crows shouldnt be working after 10 minutes of a survivor not doing some kind of objective.

    Well if they just spin or fidget they still don't get crows... flock isn't cheeseable/requires the killer to leave a guarded location.

    The fact that killr is standing on hatch or might be why survi feel like hiding

    like a trapper/hag on a strong 3 gen the survivors might be wanting to tire them out to get the win rather then simply force survivors to give up. If he's locked into a animation for a tick or two far away they might have some chance to open a gate or tag a gen or make a play

  • Base game mechanic suggestions

    Summon flock- after going 5 full minutes without a chase enter the basement and interact with winged idol. Causes all survivors in the trail to receive 3akf crows also revealing aura for 5seconds

    False sacrifice-DC by player causes the hatch to be sealed by the entity for 30 seconds

  • I really feel like this is most of my games on console tbh...

    Plus some extra long god looping for minutes and add some tbags and clicks at every turn

  • No your wrong



    The next killer




    Was friendship all along


    <3

  • Well killer is a frustrating experience

    So I switched to survivor for easy escapes till they balance the game

    Que times are the worst sometimes 20 minutes but I completely understand Noone wants to play killer

  • @Respectfulnancymain said:

    If you NEED noed to get a kill then maybe your just a bad killer

    Does that mean that entire playerbase who's not top skill killer shouldn't play ?

  • @Peanits said:

    I gotta' say, I probably see more outrage about how people have these made up rules than I see people actually whip out these made up rules and use them as an excuse.

    That said, though, there's a big difference between someone saying "I don't like ____." and someone saying, "You can't run this, it's the rules." Everyone's free to say what they don't like. It doesn't automatically make it a rule.

    Lol check through my DMs

    I get one about camping or tunneling or perks I've used or even what killer

    Every.single.game.

  • Alien just dropped a game so thats out

    Jack would be dull AF dash attack killer at best.

    Hitnts at candyman because the Bee tweets and the bee discord title leaks so he's ny guess

    Pinhead would be my preference

    Pennywise most requested by forums and social media

    Wolfman/mummy/Frankenstein/Dracula most iconic squad

  • Hahaha ha I laughed while scrolling and then I was like wait a minute... is his name demogordon ramsay

    I almost died lol

  • Look on the bright side with unbalanced game play and toxic community

    the glass is half full just doesn't really apply... Me I see it how it is

    Cups empty

    We can do better

  • I'll add this to the survivor rulebook for killers

    Right in between page 343 and 344

  • I'm really glad there's a DC penalty.

    On console I had several weeks where I couldn't literally could go an entire game without someone DC.

    And when someone DC the killer snowballed us because not only did he still have his mori but all the pressure and teamwork being cut.. it was rough.

    As killer it gimped my perks that rely on buildup totems, wasted my add-ons and still lost me the match all because someone didn't like being downed first and hatch tech... killed my points and getting wins

    When anyone DC it made it more likely for everyone else to as well... it was really rough times. Lots of wasted matches from rampant ragequits like seriously just take ur death like a man and face your failure

    I wish I could update some of these comments more

  • @Shocktober said:

    A completely free kill, or more, for 1 perk slot seems like a pretty good trade-off. It means that pretty much no matter what you do, you will always get at least get 1 kill.

    If you could equip 4 perks that all gave you a free kill that's the whole team.

    There's so many killer builds that are strong enough to handle only having 3 perks all game, if they even needed 4 perks at all. Even if you somehow manage to screw it up so bad with an overpowered build it gets to the endgame, you can still get another free kill or two even though the survivors outplayed you all game.

    Completely free kill ?

    So if I afk wraith for 7 minutes with noed you mean 100% of the time at least 1 survivor will hook themselves to death ?


    Wow I've been playing the game wrong

  • If you want the adept you gotta get the killer In the first two weeks before people know the countermeasures

    And get lucky on a rank 20 potato squad

  • As long as you don't DC

    I don't see a problem... but like... how do you know its going to be bad ?

    Do you just dodge every team that seems like they joined at once ? Should we dodge a full flashlight squad?


    Do you really think it helps to lobby dodge ?

  • Why does every game have DS ?


    Meta is meta does. Gen rushing is easily punished with noed and it helps reduce tbagging at the gates.

    Also isn't very many viable or helpful perks for killers and almost none of them have synergy. So killers run the same 3 builds

    BBQ, whisper/infectious, neod, pop/corrupt

    Occasionally and killer specific you'll see above 3 meta perks and the last perk is swapped with

    Freddy with Warren

    Plague with thana

    Mike or GF with pwyf

    doc with monitor

    Hag with the trap totems

    Spirt with enduring and spirt fury combo

  • Happens to me when I solo que by other survivors all the time. They will vault and then stand to the left and pinch me in a corner when I try to follow them vaulting so the killer gets us. Tons of times I've been body blocked by someone who lead the killer over to me in a chase when I was on a gen. Collision is almost a weapon at this point

  • Lots of candyman hints

    But I'd prefer pinhead

    Idk about penny

  • @Clevite said:

    https://forum.deadbydaylight.com/en/discussion/comment/1264944#Comment_1264944

    I agree. But I want those 4ks

    I wonder if I would stress less if I didn't care how many got out.

    Its not that I want the 4k

    Well... I get tbagged nd clicked at by survivors who then flame me in chat and direct messages for letting them live.

    The emblems say didn't do well if I don't get them all

    The scoreboard shows me loosing

    And the evil overlord I'm trying to please says he's disappointed in me. Just like my dad.


    So like its neat bhvr says its OK to only get half... but it really doesn't feel good spending all that time playing a game and getting in the horror mood only to have every aspect tell me I failed.

  • tunneling means you chased a survivor and they are upset about it

  • yeah ! More killer buffs !

  • @Clevite said:

    https://forum.deadbydaylight.com/en/discussion/comment/1264665#Comment_1264665

    You mean doc, right? How do you feel about his recent nerf?

    I always want survivor nerfs and killer buffs.

    Killer is stressful, survivor is really easy for me

  • so I got the spirt because she looked neat

    Player her twice and thought wow this killer sucks I really want my money back.

    Gave it a month or so of playing her another dozen times individually then I literally never touched her again because I don't like her power of running fast but no see where they are...

    Its fun to see how she is like the most hated/ number one killer and I just think she's so lame... like fast running is all it takes to bring every survivor to their knees.. I can't help but think the 1hk killers are so much stronger... even the ones with ranged attacks but I never see posts about them.

    Then again i play puke bae and gigglezap

    What do I know

  • Really haven't seen a game without DS lol

    But survivors have 12 slots as a team that if they build together can absolutely handle any killer.

    If they build with the meta in mind and know that only 4 killers are strong right now and build against them its power.

    So everyone takes 3 perks to live and then the 4th is a team slot

    So SB adrenaline DS or whatever your fav combo is


    And then the savor takes BT +toolbox

    The gen jockey takes provethy+ map

    Runner takes head on +medkit

    Bone patrol takes small game +flashlight


    Everyone covers a second roll with the item slot in case someone gets found or chased out of turn.

    We've also found its fastest to do 2 stacks then 3 or 4 on gens and its better to spread out but be near.

    Using coms gives us kindred and all the aura reading perks basically on base kit

  • wouldn't really matter either way... if the change it i understand why I always do bones first for my team tho so its always dead early

    As killer it wouldn't help that much totems never last more then 30 seconds with me

  • body blocks are awful. Hate that so much

    Add player phasing after pressing into them for several seconds. It would prevent toxic surviors from trapping others in corners/ vault traps and stuff like this

  • pinhead ! We want pinhead

  • @MPUK said:

    https://forum.deadbydaylight.com/en/discussion/comment/1263893#Comment_1263893

    Except the game isn't designed for survivors to get away constantly. Which is why the killer moves quicker by default, it is why the killer gets bloodlust tiers. Avoiding all hooks in all games is not really possible for all players. Camping is a ######### play and doing gens isn't a solution to it. That person who got camped has had their game ruined.

    The game is in fact designed for surviors to get away constantly. The highest killer rate according to dev published stats is 2.6 per game. Someone is literally always escaping.


    .6 difference in movement speed takes over 12 seconds in a sprint no obstacles to close a gap. If a survivor never uses pallets or sprint burst. With adrenaline after first hit this repeats once 25seconds wasted if you literally just run in a straight line. Use any method you like to give yourself 20 seconds and you've won.

    Given surviors are only responsible for 105 seconds each for objective to escape

    a killer has to have 35 seconds find chase down carry hook for a 12 hook game 12 times perfectly. Anytime a killer looses that 35 seconds he looses the game.


    The only mechanical way for a killer to play and win is to use tunneling to eliminate players early reducing pressure and

    to camp to secure kills, punish over altruism and remove the uncertainty of a extra chase.


    I would argue that camping a hook state at least once in midgame is the only way to win as a m1 killer unless your skills are above top notch 24/7 streamers.

    Otherwise killers are entirely reliant on player mistakes and I do admit that players make mistakes leading to a 4k. But thats the only reason 4ks are possible.


    Pretend you made robots play the game... survivors would win 100% of the time basegame. You can't say the game isn't built for them.

  • You are not owed a safe rescue.

    You not owed three lives just because you have 3 hook states

    Punishing altruistic behavior is the killers core game play removing it leaves nothing but the chase ZZZZZzzzz


    A player is camped for one reason only

    The killer decides this.

    Saviors can incentivize chases or leading him away from the hook etc. But he needs to choose it

    The killer experience is often stressful because pressuring 4 plays across 5 gens as a single being is impossible if you make it more difficult less people will play as I see someone post about quitting every day.


    Its not about being valid... its about surviors being entitled to more more more. You have dozens of perks and items to give you second chances and remove the penalties for your mistakes.


    Don't get hooked if you don't like being camped

    Don't run around haybales with an immortal monster after you try to run away

    If you hear the terror radio hide. He's going to kill you.

    If you played while afraid you'd have a better experience then scooby chase simulation sit on a hook game.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1262857#Comment_1262857

    Lol, less hooks to make it more difficult for killers? lmfao, not even comparable to gen times, surely you mean more time on the hook, yea?

    I was gonna say that but people hate being on the hook so idk

  • Make gens harder to find for survivors.

    Removing lightpoles, darken spots, obscure them with structures ect

    Make killers kicks more powerful so they are more useful as it stands a survivor tap is far more powerful then a killer kick... regression is a joke.

    Require easily obtainable fuses for generator starts so they can't be just instantly worked on constantly and instantly, creating a sort of warm up for the early game trail


    Trail difficulty should be influenced by rank for certain. Difficulty for both sides should go up for each bracket.

    Purple ranks= less perks

    Red ranks= longer gen times/less hooks

  • @CJ46 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1259638#Comment_1259638

    you're just being an idiot now, there's doing an objective and there's ruining another players fun

    Killers objective is to kill...

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