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emptyCups

emptyCups

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emptyCups
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  • Bottom teir needs rework n buff.

    Trial should start with everyone having reverse beartraps or something

    More add ons that actually change the power not just increase speed

  • plague main here


    Lots of vomit

    Forcing them to cleans with stuff like thana,

    pop and surge for slowdown

    three gen lots of injuries then using the corrupt to multi down

    slug eat the DS after puking them while they down

    Force one down the basement and puke on all the lockers n hooks at once by spinning and spraying

    double pip all the time


    For the adept tho its about getting lucky and deranking / farming the noobs.

    Killer adepts are best done the first two weeks they come out or not at all because at this point counterplay is too strong. That and she needs a slight buff.

    Like natural thana if they refuse to cleans or something

  • 4ada264566c2c7ce03439b0c379e5020.jpg

    Check the black tears on the skull

    See if they match

  • @ItzPixelYT said:

    https://forum.deadbydaylight.com/en/discussion/comment/1293979#Comment_1293979

    Not venting feelings. I'm stating a fact. Killers legit can't be asking for survivor nerfs the way the game is right now. As for everything else you said, literally makes 0 sense. Someone get's unhooked they're injured...they go look for a heal, usually next to a gen, easy enough to find because of nurses, sloppy and thanataphobia making heals take a lot longer...no doubt by the time the killer gets there both survivors are now injured, one gets slugged then the other gets chased and downed too because it's a easy down...

    I'm asking for Survior nerfs and killer buffs

    The state of the game isn't nearly what you FEEL it to be.

  • Sloppy butcher at its best with thana

    What are we talking about ? 8.3 seconds maybe 12 worst case... bbq to prevent camping and encourage leaving the hook

    And nurses calling, the perk that only works if you leave everyone injured... thats alotta failed chases lol.


    Awe man they changed like 4 maps to help game breaking loops guess its all over for you man.


    Except the fact that killers statically loose almost 80% of the time but stats don't matter i guess


    Just venting I see, but don't open with killers cant argue open with "im just venting my feelings"

  • Screenshot_20200522-054240_Chrome.jpg

    It's the point of the game for killers to do this

    Try reading the lore and getting into the spirt of the game

  • You so entitled to 3 hooks ?

    Unhook them yourself

  • survivors are such baby's they can't handle something that's not useless

  • if the game wasn't so easy to win as survivor lol

    I do nothing most games

    Perkless, genless hide made it all the way to rank one like that

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/1289882#Comment_1289882

    Past year has only been killer buffs, practically no nerfs. Except for Ruin. Technically legion got nerfed, but his power was gamebreaking with no counterplay. Once there is no counterplay, yeah, killers recieve a nerf. There are some killers that are extremely strong for todays meta(I mean, Billy's addons are getting reworked for a reason), but having a vanilla power interrupting mechanic when there should be some interruption, allows to make those killers slightly weaker without making them too weak. As for not escaping, thats not really a problem here. The problem is people who are of a lower skill being able to pull of something incredibly easy with massive rewards without any risk of doing so. I mean, Ebony Mori and Skeleton Key's are literally scrutinized for this. Yet, somehow a rank 20 playing billy with rev speed addons in Hawkins, dropping from 2 stories downing a survivor that's in a hallway and has no objects or pallets to dodge isnt a 0 risk high reward situation? There literally is no way to dodge in those hallways sometimes, because there are no guaranteed objects in that specific hallway. Yet a practically 0 skill player is free to down a high skill player and there is no problems there? Why the bias against keys then? Keys at least require enough skill to finish all 5 generators if you want a 4 man escape. Keys at least require 1 person to be able to find a closed hatch while possibly being chased by a killer. Yet 5% stagger on massive drops if a killer doesnt release his power before hitting the ground is too much? Adding some skill to a brainless situation is too much?

    Killer isnt too hard to play either. You literally need an optimal 4 man on comms to be able to destroy a killer who isnt prepared for a 4 man on comms. But if the killer is prepared for an optimal 4 man on comms, they can still get at least a 2k, regardless of a tiny stagger. Yet anything that would be a QoL nowadays is considered a killer nerf? Vacuum windows got fixed so killers cant get a window hit as easily: killer nerf. Mending got altered because it made Legion way too powerful to be a killer in the game: killer nerf. Why is it that everything is a killer nerf? Sometimes things are just not fit for the current meta.

    And yes, there are other things that need some altering. Some haddonfield houses should have a balcony that cannot be vaulted instead of a flat roof you can drop off anywhere, with a breakable door ofcourse. Meaning it essentially is a deathtrap as you can block the window with bamboozle or simply bodyblock it.

    Just because they fixed a bug doesn't mean it was a killer buff

    The nerfed leg to useless yeah and I'm not saying he didn't need it. all the new killers besides oni are weak af and all the perks are trash except maybe 2

    What killer buffs at all this year ? Plague got a start pool and trapper can reset traps ?

    The great map nerf everyone whines about was infinite loop removal on 2 maps and the great toolbox nerf only made them faster repairs. The great gen nerf was 12 seconds if a 4 stack does it but don't worry the buffed the perk so its negated

    But nerf history doesn't matter.

    Fact- most killer matches are lost

    Fact- survior que is long/killer que instant theres a massive lack of killers of all ranks

    Fact-matchmaking is broken because survivors almost always win leading them to open mm to reduce que giving us rainbow ranks if we wanna play at all


    So for the health of the game no more killer nerfs, bhvr has driven away enough of the killer population and im tired of waiting 20minutes to play a match as survior just so I can escape in 5 minutes flat

  • And all we needed to do was release killers with worthless perks and nerf the remaining ones

  • well my survior que is 10-15 minutes on ps4 depending on the time maybe more

    And my killer is instant all times of day

    Game stats show the game is still just as popular and even free for basegame

    So I'd guess its lack of killers.


    I quit killer myself because the roll is awful so it makes sense

  • More killer nerfs ? I vote no to that.

    I can't remember the last time I didn't escape... why does everyone need to make Survior so easy ?


    I Vote No on staggering a monster ghost or demon from a fall lore wise

    What would the nurse stumble on her floating ?

  • 10-20min ps4 from 11am-11pm

    Random times all days

  • demo is so weak

    Worst killer I ever got waste of money for sure

  • @ich_häng_mal_rum said:

    @emptyCups

    a instaheal is max one per player but you can instadown the whole match especially with these hitboxes. And the huntress can see a medkit in a lobby and use franklins, against a iri is no counter. The downside when combined with belt is only 2 hatches, that’s nothing for a good huntress.

    No just no.

    Ur logic is flawed and I'm not arguing against something that doesn't even exist anymore


    Hatchets are no different then the 9 other basekit 1hk killers. Killers are weak they loose most matches and need every advanged they can get right now expecally for how difficult hatchet shots are

  • @ich_häng_mal_rum said:

    @emptyCups

    why we can‘t compare instahatches with old instaheals?

    a instaheal was ultrarare and you had to grind for too.

    the instaheal you could use only onetime, while the instahatches give you onehits the whole match and this by this hitboxes... it’s a free win for huntress.

    Insta heals could be used every match. Traded with other players, stacked with other powers and pulled from chests during matches. They also not even close to being as rare AND had no drawbacks and could be used while running with no skill

  • @ich_häng_mal_rum said:

    @emptyCups

    why we can‘t compare instahatches with old instaheals?

    a instaheal was ultrarare and you had to grind for too.

    the instaheal you could use only onetime, while the instahatches give you onehits the whole match and this by this hitboxes... it’s a free win for huntress.

    Insta heals could be used every match. Traded with other players, stacked with other powers and pulled from chests during matches. They also not even close to being as rare AND had no drawbacks and could be used while running with no skill

  • Pinhead hopefully

  • @ich_häng_mal_rum said:

    @emptyCups

    why we can‘t compare instahatches with old instaheals?

    a instaheal was ultrarare and you had to grind for too.

    the instaheal you could use only onetime, while the instahatches give you onehits the whole match and this by this hitboxes... it’s a free win for huntress.

    Irr Ax is...

    Has deep drawbacks limiting to 1 ax

    Difficult to land easy to counter

    Takes windup time-refil time

    Is still less powerful then most easily recharged more available killer attacks like the 6 who all have 1hk on basekit

  • Noed ?

    6 killers have basekit instadown attacks and 3 more can do it at range

    But a easily countered mostly deactivated perk that only works after everyone is escaping that gimps the killers loadout forcing him to run with 3 perks all to give a killer a power that half the list already has for the last 20 seconds of the game

    That's what you call overpowered ? Ur kidding me

  • Yes hello I'd like a perk that

    instantly heals me

    I'd like a perk that stuns the killer

    I'd like a perk be activated every game

    I'd also a perk that breaks the killers grasp

    I'd like a perk that messes with the killers vision and gives me some time to run away

    Oh its one perk ? Thats neat

    Oh boy and it works well and synergizes with all my other meta perks


    Nah this isn't overpowered because what if the killer looks at me(camping) or what if the killer decides to chase me (tunnling) no I need this to be fair.

  • @Horror_Gaming said:

    https://forum.deadbydaylight.com/en/discussion/comment/1288597#Comment_1288597

    This was an add on that was made while insta heals were in the game. I believe this addon has power creeked and should be tuned with how the game is now.

    No...

    You can't just name other things in the game or blame old broken survivor changes. Instaheals were removed because its bullshit.

    Irr Ax is...

    A rare resource-must be grind for

    Has deep drawbacks limiting to 1 ax

    Difficult to land easy to counter

    Is still less powerful then most easily recharged more available killer attacks like the 6 who all have 1hk on basekit


    Its good but its not that good and most people don't play killer because its not fun and they always loose so let's stop nerfing the few tools they have left

  • I think they are fine.

  • Was kinda long

    And I feel like nothing related to dead by daylight...

    i hope my answers didn't mess ur data up too much since my condition

    Good luck with your paper tho

  • surge and tremors on killer


    Run perkless on survior

  • Trash perk imo

    Why would you stop repairing when someone's hooked ? Most players won't and even then that won't show you much other then someone is no longer here


    While something like BBQ after a hook always shows you where someone is every time no drawbacks and bonus bp


    Discord shows when two players are working on a gen and thats exactly where they are rn and when they stop is not highlighted so its basically like Deadman with no activation and more info


    If you wanna know where someone was just watch the sky for birds I guess lol don't waste a perk slot on Deadman

  • @Captain_Spaulding said:

    https://forum.deadbydaylight.com/en/discussion/comment/1287490#Comment_1287490

    Ruin was never to blame for the downfall of killers. It was never really a staple perk, people just liked to believe it was because it bought maybe a minute of time in the match. New perks address the issue much better in every way. Don't rely on perks to win.

    Upvote for the sentiment

    But like what new perks you running ?

  • Literally Noone wants to play killer

    Thats why they fill 20min Survior ques with any killer they can get even fresh ones

    Hmmm I wonder why Noone wants to play killer after the ruin rework... hmmm so many mysterys why the killer playerbase isn't having fun with these super powered survivors...

    The killers that are left are doomed to be picked to pieces like this because the role isn't that strong

  • Killers a terrible experience. Till they change it just play Survior or not at all

  • @brokedownpalace said:

    You know what would be a good idea? If they did "special" week long events where they revert certain changes to remind everyone how imbalanced the game used to be.

    Week 1: Hatch Standoffs

    Week 2: Instablind Flashlights

    Week 3: Instarepair Brand New Parts

    Week 4: No Hook Moris

    Week 5: Exhaustion Running Recovery

    Week 6: Totem Free NOED

    @Peanits What do you think?

    Lol what a backwards way of thinking hoping to show people terrible things of the past so that current terrible things are what ? Less relevant?

    Every time you get stabbed just remember that time you got shot and you'll feel allll better hahaha haha

  • @Poweas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1286500#Comment_1286500

    I only agree with the DC being bs there, the rest, again is irrelevant because the hatch is the only solution to the issue that they currently have which is solo survivors being screwed over by their teammates and it prevents them holding the game hostage. If you can give me a better solution, that's fair to both sides, I'll agree with you. And tell me, what would you switch it for?

    End game collapse starting on the last remaining Survior. 200% bonus bp during this timer. New scoring event for hiding from the killer during egc

    If you dont help your team live you shouldn't live simple as that completely fair

    However bonus bp during solo time at least makes a final chase worthwhile 2 minutes still enough time to do a gen and escape or open the gates if your team has already completed them.

  • buff gen kick to be more damaging on kick like basekit pop but 5%or10%

    Remove gen kick time to make it instant

    Buff the natural regress after kick to be on par with repair speed

    increase regresssion the longer its alone

    Repeated kicking will have damaging effects after regression like 5% damage each or doubling regression

    Give all killer powers the ability to damage gens on contact ie- demo lunge or chainsaw- or clown bottle direct hits

  • (Imagine this if you will... )

    A gen is done before the killer finds anyone or cross the map 4alive4gens

    [With me so far ?]

    Once Survior is found chased and hooked in a record breaking 25 seconds walks to the hook in 5 seconds

    A second survior stops doing his gen and pulls off the first hooked right in front of the killer

    But its been 10 seconds and now 2 survivors are half done 2 more gens

    The killer tunnels but why ? He has a mori ! Oh noooo. He runs and kills the first in just ten seconds flat oh my she barely ran she didn't even try to shake him. He does a 5 second mori animation of pleasure. 2 gens pop

    We are at 3 gens popped 3 alive

    (If this sounds like basically every game ever and its not imaginary leave an upvote now please. )


    The next player to die or DC or do a gen spawns the hatch for remaining

    If they didn't bring a key... they have 3 strong shots to get one outta chest.

    While surviors have 4 count them with meee FOR offerings to give them more chest spawns and more key chances... AND 4 items slots to have a hatch affecting key or map(and if you don't use it and someone else does you still keep it) AND but wait. Derrs MORE perks to affect the item drops from chests or help you locate hatch

    Killer has litterally nothing to help him.



    Even then... after the hatch you've worked nothing for to open for you... after failing to help your team failing to escape on your own and and failing to find the hatch dispite all your advantages... you still get the gates powered for another chance


    So if your like me a survior who hides by the gates waiting for the killer to close the hatch knowing this powers the gates for me and its too far away for him to possibly catch me anyway... even when I didn't use hatch the hatch still helps me win.


    Yeah the hatch needs to get removed

  • @Bovinity said:

    https://forum.deadbydaylight.com/en/discussion/comment/1285970#Comment_1285970

    A) Survivors get out via the hatch the majority of the time it becomes an issue. It's why every other thread for a while was deriding "sweaty killers slugging for the 4k". Also, doors are RNG. I've had them spawn so far apart that it was 100% a free escape for the survivor, literally impossible to get from one to the other in a straight line fast enough. Besides, even if it's 50/50, how is that bad? The team failed in every way.

    B) That's the definition of "free". The team failed, but you still get a chance at a win.

    C) That's how team games work. You live and die with the team, generally. You're not entitled to something extra because you think your team sucked.

    Also, D) The hatch is a classic example of the survivor-centric thinking of the game. Survivors were behaving poorly, holding games hostage, refusing to do objectives. So what do the devs do? Make the offenders easier to find somehow? Punish them with a timer earlier? No, they give them a chance at a free win in the hopes that hurting the killer that way would be enough to satisfy them so that they'd stop trying to harm them another way.

    Seriously, survivors complaining about the hatch are startlingly oblivious or entitled. It's literally only there to give them something good enough for free in the hopes of getting them to stop throwing temper tantrums.

    Mega upvote.

  • the hatch is a free escape


    Someone people define free hits as something very likely to land...

    Or moris free kills because it skips hook steps... dispite the effort of the first chase and hook and required rescue and resource

    Some people even define free wins as anyone playing irr huntress or spirt because they seem simple or OP


    The hatch doesn't require any perks. Progress, effort in the slightest. You don't need to help your team. You don't need to be lucky or even look that hard for one you don't need prep or use a strat. You expend nothing jumping hatch that opens instantly and escapes the same. The killer can't even stop you by downing you and its impossible to catch you. You can even DC to give someone else the hatch

    You used to at least need to do gens not even that. Just exist and exit for a victory

    Yeah every single game this has an opportunity to happen


    The hatch needs to go.

  • Like as a gamer I place Dimond ranks in most games if not above so when I say that killer is stressful and unbalanced people here come at me with git good.

    I don't need to git good... i need the game to be halfway fair. I can outplay ash and she's missing the top of her hitbox but there's nothing I can do against a squad of guys who can run around a car or Haybale repeatedly ?

    The whens the last killer perk that cameout that doesn't have a simple gameplay counter ?

    The strongest most complained about perk is noed. The perk that only works when everyone's halfway out the door and it not even guaranteed to activate

    Oni-demo-huntress2.0

    weak. Check the forums huntres irr hatchets and doctor is all that really murk people often enough to complain. Maybe freddy... if the 4th anniversary doesn't put a broken af killer out to bring the killerbase back...

    well let's just say my entire freindslist is done waiting in a 20minute surivor que.

    While the instant plz why won't someone play this role killer que is a stressful nightmare that instead of getting hatemail should receive thank you letters for putting up with the bs

  • I only play survivor sfw I almost always escape during all ranks. None of us are mistake free all ranks

    Recently to see how much I could force them to carry me. We did a no perk run when we hit purple and then I didn't do any gens... I died twice in nearly 50 games over a whole week.

    If you are willing to sacrifice a single teammate we can guarantee a 3E every game.

    Basic teamwork its really not hard

    "I'm almost done my gen make sure your near a gate" saved you 15 seconds traviling to gate or guarantees safe open

    "Its X killer prepare X way to counter"

    "Totem done, 2 left"

    "Killer is here setting up these traps in this direction"

    "Ignore these gens to ensure we have a really spread out last 3"


    Just spreading out SWF gives us all aura reading perks and more full information to better time rescue and totem and saves and item use... things that are impossible to know I completely understand why we wreck most killers no killer is strong enough to stand up to swf


    Why ? We don't play games to loose... the BP for grind is insane so why would we give up willingly ? We get its not fair killers are so weak.

    You'll find my posts and comments are all in favor of killer buffs because currently that role is deeply unfun

  • 4ada264566c2c7ce03439b0c379e5020.jpg

    Double check the skull for the black tears ;)

  • originally I thought I was tormenting the lost souls of the fog and pleasing the entity

    But someone told me it was the killer tbag and now I don't do it anymore because it's lost all its horror feel.

  • Kinda like my gigglezap rework

    I'll keep him as he is tbh

  • Don't you have to lvl the characters far past lvl 50 to get all the perks ?

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