dspaceman20
dspaceman20
About
- Username
- dspaceman20
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Yes I agree. We should be as kind as possible. First impressions are important.
-
As someone who was one of the 3 interviewed I encourage people to be interviewed. It helps gets your views across to others and let people understand you better
After doing it I feel the community now get me at least just a little.
-
@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2117796#Comment_2117796
know how people will cancel heal on accident all the time so you just restart healing them on instinct? Well swap item and heal are the same button. So people will pretend to game lag and drop their item on the floor. Normally a brown toolbox. Then when you swap on accident they yoink your item.
Oh ok. I don't think I ever had this happen to me before.
-
They should think about disabling bugged perks to prevent people from using them and getting banned.
-
I have no clue what your talking about
-
I'm fine with that. The games most likely going to be harder playing against a swf so why not?
-
Just look for someone else. No one is forcing you to stand by the locker or take them out.
-
@Beelzeboop said:
https://forum.deadbydaylight.com/en/discussion/comment/2116766#Comment_2116766
Jack fell down and broke his crown
And Jill came tumbling after.
-
So your toxic?. Great end of story
-
What's NOED? All the perk I know is detectives hunch!!!!
-
I'm never intentionally toxic. I agree we shouldn't be toxic.
-
I have never played RE so I have no clue who most of these characters are. I'm picking the most scariest.
-
Thanks for uploading this I was trying to find this
-
@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2113170#Comment_2113170
Tbf in the endgame you kind of have to tunnel since you can assume the other survivors are healthy and it would be easier to go after the injured person.
I don't agree with saying that it makes games unwinnable, but it is still pretty cheeky way to escape when there was pretty much nothing else the killer could do.
I feel the best way to deal with this is to put a new machine I'm the end game.
Make the killers protect the doors easier rather then just preventing the survivors from escaping.
I would give killer the ability to close the doors.
-
David and me would be friends with benefits
-
@Kira4Evr said:
I don't need kindred. I use Deliverance instead, works better in my opinion.
You have more luck then me. Every time I use deliverance the killer spawns near me.
-
I definitely don't. I'm purple rank at least
-
@[Deleted User] said:
I prefer bond.
Open handed could change that maybe but probably not.
I run bond with PTS and We'll make it so I can coop gens quickly and rescue and heal people quickly. Kindred only works on hooks but bond helps all game long.
Kindred helps brain dead teammates a bit, but I mean if your team is brain dead kindred won't save them. You just watch them crouch walk around still not using the information anyways.
Bond is the opposite, it shows me information that I can act on.
This
I prefer bond over Kindred. Sure it's helpful and the killer aura read is nice but I'm not introducing in the idea of being hooked to get the effect. I like bond better as it could automatically help in chases and let me not bring the killer to other survivors, help a bit with healing as i could find others to heal me, and find where I can help out with gens.
Bond is just better because of this.
-
In my opinion fast track and borrowed time is good so keep that.
If your having trouble finding gens then a good beginner perk is visionary.
Use windows of oppurtunity to help find pallets to use.
But ultimately if I had to pick your build I would say
1. Borrowed Time
2. Fast Track
3. Spine chill
4. Windows of oppurtunity or Bond
-
I like your idea and I had an idea similar to yours I would have reworked it like this
Insidious
Unlocks your inner stealth
Whenever you hook or kill a survivor you gain the undetectable status effect for 30/35/40 seconds or until you start a chase with another survivor.
-
@PigsEatBacon said:
https://forum.deadbydaylight.com/en/discussion/comment/2111173#Comment_2111173
I am genuinely not being sarcastic, but why?
Knowing the direction they are coming from I feel is really good. With spine chill all you know is that they are looking at you so at times you can run into the killer trying to get away.
Don't get me wrong spine chill is clearly superior and has other applications regarding chases but I just think premonition has its good uses as well. The only thing holding it back is its insanely long cooldown.
-
I think I'm one of the only people in the world that likes premonition.
-
I get the point but not every survivor Is like this.
-
What is with them in saying they fixed things when they didn't?
-
Adam and Elodie are the survivor I have the most fun playing
-
I would change it like this
Sole survivor
you become shrouded in isolation and the Killer's aura reading abilities are disrupted as your friends reach closer to death.
Each time your allies reaches a hook state you gain a token.
For each token you gain your aura will not be read by the killer within a max range of 4/6/8 meters.
-
It's good people told me about the bug. I was thinking about using Breakdown.
-
@Phasmamain said:
It’s very map dependent
If you get haddonfield or saloon great!
if you get shelter woods not so great!
That's the thing. Every time I put it on the game spite me and put me on shelter woods.
-
As a survivor main I don't really understand the boring argument for spirt. It's not really a way I would describe her gameplay.
to me she is intense and a bit frustrated, but boring? I don't think so.
-
@VaJaybles said:
It's okay, but I have read that it's bugged and for that reason I haven't used it
Bugged how?
-
This seems like fun. I would also like some friends!!!!!!
-
@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2106783#Comment_2106783
We have nercos from years ago. Post don't get closed unless they become toxic or they move.
I have closed a post without it being toxic or more before.
-
@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2106768#Comment_2106768
Were you expecting an immediate close and ban?
Don't they close it fast? And I don't wanna get banned. I just finished with the post.
Did I do something wrong?
-
Why is this post still open?
-
@MandyTalk could you please close this post.
-
Yes I'm definitely using this. Can you please try it with other sura perks as well like bond, visionary, windows of oppurtunity ect? I want to see those too.
-
Me on console can't play the ptb (sadness)
-
@Kebek said:
Make it permanently remove pools of blood.
It's a perk that was designed to hide blood pools, it should stay that way and be the best at it.
Give the new effect of no scratch marks after hit to another perk that is already flavored around them like lightweight.
I really hope there's still a chance to make lucky break permanent no blood pools perk, I really really want it to be that.
Would that really make it good though? If it wasn't good enough for people to run when it was a limited time how would making it permanent be good enough for people to start using it?
Sure its technically better but not by s huge margin to consider even synergizing with something else much less use on its own.
-
Who is this?
-
I'm sorry that happened to you. For what it's worth I love your build.
-
@selflessnea said:
Why does everyone think lucky break resets when you full heal?Have you guys ever ran the perk before?
This
I'm sure they have never used Lucky Break before if they are claiming this.
-
It will be good possibly meta. But I think people are overreacting. The time has been severely decreased for a really strong effect. 90 seconds is not too long.
To get its full value of hidden while injured it requires you to take Iron will as well. And once it's gone it's gone for good so you would be playing with 3 perks for the rest of the game.
And if you want to make the Lucky Break and Iron Will combo last longer you are going to need to take a healing perk or a medkit and the time does not decrease when your healing so anything you do you waste your Lucky Break timer.
This is only really going to effect chases and stealth nothing more. Its fine.
-
@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2102764#Comment_2102764
oh okay. I must have missed that part. I thought it was a one time use thing. Well considering the backlash the devs got for finally reining in DS, something was bound to happen to compensate. They don't nerf survivor for long.
It doesn't reset the time. it's just a visual glitch.
-
1. Why are you yelling at me?
2. I don't think it would be fair to increase shread speed. ( if you can explain why it's good please do)
-
I like the change. It's going to have amazing synergy with iron will. But your going to have to pair it will a healing perk to be super beneficial.
-
You guys post fast
-
What about perks that slow down gen speeds? This would just make gen speeds impossible and unbearable.
No this is a bad idea.
(Why do people keep making terrible suggestions like this?)
-
@QwQw said:
AT LONG LAST I HAVE FOUND IT, A MAP REWORK THAT ISN'T INSANELY ######### DARK.
This makes me very happy.
Maybe it just me or my tv but is it really that dark? I have no problem seeing on the map.
-
@Aven_Fallen said:
Context:
https://twitter.com/DeadByBHVR/status/1381623249558249476
IMO way too bright, really. Like, this is something I would expect in a walking simulator.
That's really bright. No claudette hiding for me.
-
How could you do this ?